Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 19:39:23 Player: M4NZ Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (6115) 6115 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 12582 Bonus ------- High Alert Combat Kills 677 Cogmind --------- Core Integrity 0/1150 Matter 65/550 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Core Analyzer Advanced Shield Generator Improved System Shield Improved System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Armored Leg Armored Leg Energy Well Improved Sensor Array Improved Field Recycling Unit Gatling Laser KE Penetrator Mass Driver Improved Proton Missile Launcher Tiamat Missile Launcher [Rating: 86] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Weapon Magnetic Acceleration Cannon Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . 1 Utility 8 | . . 1 2 2 1 . . 1 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 173 | 8 11 19 7 31 12 . 15 56 14 Power 22 | 2 2 4 . 3 . . 2 8 1 Engine 14 | 2 2 4 . 2 . . 1 3 . Core 8 | . . . . 1 . . 1 5 1 Reactor . | . . . . . . . . . . Propulsion 34 | 3 3 7 . 5 2 . 5 8 1 Treads 1 | 1 . . . . . . . . . Leg 33 | 2 3 7 . 5 2 . 5 8 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 1 4 2 4 12 4 . 6 13 1 Device 27 | . 1 1 3 7 1 . 4 9 1 Storage 9 | 1 2 . . 1 1 . 1 3 . Processor 9 | . 1 1 1 4 . . 1 1 . Hackware 2 | . . . . . 2 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 70 | 2 2 6 3 11 6 . 2 27 11 Energy Gun 18 | 1 . 2 1 4 2 . . 8 . Energy Cannon 12 | . 1 . . 2 1 . 1 1 6 Ballistic Gun 16 | 1 1 4 2 2 . . 1 3 2 Ballistic Cannon 15 | . . . . 2 2 . . 10 1 Launcher 9 | . . . . 1 1 . . 5 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 1 . 1 2 . Parts Lost 61 | . 1 5 2 10 1 . 2 19 21 Power 10 | . . 2 . 2 . . 1 4 1 Propulsion 13 | . 1 . . 4 . . . 4 4 Utility 16 | . . . 1 2 . . . 4 9 Weapon 22 | . . 3 1 2 1 . 1 7 7 Highest Loss Streak 12 | . 1 2 1 6 1 . 1 5 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 98 96 93 97 100 97 95 63 Engine 6 | . 13 9 9 6 6 6 4 3 . Core 1 | . . . . . . . 1 5 . Leg 20 | . 27 33 27 20 20 20 20 16 13 Device 13 | . 5 11 14 17 14 13 15 15 4 Storage 9 | . 14 11 9 7 11 13 8 7 11 Processor 19 | . 7 11 18 25 20 20 19 21 20 Hackware 2 | . . . . . 5 6 6 5 3 Energy Gun 5 | . 10 5 8 6 2 . . 5 . Energy Cannon 3 | . 3 11 . 2 6 6 7 1 2 Ballistic Gun 3 | . 14 4 9 1 . . 3 1 3 Ballistic Cannon 3 | . . . . 3 4 6 6 4 3 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 13 20 24 25 38 48 48 53 58 58 Greatest Support 55 | 20 20 30 30 42 51 51 51 55 52 Greatest Overweight (x) 6 | 4 1 1 . 6 . . 2 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 8 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 9 10 10 10 10 8 3 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Mutant 21% | Scavenger-Skirmisher 16% | Skirmisher 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 4370 | 281 334 352 117 610 116 249 636 1601 74 Remotely . | . . . . . . . . . . Salvage Created 7494 | 117 476 780 284 2275 67 . 995 2079 421 Parts 323 | 6 30 38 17 88 2 . 39 81 22 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 25 | . 1 1 . 7 . . 2 14 . Parts Field Recycled 11 | . . . . . . . 10 . 1 Retrieved Matter 145 | . . . . . . . 141 . 4 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 103 | . 10 12 4 22 2 . 11 28 14 Guns 37 | . 10 2 4 8 . . 2 11 . Cannons 43 | . . 10 . 7 1 . 8 13 4 AOE 21 | . . . . 6 1 . . 4 10 Classes Destroyed 15 | 2 5 2 1 3 . . . 2 . Worker 9 | . 1 . 2 1 . . 1 2 2 Builder 6 | . . . . . . . . 3 3 Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 28 | 1 2 2 . 16 . . 3 4 . Mechanic 1 | . . . . 1 . . . . . Operator 3 | . 1 . 1 . . . . 1 . Watcher 12 | . 2 . . 3 . . 2 5 . Swarmer 14 | . 6 . . 4 . . . . 4 Grunt 48 | . 4 6 . 13 2 . 5 13 5 Brawler 3 | . . 1 . 1 . . 1 . . Sentry 11 | . . 5 . 