Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 20:00:49 Player: zach Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2778) 2778 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6749 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Improved Titanium Leg Improved Titanium Leg Advanced Weight Redist. System ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Microactuators Centrium Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Great Maul > --- INVENTORY -------- Antigrav System Small Storage Unit Advanced Weight Redist. System ECM Suite [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Microactuators Storage Small Storage Unit Processor Improved Targeting Computer Protection Centrium Light Armor Plating Weapon Assault Rifle Energy Gun 01-MTF's Shockpuncher Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 104 | 8 8 12 9 28 37 2 Power 22 | 2 1 3 1 4 10 1 Engine 15 | 2 1 3 1 3 5 . Core 7 | . . . . 1 5 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 3 2 6 10 . Treads 3 | . . 3 . . . . Leg 13 | 2 2 . 2 3 4 . Wheel . | . . . . . . . Hover 9 | . . . . 3 6 . Flight . | . . . . . . . Utility 32 | 2 2 3 4 12 9 . Device 10 | 2 . 1 2 1 4 . Storage 6 | . 1 . . 3 2 . Processor 5 | . 1 2 . 2 . . Hackware . | . . . . . . . Protection 11 | . . . 2 6 3 . Artifact . | . . . . . . . Weapon 25 | 2 3 3 2 6 8 1 Energy Gun 9 | 1 1 . 1 3 2 1 Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 8 | . 1 3 . 3 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon 1 | 1 . . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . 2 . 1 4 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 5 | . . . . . 5 . Parts Lost 37 | . . 3 11 4 6 13 Power 9 | . . . 2 1 3 3 Propulsion 9 | . . 1 2 1 1 4 Utility 8 | . . 1 3 1 . 3 Weapon 11 | . . 1 4 1 2 3 Highest Loss Streak 13 | . . 3 7 2 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 100 86 83 77 88 72 Engine 11 | . 14 12 17 14 9 3 Core 2 | . . . . 2 4 4 Treads 3 | . . 18 9 . . . Leg 11 | . 28 2 7 3 14 24 Hover 6 | . . . . 16 9 . Device 5 | . 9 1 5 1 7 5 Storage 5 | . 10 11 1 5 3 6 Processor 11 | . 8 20 10 9 11 6 Protection 5 | . . . 7 8 5 5 Energy Gun 4 | . 14 . 6 6 1 3 Energy Cannon 1 | . 7 . . . 2 . Ballistic Gun 9 | . 6 19 16 8 5 4 Ballistic Cannon 1 | . . . . . 2 . Impact Weapon 2 | . . . . . 5 4 Peak Build Rating 55 | 8 11 15 22 51 55 46 Average Rating 29 | 4 9 12 18 34 41 38 On Entrance 16 | . 8 11 15 8 27 43 Naked Turns . | . . . . . . . Heaviest Build 62 | 7 18 23 27 62 37 41 Greatest Support 80 | 20 20 43 43 33 80 80 Greatest Overweight (x) 18 | . . 1 7 18 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 20 8 8 Average Capacity 6 | 5 5 5 5 8 6 7 Most Carried 8 | 4 5 5 5 8 8 7 Average Carried 4 | 1 4 3 3 3 5 6 Final Capacity 8 | 5 5 5 5 5 8 5 Final Carried 7 | 4 4 4 5 4 7 5 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Mutant 6% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2119 | 270 156 287 288 473 621 24 Remotely . | . . . . . . . Salvage Created 3491 | 126 228 401 344 720 1031 641 Parts 187 | 9 18 44 20 24 38 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 55 | 1 9 9 9 10 8 9 Melee 2 | . . . . . 2 . Guns 29 | 1 3 9 8 6 . 2 Cannons 9 | . 6 . . . 3 . AOE 10 | . . . 1 3 . 6 Classes Destroyed 13 | 3 1 3 1 2 3 . Worker 14 | 1 . . . 1 10 2 Builder 20 | . . 1 1 1 13 4 Tunneler 5 | 3 . . . . 1 1 Recycler 9 | . . . . 2 5 2 Mechanic 2 | . . . . 1 . 1 Operator 1 | . . . . . 1 . Watcher 4 | . . 2 1 . 1 . Swarmer 16 | . 5 3 4 . . 4 Grunt 23 | 1 4 2 3 7 1 5 Duelist 1 | . . . 1 . . . Sentry 10 | . . 4 1 3 2 . Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 19 | 2 3 4 5 4 12 19 Combat Bots Only 9 | 1 3 3 4 3 2 9 Max Kills in Single Turn 7 | 1 1 2 2 2 2 7 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . . . 1 2 . 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 685 | 8 23 59 82 51 154 308 Missed 244 | 3 5 18 24 18 61 115 Damage Taken 6451 | 55 152 729 1224 620 1382 2289 Core 1579 | 23 6 160 319 110 101 860 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 282 | . . 39 . 243 . . Core Remaining (%) 69 | 90 88 60 . 