Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 12:09:21 Player: BOBIT Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (1151) 1151 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 6401 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Grunt] (26) Relay Coupler [Duelist] (29) Relay Coupler [Hunter] (14) Heavy Beamcaster Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Fission Core > --- PROPULSION ------- Cooled Airjet Gravmag Array Linear Gravjet > --- UTILITY ---------- Small Storage Unit Improved Core Analyzer Improved Maneuvering Thrusters Hardened Medium Armor Plating Force Field Hacking Suite System Guard > --- WEAPON ----------- Heavy Beamcaster Phasing Sabre > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Hunter] Heavy Beamcaster [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device System Guard Storage Small Storage Unit Processor Improved Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 4 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . . . 4 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 6 9 7 12 8 . 3 14 3 . 4 8 Power 11 | 1 . 1 4 1 . . 1 . . 1 2 Engine 8 | 1 . 1 4 1 . . 1 . . . . Core 3 | . . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 4 2 3 4 . . 4 . . . 2 Treads 2 | . 2 . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . 4 . . . . Flight 13 | . 2 2 3 4 . . . . . . 2 Utility 15 | 1 2 1 . . . 2 7 1 . . 1 Device 6 | . 1 . . . . . 5 . . . . Storage 2 | 1 . 1 . . . . . . . . . Processor 2 | . 1 . . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . . . . Protection 4 | . . . . . . 1 2 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 3 3 5 3 . 1 2 2 . 3 3 Energy Gun 13 | . 3 1 3 2 . . 1 . . 2 1 Energy Cannon 4 | . . 1 1 1 . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . 1 2 Piercing Weapon 2 | . . . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 5 . . . 3 . . . . Parts Lost 12 | . . . . 4 . . . . . . 8 Power . | . . . . . . . . . . . . Propulsion 8 | . . . . 3 . . . . . . 5 Utility 3 | . . . . . . . . . . . 3 Weapon 1 | . . . . 1 . . . . . . . Highest Loss Streak 4 | . . . . 2 . . . . . . 4 Average Slot Usage (%) 80 | . 81 88 91 87 77 59 79 92 93 93 66 Engine 10 | . 14 11 11 11 11 7 10 13 13 11 3 Core 1 | . . . . . . . . . . 1 4 Treads 1 | . 16 . . . . . . . . . . Hover 8 | . . . . . . . 10 20 20 20 12 Flight 15 | . 3 44 44 41 44 29 9 . . . . Device 10 | . . . . . . . 19 24 20 20 12 Storage 7 | . 14 1 11 11 11 7 6 6 6 6 4 Processor 4 | . . 11 11 9 . . . 1 6 6 4 Hackware 3 | . . . . . . 4 6 6 6 6 4 Protection 3 | . . . . . . 1 8 6 6 6 3 Energy Gun 5 | . 11 11 10 11 11 6 . . . 3 4 Energy Cannon 1 | . . 4 1 1 . . . 1 6 3 . Ballistic Gun 1 | . 13 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 4 . 2 5 Piercing Weapon 2 | . . . . . . . 6 5 6 4 . Naked Turns 33 | . . . . . . . . . . . 33 Heaviest Build 53 | 11 11 12 18 19 15 18 48 53 53 53 53 Greatest Support 59 | 20 40 16 18 18 18 18 53 59 53 53 53 Greatest Overweight (x) 3 | 1 3 . 3 1 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 4 6 6 6 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 3 5 4 5 5 6 6 6 6 6 6 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Class Distribution -------------------- 72% | Mutant 21% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Sprinter | -9/Garrison Sprinter | -9/Recycling Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Matter Collected 970 | 221 45 25 . 133 226 . 11 110 79 30 90 Remotely . | . . . . . . . . . . . . Salvage Created 668 | . 45 43 . 170 . 16 11 . . . 383 Parts 48 | . 7 3 . 13 . 3 3 . . . 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 19 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 16 | . 3 1 . 6 . . . . . . 6 Melee 6 | . . . . . . . . . . . 6 Guns 8 | . 3 1 . 4 . . . . . . . Cannons 2 | . . . . 2 . . . . . . . Classes Destroyed 6 | . 1 1 . 1 . 1 1 . . . 1 Builder 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . Swarmer 7 | . 3 . . 4 . . . . . . . Grunt 7 | . . . . 2 . . . . . . 5 Sentry 1 | . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 1 . 4 . 1 1 . . . 6 Combat Bots Only 6 | . 3 1 . 4 . . . . . . 6 Max Kills in Single Turn 2 | . 1 1 . 