Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 17:36:38 Player: zacyquack Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1119) 1119 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3462 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 19/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Signal Interpreter Core Shielding High-powered Shotgun Rocket Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Signal Interpreter Core Shielding Hardened Light Armor Plating Improved Light Cannon Grenade Launcher Rocket Launcher Datajack [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 31 | 6 8 3 13 1 . Power 4 | 1 1 1 1 . . Engine 2 | 1 . . 1 . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 2 . . Treads 6 | 2 . 2 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . 4 1 . Device 1 | . 1 . . . . Storage 2 | 1 . . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 12 | 2 4 . 6 . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 3 . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 5 | . . . 5 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . 1 2 9 . 5 Power 2 | . . 1 1 . . Propulsion 5 | . . 1 3 . 1 Utility 5 | . . . 2 . 3 Weapon 5 | . 1 . 3 . 1 Highest Loss Streak 4 | . 1 2 4 . 3 To Critical Strikes . | . . . . . . Average Backups 6 | 2 6 7 7 5 6 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 3 | . 2 4 3 3 3 Weapon 1 | . 1 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 9 | . 2 1 . . 6 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 4 | . 1 . . . 3 Weapon 3 | . . 1 . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 86 | . 95 99 84 66 39 Engine 3 | . 8 . . . . Core 6 | . 5 14 3 . . Treads 22 | . 27 27 21 11 5 Storage 12 | . 14 14 11 11 9 Processor 13 | . 6 14 21 22 15 Protection 3 | . 1 . 10 11 3 Energy Gun 3 | . 8 . . . . Ballistic Gun 14 | . 19 28 1 . . Ballistic Cannon 1 | . . . . 11 6 Launcher 2 | . . . 13 . . Peak Build Rating 16 | 6 13 13 16 9 9 Average Rating 10 | 4 9 12 12 9 6 On Entrance 8 | . 6 13 13 7 9 Avg Prop Armor Cover (%) 8 | . . . 8 . . Naked Turns . | . . . . . . Heaviest Build 41 | 14 17 16 41 29 29 Greatest Support 40 | 40 40 40 40 20 20 Greatest Overweight (x) 9 | . . . 9 1 8 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 10 | 5 8 8 13 15 15 Most Carried 10 | 5 8 8 10 5 8 Average Carried 6 | 2 6 7 7 5 6 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 8 | 2 8 8 6 5 7 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 999 | 237 324 228 210 . . Remotely . | . . . . . . Salvage Created 1056 | . 512 196 348 . . Parts 88 | . 34 16 38 . . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 11 7 22 . . Guns 18 | . 11 7 . . . AOE 22 | . . . 22 . . Classes Destroyed 11 | . 5 2 4 . . Worker 3 | . . . 3 . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | . 1 . 1 . . Operator 2 | . 1 . 1 . . Watcher 3 | . 3 . . . . Swarmer 21 | . 3 3 15 . . Grunt 14 | . 8 . 6 . . Sentry 3 | . . 2 1 . . Assembled 2 | . . 2 . . . Best Kill Streak 15 | . 5 3 15 . . Combat Bots Only 7 | . 2 3 7 . . Max Kills in Single Turn 5 | . 1 1 5 . . Gunslinging . | . . . . . . Exploded 5 | . . . 5 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 403 | . 90 51 171 . 91 Missed 111 | . 26 10 58 . 17 Hits 292 | . 64 41 113 . 74 Melee 4 | . . 2 2 . . Projectile 288 | . 64 39 111 . 74 Critical Strikes 6 | . . 4 2 . . Damage Taken 3691 | . 640 580 1503 . 968 Core 1029 | . 131 54 275 . 569 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 125 | . 125 . . . . Core Remaining (%) 52 | 100 . 26 . 31 . Volleys Fired 104 | . 55 22 26 . 1 Largest 2 | . 2 2 2 . 1 Hottest 85 | . 85 46 66 . 33 Shots Fired 190 | . 109 44 36 . 1 Gun 153 | . 109 44 . . . Cannon 1 | . . . . . 1 Launcher 36 | . . . 36 . . Special . | . . . . . . Kinetic 130 | . 85 44 . . 1 Thermal 24 | . 24 . . . . Explosive 36 | . . . 36 . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 9 10 7 . 