22 85 . Volleys Fired 210 | 27 17 36 34 52 38 6 Largest 3 | 1 2 2 3 3 2 2 Hottest 128 | 50 90 88 101 83 128 83 Shots Fired 350 | 27 34 58 80 77 65 9 Gun 280 | 27 21 54 72 77 20 9 Cannon 62 | . 13 4 . . 45 . Launcher 8 | . . . 8 . . . Special . | . . . . . . . Kinetic 217 | . 13 54 46 51 50 3 Thermal 95 | 27 17 4 26 6 15 . Explosive 8 | . . . 8 . . . Electromagnetic 30 | . 4 . . 20 . 6 Robot Hit Streak 12 | 6 3 12 7 12 9 2 Robot Miss Streak 8 | 3 3 8 5 4 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 1 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 242 | 17 13 37 44 46 79 6 Core Hits 139 | 6 11 20 22 24 25 31 Critical Kills 6 | . . 1 1 . 3 1 Critical Parts Destroyed 14 | . . 1 . . 12 1 Critical Strikes 32 | 2 . 2 4 3 19 2 Burn 5 | 2 . . 3 . . . Destroy 4 | . . 2 1 . . 1 Blast 4 | . . . . . 4 . Corrupt 3 | . . . . 3 . . Smash 16 | . . . . . 15 1 Melee Attacks 51 | . . . . . 46 5 Impact 51 | . . . . . 46 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 25 | . . . . . 24 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9477 | 211 220 494 842 1361 3965 2384 Guns 2822 | 211 76 494 693 995 277 76 Cannons 625 | . 144 . . . 481 . Explosions 2858 | . . . 149 366 303 2040 Melee 3117 | . . . . . 2895 222 Ramming 55 | . . . . . 9 46 Kinetic 1851 | . 23 494 344 434 533 23 Thermal 1268 | 211 157 . 349 207 344 . Explosive 2550 | . . . 149 177 184 2040 Electromagnetic 636 | . 40 . . 543 . 53 Impact 3117 | . . . . . 2895 222 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . 18 18 8 . Average Corruption 10 | . . . 18 18 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 77 | . . . 1 38 38 . Message Errors 11 | . . . . 5 6 . Matter Fused 16 | . . . 1 9 6 . Heat Flow Errors 15 | . . . . 3 12 . Energy Discharges 7 | . . . . 5 2 . Parts Fused 3 | . . . . 1 2 . Data Loss (minor) 8 | . . . . 4 4 . Data Loss (major) 7 | . . . . 4 3 . Misfires 7 | . . . . 4 3 . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 2086 | . . 18 18 40 1668 342 Projectiles 1 | . . . . . 1 . Explosions 330 | . . 18 18 40 61 193 Melee 1755 | . . . . . 1606 149 Knockbacks 15 | . . . . . 15 . Impact 12 | . . . . . 12 . Kinetic 1 | . . . . . 1 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 876 | . . 187 31 127 234 297 Shots 13 | . . 2 1 3 3 4 Rammed 5 | . . . . . . 5 Targets Rammed 20 | . . . . . 3 17 Kicked 15 | . . . . . 3 12 Crushed . | . . . . . . . Highest Temperature 560 | 124 157 108 560 208 496 19 Average Temperature 106 | 34 59 47 204 51 122 8 Received Heat Transfer 1425 | 30 30 171 333 198 162 501 Effects 35 | . . . 25 . 10 . Shutdowns 8 | . . . 7 . 1 . Energy Bleed 2 | . . . 1 . 1 . Interference 12 | . . . 4 . 8 . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 9 | . . . 9 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 12 | . . . . 1 10 1 Combat Hostiles 5 | . . . . 1 3 1 Parts Fried 45 | . . . . 9 36 . Impact Corruptions 51 | . . . . . 46 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 3 1 . . 1 . . Heat Transferred 2698 | 777 296 . 851 324 450 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 717 | 40 283 357 288 351 352 717 Initial 131 | . 26 118 131 76 91 81 Average 192 | 20 124 289 161 144 221 264 Maximum Alert Level 3 | . 1 1 1 1 1 3 Low Security (%) 54 | 100 78 14 73 71 39 67 Level 1 43 | . 21 85 26 28 60 3 Level 2 . | . . . . . . 14 Level 3 . | . . . . . . 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 1 3 2 2 5 Investigation 3 | . . 1 . 2 . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 2 . 2 . . 2 Assault . | . . . . . . . Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 7 | . . 3 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | 1 12 16 18 15 15 21 Peak Tracking Total 11 | 1 3 5 7 4 2 11 Tactical Retreats 7 | . 2 1 1 2 1 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 36 | . . 3 . 4 9 20 Max in Single Turn 4 | . . 3 . 1 4 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 15 | . 1 5 2 4 3 . Terminals 9 | . 1 4 2 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . 1 . 2 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 2 8 3 11 5 . Successful 20 | . 2 6 2 7 3 . Failed 9 | . . 