Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 23:39:31 Player: Foolatea Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3123) 3123 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 7331 Bonus ------- High Alert Combat Kills 165 Aligned with FarCom 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Melee Analysis Suite Particle Charger Hardened Heavy Armor Plating EM Pulse Cannon Particle Cannon Ion Cannon Ion Cannon Enhanced Autogun Flak Gun Flak Cannon Faulty Mini Assault Cannon Improved Datajack Improved Datajack Mace Scythe Chainsword EMP Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Ion Cannon Gauss Rifle Chainsword > --- INVENTORY -------- Light Fission Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Huge Storage Unit Improved Sensor Array Improved Melee Analysis Suite Particle Charger Heavy EM Pulse Gun Shock Rifle EM Pulse Cannon Ion Cannon Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Flak Cannon EMP Blaster Advanced EMP Blaster EMP Trap [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . . 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 79 | 6 13 13 3 3 2 16 23 Power 9 | 1 2 1 . . . 2 3 Engine 6 | 1 2 . . . . 2 1 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 26 | 2 4 8 . 2 1 4 5 Treads 4 | . . 2 . . . 2 . Leg 22 | 2 4 6 . 2 1 2 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . . 1 . 5 5 Device 3 | . 1 . . . . . 2 Storage 3 | 1 1 . . . . . 1 Processor 4 | . . . . . . 2 2 Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 3 . Artifact . | . . . . . . . . Weapon 30 | 2 5 4 3 . 1 5 10 Energy Gun 7 | . 2 2 1 . . 2 . Energy Cannon 7 | . 2 1 . . . . 4 Ballistic Gun 7 | 2 1 1 1 . . . 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 4 | . . . 1 . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 54 | . 8 7 . . 1 15 23 Power 9 | . 2 1 . . . 2 4 Propulsion 22 | . 3 4 . . 1 5 9 Utility 5 | . . . . . . 4 1 Weapon 18 | . 3 2 . . . 4 9 Highest Loss Streak 9 | . 3 3 . . 1 6 9 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 11 13 14 13 14 11 19 Power 2 | . 2 4 4 3 3 1 . Propulsion 2 | 1 4 2 3 3 3 1 1 Utility 3 | . 2 3 2 3 3 2 6 Weapon 5 | 1 2 4 4 4 4 7 9 Tool/Special . | . . . . . . . . Unused Backups 36 | . 3 7 1 3 1 . 21 Power 8 | . 1 2 . 3 1 . 1 Propulsion 2 | . 1 1 . . . . . Utility 13 | . 1 4 . . . . 8 Weapon 11 | . . . 1 . . . 10 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 93 | . 93 95 100 100 93 80 87 Engine 4 | . 14 10 . . . 8 1 Core 6 | . . . 11 11 11 2 9 Treads 1 | . . . . . . 12 . Leg 34 | . 27 39 44 44 38 20 26 Device 6 | . 9 11 11 9 . . 1 Storage 10 | . 14 11 11 11 11 9 7 Processor 4 | . . . . . . 3 19 Protection 1 | . . . . 1 11 5 . Energy Gun 5 | . 2 7 11 11 . 2 . Energy Cannon 5 | . 14 13 . . . . 7 Ballistic Gun 6 | . 9 . 10 11 2 2 3 Launcher 2 | . . . . . 18 9 3 Peak Build Rating 62 | 6 12 14 15 34 36 43 62 Average Rating 24 | 5 9 13 14 18 34 34 51 On Entrance 19 | . 6 12 13 15 34 36 43 Avg Prop Armor Cover (%) 10 | . . 17 . . . 10 9 Naked Turns . | . . . . . . . . Heaviest Build 115 | 14 37 37 33 34 35 46 115 Greatest Support 93 | 20 20 40 40 80 85 85 93 Greatest Overweight (x) 31 | . 2 1 . . . 1 31 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 16 | 7 14 15 15 15 15 15 22 Most Carried 25 | 5 15 15 15 15 15 15 25 Average Carried 14 | 3 11 13 14 14 14 12 20 Final Capacity 25 | 8 15 15 15 15 15 15 25 Final Carried 23 | 4 15 14 15 15 15 13 23 Class Distribution -------------------- 46% | Scavenger-Mutant 45% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2065 | 217 553 134 70 . 