Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 19:39:23

Player: M4NZ

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (166)     830
Value Destroyed (6115)     6115
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (677)                677
              TOTAL SCORE: 12582

 Bonus
-------
High Alert Combat Kills    677

 Cogmind 
---------
Core Integrity             0/1150
Matter                     65/550
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (10) -----
    Matter Compressor
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Flexi-carbon Leg
    Flexi-carbon Leg
    KE Penetrator

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Matter Compressor
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Target Analyzer
                Core Analyzer
       Advanced Shield Generator
       Improved System Shield
       Improved System Restoration Module
>               --- WEAPON -----------
   High-powered Shock Rifle
                Wave Gun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
        Armored Leg
        Armored Leg
                Energy Well
       Improved Sensor Array
       Improved Field Recycling Unit
                Gatling Laser
                KE Penetrator
                Mass Driver
       Improved Proton Missile Launcher
                Tiamat Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   
  Utility                  8    | .   .   1   2   2   1   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             173  | 8   11  19  7   31  12  .   15  56  14  
  Power                    22   | 2   2   4   .   3   .   .   2   8   1   
    Engine                 14   | 2   2   4   .   2   .   .   1   3   .   
    Core                   8    | .   .   .   .   1   .   .   1   5   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 3   3   7   .   5   2   .   5   8   1   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   
    Leg                    33   | 2   3   7   .   5   2   .   5   8   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   4   2   4   12  4   .   6   13  1   
    Device                 27   | .   1   1   3   7   1   .   4   9   1   
    Storage                9    | 1   2   .   .   1   1   .   1   3   .   
    Processor              9    | .   1   1   1   4   .   .   1   1   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   2   6   3   11  6   .   2   27  11  
    Energy Gun             18   | 1   .   2   1   4   2   .   .   8   .   
    Energy Cannon          12   | .   1   .   .   2   1   .   1   1   6   
    Ballistic Gun          16   | 1   1   4   2   2   .   .   1   3   2   
    Ballistic Cannon       15   | .   .   .   .   2   2   .   .   10  1   
    Launcher               9    | .   .   .   .   1   1   .   .   5   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   1   .   1   2   .   
Parts Lost                 61   | .   1   5   2   10  1   .   2   19  21  
  Power                    10   | .   .   2   .   2   .   .   1   4   1   
  Propulsion               13   | .   1   .   .   4   .   .   .   4   4   
  Utility                  16   | .   .   .   1   2   .   .   .   4   9   
  Weapon                   22   | .   .   3   1   2   1   .   1   7   7   
  Highest Loss Streak      12   | .   1   2   1   6   1   .   1   5   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  98  96  93  97  100 97  95  63  
  Engine                   6    | .   13  9   9   6   6   6   4   3   .   
  Core                     1    | .   .   .   .   .   .   .   1   5   .   
  Leg                      20   | .   27  33  27  20  20  20  20  16  13  
  Device                   13   | .   5   11  14  17  14  13  15  15  4   
  Storage                  9    | .   14  11  9   7   11  13  8   7   11  
  Processor                19   | .   7   11  18  25  20  20  19  21  20  
  Hackware                 2    | .   .   .   .   .   5   6   6   5   3   
  Energy Gun               5    | .   10  5   8   6   2   .   .   5   .   
  Energy Cannon            3    | .   3   11  .   2   6   6   7   1   2   
  Ballistic Gun            3    | .   14  4   9   1   .   .   3   1   3   
  Ballistic Cannon         3    | .   .   .   .   3   4   6   6   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  20  24  25  38  48  48  53  58  58  
  Greatest Support         55   | 20  20  30  30  42  51  51  51  55  52  
  Greatest Overweight (x)  6    | 4   1   1   .   6   .   .   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  8   
  Most Carried             10   | 3   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   8   9   9   9   9   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   10  10  9   10  10  10  10  8   3   

