Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 19:40:18

Player: Alzonario

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (30)      150
Value Destroyed (1232)     1232
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5522

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                Angular Momentum Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Targeting Computer
       Advanced Melee Analysis Suite
>               --- WEAPON (4) -------
      Makeshift Hammer
                Katana
>               --- INVENTORY (5) ----
                Angular Momentum Engine
  High-capacity Battery (250)
                Armor Integrity Analyzer
       Improved Thermal Shield
                System Restoration Module

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Targeting Computer
       Improved Hacking Suite
>               --- WEAPON -----------
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
>               --- INVENTORY --------
       Improved Cooling System
  High-capacity Battery
  High-capacity Matter Pod
                Trap Scanner
       Enhanced Optical Array
       Improved Weapon Shielding
                Component Analysis Suite
                System Restoration Module
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     XL Autogun Subcomponent
  Energy Gun               Small Laser
  Ballistic Gun            XL Autogun Subcomponent
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   1   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             63   | 2   3   2   2   2   15  7   11  17  2   
  Power                    9    | .   .   .   1   .   2   2   2   2   .   
    Engine                 6    | .   .   .   1   .   1   2   1   1   .   
    Core                   3    | .   .   .   .   .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   2   .   .   .   1   2   5   1   1   
    Treads                 3    | .   2   .   .   .   1   .   .   .   .   
    Leg                    8    | .   .   .   .   .   .   2   5   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  25   | .   1   1   1   1   7   3   4   7   .   
    Device                 11   | .   .   1   .   1   3   2   1   3   .   
    Storage                2    | .   .   .   1   .   .   .   .   1   .   
    Processor              7    | .   1   .   .   .   2   .   2   2   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   
    Protection             3    | .   .   .   .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   .   1   5   .   .   7   1   
    Energy Gun             9    | 2   .   1   .   1   .   .   .   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   5   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 29   | .   .   .   .   .   5   1   2   19  2   
  Power                    4    | .   .   .   .   .   1   .   1   2   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   4   1   
  Utility                  10   | .   .   .   .   .   3   1   1   4   1   
  Weapon                   9    | .   .   .   .   .   .   .   .   9   .   
  Highest Loss Streak      7    | .   .   .   .   .   5   1   2   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   55  83  98  100 66  88  89  59  60  
  Engine                   8    | .   .   .   12  14  11  14  4   2   6   
  Treads                   9    | .   25  28  28  28  16  6   .   .   .   
  Leg                      4    | .   .   .   .   .   .   1   19  7   .   
  Device                   4    | .   .   12  1   2   7   2   5   4   5   
  Storage                  6    | .   .   .   12  14  9   7   6   2   .   
  Processor                16   | .   1   14  14  11  1   15  18  25  33  
  Hackware                 2    | .   .   .   .   .   .   7   6   2   .   
  Protection               1    | .   .   .   .   .   7   .   .   .   .   
  Energy Gun               6    | .   28  28  28  28  .   .   .   8   .   
  Ballistic Gun            11   | .   .   .   .   .   12  30  26  .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   6   
Peak Build Rating          65   | 2   6   7   12  12  50  47  65  65  42  
  Average Rating           36   | .   4   6   10  11  42  41  58  36  37  
  On Entrance              21   | .   2   6   7   12  11  34  44  65  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 2   2   3   10  11  32  28  28  29  18  
  Greatest Support         58   | 3   3   3   20  20  40  28  58  58  12  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   1   .   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 5   5   5   8   8   8   8   8   8   5   
  Average Capacity         7    | 5   5   5   7   8   8   8   8   6   5   
  Most Carried             8    | 5   5   5   8   8   8   8   8   8   5   
  Average Carried          6    | 3   4   4   6   7   6   7   7   5   4   
  Final Capacity           8    | 5   5   5   8   8   8   8   8   5   5   
  Final Carried            8    | 5   5   4   8   8   8   7   8   5   5   