2 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Damage Taken 2394 | . 64 15 10 543 . . 78 140 . . 1544 Core 1022 | . 7 . . 144 . . . 20 . . 851 Absorbed by Shields 489 | . . . . 46 . . 18 143 . . 282 Core Remaining (%) 90 | 100 97 . . . 64 100 . . . . . Volleys Fired 35 | . 4 3 4 16 1 1 . . . . 6 Largest 2 | . 2 2 2 2 1 1 . . . . 2 Hottest 162 | . 80 70 96 101 56 56 . . . . 162 Shots Fired 59 | . 8 6 5 30 1 1 . . . . 8 Gun 49 | . 8 3 3 25 1 1 . . . . 8 Cannon 6 | . . . 1 5 . . . . . . . Launcher 4 | . . 3 1 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 21 | . . . . 11 1 1 . . . . 8 Explosive 4 | . . 3 1 . . . . . . . . Electromagnetic 34 | . 8 3 4 19 . . . . . . . Robot Hit Streak 10 | . 5 10 . 7 . 1 . . . . 7 Robot Miss Streak 2 | . 2 . . 2 1 . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 53 | . 5 5 . 16 . 1 1 . . . 25 Core Hits 27 | . 3 3 . 8 . 1 1 . . . 11 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 25 | . . . . . . . 1 . . . 24 Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . 24 Piercing 1 | . . . . . . . 1 . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1526 | . 66 78 . 222 . 17 104 . . . 1039 Guns 458 | . 66 33 . 164 . 17 . . . . 178 Cannons 58 | . . . . 58 . . . . . . . Explosions 45 | . . 45 . . . . . . . . . Melee 964 | . . . . . . . 104 . . . 860 Ramming 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Thermal 228 | . . . . 33 . 17 . . . . 178 Explosive 45 | . . 45 . . . . . . . . . Electromagnetic 288 | . 66 33 . 189 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 860 | . . . . . . . . . . . 860 Piercing 104 | . . . . . . . 104 . . . . Highest Corruption 3 | . . . . . . . 1 1 1 1 3 Average Corruption 1 | . . . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . . . . 1 1 1 6 Message Errors 2 | . . . . . . . . 1 . . 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 1 1 . Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 44 | . . . . . . . . . . . 44 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 44 | . . . . . . . . . . . 44 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 291 | . 72 29 42 240 20 12 212 . . . 291 Average Temperature 83 | . 38 20 12 92 11 10 113 . . . 76 Received Heat Transfer 756 | . . 9 6 230 . . . 56 . . 455 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 370 | . . . . 74 . 37 . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Peak Influence 959 | . 85 95 99 304 238 959 601 . . . . Average Influence 261 | . 33 55 50 195 184 944 523 . . . . Maximum Alert Level 3 | . . . . 1 1 3 2 . . . . Low Security (%) 48 | 100 100 100 100 36 38 . . . . . . Level 1 20 | . . . . 63 61 . . . . . . Level 2 25 | . . . . . . . 100 . . . . Level 3 5 | . . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . . 1 6 . . . 1 Investigation 7 | . . . 1 . . 1 5 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 7 4 3 13 12 4 5 12 . . 25 Peak Tracking Total 10 | . 3 5 3 7 8 4 5 4 . . 10 Tactical Retreats 12 | . 1 1 . 3 . . 1 4 . . 2 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Traps Triggered 7 | . . . . 6 . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Machines Disabled 4 | . . . 1 3 . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . Garrison Relay 3 | . . . . 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Machines Accessed 21 | . 1 1 2 . 6 3 5 2 . 1 . Terminals 9 | . . . 1 . 5 1 1 1 . . . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 49 | . 2 2 3 . 14 9 12 4 . 3 . Successful 31 | . . 2 1 . 8 5 9 3 . 3 . Failed 18 | . 2 . 2 . 6 4 3 1 . . . Catastrophic 5 | . . . 1 . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . . . . . 9 3 9 2 . 1 . Terminals 26 | . . . 2 . 13 4 4 3 . . . Fabricators 4 | . . . . . . 2 2 . . . . Repair Stations 4 | . . . . . . 3 1 . . . . Recycling Units 5 | . 2 . . . 1 . 2 . . . . Scanalyzers 5 | . . 2 . . . . 3 . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 16 | . . . . . 7 1 2 3 . 3 . Record 1 | . . . . . . . . 1 . . . Part Schematic 5 | . . . . . 2 . . . . 3 . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . . . . Network Status 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 1 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 11 | . . . . . . . 11 . . . