Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 21:31:16 Player: Beanchilla Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (463) 463 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1506 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 280/400 Matter 43/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Flying (315) Ox4 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Faulty Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Disposable Heat Sink Disposable Heat Sink Large Storage Unit Medium Matter Pod (0) Improved Sensor Array Targeting Computer Improved Light Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Disposable Heat Sink Disposable Heat Sink Large Storage Unit Medium Matter Pod Targeting Computer Improved Light Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 32 | 6 8 18 Power 8 | 1 1 6 Engine 8 | 1 1 6 Core . | . . . Reactor . | . . . Propulsion 6 | 2 1 3 Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover 1 | . . 1 Flight 2 | . . 2 Utility 6 | 1 2 3 Device 1 | . . 1 Storage 3 | 1 1 1 Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 2 4 6 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 3 1 Ballistic Cannon 2 | . . 2 Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . . 6 Power 3 | . . 3 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 85 | . 98 79 Engine 13 | . 14 13 Leg 15 | . 28 8 Flight 4 | . . 6 Device 7 | . . 11 Storage 12 | . 14 11 Processor 9 | . 12 7 Ballistic Gun 16 | . 27 10 Ballistic Cannon 5 | . . 7 Launcher 1 | . . 2 Naked Turns . | . . . Heaviest Build 34 | 12 18 34 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 11 | . . 11 Average Overweight (x) 1 | . . 3 Largest Inventory Capacity 15 | 8 10 15 Average Capacity 12 | 6 9 14 Most Carried 11 | 4 10 11 Average Carried 8 | 1 7 9 Final Capacity 15 | 8 10 15 Final Carried 10 | 2 10 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 630 | 232 157 241 Remotely . | . . . Salvage Created 363 | . 157 206 Parts 36 | . 7 29 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 6 11 Guns 6 | . 4 2 Cannons 3 | . . 3 AOE 8 | . 2 6 Classes Destroyed 7 | . 3 4 Worker 1 | . 1 . Builder 2 | . . 2 Tunneler 1 | . . 1 Watcher 2 | . . 2 Swarmer 10 | . 3 7 Grunt 6 | . 3 3 Brawler 1 | . . 1 Best Kill Streak 5 | . 3 5 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 5 | . 2 5 Gunslinging . | . . . Exploded 4 | . 2 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 991 | . 284 707 Core 151 | . 31 120 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 58 | . 24 34 Largest 2 | . 2 2 Hottest 63 | . 50 63 Shots Fired 113 | . 48 65 Gun 77 | . 46 31 Cannon 27 | . . 27 Launcher 9 | . 2 7 Special . | . . . Kinetic 104 | . 46 58 Thermal . | . . . Explosive 9 | . 2 7 Electromagnetic . | . . . Robot Hit Streak 7 | . 7 7 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | . 29 32 Core Hits 39 | . 17 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1629 | . 445 1184 Guns 396 | . 288 108 Cannons 376 | . . 376 Explosions 857 | . 157 700 Melee . | . . . Ramming . | . . . Kinetic 772 | . 288 484 Thermal . | . . . Explosive 857 | . 157 700 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 15 | . 1 15 Average Corruption 8 | . 1 12 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 26 | . 1 25 Message Errors 3 | . . 3 Matter Fused 9 | . . 9 Heat Flow Errors 3 | . . 3 Parts Rejected 2 | . . 2 Data Loss (minor) 2 | . . 2 Data Loss (major) 3 | . . 3 Misfires 1 | . . 1 Alerts 2 | . 1 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 38 | . . 38 Projectiles 10 | . . 10 Explosions 28 | . . 28 Melee . | . . . Knockbacks 7 | . . 7 Impact . | . . . Kinetic 7 | . . 7 Secondary . | . . . Self-Inflicted Damage 34 | . . 34 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 219 | . 33 219 Average Temperature 32 | . 11 34 Received Heat Transfer 288 | . 81 207 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 422 | . 202 422 Initial . | . . . Average 149 | . 70 205 Maximum Alert Level 2 | . 1 2 Low Security (%) 54 | 100 91 30 Level 1 40 | . 8 61 Level 2 4 | . . 7 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 8 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 6 | . . 6 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1386 | 67 480 839 Spaces Moved 589 | 51 311 227 Core 52 | 10 . 42 Treads . | . . . Legs 472 | 41 311 120 Wheels . | . . . Hover 10 | . . 10 Flight 55 | . . 55 Fastest Speed 50 | 50 120 120 Average Speed 192 | 106 120 310 Slowest Speed 600 | 120 120 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 49 37 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 36 | . 10 26 Melee . | . . . Projectile 1 | . . 1 AOE 35 | . 10 25 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 737 | 64 375 298 Wait 13 | . 9 4 Move 587 | 50 310 227 Hop . | . . . Pick Up 35 | 8 16 11 Fast Attach . | . . . Attach 15 | 6 1 8 Detach . | . . . Swap 17 | . 7 10 Drop 12 | . 8 4 Fire 58 | . 24 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 782 | -9/Materials | Discovered new exit (range 10) 862 | -9/Materials | System corruption reached 10% 892 | -9/Materials | Lost 3 parts (1p1n1u) 1187 | -9/Materials | Discovered new exit (range 15) 1387 | -9/Materials | Self-destructed Last Messages --------------- Acquired Imp. Sensor Array. System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. EXIT=FOUND System corrupted: Substantial component data lost. System corrupted: Matter fused (-5). Destroyed Lgt. Ion Engine. W-16 Scout knocked back. System corrupted: Matter fused (-8). System corrupted: Lgt. Assault Rifle rejected. R-06 Scavenger collects Lgt. Assault Rifle. Acquired 2 matter. System corrupted: Matter fused (-8). 9B>PAUAI3=WC T/7R, HYGVK5/ZBJDTSP System corrupted: Heat flow error (+241). Acquired 1 matter. System corrupted: Matter fused (-7). System corrupted: Matter fused (-8). System corrupted: Matter fused (-5). Ion Engine destroyed. 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