2 . . 2 2 . Specialist 6 | . . . 4 . . . 2 . . Hunter 6 | . . . . . . . . 4 2 Programmer 15 | . . . . 2 . . 1 9 3 Best Kill Streak 15 | 3 3 4 3 7 1 . 4 6 15 Combat Bots Only 10 | . 3 3 2 5 1 . 3 4 10 Max Kills in Single Turn 7 | 1 2 1 1 3 1 . 1 2 7 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . . . . 2 1 . . 2 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 11229 | . 392 782 487 1197 234 . 1259 3413 3465 Core 2366 | . 96 134 94 141 18 . 208 497 1178 Absorbed by Shields 406 | . . . . . . . . 406 . Regen/Repaired (Parts) 19 | . . . 19 . . . . . . Core Remaining (%) 73 | 100 61 66 82 79 . . 73 50 . Volleys Fired 434 | 9 60 51 19 95 12 . 50 110 28 Largest 3 | 2 2 2 2 2 3 . 3 3 3 Hottest 223 | 60 80 105 84 128 156 . 178 223 221 Shots Fired 900 | 18 119 101 38 171 28 . 132 245 48 Gun 469 | 18 116 50 38 101 2 . 25 104 15 Cannon 406 | . 3 51 . 67 22 . 107 133 23 Launcher 25 | . . . . 3 4 . . 8 10 Special . | . . . . . . . . . . Kinetic 389 | 9 60 20 19 57 10 . 67 128 19 Thermal 346 | 9 59 51 19 24 14 . 65 92 13 Explosive 22 | . . . . 3 4 . . 6 9 Electromagnetic 143 | . . 30 . 87 . . . 19 7 Robot Hit Streak 16 | 5 5 16 9 16 5 . 10 10 9 Robot Miss Streak 5 | 3 4 4 2 4 4 . 4 4 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 546 | 10 70 60 27 109 13 . 82 151 24 Core Hits 293 | 4 24 24 10 62 5 . 33 98 33 Critical Kills 13 | . . . . 1 . . 1 11 . Critical Parts Destroyed 7 | . . . . . . . . 7 . Critical Strikes 51 | . . . . 19 . . 2 30 . Burn 2 | . . . . . . . . 2 . Meltdown 1 | . . . . . . . 1 . . Destroy 19 | . . . . 1 . . . 18 . Blast 19 | . . . . 8 . . 1 10 . Corrupt 10 | . . . . 10 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15474 | 142 888 993 477 3169 373 . 2133 4708 2591 Guns 5616 | 142 853 422 477 1415 20 . 345 1777 165 Cannons 5954 | . 35 526 . 1208 228 . 1674 1908 375 Explosions 3889 | . . 45 . 546 125 . 114 1022 2037 Melee . | . . . . . . . . . . Ramming 15 | . . . . . . . . 1 14 Kinetic 5259 | 86 469 153 197 964 172 . 1024 1959 235 Thermal 5315 | 56 419 571 280 613 76 . 995 1995 310 Explosive 2817 | . . . . 312 125 . 114 315 1951 Electromagnetic 2068 | . . 269 . 1280 . . . 438 81 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 3 . 2 . . . 3 8 Average Corruption 1 | . . 3 . 1 . . . 1 5 Corruption Purged 8 | . . . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . 6 . 11 . . . 5 5 Message Errors 7 | . . 3 . 3 . . . . 1 Matter Fused 4 | . . . . 2 . . . 1 1 Heat Flow Errors 3 | . . 1 . 1 . . . . 1 Energy Discharges 2 | . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . 1 . 1 . . . . . Data Loss (major) 3 | . . . . 3 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . 1 . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 593 | . 7 17 . 151 . . 30 294 94 Projectiles 172 | . 7 . . 88 . . 24 53 . Explosions 421 | . . 17 . 63 . . 6 241 94 Melee . | . . . . . . . . . . Knockbacks 27 | . . . . 5 1 . 2 18 1 Impact . | . . . . . . . . . . Kinetic 26 | . . . . 5 1 . 2 17 1 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 465 | . . 21 . . . . . 252 192 Shots 9 | . . 1 . . . . . 3 5 Rammed 11 | . . . . . . . . . 11 Targets Rammed 12 | . . . . . . . . 1 11 Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 488 | . 54 445 56 108 217 . 101 488 345 Average Temperature 94 | . 22 162 23 31 112 . 25 94 95 Received Heat Transfer 2175 | . 123 312 . 414 81 . 291 420 534 Effects 11 | . . 7 . . . . . 4 . Shutdowns 5 | . . 2 . . . . . 3 . Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 2 | . . 2 . . . . . . . Short Circuit 2 | . . 1 . . . . . 1 . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 8 | . . 2 . 6 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 10 | . . . . 1 . . 2 7 . Heat Transferred 9047 | 125 949 1210 518 974 111 . 