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 23% | Mutant
 21% | Scavenger-Skirmisher
 16% | Skirmisher
 11% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
               Gunner | -6/Factory
               Gunner | -6/Waste
           Skirmisher | -6/Factory
     Scavenger-Mutant | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Matter Collected           4370 | 281  334  352  117  610  116  249  636  1601 74   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7494 | 117  476  780  284  2275 67   .    995  2079 421  
  Parts                    323  | 6    30   38   17   88   2    .    39   81   22   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           25   | .    1    1    .    7    .    .    2    14   .    
Parts Field Recycled       11   | .    .    .    .    .    .    .    10   .    1    
  Retrieved Matter         145  | .    .    .    .    .    .    .    141  .    4    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  103  | .   10  12  4   22  2   .   11  28  14  
  Guns                     37   | .   10  2   4   8   .   .   2   11  .   
  Cannons                  43   | .   .   10  .   7   1   .   8   13  4   
  AOE                      21   | .   .   .   .   6   1   .   .   4   10  
Classes Destroyed          15   | 2   5   2   1   3   .   .   .   2   .   
  Worker                   9    | .   1   .   2   1   .   .   1   2   2   
  Builder                  6    | .   .   .   .   .   .   .   .   3   3   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   
  Recycler                 28   | 1   2   2   .   16  .   .   3   4   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   
  Watcher                  12   | .   2   .   .   3   .   .   2   5   .   
  Swarmer                  14   | .   6   .   .   4   .   .   .   .   4   
  Grunt                    48   | .   4   6   .   13  2   .   5   13  5   
  Brawler                  3    | .   .   1   .   1   .   .   1   .   .   
  Sentry                   11   | .   .   5   .   2   .   .   2   2   .   
  Specialist               6    | .   .   .   4   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   4   2   
  Programmer               15   | .   .   .   .   2   .   .   1   9   3   
Best Kill Streak           15   | 3   3   4   3   7   1   .   4   6   15  
  Combat Bots Only         10   | .   3   3   2   5   1   .   3   4   10  
Max Kills in Single Turn   7    | 1   2   1   1   3   1   .   1   2   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Damage Taken               11229 | .    392  782  487  1197 234  .    1259 3413 3465 
  Core                     2366  | .    96   134  94   141  18   .    208  497  1178 
  Absorbed by Shields      406   | .    .    .    .    .    .    .    .    406  .    
  Regen/Repaired (Parts)   19    | .    .    .    19   .    .    .    .    .    .    
Core Remaining (%)         73    | 100  61   66   82   79   .    .    73   50   .    
Volleys Fired              434   | 9    60   51   19   95   12   .    50   110  28   
  Largest                  3     | 2    2    2    2    2    3    .    3    3    3    
  Hottest                  223   | 60   80   105  84   128  156  .    178  223  221  
Shots Fired                900   | 18   119  101  38   171  28   .    132  245  48   
  Gun                      469   | 18   116  50   38   101  2    .    25   104  15   
  Cannon                   406   | .    3    51   .    67   22   .    107  133  23   
  Launcher                 25    | .    .    .    .    3    4    .    .    8    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  389   | 9    60   20   19   57   10   .    67   128  19   
  Thermal                  346   | 9    59   51   19   24   14   .    65   92   13   
  Explosive                22    | .    .    .    .    3    4    .    .    6    9    
  Electromagnetic          143   | .    .    30   .    87   .    .    .    19   7    
  Robot Hit Streak         16    | 5    5    16   9    16   5    .    10   10   9    
  Robot Miss Streak        5     | 3    4    4    2    4    4    .    4    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    2    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           546   | 10   70   60   27   109  13   .    82   151  24   
  Core Hits                293   | 4    24   24   10   62   5    .    33   98   33   
  Critical Kills           13    | .    .    .    .    1    .    .    1    11   .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    7    .    
  Critical Strikes         51    | .    .    .    .    19   .    .    2    30   .    
    Burn                   2     | .    .    .    .    .    .    .    .    2    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    
    Destroy                19    | .    .    .    .    1    .    .    .    18   .    
    Blast                  19    | .    .    .    .    8    .    .    1    10   .    
    Corrupt                10    | .    .    .    .    10   .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15474 | 142  888  993  477  3169 373  .    2133 4708 2591 
  Guns                     5616  | 142  853  422  477  1415 20   .    345  1777 165  
  Cannons                  5954  | .    35   526  .    1208 228  .    1674 1908 375  
  Explosions               3889  | .    .    45   .    546  125  .    114  1022 2037 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    .    .    1    14   
  Kinetic                  5259  | 86   469  153  197  964  172  .    1024 1959 235  
  Thermal                  5315  | 56   419  571  280  613  76   .    995  1995 310  
  Explosive                2817  | .    .    .    .    312  125  .    114  315  1951 
  Electromagnetic          2068  | .    .    269  .    1280 .    .    .    438  81   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    3    .    2    .    .    .    3    8    