2 1 4 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 2 6 3 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 15 | . . 2 . 9 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 4 2 1 . . Record 8 | . 2 3 2 1 . . Alert Level 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 10 | . . 2 . 6 2 . Scan Component 7 | . . 1 . 4 2 . Repair 3 | . . 1 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 4 2 3 3 . Full Trace Events 3 | . . 1 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . 2 . . Time 191 | . . 51 . 140 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 4676 | 275 377 594 546 845 1728 311 Spaces Moved 3053 | 180 254 298 297 624 1290 110 Core 39 | 21 . . 4 3 . 11 Treads 406 | . . 270 136 . . . Legs 1525 | 159 254 28 157 114 714 99 Wheels . | . . . . . . . Hover 1083 | . . . . 507 576 . Flight . | . . . . . . . Fastest Speed 42 | 50 120 120 120 42 48 50 Average Speed 109 | 111 120 159 143 86 96 140 Slowest Speed 950 | 120 120 190 400 950 200 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 26 | 12 42 23 23 59 24 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . 10 . . . Terrain Destroyed 247 | . . 42 67 27 45 66 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 243 | . . 42 67 27 41 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 3980 | 227 294 361 353 864 1634 247 Wait 371 | . . . . 127 138 106 Move 3047 | 179 253 297 296 623 1289 110 Hop . | . . . . . . . Pick Up 103 | 11 8 11 10 22 40 1 Fast Attach 1 | . . . . . 1 . Attach 93 | 7 5 10 9 28 32 2 Detach 21 | 1 1 1 . 6 12 . Swap 10 | 1 3 2 . . 4 . Drop 53 | 1 7 4 4 6 31 . Fire 210 | 27 17 36 34 52 38 6 Melee 51 | . . . . . 46 5 Ram 5 | . . . . . . 5 Kick 15 | . . . . . 3 12 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 276 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 12) 644 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 752 | -9/Materials | Lost 3 parts (1n1u1w) 1109 | -9/Materials | Discovered new exit (range 9) 1201 | -9/Materials | Repaired Hvy. Ion Engine 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -8/Materials | Discovered new exit (range 15) 1728 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Crushed by falling debris 1772 | -8/Materials | Core integrity fell below 50% 1772 | -8/Materials | System corruption reached 10% 1793 | -8/Materials | Entered Storage 1805 | -8/Storage | Lost 7 parts (1p1n2u3w) 1897 | -8/Storage | Met 01-MTF 1986 | -8/Storage | Found Prototype Energy Gun 1987 | -8/Storage | Identified 01-MTF's Shockpuncher 2146 | -8/Storage | Learned location of Armory (-3) 2237 | -8/Storage | Discovered new exit (range 19) 2377 | -8/Storage | Repaired Centrium Light Armor Plating 2499 | -8/Storage | Repaired Hvy. Assault Rifle 2638 | -8/Storage | Entered Factory 2638 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3723 | -7/Factory | Discovered new exit (range 11) 4009 | -7/Factory | Build established: Scavenger-Mutant 4366 | -7/Factory | Entered another Factory area 4366 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4434 | -6/Factory | Build established: Mutant 4624 | -6/Factory | Destroyed 9 combat bots 4671 | -6/Factory | Core integrity fell below 50% 4676 | -6/Factory | Core integrity fell below 20% 4677 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- K-01 Serf collects debris. Kicked Y-54 Guardian out of the way. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Imp. Titanium Leg destroyed. Kicked Y-54 Guardian. Lgt. Fission Core destroyed. Imp. Titanium Leg destroyed. Kicked Y-54 Guardian. Imp. Titanium Leg destroyed. Slammed into Y-54 Guardian. Slammed into X-67 Chaingunner. Sml. Storage Unit destroyed. Slammed into Y-54 Guardian. Slammed into X-67 Chaingunner. Slammed into Y-54 Guardian. Imp. Targeting Computer broken. Destabilizing: Short circuit. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??? ???????????????????????????????????????????? | | ??? "??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? "??????????????????????????????????????????? | | ??? "????? ???????????????????????????????? | | ??? 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