1517 3371 272 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 984 | 15 193 210 201 609 403 76 225 835 984 Initial 399 | . 9 1 88 . 295 76 53 95 399 Average 249 | 4 65 92 119 368 292 76 109 309 621 Maximum Alert Level 3 | . . 1 1 2 2 . 1 3 3 Low Security (%) 52 | 100 100 94 85 26 . 100 94 30 . Level 1 28 | . . 5 14 24 93 . 5 46 46 Level 2 12 | . . . . 48 6 . . 9 9 Level 3 6 | . . . . . . . . 13 44 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . . 1 2 4 1 . 7 12 2 Investigation 3 | . . 1 . 1 . . . 1 . Extermination 7 | . . . . 2 . . 1 4 . Reinforcement 12 | . . . 2 1 1 . 3 3 2 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . . 3 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 10 | . 1 1 1 3 . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 15 16 6 38 5 . 16 53 25 Peak Tracking Total 9 | . 4 5 4 5 2 . 4 6 9 Tactical Retreats 10 | . . 2 1 3 . . 2 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 11 | . 2 . . 3 2 . 1 2 1 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 38 | . . . . 12 1 . 4 11 10 Max in Single Turn 6 | . . . . 6 1 . 1 4 4 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 8 | . 1 1 1 . 2 . 1 2 . Terminals 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 18 | . 1 3 2 . 4 . 2 6 . Successful 11 | . 1 2 2 . 3 . 1 2 . Failed 7 | . . 1 . . 1 . 1 4 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . 1 . . . . . . . Terminals 3 | . . 3 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . Scanalyzers 5 | . . . . . 2 . . 3 . Garrison Access 5 | . . . . . 2 . . 3 . Terminal Hacks 2 | . . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer 4 | . . . . . 2 . . 2 . Insert Component 2 | . . . . . 1 . . 1 . Analyze 2 | . . . . . 1 . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 1 . 2 . 1 2 . Full Trace Events 2 | . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . 1 . Parts Damaged 2 | . . . . . 1 . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 8338 | 119 922 609 405 1568 477 198 1055 2535 450 Spaces Moved 4955 | 72 581 314 247 974 315 160 570 1475 247 Core 66 | 18 . . . 10 . . . . 38 Treads . | . . . . . . . . . . Legs 4889 | 54 581 314 247 964 315 160 570 1475 209 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 113 123 120 120 100 Average Speed 127 | 109 120 120 120 121 115 123 140 136 135 Slowest Speed 350 | 250 190 190 120 350 123 123 270 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 82 27 18 31 7 84 22 38 9 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 381 | . . 5 . 56 23 . 18 167 112 Melee . | . . . . . . . . . . Projectile 61 | . . . . 10 5 . 12 25 9 AOE 320 | . . 5 . 46 18 . 6 142 103 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total 6149 | 90 686 449 317 1199 410 161 738 1783 316 Wait 398 | . 15 46 42 47 51 . 81 106 10 Move 4947 | 71 580 313 246 973 315 159 569 1474 247 Hop . | . . . . . . . . . . Pick Up 81 | 1 11 9 2 21 8 1 8 16 4 Fast Attach 48 | 7 6 1 2 11 3 . 1 14 3 Attach 51 | . 1 7 3 7 5 . 2 17 9 Detach 15 | 1 1 . . 3 2 . 2 5 1 Swap 74 | 1 4 11 2 13 4 . 12 25 2 Drop 84 | . 8 11 1 24 10 1 13 15 1 Fire 434 | 9 60 51 19 95 12 . 50 110 28 Melee . | . . . . . . . . . . Ram 11 | . . . . . . . . . 11 Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 606 | -10/Materials | Identified exit to Mines 988 | -10/Materials | Discovered new exit (range 16) 1041 | -10/Materials | Identified exit to Materials 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Discovered new exit (range 16) 1269 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Discovered new exit (range 10) 1650 | -9/Materials | Identified exit to Materials 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Utility x2 1746 | -8/Materials | Repaired Sensor Array 2014 | -8/Materials | Discovered new exit (range 16) 2031 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Build established: Scavenger-Skirmisher 