 Class Distribution 
--------------------
 40% | Skirmisher
 22% | Mutant
 18% | Scavenger-Skirmisher
 11% | Derelict-Mutant
  7% | Derelict-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
         Skirmisher | -8/Materials
         Skirmisher | -7/Factory
         Skirmisher | -6/Factory
    Derelict-Mutant | -6/Lower Caves
 Derelict-Gladiator | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Matter Collected           1663 | 140 15  65  70  80  378 83  618 194 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1360 | .   15  .   .   84  456 115 236 399 55  
  Parts                    76   | .   3   .   .   4   29  8   12  17  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   11  3   
  Prevented                4    | .   .   .   .   .   .   .   .   4   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  25   | .   .   .   .   2   7   2   4   8   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     22   | .   .   .   .   2   7   2   4   7   .   
Classes Destroyed          7    | .   1   .   .   1   3   .   .   2   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   .   3   2   
  Grunt                    17   | .   .   .   .   2   5   2   4   4   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           5    | .   1   .   .   2   5   2   2   3   2   
  Combat Bots Only         4    | .   .   .   .   2   4   2   2   3   2   
Max Kills in Single Turn   2    | .   1   .   .   1   2   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        372  | .    24   31   .    14   54   15   35   173  26   
  Missed                   120  | .    14   12   .    5    15   6    15   47   6    
Damage Taken               4770 | .    87   310  .    135  956  169  491  2320 302  
  Core                     1081 | .    26   101  .    .    102  .    57   704  91   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  232  | .    .    .    .    .    123  .    .    109  .    
Core Remaining (%)         82   | 100  .    .    .    49   81   100  .    .    .    
Volleys Fired              72   | .    1    1    .    6    18   4    16   26   .    
  Largest                  4    | .    2    2    .    2    4    4    4    4    .    
  Hottest                  207  | .    80   80   .    80   80   80   80   207  .    
Shots Fired                179  | .    2    2    .    12   29   16   64   54   .    
  Gun                      179  | .    2    2    .    12   29   16   64   54   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137  | .    .    .    .    .    29   16   64   28   .    
  Thermal                  26   | .    2    2    .    12   .    .    .    10   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    .    .    16   .    
  Robot Hit Streak         15   | .    1    1    .    7    9    6    8    15   .    
  Robot Miss Streak        5    | .    1    2    .    1    5    3    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    .    .    
Shots Hit Robots           114  | .    1    1    .    10   21   10   32   36   3    
  Core Hits                55   | .    1    .    .    5    18   4    13   13   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2702 | .    12   11   .    106  852  200  640  782  99   
  Guns                     2603 | .    12   11   .    106  852  200  640  782  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    99   | .    .    .    .    .    .    .    .    .    99   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2116 | .    .    .    .    .    852  200  640  424  .    
  Thermal                  226  | .    12   11   .    106  .    .    .    97   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          261  | .    .    .    .    .    .    .    .    261  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 99   | .    .    .    .    .    .    .    .    .    99   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    .    .    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    7    | .    .    .    .    .    .    .    .    .    7    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        189  | .    3    3    .    168  120  101  166  189  .    
  Average Temperature      65   | .    2    2    .    89   46   42   75   68   .    
  Received Heat Transfer   1206 | .    6    12   .    75   171  99   138  705  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         485  | .    25   25   .    250  .    .    .    185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Peak Influence             180  | .   180 120 .   50  160 96  114 .   .   
  Initial                  75   | .   .   75  .   .   19  72  31  .   .   
  Average                  53   | .   56  104 .   47  65  42  50  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   2   3   9   .   .   
  Investigation            5    | .   1   .   .   .   1   1   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   6   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Distress Signals           4    | .   2   .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   12  27  .   2   10  6   7   27  3   
  Peak Tracking Total      23   | .   7   23  .   2   6   2   5   8   3   
  Tactical Retreats        13   | .   3   2   .   .   2   .   .   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Machines Disabled          4    | .   .   .   .   .   4   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Machines Accessed          13   | .   4   .   .   .   3   2   2   1   1   
  Terminals                11   | .   4   .   .   .   3   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   12  .   .   .   14  7   5   1   1   
  Successful               27   | .   7   .   .   .   9   4   5   1   1   
  Failed                   13   | .   5   .   .   .   5   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   12  .   1   .   9   6   2   .   .   
  Terminals                38   | .   12  .   .   .   14  7   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   .   5   1   3   1   1   
  Record                   6    | .   .   .   .   .   3   1   2   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   7   .   .   .   4   3   2   .   .   
  Terminals                16   | .   7   .   .   .   4   3   2   .   .   
    Assimilate             5    | .   3   .   .   .   1   1   .   .   .   
    Botnet                 11   | .   4   .   .   .   3   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   3   2   2   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               5663 | 24   133  111  488  304  939  1173 717  1148 626  
Spaces Moved               3974 | 33   223  203  380  175  482  464  478  936  600  