144 465 482 Remotely . | . . . . . . . . Salvage Created 2845 | . 510 512 79 . 171 720 853 Parts 180 | . 42 33 7 . 18 43 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 78 | . 14 13 3 . 9 23 16 Melee 3 | . . . . . . 1 2 Guns 18 | . 8 5 . . . 3 2 Cannons 22 | . 5 8 . . . 3 6 AOE 33 | . 1 . 3 . 9 14 6 Classes Destroyed 14 | . 5 1 . . 2 4 2 Worker 4 | . 2 . . . . . 2 Builder 3 | . 1 . . . 1 1 . Tunneler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . 1 . Watcher 3 | . 1 . . . . 2 . Swarmer 26 | . 6 4 . . 6 4 6 Grunt 29 | . 8 4 3 . 1 8 5 Brawler 2 | . . . . . . 1 1 Duelist 2 | . . . . . 1 1 . Sentry 10 | . . 5 . . . 5 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . 1 1 1 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . 1 . Thug 1 | . . . . . . . 1 Best Kill Streak 11 | . 5 5 3 . 4 11 7 Combat Bots Only 8 | . 4 5 3 . 4 8 6 Max Kills in Single Turn 3 | . 1 1 1 . 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 . 2 3 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 768 | . 134 107 9 . 26 190 302 Missed 237 | . 33 34 5 . 10 71 84 Hits 531 | . 101 73 4 . 16 119 218 Melee 4 | . . . . . 2 1 1 Projectile 527 | . 101 73 4 . 14 118 217 Critical Strikes 23 | . 1 4 . . . 9 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7886 | . 1091 887 70 . 278 2303 3257 Core 1453 | . 217 174 16 . 21 313 712 Absorbed by Shields 160 | . . . . . . . 160 Core Remaining (%) 50 | 100 13 . . . 47 43 . Volleys Fired 231 | 1 72 41 3 . 13 55 46 Largest 3 | 2 2 2 1 . 2 2 3 Hottest 160 | 40 124 133 30 . 68 100 160 Shots Fired 396 | 2 115 78 3 . 22 88 88 Gun 184 | 2 86 37 . . 10 28 21 Cannon 144 | . 29 41 . . . 20 54 Launcher 68 | . . . 3 . 12 40 13 Special . | . . . . . . . . Kinetic 142 | 2 75 8 . . 7 23 27 Thermal 134 | . 24 62 . . . . 48 Explosive 45 | . . . 3 . 6 33 3 Electromagnetic 75 | . 16 8 . . 9 32 10 Robot Hit Streak 11 | . 11 7 1 . 6 7 11 Robot Miss Streak 6 | . 5 6 2 . 2 5 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 246 | . 66 49 1 . 11 63 56 Core Hits 176 | . 25 34 5 . 15 64 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 1 Critical Strikes 6 | . 2 . . . . 2 2 Destroy 1 | . . . . . . . 1 Corrupt 2 | . 2 . . . . . . Smash 2 | . . . . . . 2 . Sever 1 | . . . . . . . 1 Melee Attacks 22 | . . . . . . 9 13 Impact 9 | . . . . . . 9 . Slashing 13 | . . . . . . . 13 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7645 | . 987 774 217 . 799 2846 2022 Guns 1639 | . 683 268 . . 86 271 331 Cannons 2087 | . 227 500 . . . 474 886 Explosions 3293 | . 72 . 180 . 712 1816 513 Melee 558 | . . . . . . 267 291 Ramming 68 | . 5 6 37 . 1 18 1 Kinetic 1655 | . 610 48 . . 70 505 422 Thermal 1726 | . 226 611 . . . 94 795 Explosive 2480 | . . . 180 . 546 1535 219 Electromagnetic 1158 | . 146 109 . . 182 427 294 Impact 267 | . . . . . . 267 . Slashing 291 | . . . . . . . 291 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 360 | . 12 . . . 78 177 93 Projectiles 60 | . . . . . . . 60 Explosions 167 | . 12 . . . 78 77 . Melee 133 | . . . . . . 100 33 Knockbacks 5 | . . . 1 . . 1 3 Impact 1 | . . . 1 . . . . Kinetic 4 | . . . . . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 424 | . 64 . 16 . 38 192 114 Shots 18 | . 2 . 1 . 3 7 5 Rammed 1 | . . . . . . 1 . Targets Rammed 12 | . 2 1 5 . 1 2 1 Kicked 11 | . 2 1 5 . 1 1 1 Crushed . | . . . . . . . . Highest Temperature 325 | . 228 325 3 . 28 182 279 Average Temperature 84 | . 64 108 3 . 11 61 98 Received Heat Transfer 1698 | . 300 423 30 . 63 450 432 Effects 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 3 | . . . . . . 