Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 21:31:16

Player: Beanchilla

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (463)      463
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1506

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             280/400
Matter                     43/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Flying (315) Ox4
Location                   -9/Materials

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (2) ---
  Faulty Improved VTOL Module
         Improved VTOL Module
>                 --- UTILITY (3) ------
            Large Storage Unit
                  Structural Scanner
         Advanced Targeting Computer
>                 --- WEAPON (2) -------
         Improved Light Cannon
>                 --- INVENTORY (15) ---
                  Disposable Heat Sink
                  Disposable Heat Sink
            Large Storage Unit
           Medium Matter Pod (0)
         Improved Sensor Array
                  Targeting Computer
         Improved Light Cannon
                  Rocket Launcher
             Mini Grenade Launcher
             Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Advanced Targeting Computer
>          --- WEAPON -----------
     Light Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Disposable Heat Sink
           Disposable Heat Sink
     Large Storage Unit
    Medium Matter Pod
           Targeting Computer
  Improved Light Cannon
           Rocket Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 6   8   18  
  Power                    8    | 1   1   6   
    Engine                 8    | 1   1   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 2    | .   .   2   
  Utility                  6    | 1   2   3   
    Device                 1    | .   .   1   
    Storage                3    | 1   1   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       2    | .   .   2   
    Launcher               4    | .   1   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   .   6   
  Power                    3    | .   .   3   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   98  79  
  Engine                   13   | .   14  13  
  Leg                      15   | .   28  8   
  Flight                   4    | .   .   6   
  Device                   7    | .   .   11  
  Storage                  12   | .   14  11  
  Processor                9    | .   12  7   
  Ballistic Gun            16   | .   27  10  
  Ballistic Cannon         5    | .   .   7   
  Launcher                 1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 12  18  34  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  11   | .   .   11  
  Average Overweight (x)   1    | .   .   3   
Largest Inventory Capacity 15   | 8   10  15  
  Average Capacity         12   | 6   9   14  
  Most Carried             11   | 4   10  11  
  Average Carried          8    | 1   7   9   
  Final Capacity           15   | 8   10  15  
  Final Carried            10   | 2   10  10  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           630  | 232 157 241 
  Remotely                 .    | .   .   .   
Salvage Created            363  | .   157 206 
  Parts                    36   | .   7   29  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   6   11  
  Guns                     6    | .   4   2   
  Cannons                  3    | .   .   3   
  AOE                      8    | .   2   6   
Classes Destroyed          7    | .   3   4   
  Worker                   1    | .   1   .   
  Builder                  2    | .   .   2   
  Tunneler                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  10   | .   3   7   
  Grunt                    6    | .   3   3   
  Brawler                  1    | .   .   1   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   5    | .   2   5   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   2   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               991  | .    284  707  
  Core                     151  | .    31   120  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              58   | .    24   34   
  Largest                  2    | .    2    2    
  Hottest                  63   | .    50   63   
Shots Fired                113  | .    48   65   
  Gun                      77   | .    46   31   
  Cannon                   27   | .    .    27   
  Launcher                 9    | .    2    7    
  Special                  .    | .    .    .    
  Kinetic                  104  | .    46   58   
  Thermal                  .    | .    .    .    
  Explosive                9    | .    2    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | .    7    7    
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           61   | .    29   32   
  Core Hits                39   | .    17   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1629 | .    445  1184 
  Guns                     396  | .    288  108  
  Cannons                  376  | .    .    376  
  Explosions               857  | .    157  700  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  772  | .    288  484  
  Thermal                  .    | .    .    .    
  Explosive                857  | .    157  700  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         15   | .    1    15   
  Average Corruption       8    | .    1    12   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  26   | .    1    25   
    Message Errors         3    | .    .    3    
    Matter Fused           9    | .    .    9    
    Heat Flow Errors       3    | .    .    3    
    Parts Rejected         2    | .    .    2    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      3    | .    .    3    
    Misfires               1    | .    .    1    
    Alerts                 2    | .    1    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            38   | .    .    38   
  Projectiles              10   | .    .    10   
  Explosions               28   | .    .    28   
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    .    7    
  Impact                   .    | .    .    .    
  Kinetic                  7    | .    .    7    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      34   | .    .    34   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        219  | .    33   219  
  Average Temperature      32   | .    11   34   
  Received Heat Transfer   288  | .    81   207  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             422  | .   202 422 
  Initial                  .    | .   .   .   
  Average                  149  | .   70  205 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         54   | 100 91  30  
  Level 1                  40   | .   8   61  
  Level 2                  4    | .   .   7   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   8   17  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          6    | .   .   6   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1386 | 67  480 839 
Spaces Moved               589  | 51  311 227 
  Core                     52   | 10  .   42  
  Treads                   .    | .   .   .   
  Legs                     472  | 41  311 120 
  Wheels                   .    | .   .   .   
  Hover                    10   | .   .   10  
  Flight                   55   | .   .   55  
  Fastest Speed            50   | 50  120 120 
  Average Speed            192  | 106 120 310 
  Slowest Speed            600  | 120 120 600 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   49  37  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          36   | .   10  26  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      35   | .   10  25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      737  | 64  375 298 
  Wait                     13   | .   9   4   
  Move                     587  | 50  310 227 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 8   16  11  
  Fast Attach              .    | .   .   .   
  Attach                   15   | 6   1   8   
  Detach                   .    | .   .   .   
  Swap                     17   | .   7   10  
  Drop                     12   | .   8   4   
  Fire                     58   | .   24  34  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 16)
  548 | -10/Materials | Entered another Materials area
  548 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  782 | -9/Materials  | Discovered new exit (range 10)
  862 | -9/Materials  | System corruption reached 10%
  892 | -9/Materials  | Lost 3 parts (1p1n1u)
 1187 | -9/Materials  | Discovered new exit (range 15)
 1387 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Imp. Sensor Array.
System corrupted: FCS attempts to trigger Lgt. Assault Rifle.
System corrupted: Lgt. Assault Rifle misfires.
EXIT=FOUND
System corrupted: Substantial component data lost.
System corrupted: Matter fused (-5).
Destroyed Lgt. Ion Engine.
W-16 Scout knocked back.
System corrupted: Matter fused (-8).
System corrupted: Lgt. Assault Rifle rejected.
R-06 Scavenger collects Lgt. Assault Rifle.
Acquired 2 matter.
System corrupted: Matter fused (-8).
9B>PAUAI3=WC  T/7R, HYGVK5/ZBJDTSP
System corrupted: Heat flow error (+241).
Acquired 1 matter.
System corrupted: Matter fused (-7).
System corrupted: Matter fused (-8).
System corrupted: Matter fused (-5).
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              272
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SegregatorAntimatterInjector
  Manual?         0
Play Time         00:18:33
  Cumulative      8.7 hours
  Start           2022.08.17 @ 01:57:58
  End             2022.08.17 @ 21:31:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff3a52e1-67db-48ed-8338-65a9fd50600f