  Average Corruption       1     | .    .    3    .    1    .    .    .    1    5    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    8    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    6    .    11   .    .    .    5    5    
    Message Errors         7     | .    .    3    .    3    .    .    .    .    1    
    Matter Fused           4     | .    .    .    .    2    .    .    .    1    1    
    Heat Flow Errors       3     | .    .    1    .    1    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    1    .    1    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    3    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    1    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            593   | .    7    17   .    151  .    .    30   294  94   
  Projectiles              172   | .    7    .    .    88   .    .    24   53   .    
  Explosions               421   | .    .    17   .    63   .    .    6    241  94   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 27    | .    .    .    .    5    1    .    2    18   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    5    1    .    2    17   1    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      465   | .    .    21   .    .    .    .    .    252  192  
  Shots                    9     | .    .    1    .    .    .    .    .    3    5    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    11   
Targets Rammed             12    | .    .    .    .    .    .    .    .    1    11   
  Kicked                   1     | .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        488   | .    54   445  56   108  217  .    101  488  345  
  Average Temperature      94    | .    22   162  23   31   112  .    25   94   95   
  Received Heat Transfer   2175  | .    123  312  .    414  81   .    291  420  534  
  Effects                  11    | .    .    7    .    .    .    .    .    4    .    
    Shutdowns              5     | .    .    2    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    2    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    1    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              8     | .    .    2    .    6    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    
  Parts Melted             10    | .    .    .    .    1    .    .    2    7    .    
  Heat Transferred         9047  | 125  949  1210 518  974  111  .    1517 3371 272  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Peak Influence             984  | 15  193 210 201 609 403 76  225 835 984 
  Initial                  399  | .   9   1   88  .   295 76  53  95  399 
  Average                  249  | 4   65  92  119 368 292 76  109 309 621 
Maximum Alert Level        3    | .   .   1   1   2   2   .   1   3   3   
  Low Security (%)         52   | 100 100 94  85  26  .   100 94  30  .   
  Level 1                  28   | .   .   5   14  24  93  .   5   46  46  
  Level 2                  12   | .   .   .   .   48  6   .   .   9   9   
  Level 3                  6    | .   .   .   .   .   .   .   .   13  44  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   1   2   4   1   .   7   12  2   
  Investigation            3    | .   .   1   .   1   .   .   .   1   .   
  Extermination            7    | .   .   .   .   2   .   .   1   4   .   
  Reinforcement            12   | .   .   .   2   1   1   .   3   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   3   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Distress Signals           10   | .   1   1   1   3   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   15  16  6   38  5   .   16  53  25  
  Peak Tracking Total      9    | .   4   5   4   5   2   .   4   6   9   
  Tactical Retreats        10   | .   .   2   1   3   .   .   2   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Traps Triggered            11   | .   2   .   .   3   2   .   1   2   1   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Machines Disabled          38   | .   .   .   .   12  1   .   4   11  10  
  Max in Single Turn       6    | .   .   .   .   6   1   .   1   4   4   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Machines Accessed          8    | .   1   1   1   .   2   .   1   2   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Total Hacks                18   | .   1   3   2   .   4   .   2   6   .   
  Successful               11   | .   1   2   2   .   3   .   1   2   .   
  Failed                   7    | .   .   1   .   .   1   .   1   4   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   3   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   3   .   
Terminal Hacks             2    | .   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   1   .   2   .   1   2   .   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   1   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Turns Passed               8338 | 119  922  609  405  1568 477  198  1055 2535 450  
Spaces Moved               4955 | 72   581  314  247  974  315  160  570  1475 247  
  Core                     66   | 18   .    .    .    10   .    .    .    .    38   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4889 | 54   581  314  247  964  315  160  570  1475 209  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  110  113  123  120  120  100  
  Average Speed            127  | 109  120  120  120  121  115  123  140  136  135  
  Slowest Speed            350  | 250  190  190  120  350  123  123  270  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    82   27   18   31   7    84   22   38   9    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          381  | .    .    5    .    56   23   .    18   167  112  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               61   | .    .    .    .    10   5    .    12   25   9    