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Overload 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Researchers 1 | . . . . . . . 1 . . . . Extract 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 14 | . 1 . 2 . 5 3 2 1 . . . Full Trace Events 5 | . . . 1 . 1 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . 2 . 5 . . 3 . Parts Built 2 | . . . . . . . 2 . . . . Matter 446 | . . . . . . 234 212 . . . . Time 223 | . . . . . . 117 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . . . . . Machine Destruction 10 | . . . . 10 . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 30 | . . . . . . . . . . . 30 Highest-Rated Ally 30 | . . . . . . . . . . . 30 Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 Total Damage 72 | . . . . . . . . . . . 72 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Turns Passed 2405 | 93 250 83 108 384 108 81 378 252 125 63 480 Spaces Moved 3744 | 70 179 149 107 423 305 182 529 566 297 126 811 Core 60 | 13 2 . 13 . . . . . . . 32 Treads 75 | . 75 . . . . . . . . . . Legs 108 | 57 51 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 2139 | . . . . . . . 519 566 297 126 631 Flight 1362 | . 51 149 94 423 305 182 10 . . . 148 Fastest Speed 29 | 50 37 31 29 29 29 29 32 38 42 42 40 Average Speed 46 | 112 114 34 50 29 29 29 60 41 42 42 45 Slowest Speed 200 | 120 200 37 200 109 29 32 111 42 42 42 110 Overloaded Moves 119 | . . . . . . . . 119 . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 17 | . . 2 2 1 10 1 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 30 15 30 65 78 4 15 68 49 10 46 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . . Unknown Exits Taken 7 | 1 . . . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 2 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 34 | . . 25 9 . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 34 | . . 25 9 . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Low Zio Pro Total 4276 | 81 221 172 153 654 312 206 583 584 296 135 879 Wait 208 | . 1 8 22 87 17 20 33 12 . . 8 Move 3700 | 69 178 144 102 419 286 179 528 565 296 125 809 Hop 15 | . . 2 2 1 8 1 . . . . 1 Pick Up 28 | 6 8 2 . 11 . . . . . 1 . Fast Attach 59 | 6 7 4 9 3 . 3 14 3 . 4 6 Attach 12 | . 2 3 3 4 . . . . . . . Detach 15 | . 5 2 4 4 . . . . . . . Swap 4 | . . . . 2 . . . . . . 2 Drop 60 | . 16 4 7 10 . 2 7 3 . 5 6 Fire 35 | . 4 3 4 16 1 1 . . . . 6 Melee 25 | . . . . . . . 1 . . . 24 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 97 | . . . . 97 . . . . . . . Rewire 17 | . . . . . . . . 1 . . 16 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 13) 343 | -10/Materials | Identified exit to Materials 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x2 372 | -9/Materials | Discovered new exit (range 16) 427 | -9/Materials | Identified exit to Storage 427 | -9/Materials | Entered Storage 534 | -9/Storage | Identified exit to Garrison 535 | -9/Storage | Entered Garrison 570 | -9/Garrison | Discovered new exit (range 12) 578 | -9/Garrison | Triggered checkpoint 621 | -9/Garrison | Garrison Relay disabled 730 | -9/Garrison | Triggered checkpoint 756 | -9/Garrison | Discovered new exit (range 14) 762 | -9/Garrison | Garrison Relay disabled 774 | -9/Garrison | Triggered checkpoint 856 | -9/Garrison | Garrison Relay disabled 911 | -9/Garrison | Discovered new exit (range 10) 918 | -9/Garrison | Installed Relay Interface Framework 919 | -9/Garrison | Entered Recycling 937 | -9/Recycling | Spotter reported a threat 940 | -9/Recycling | Spotter reported a threat 943 | -9/Recycling | Spotter reported a threat 944 | -9/Recycling | Spotter reported a threat 951 | -9/Recycling | Spotter reported a threat 951 | -9/Recycling | Spotter reported a threat 952 | -9/Recycling | Spotter reported a threat 956 | -9/Recycling | Spotter reported a threat 960 | -9/Recycling | Build established: Sprinter 993 | -9/Recycling | Spotter reported a threat 996 | -9/Recycling | Spotter reported a threat 1004 | -9/Recycling | Spotter reported a threat 1007 | -9/Recycling | Spotter reported a threat 1010 | -9/Recycling | Spotter reported a threat 1024 | -9/Recycling | Discovered new exit (range 9) 1027 | -9/Recycling | Entered Factory 1027 | -7/Factory | Evolved 4 slots: Utility x4 1062 | -7/Factory | Discovered new exit (range 15) 1108 | -7/Factory | Entered another Factory area 1108 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1360 | -6/Factory | Build established: Mutant 1366 | -6/Factory | Fabricated Linear Gravjet (x2) 1470 | -6/Factory | Discovered new exit (range 15) 1486 | -6/Factory | Entered Lower Caves 1715 | -6/Lower Caves | Discovered new exit (range 15) 1716 | -6/Lower Caves | Encountered a Warlord checkpoint 1738 | -6/Lower Caves | Entered another Lower Caves area 1820 | -6/Lower Caves | Identified exit to Factory 1833 | -6/Lower Caves | Learned Factory security intel 1838 | -6/Lower Caves | Discovered new exit (range 14) 1863 | -6/Lower Caves | Entered Zion 1911 | -6/Zion | Discovered new exit (range 12) 1926 | -6/Zion | Entered Proximity Caves 1934 | -5/Proximity Caves | Learned Factory interactive machine intel 2233 | -5/Proximity Caves | Lost 4 parts (2n2u) 2296 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2308 | -5/Proximity Caves | Released all parts (6) 2331 | -5/Proximity Caves | Core integrity fell below 50% 2366 | -5/Proximity Caves | Lost 3 parts (2n1u) 2402 | -5/Proximity Caves | Core integrity fell below 20% 2406 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02325_ Attempting to rewire G-50 Soldier. 02328_ S-27 Virus destroyed. 02328_ Attempting to rewire G-50 Soldier. 02330_ Fighter 6a destroyed. 02330_ Attempting to rewire G-50 Soldier. 02331_ Acquired 17 matter. 02332_ Acquired VTOL Module. 02335_ VTOL Module destroyed. 02341_ Acquired Phasing Sabre. 02362_ System corrupted: Heat flow error (+233). 02376_ Acquired 25 matter. 02394_ C-30 ARC bursts open, deploying its payload. 02394_ G-67 Veteran unfolds itself. 02394_ G-50 Soldier unfolds itself. 02394_ B-60 Warrior unfolds itself. 02394_ E-15 Imp unfolds itself. 02396_ VTOL Module destroyed. 02397_ Dropped Phasing Sabre. 02400_ Slammed into G-67 Veteran. 02403_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##?######?????????????????????????????????????? | | # #### ###??????????????####?????????????????? | | # # #####?????????## ###########???????? | | ###???????# "" #???????? | | ## ##????#### "" " #???????? | | ## #??## #### """ " " #???????? | | ### ### #?## #?# """ #???????? | | ### #?# ### #?# "" "" ##??????? | | ## ##?# #??# " """" #??????? | | ### ##??# #?## " "" #??????? | | ### #???# #### b % g ##??????? | | ## ##???# ## @ gbgg e ##??????? | | # #####?# ### Y ## ####???? | | ### #?# #?# ## ### ### #???? | | [*! ## #?# ## ## ####### ##???? | | ! ! #?? ## ##?## #????? | | ##### #?## ### #?# / #????? | | ????### #### ##?# ## ##*!## #????? | | ?????# ####??# ###### ## %#?##????? | | ?????# ##### ###?????# ##???# % ###?????? | | ?????# # "# ######### ########%% ####??? | | ?????# # " "# #?## % % #??? | | ?????# ####%="# #??# * #??? | | ????? #" % "# #### ##?## ## #??? | | ???? #" % # #???### ##?#######??? | | ??? #" # ??????## #??????????? | | ??## ###"/### ???????# ### #??????????? | | ???# ? ??? ???????## ##?# #??????????? | | ??? ????????????## #??## #??????????? | | ??? ?????????????## ???# #??????????? | | ??# ??????????????# ???# #??????????? | | ???? #??????????????# ###???# #??????????? | | ?? ### ???????????????# ??????# ##??????????? | | ? % #??## ???????????????# ??????####???????????? | | ? ?????###???????????????# ?????????????????????? | | ? ????????????????????????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 450 Power Shielding 33 Evasion (%) 67 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Gatling Laser | -9/Recycling | Hacked Imp. ECM Suite | -9/Recycling | Hacked Thermal Shield | -6/Factory | Extracted Nuclear Pulse Thruster | -6/Factory | Extracted Hacking Suite | -6/Factory | Extracted Microactuators | -6/Factory | Extracted Lgt. Angular Momentum Engine | -6/Factory | Extracted Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning \\IAMDERELICT Challenges ------------ None Game ------ Seed MediumUtilityDoomcannon Manual? 0 Play Time 00:50:08 Cumulative 44.5 hours Start 2020.02.25 @ 17:03:52 End 2020.03.01 @ 12:09:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a93f5ee1-8c87-42be-b539-20df614c731f