  Core                     1884 | 33   223  203  112  .    .    .    .    713  600  
  Treads                   1337 | .    .    .    268  175  482  412  .    .    .    
  Legs                     753  | .    .    .    .    .    .    52   478  223  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   160  160  120  120  50   100  
  Average Speed            127  | 50   50   50   127  160  164  235  120  109  101  
  Slowest Speed            350  | 50   50   50   160  160  250  250  120  350  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    50   48   91   42   50   18   16   97   56   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    1    .    .    .    5    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    9    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    9    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Total                      4477 | 39   241  209  383  188  626  543  614  1022 612  
  Wait                     301  | .    13   2    .    2    95   60   95   33   1    
  Move                     3965 | 32   222  202  379  174  481  463  477  935  600  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | 5    2    1    2    2    12   5    8    6    2    
  Fast Attach              19   | 2    1    .    .    .    2    1    1    10   2    
  Attach                   25   | .    2    1    1    .    8    4    3    6    .    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    
  Swap                     19   | .    .    1    1    2    5    2    7    1    .    
  Drop                     25   | .    .    1    .    2    5    4    7    4    2    
  Fire                     72   | .    1    1    .    6    18   4    16   26   .    
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   25 | -11/Scrapyard  | Entered Materials
   84 | -10/Materials  | Discovered new exit (range 11)
  158 | -10/Materials  | Entered Mines
  159 | -10/Mines      | Assembled infested the area
  164 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  190 | -10/Mines      | Core integrity fell below 50%
  218 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  218 | -10/Mines      | Discovered new exit (range 5)
  233 | -10/Mines      | Learned location of Storage (-7)
  269 | -10/Mines      | Entered Exiles
  276 | -10/Exiles     | Discovered new exit (range 16)
  282 | -10/Exiles     | Met 8R-AWN
  291 | -10/Exiles     | Met EX-HEX
  306 | -10/Exiles     | Met EX-BIN
  311 | -10/Exiles     | Build established: Mutant
  312 | -10/Exiles     | Aligned with FarCom system
  313 | -10/Exiles     | Given EX-Vault access code
  324 | -10/Exiles     | Opened EX-Vault
  333 | -10/Exiles     | Found Prototype Ballistic Gun
  367 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  407 | -10/Exiles     | Met EX-DEC
  460 | -10/Exiles     | Visited The Gauntlet
  740 | -10/Exiles     | Discovered new exit (range 12)
  757 | -10/Exiles     | Left Exiles lab with XL Autogun Array
  757 | -10/Exiles     | Entered Mines
  926 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  989 | -9/Mines       | Found DCF Scrap (14 items)
 1047 | -9/Mines       | Discovered new exit (range 9)
 1061 | -9/Mines       | Entered Materials
 1061 | -8/Materials   | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 1062 | -8/Materials   | Identified XL Autogun Array
 1175 | -8/Materials   | Met 7R-MNS
 1293 | -8/Materials   | Build established: Skirmisher
 1913 | -8/Materials   | Lost 5 parts (1p1n3u)
 1928 | -8/Materials   | Discovered new exit (range 16)
 1999 | -8/Materials   | Identified exit to Factory
 2000 | -8/Materials   | Entered Factory
 2000 | -7/Factory     | Evolved 2 slots: Utility x2
 2001 | -7/Factory     | Caught up to 7R-MNS
 2866 | -7/Factory     | Discovered new exit (range 7)
 2876 | -7/Factory     | Identified exit to Factory
 3173 | -7/Factory     | Entered another Factory area
 3173 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3174 | -6/Factory     | Caught up to 7R-MNS
 3207 | -6/Factory     | Build established: Scavenger-Skirmisher
 3312 | -6/Factory     | Garrison activated, responded to threat
 3333 | -6/Factory     | Discovered new exit (range 8)
 3341 | -6/Factory     | Identified exit to Factory
 3553 | -6/Factory     | Identified exit to Lower Caves
 3659 | -6/Factory     | Garrison activated, responded to threat
 3671 | -6/Factory     | Build established: Skirmisher
 3890 | -6/Factory     | Entered Lower Caves
 3969 | -6/Lower Caves | Lost 7 parts (1p1n1u4w)
 4099 | -6/Lower Caves | Encountered a Warlord checkpoint
 4214 | -6/Lower Caves | Build established: Scavenger-Skirmisher
 4338 | -6/Lower Caves | Attracted the attention of an 0b10 base
 4389 | -6/Lower Caves | Lost 7 parts (3n1u3w)
 4395 | -6/Lower Caves | Core integrity fell below 50%
 4543 | -6/Lower Caves | Core integrity fell below 20%
 4582 | -6/Lower Caves | Lost 4 parts (1p1u2w)
 4753 | -6/Lower Caves | Discovered new exit (range 15)
 4776 | -6/Lower Caves | Identified exit to Lower Caves
 4918 | -6/Lower Caves | Build established: Derelict-Mutant
 5038 | -6/Lower Caves | Entered another Lower Caves area
 5080 | -6/Lower Caves | Discovered exit to Factory (range 13)
 5084 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 5555 | -6/Lower Caves | Build established: Derelict-Gladiator
 5664 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05320_ Found Imp. Particle Charger.
05320_ Found Armor Integrity Analyzer.
05320_ Found Nuclear Pulse Thruster.
05320_ Found 50 Matter.
05321_ Acquired 10 matter.
05322_ Acquired Nuclear Pulse Thruster.
05325_ Dropped Hcp. Matter Pod.
05326_ Acquired Armor Integrity Analyzer.
05507_ Acquired 10 matter.
Bump into an enemy to attack with the active melee weapon. Even while
  active, melee weapons do not fire together with ranged weapons in the
  same volley.
05643_ Adv. Weight Redist. System destroyed.
05644_ Destroyed VTOL Module.
05644_ S-27 Virus destroyed.
05649_ VTOL Module fries itself beyond repair.
05649_ S-27 Virus destroyed.
05653_ VTOL Module fries itself beyond repair.
05657_ Nuclear Pulse Thruster destroyed.
05659_ Lgt. Nuclear Core fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Additional Mass Support    9
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MetafieldPoweredDoublenader
  Manual?         0
Play Time         01:12:41
  Cumulative      4.7 hours
  Start           2024.10.13 @ 18:28:16
  End             2024.10.13 @ 19:40:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42d8722d-7c23-4fc8-ae2b-c335e270b6d9