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2691 | . 334 1056 . . . 150 1151 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 . . . 1 4 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . 1 2 1 Low Security (%) 75 | 100 100 100 100 . 63 7 63 Level 1 14 | . . . . . 36 19 36 Level 2 10 | . . . . . . 72 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 566 | . 123 139 128 . 264 566 250 Initial 231 | . . 13 46 . . 67 231 Average 132 | . 34 40 21 . 147 444 177 Influence Increases 2719 | . 436 385 82 . 354 919 543 Destroy 0b10 Robot/C 1560 | . 280 260 60 . 180 460 320 Destroy 0b10 Robot/NC 60 | . 20 . . . 5 20 15 Destroy Leader 376 | . 62 90 10 . 40 114 60 Successful Hack 11 | . 7 4 . . . . . Disable Machine 255 | . 30 30 . . 75 45 75 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 202 | . 7 1 12 . 39 130 13 Lose Combat Pursuer 105 | . 30 . . . 15 . 60 Influence Decreases 2653 | . 404 296 203 . 180 583 987 Entered New Map 480 | . . 19 75 . . 107 279 Time Decay 1663 | . 324 227 128 . 180 326 478 Lost Part 510 | . 80 50 . . . 150 230 Squads Dispatched 17 | . 3 1 . . . 6 7 Investigation 3 | . 2 . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 1 . . . 3 3 Assault 2 | . . . . . . 2 . Garrison 2 | . . . . . . 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . 2 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 23 27 3 . 10 37 30 Peak Tracking Total 8 | . 4 6 3 . 3 6 8 Tactical Retreats 10 | . 2 4 . . 1 . 3 ECM-based Alert Blocks 8 | . 1 7 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . . . . . 5 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 18 | . 2 2 . . 5 4 5 Max in Single Turn 2 | . 1 1 . . 2 1 2 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 3 2 . 5 . 1 3 Terminals 7 | . 3 2 . . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 73 | . 11 7 . 50 . 1 4 Successful 62 | . 6 4 . 50 . 1 1 Failed 11 | . 5 3 . . . . 3 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 5 | . . . . 5 . . . Terminals 20 | . 11 7 . . . 1 1 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 61 | . 6 4 . 50 . 1 . Record 55 | . 4 2 . 49 . . . Robot Analysis 2 | . . 2 . . . . . Alert Level 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 2 . . . . 2 Full Trace Events 4 | . 3 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 1498 | . 795 636 . . . 67 . ECM 1498 | . 795 636 . . . 67 . Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 6413 | 203 1133 643 793 1308 383 725 1225 Spaces Moved 3932 | 89 463 344 643 1092 332 374 595 Core 8 | 6 . . . . . . 2 Treads 110 | . . 6 . . . 104 . Legs 3814 | 83 463 338 643 1092 332 270 593 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 100 90 100 Average Speed 132 | 115 179 132 120 118 102 120 162 Slowest Speed 1600 | 120 260 190 120 120 105 240 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 6 52 28 98 94 73 32 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 248 | . 4 . 19 . 43 171 11 Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE 247 | . 4 . 19 . 43 170 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 4714 | 186 656 455 662 1113 352 536 754 Wait 295 | 84 72 32 2 10 . 54 41 Move 3925 | 88 462 343 642 1091 331 373 595 Hop . | . . . . . . . . Pick Up 91 | 7 25 13 4 3 2 13 24 Fast Attach 21 | 3 1 2 . . 1 4 10 Attach 48 | 3 12 7 3 . . 14 9 Detach 4 | . 1 1 1 . . . 1 Swap 29 | . 2 6 . 3 2 11 5 Drop 35 | . 7 9 2 5 2 1 9 Fire 231 | 1 72 41 3 . 13 55 46 Melee 22 | . . . . . . 9 13 Ram . | . . . . . . . . Kick 11 | . 2 1 5 . 