Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 17:58:00 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1312) 1312 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3117 Bonus ------- None Cogmind --------- Core Integrity 385/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Aluminum Leg VTOL Module Improved Heat Sink Cooling System Improved Targeting Computer Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Machine Analyzer Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Cooling System Beam Rifle Beam Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 42 | 6 12 12 12 Power 7 | 1 1 2 3 Engine 6 | 1 1 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads . | . . . . Leg 13 | 2 2 6 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 1 5 Device 4 | . 2 1 1 Storage 1 | 1 . . . Processor 4 | . . . 4 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 7 3 1 Energy Gun 8 | . 6 2 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 3 | . 3 . . System Corruption 8 | . 8 . . Parts Lost 11 | . . 1 10 Power 3 | . . 1 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 1 5 To Critical Strikes 1 | . . . 1 Average Backups 6 | 1 6 7 7 Power 1 | . 1 . 2 Propulsion 1 | . . 1 1 Utility 1 | . . 2 1 Weapon 2 | . 3 1 1 Tool/Special . | . . . . Unused Backups 15 | . 4 3 8 Power 6 | . 1 2 3 Propulsion 1 | . . . 1 Utility 5 | . . 1 4 Weapon 3 | . 3 . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 96 99 94 Engine 9 | . 14 10 6 Core 1 | . . . 2 Leg 28 | . 28 33 25 Device 10 | . 11 11 9 Storage 10 | . 14 11 9 Processor 6 | . . . 16 Energy Gun 25 | . 18 32 24 Ballistic Gun 2 | . 8 . . Peak Build Rating 22 | 6 11 16 22 Average Rating 14 | 4 7 14 18 On Entrance 8 | . 6 11 16 Avg Prop Armor Cover (%) 8 | . 8 . . Naked Turns . | . . . . Heaviest Build 27 | 11 18 27 26 Greatest Support 35 | 20 20 33 35 Greatest Overweight (x) 3 | 3 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 2 8 8 8 Average Carried 6 | 1 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 8 Class Distribution -------------------- 35% | Scavenger-Gunner 30% | Mutant 22% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 713 | 160 143 242 168 Remotely . | . . . . Salvage Created 1443 | . 213 423 807 Parts 66 | . 9 22 35 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 7 12 15 Guns 26 | . 3 9 14 AOE 6 | . 4 2 . Classes Destroyed 8 | . 2 4 2 Hauler 1 | . . . 1 Mechanic 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 6 | . 3 3 . Grunt 22 | . 4 7 11 Brawler 1 | . . 1 . Sentry 3 | . . 1 2 Hunter 2 | . . . 2 Best Kill Streak 10 | . 3 5 10 Combat Bots Only 10 | . 3 5 10 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging 1 | . . 1 . Exploded 3 | . 3 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 179 | . 19 53 107 Missed 43 | . 6 16 21 Hits 136 | . 13 37 86 Projectile 136 | . 13 37 86 Critical Strikes 4 | . . 2 2 Damage Taken 1966 | . 200 433 1333 Core 272 | . 86 21 165 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 87 | . . 87 . Core Remaining (%) 86 | 100 65 94 . Volleys Fired 81 | . 16 24 41 Largest 3 | . 2 3 3 Hottest 168 | . 80 168 168 Shots Fired 209 | . 31 65 113 Gun 205 | . 30 62 113 Cannon . | . . . . Launcher 4 | . 1 3 . Special . | . . . . Kinetic . | . . . . Thermal 175 | . . 62 113 Explosive 4 | . 1 3 . Electromagnetic 30 | . 30 . . Robot Hit Streak 14 | . 10 9 14 Robot Miss Streak 4 | . 4 4 1 Penetration Max . | . . . . Secondary Targets 10 | . 1 3 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 156 | . 20 41 95 Core Hits 71 | . 12 17 42 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 16 | . . 3 13 Burn 16 | . . 3 13 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2618 | . 405 811 1402 Guns 2268 | . 258 608 1402 Cannons . | . . . . Explosions 350 | . 147 203 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 2050 | . 40 608 1402 Explosive 310 | . 107 203 . Electromagnetic 258 | . 258 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 8 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Message Errors 3 | . 