  AOE                      320  | .    .    5    .    46   18   .    6    142  103  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Total                      6149 | 90   686  449  317  1199 410  161  738  1783 316  
  Wait                     398  | .    15   46   42   47   51   .    81   106  10   
  Move                     4947 | 71   580  313  246  973  315  159  569  1474 247  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 1    11   9    2    21   8    1    8    16   4    
  Fast Attach              48   | 7    6    1    2    11   3    .    1    14   3    
  Attach                   51   | .    1    7    3    7    5    .    2    17   9    
  Detach                   15   | 1    1    .    .    3    2    .    2    5    1    
  Swap                     74   | 1    4    11   2    13   4    .    12   25   2    
  Drop                     84   | .    8    11   1    24   10   1    13   15   1    
  Fire                     434  | 9    60   51   19   95   12   .    50   110  28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    .    11   
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
  120 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  606 | -10/Materials | Identified exit to Mines
  988 | -10/Materials | Discovered new exit (range 16)
 1041 | -10/Materials | Identified exit to Materials
 1042 | -10/Materials | Entered another Materials area
 1042 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1251 | -9/Materials  | Discovered new exit (range 16)
 1269 | -9/Materials  | Identified exit to Mines
 1624 | -9/Materials  | Discovered new exit (range 10)
 1650 | -9/Materials  | Identified exit to Materials
 1651 | -9/Materials  | Entered another Materials area
 1651 | -8/Materials  | Evolved 2 slots: Utility x2
 1746 | -8/Materials  | Repaired Sensor Array
 2014 | -8/Materials  | Discovered new exit (range 16)
 2031 | -8/Materials  | Identified exit to Factory
 2037 | -8/Materials  | Build established: Scavenger-Skirmisher
 2056 | -8/Materials  | Entered Factory
 2056 | -7/Factory    | Evolved 2 slots: Utility x2
 2871 | -7/Factory    | Lost 3 parts (1p1n1w)
 2949 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 3336 | -7/Factory    | Build established: Scavenger-Mutant
 3364 | -7/Factory    | Discovered new exit (range 14)
 3468 | -7/Factory    | Identified exit to Factory
 3624 | -7/Factory    | Entered another Factory area
 3624 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4101 | -6/Factory    | Sucked down chute
 4101 | -6/Factory    | Entered Waste
 4101 | -6/Waste      | The area was eerily silent
 4251 | -6/Waste      | Discovered new exit (range 13)
 4255 | -6/Waste      | Build established: Gunner
 4264 | -6/Waste      | Identified exit to Factory
 4299 | -6/Waste      | Entered Factory
 4610 | -6/Factory    | Build established: Skirmisher
 4671 | -6/Factory    | Spotted B-75 Beast
 5078 | -6/Factory    | Garrison activated, responded to threat
 5332 | -6/Factory    | Discovered new exit (range 21)
 5353 | -6/Factory    | Identified exit to Factory
 5354 | -6/Factory    | Entered another Factory area
 5354 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5449 | -5/Factory    | Garrison activated, responded to threat
 5620 | -5/Factory    | Garrison activated, responded to threat
 6709 | -5/Factory    | Build established: Scavenger-Mutant
 7676 | -5/Factory    | Lost 5 parts (1p2n2w)
 7783 | -5/Factory    | Discovered new exit (range 5)
 7790 | -5/Factory    | Identified exit to Factory
 7889 | -5/Factory    | Entered another Factory area
 7889 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8182 | -4/Factory    | Destroyed 10 combat bots
 8207 | -4/Factory    | Lost 9 parts (2n4u3w)
 8266 | -4/Factory    | Core integrity fell below 50%
 8335 | -4/Factory    | Core integrity fell below 20%
 8339 | -4/Factory    | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
08311_ Matter Neutralizer destroyed.
08316_ U-05 Engineer builds a Wall.
08316_ Core Analyzer destroyed.
08316_ Critical hit (Burn: +50).
08319_ Slammed into G-67 Veteran.
08320_ Adv. Plasma Cannon destroyed.
08322_ Slammed into G-67 Veteran. <x2>
08323_ R-10 Processor collects Field Laser.
08324_ System corrupted: Heat flow error (+218).
08324_ Slammed into G-67 Veteran.
08326_ R-10 Processor collects Flexi-carbon Leg.
08332_ Triggered Ambush Trap.
08332_ L-61 Swordsman emerges from a hatch in the floor. <x2>
08332_ Enh. Optical Array destroyed.
08333_ Slammed into L-61 Swordsman. <x2>
08334_ Destabilizing: Core damaged (-57).
08335_ Slammed into B-60 Warrior. <x2>
08337_ Imp. Signal Interpreter destroyed.
08337_ System corrupted by crushing effect (+2).
08337_ Slammed into B-60 Warrior. <x3>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#@##        #????????????? |
| ????????????????????????# ##        #????????????? |
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| ?????????????????????????#         ####/#####      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          36
Energy Capacity            660
Matter Stores              397
Matter Capacity            550
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            7
Core Analysis              6
Matter Filtering           30
Defensive Hacking          12
Authchip Count             3

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -6/Factory | Scanalyzed
       Hyp. Gauss Cannon | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingVortexProjector
  Manual?         0
Play Time         02:33:47
  Cumulative      72.5 hours
  Start           2023.02.02 @ 20:07:55
  End             2023.02.05 @ 19:39:23
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4912199-390f-41e1-b411-5833b1539acd