1 Robot Miss Streak 3 | . 3 2 3 . . Penetration Max . | . . . . . . Secondary Targets 7 | . 4 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 114 | . 65 30 18 . 1 Core Hits 80 | . 27 13 40 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3585 | . 866 451 2236 3 29 Guns 1303 | . 863 440 . . . Cannons 26 | . . . . . 26 Explosions 2233 | . . . 2233 . . Melee . | . . . . . . Ramming 23 | . 3 11 3 3 3 Kinetic 1184 | . 718 440 . . 26 Thermal 266 | . 145 . 121 . . Explosive 2112 | . . . 2112 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 158 | . . . 158 . . Projectiles . | . . . . . . Explosions 158 | . . . 158 . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 156 | . . . 156 . . Shots 5 | . . . 5 . . Rammed 12 | . 2 3 4 2 1 Targets Rammed 12 | . 2 3 4 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 164 | . 108 164 54 . . Average Temperature 43 | . 29 68 18 . . Received Heat Transfer 1187 | . 213 269 498 . 207 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 544 | . 444 . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 . . Low Security (%) 87 | 100 100 100 33 100 100 Level 1 1 | . . . 10 . . Level 2 10 | . . . 56 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 530 | . 119 70 530 194 44 Initial 189 | . . . . 189 44 Average 88 | . 47 12 291 156 12 Influence Increases 1437 | . 366 110 928 5 28 Destroy 0b10 Robot/C 760 | . 220 100 440 . . Destroy 0b10 Robot/NC 65 | . 25 . 40 . . Destroy Leader 158 | . 66 10 82 . . Successful Hack 66 | . 25 . 8 5 28 Disable Machine 225 | . . . 225 . . Destroy Structure 118 | . . . 118 . . Lose Combat Pursuer 45 | . 30 . 15 . . Influence Decreases 1437 | . 366 110 442 377 142 Entered New Map 367 | . . . . 297 70 Time Decay 800 | . 356 90 202 80 72 Lost Part 120 | . 10 20 90 . . Purge Threat 150 | . . . 150 . . Squads Dispatched 9 | . 3 . 4 . 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 2 . 3 . 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 2 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 24 11 37 . 6 Peak Tracking Total 8 | . 5 4 8 . 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 17 | . 1 1 15 . . Max in Single Turn 4 | . 1 1 4 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 13 | . 7 . 3 1 2 Terminals 9 | . 5 . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 50 | . 21 . 17 4 8 Successful 27 | . 11 . 9 2 5 Failed 22 | . 10 . 7 2 3 Catastrophic 6 | . 1 . 2 1 2 Database Lockouts 1 | . . . 1 . . Manual 18 | . 5 . 9 2 2 Terminals 33 | . 16 . 10 4 3 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 12 | . . . 7 . 5 Garrison Access . | . . . . . . Terminal Hacks 16 | . 7 . 6 2 1 Robot Analysis 2 | . 1 . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 1 . 1 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 7 | . . . 3 . 4 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Retrieve Study 5 | . . . 3 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 . 3 1 2 Full Trace Events 5 | . 1 . 2 . 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . 2 . 2 Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2142 | . 571 601 546 167 257 Optics 2142 | . 571 601 546 167 257 Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2851 | 84 1160 601 546 167 293 Spaces Moved 1419 | 56 586 331 270 68 108 Core 53 | 17 . . 3 . 33 Treads 1366 | 39 586 331 267 68 75 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 200 Average Speed 171 | 126 160 160 166 240 266 Slowest Speed 500 | 160 160 160 500 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 71 59 34 9 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 123 | . . . 123 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 123 | . . . 123 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1649 | 69 699 367 330 70 114 Wait 27 | . 26 1 . . . Move 1414 | 55 585 330 269 67 108 Hop . | . . . . . . Pick Up 40 | 8 14 5 10 . 3 Fast Attach 3 | . 3 . . . . Attach 23 | 6 2 3 10 1 1 Detach 1 | . . . 