3 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 41 | . . 41 . Projectiles . | . . . . Explosions 41 | . . 41 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 78 | . 61 17 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | . 8 273 344 Average Temperature 90 | . 2 98 91 Received Heat Transfer 759 | . 63 228 468 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 3 | . . 1 2 Combat Hostiles 2 | . . 1 1 Parts Melted 15 | . . 5 10 Heat Transferred 6327 | . . 1776 4551 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 96 | 100 100 95 93 Level 1 3 | . . 4 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 215 | . 140 203 215 Initial 61 | . . 33 61 Average 97 | . 77 114 105 Influence Increases 965 | . 210 320 435 Destroy 0b10 Robot/C 680 | . 140 240 300 Destroy 0b10 Robot/NC 15 | . . 10 5 Destroy Leader 154 | . 30 52 72 Successful Hack 12 | . . . 12 Disable Machine 45 | . 30 . 15 Destroy Structure 29 | . 10 18 1 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 796 | . 130 255 411 Entered New Map 131 | . . 47 84 Time Decay 555 | . 130 198 227 Lost Part 110 | . . 10 100 Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 12 17 28 Peak Tracking Total 10 | . 5 5 10 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . . 2 5 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 19 | . . 7 12 Successful 11 | . . 5 6 Failed 7 | . . 1 6 Catastrophic 3 | . . . 3 Database Lockouts 1 | . . 1 . Manual 7 | . . . 7 Terminals 10 | . . . 10 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 4 | . . 3 1 Garrison Access 1 | . . . 1 Terminal Hacks 4 | . . . 4 Scanalyzer Index 1 | . . . 1 Locate Traps 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 1 1 Retrieve Study 2 | . . 1 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . . 2 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 1 1 Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 226 | . . . 226 Machine Analysis 226 | . . . 226 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1314 | 46 327 415 526 Spaces Moved 699 | 28 196 189 286 Core 9 | 9 . . . Treads . | . . . . Legs 690 | 19 196 189 286 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 119 | 127 120 120 116 Slowest Speed 200 | 200 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 46 25 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . 8 27 . Melee . | . . . . Projectile . | . . . . AOE 35 | . 8 27 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1014 | 35 260 331 388 Wait 125 | . 9 88 28 Move 696 | 27 195 188 286 Hop . | . . . . Pick Up 28 | 2 12 5 9 Fast Attach 16 | 6 7 . 3 Attach 10 | . . 3 7 Detach 4 | . 3 . 1 Swap 25 | . 5 13 7 Drop 29 | . 13 10 6 Fire 81 | . 16 24 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 5) 352 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 550 | -9/Materials | Central database locked down 704 | -9/Materials | Repaired Beam Rifle+ 737 | -9/Materials | Repaired Beam Rifle+ 773 | -9/Materials | Discovered new exit (range 7) 789 | -9/Materials | Entered another Materials area 789 | -8/Materials | Evolved 2 slots: Utility x2 996 | -8/Materials | Garrison activated, responded to threat 1086 | -8/Materials | Destroyed 10 combat bots 1089 | -8/Materials | Lost 5 parts (3n1u1w) 1195 | -8/Materials | Discovered new exit (range 13) 1298 | -8/Materials | Discovered new exit (range 10) 1315 | -8/Materials | Self-destructed Last Messages --------------- 01260_ K-01 Serf collects debris. 01262_ Penetrated by Slug. 01264_ K-01 Serf collects debris. 01265_ Penetrated by Slug. 01268_ H-55 Commando heat short circuits Gauss Rifle. 01269_ H-55 Commando heat spikes uncontrollably. 01269_ Melted Carbon-fiber Leg. 01269_ Lgt. Nuclear Core melted. 01269_ H-55 Commando destroyed. 01279_ K-01 Serf collects debris. 01281_ U-05 Engineer works on Processing Tank. 01286_ K-01 Serf collects debris. 01287_ R-06 Scavenger collects Adv. Weight Redist. System. 01298_ EXIT=FOUND 01301_ Cooling System destroyed. 01315_ Beam Rifle+ destroyed. 01315_ Imp. Ion Engine destroyed. 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