1 1 1 Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 496 | -10/Materials | Lost 3 parts (1n2w) 583 | -10/Materials | Core integrity fell below 50% 614 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Core integrity fell below 20% 848 | -10/Materials | Discovered new exit (range 14) 928 | -10/Materials | Discovered new exit (range 15) 1337 | -10/Materials | Entered another Materials area 1337 | -9/Materials | Evolved 2 slots: Propulsion x2 1622 | -9/Materials | Build established: Scavenger-Mutant 1775 | -9/Materials | Lost 3 parts (3n) 1953 | -9/Materials | Discovered new exit (range 6) 1980 | -9/Materials | Entered Mines 1994 | -9/Mines | Met a Derelict bent on vengeance 1999 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2039 | -9/Mines | Learned 4 Materials zone layouts 2055 | -9/Mines | Found DCF Scrap (12 items) 2333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2476 | -9/Mines | Found a hidden stash of uninstalled traps 2494 | -9/Mines | Discovered new exit (range 9) 2518 | -9/Mines | Discovered new exit (range 10) 2608 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2608 | -9/Mines | Discovered new exit (range 5) 2773 | -9/Mines | Entered Exiles 2809 | -9/Exiles | Met 8R-AWN 2842 | -9/Exiles | Discovered new exit (range 15) 2963 | -9/Exiles | Met EX-HEX 3034 | -9/Exiles | Met EX-DEC 3043 | -9/Exiles | Learned location of Zion (-7) 3111 | -9/Exiles | Discovered new exit (range 15) 3290 | -9/Exiles | Met EX-BIN 3558 | -9/Exiles | Visited The Gauntlet 3873 | -9/Exiles | Aligned with FarCom system 3874 | -9/Exiles | Given EX-Vault access code 3915 | -9/Exiles | Opened EX-Vault 3923 | -9/Exiles | Found Potential Leg 3926 | -9/Exiles | Found Potential Leg 3951 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4081 | -9/Exiles | Left Exiles lab with Potential Leg 4081 | -9/Exiles | Entered Mines 4175 | -8/Mines | Core integrity fell below 50% 4196 | -8/Mines | Discovered new exit (range 4) 4370 | -8/Mines | Discovered new exit (range 3) 4464 | -8/Mines | Entered Materials 4464 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4465 | -8/Materials | Identified exit to Factory 4465 | -8/Materials | Identified exit to Storage 4590 | -8/Materials | Destroyed 8 combat bots 4600 | -8/Materials | Lost 5 parts (1p2n1u1w) 4720 | -8/Materials | Destroyed 7 combat bots 4724 | -8/Materials | Lost 3 parts (1n1u1w) 4827 | -8/Materials | Build established: Mutant 4937 | -8/Materials | Core integrity fell below 50% 4981 | -8/Materials | Lost 6 parts (2n2u2w) 5074 | -8/Materials | Discovered exit to Factory (range 4) 5189 | -8/Materials | Entered Factory 5189 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5350 | -7/Factory | Lost 3 parts (1p1n1w) 5405 | -7/Factory | Allied Derelicts emerged from ambush trap array 5848 | -7/Factory | Garrison activated, responded to threat 5957 | -7/Factory | Lost 5 parts (1p2n2w) 6071 | -7/Factory | Cargo convoy interrupted 6283 | -7/Factory | Core integrity fell below 50% 6286 | -7/Factory | System corruption reached 10% 6371 | -7/Factory | Core integrity fell below 20% 6373 | -7/Factory | Lost 9 parts (2p4n1u2w) 6414 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Plasma Cannon failed to cycle. Deuterium Engine destroyed. System corrupted: Energy discharge (-40). Destroyed Gravmag System. P-60 Hacker destroyed. Imp. Carbon-fiber Leg destroyed. R-06 Scavenger collects Target Analyzer. R-06 Scavenger collects Mic. Nuclear Core. R-06 Scavenger collects Gravmag System. System corrupted: Substantial component data lost. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Hvy. Ion Cannon destroyed. Destroyed Shock Rifle. QMJJP2GIF%D2UTSG MNBX/BW M