1 . . Swap 8 | . 4 . 4 . . Drop 17 | . 8 3 6 . . Fire 104 | . 55 22 26 . 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . 2 3 4 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 611 | -10/Materials | Repaired Lgt. Treads 808 | -10/Materials | Core integrity fell below 50% 1104 | -10/Materials | Identified exit to Mines 1245 | -10/Materials | Entered Mines 1366 | -10/Mines | Learned location of 1 exit from Materials 1430 | -10/Mines | Discovered new exit (range 10) 1431 | -10/Mines | Assembled infested the area 1436 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1525 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1610 | -10/Mines | Build established: Scavenger-Mutant 1846 | -10/Mines | Entered Materials 1846 | -9/Materials | Evolved 2 slots: Utility x2 1847 | -9/Materials | Identified exit to Materials 1883 | -9/Materials | Central database locked down 2050 | -9/Materials | Destroyed 7 combat bots 2161 | -9/Materials | Lost 4 parts (2n2w) 2246 | -9/Materials | First assault squad dispatched 2323 | -9/Materials | Core integrity fell below 50% 2351 | -9/Materials | Build established: Mutant 2368 | -9/Materials | Discovered new exit (range 15) 2392 | -9/Materials | Entered Mines 2453 | -9/Mines | Discovered exit to Materials (range 14) 2559 | -9/Mines | Entered Materials 2559 | -8/Materials | Evolved 2 slots: Utility x2 2805 | -8/Materials | Core integrity fell below 50% 2841 | -8/Materials | Core integrity fell below 20% 2848 | -8/Materials | Lost 3 parts (3u) 2852 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- SECURING TERMINAL." 02710_ O-16 Technician knocked back. 02712_ O-16 Technician uses terminal to summon reinforcements. 02712_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02712_ O-16 Technician locks terminal. 02718_ Acquired Missile Launcher. 02719_ Slammed into O-16 Technician. 02730_ Lgt. Treads+ destroyed. 02761_ Imp. Light Cannon+ destroyed. 02774_ W-25 Informer sends out distress signal. 02784_ Penetrated by Slug. 02787_ Slug penetrates Wall. 02798_ Targeting Computer destroyed. 02798_ Slug penetrates Wall. 02816_ Visual Processing Unit destroyed. 02817_ Slug penetrates Wall. 02817_ Hrd. Light Armor Plating destroyed. 02840_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????########????######?? | | ??????????????????????????# ####? #?? | | ??????????????????????????# # # #?? | | ??????????????????????????# # # ]] #?? | | ??????????##+###########??# + + ] #?? | | ????#?????# + #??# # # #?? | | ????# ##### # """ #??# # # ! #?? | | #???# # """ #??##/##### #?######## | | #??????# + """ #???# #???# #??? # | | #??????# # #???# #???# #??? """# | | #??????# # ! #???# #???# #?? """# | | ######## # !! #???# #??## ##? """# | | # r ##### #### # # | | # ; @ h # """# | | ############## T + """# | | ##########/#+#####?????????# ### # """# | | ## ! #?????????# #?###### ! # | | ## #?????????+ +???????? # | | ## """"" #?????????# #???????? = # | | ## """"" "" "" #?????????# #????????? ##### | | ## """"" ""S"" #?????????# ##?????????##???? | | ## """" #?????????# #???????????????? | | ################????????? #???????????????? | | #????????????????????????# ????????????????? | | #????????????????????????# ????????????????? | | ###????????????????????????# ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????? ????????????????? | | ????????????????????????????+????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Core Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 10% | -10/Materials Studied --------- Datajack | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Quick And Dirty Significant Disruption Challenges ------------ None Game ------ Seed PoweredFrostAnalyzer Manual? 0 Play Time 00:44:13 Cumulative 8.3 hours Start 2026.04.08 @ 15:53:52 End 2026.04.08 @ 17:36:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1d4742e-25fd-4ced-a3da-ea115f7fff85