2056 | -8/Materials | Entered Factory 2056 | -7/Factory | Evolved 2 slots: Utility x2 2871 | -7/Factory | Lost 3 parts (1p1n1w) 2949 | -7/Factory | Lost 6 parts (1p2n2u1w) 3336 | -7/Factory | Build established: Scavenger-Mutant 3364 | -7/Factory | Discovered new exit (range 14) 3468 | -7/Factory | Identified exit to Factory 3624 | -7/Factory | Entered another Factory area 3624 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4101 | -6/Factory | Sucked down chute 4101 | -6/Factory | Entered Waste 4101 | -6/Waste | The area was eerily silent 4251 | -6/Waste | Discovered new exit (range 13) 4255 | -6/Waste | Build established: Gunner 4264 | -6/Waste | Identified exit to Factory 4299 | -6/Waste | Entered Factory 4610 | -6/Factory | Build established: Skirmisher 4671 | -6/Factory | Spotted B-75 Beast 5078 | -6/Factory | Garrison activated, responded to threat 5332 | -6/Factory | Discovered new exit (range 21) 5353 | -6/Factory | Identified exit to Factory 5354 | -6/Factory | Entered another Factory area 5354 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5449 | -5/Factory | Garrison activated, responded to threat 5620 | -5/Factory | Garrison activated, responded to threat 6709 | -5/Factory | Build established: Scavenger-Mutant 7676 | -5/Factory | Lost 5 parts (1p2n2w) 7783 | -5/Factory | Discovered new exit (range 5) 7790 | -5/Factory | Identified exit to Factory 7889 | -5/Factory | Entered another Factory area 7889 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8182 | -4/Factory | Destroyed 10 combat bots 8207 | -4/Factory | Lost 9 parts (2n4u3w) 8266 | -4/Factory | Core integrity fell below 50% 8335 | -4/Factory | Core integrity fell below 20% 8339 | -4/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 08311_ Matter Neutralizer destroyed. 08316_ U-05 Engineer builds a Wall. 08316_ Core Analyzer destroyed. 08316_ Critical hit (Burn: +50). 08319_ Slammed into G-67 Veteran. 08320_ Adv. Plasma Cannon destroyed. 08322_ Slammed into G-67 Veteran. 08323_ R-10 Processor collects Field Laser. 08324_ System corrupted: Heat flow error (+218). 08324_ Slammed into G-67 Veteran. 08326_ R-10 Processor collects Flexi-carbon Leg. 08332_ Triggered Ambush Trap. 08332_ L-61 Swordsman emerges from a hatch in the floor. 08332_ Enh. Optical Array destroyed. 08333_ Slammed into L-61 Swordsman. 08334_ Destabilizing: Core damaged (-57). 08335_ Slammed into B-60 Warrior. 08337_ Imp. Signal Interpreter destroyed. 08337_ System corrupted by crushing effect (+2). 08337_ Slammed into B-60 Warrior. 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""""" #??? | | ?????????????????# """ # #######"/## #??? | | ?????????????????# """ + % #??? | | ?????????????????# #########" ##### #??? | | ?????????????????# *?????????# #?????????????? | | ?????????????????# ??????????# #??????????#### | | ?????????????????######??#########/#????????? | | ?????????????????????????# * #???? | | ?????????????????????????# #???? | | ?????????????????????????# *% #???? | | ?????????????????????????# #???? | | ?????????????????????????# ##### | | ?????????????????????????# | | ?????????????????????????# # | | ?????????????????????????# ]# | | ?????????????????????????# ] | | ?????????????????????????# ####/##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 660 Matter Stores 397 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Target Analysis 7 Core Analysis 6 Matter Filtering 30 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Imp. Signal Interpreter | -6/Factory | Scanalyzed Hyp. Gauss Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingVortexProjector Manual? 0 Play Time 02:33:47 Cumulative 72.5 hours Start 2023.02.02 @ 20:07:55 End 2023.02.05 @ 19:39:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4912199-390f-41e1-b411-5833b1539acd