Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 10:27:26 Player: Toa of Guts Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (4469) 4469 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 10653 Bonus ------- Follower Combat Kills 35 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 189/300 Energy 27/100 System Corruption 61% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Compact HERF Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Large Storage Unit Small Battery Small Matter Pod Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Improved Kinecellerator > --- WEAPON ----------- Phase Gun Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Reinforced Deuterium Engine Light Antimatter Reactor Armored Medium Treads Flexi-carbon Leg Wheel Armored Wheel Advanced Heat Sink Gamma Rifle Gamma Rifle Plasma Rifle Plasma Rifle Advanced Plasma Cannon Gauss Cannon Heavy Missile Launcher Great Axe [Rating: 118] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 10 | . . 1 . 1 . . 2 2 2 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 193 | 7 12 16 9 12 8 4 43 15 3 64 Power 12 | 1 . 2 . 1 1 1 1 1 . 4 Engine 9 | 1 . 2 . 1 1 1 1 1 . 1 Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 30 | 2 3 2 3 2 . 1 8 2 . 7 Treads 6 | . . . 3 1 . 1 . . . 1 Leg 16 | 2 3 . . . . . 6 1 . 4 Wheel 8 | . . 2 . 1 . . 2 1 . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 59 | 1 6 3 2 3 1 . 14 5 3 21 Device 38 | . 3 . 2 3 . . 10 4 2 14 Storage 7 | 1 3 . . . . . . . . 3 Processor 9 | . . 1 . . . . 2 1 1 4 Hackware . | . . . . . . . . . . . Protection 5 | . . 2 . . 1 . 2 . . . Artifact . | . . . . . . . . . . . Weapon 92 | 3 3 9 4 6 6 2 20 7 . 32 Energy Gun 26 | 1 . 6 2 . 1 . 6 1 . 9 Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 29 | 2 2 2 1 2 1 . 6 3 . 10 Ballistic Cannon 11 | . . . 1 2 3 1 2 1 . 1 Launcher 2 | . . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 5 | . 1 1 . 1 1 1 . . . . Slashing Weapon 14 | . . . . . . . 5 2 . 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 1 . 2 Parts Lost 60 | . 1 4 . . 2 1 9 1 . 42 Power 7 | . . 1 . . . 1 1 1 . 3 Propulsion 13 | . . 1 . . . . 3 . . 9 Utility 30 | . 1 1 . . 2 . 4 . . 22 Weapon 10 | . . 1 . . . . 1 . . 8 Highest Loss Streak 30 | . 1 4 . . 2 1 3 1 . 30 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 98 100 99 92 91 94 99 100 93 Engine 5 | . 14 10 9 7 6 6 5 4 5 . Treads 9 | . . . 22 23 30 30 6 . . . Leg 14 | . 28 22 2 . . . 16 22 21 18 Wheel 1 | . . 10 1 7 . . 1 . . . Device 16 | . 11 1 9 14 7 7 16 28 31 26 Storage 7 | . 14 11 9 7 7 7 6 5 5 11 Processor 5 | . . 10 . . . . 5 11 15 12 Protection 4 | . . 9 9 7 6 7 5 . . . Energy Gun 9 | . 12 10 21 14 10 7 10 5 5 7 Ballistic Gun 10 | . 14 10 9 7 11 15 8 13 5 6 Ballistic Cannon 2 | . . . 5 6 6 4 2 . 5 . Slashing Weapon 1 | . . . . . . . 2 2 5 2 Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 73 | 14 30 36 46 51 68 68 73 60 61 69 Greatest Support 83 | 20 20 16 63 83 83 83 83 64 64 66 Greatest Overweight (x) 5 | . 1 2 2 4 . . 5 . . 3 Average Overweight (x) . | . . 1 . 3 . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 9 15 15 15 15 15 15 15 13 15 Average Carried 13 | 4 7 10 13 13 14 14 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 15 15 15 15 15 15 14 12 5 Class Distribution -------------------- 36% | Skirmisher 28% | Tank 12% | Mutant 7% | Scavenger-Assassin 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Matter Collected 4170 | 265 117 310 34 17 588 280 1020 256 . 1283 Remotely . | . . . . . . . . . . . Salvage Created 4297 | . 234 339 . 17 707 255 777 139 . 1829 Parts 227 | . 24 17 . 1 18 5 47 10 . 105 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 18 3 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 79 | . 9 7 . . 15 6 17 2 . 23 Guns 70 | . 9 7 . . 11 6 15 . . 22 Cannons 4 | . . . . . 4 . . . . . AOE 2 | . . . . . . . . 2 . . Classes Destroyed 14 | . 3 3 . . 1 2 4 . . 1 Worker 7 | . . . . . . . 3 1 . 3 Builder 13 | . . 2 . 1 . . 1 2 . 7 Tunneler 1 | . . . . . . . . . . 1 Watcher 7 | . 1 1 . . . . 2 1 . 2 Swarmer 13 | . 6 2 . . 2 . . . . 3 Cutter 4 | . . . . . . . 4 . . . Grunt 17 | . 3 1 . . 7 2 . . . 4 Brawler 2 | . . . . . 2 . . . . . Duelist 4 | . . 1 . . 2 1 . . . . Sentry 9 | . . 3 . . 2 . 1 . . 3 Specialist 4 | . . . . . . 2 2 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 24 | . . . . . . . 9 2 . 13 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 4 2 . 1 7 3 5 3 . 6 Combat Bots Only 7 | . 3 2 . . 7 3 4 2 . 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 1 3 . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 783 | . 32 63 . . 102 43 181 20 . 342 Missed 216 | . 11 14 . . 32 11 47 3 . 98 Damage Taken 11581 | . 209 716 . . 1128 453 2138 653 . 6284 Core 1931 | . 67 119 . . 156 32 83 160 . 1314 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 86 | 100 73 70 100 . . 73 90 84 100 . Volleys Fired 286 | . 24 37 . 2 30 15 72 10 . 96 Largest 4 | . 2 2 . 4 4 4 4 4 . 4 Hottest 302 | . 70 106 . 193 193 158 265 160 . 302 Shots Fired 829 | . 48 72 . 8 120 60 199 39 . 283 Gun 738 | . 48 72 . 6 90 45 176 39 . 262 Cannon 79 | . . . . 2 30 15 14 . . 18 Launcher 3 | . . . . . . . . . . 3 Special 9 | . . . . . . . 9 . . . Kinetic 461 | . 24 49 . 4 78 45 103 29 . 129 Thermal 355 | . 24 23 . 4 42 15 87 10 . 150 Explosive 3 | . . . . . . . . . . 3 Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 19 | . 6 19 . 2 15 6 6 4 . 13 Robot Miss Streak 6 | . 3 5 . 3 4 4 5 6 . 4 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 9 | . 1 . . . . . 1 . . 7 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 Shots Hit Robots 497 | . 26 56 . 3 72 45 103 19 . 173 Core Hits 235 | . 14 15 . 2 46 30 42 8 . 78 Critical Kills 4 | . 1 . . . . . 1 . . 2 Critical Parts Destroyed 8 | . 1 1 . . 1 . . . . 5 Critical Strikes 29 | . 3 3 . . 3 1 7 . . 12 Burn 17 | . 1 2 . . 2 1 6 . . 5 Destroy 11 | . 2 . . . 1 . 1 . . 7 Smash 1 | . . 1 . . . . . . . . Melee Attacks 127 | . 3 3 . 2 3 8 39 12 . 57 Impact 19 | . 3 3 . 2 3 8 . . . . Slashing 108 | . . . . . . . 39 12 . 57 Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . 2 . . . . 1 2 . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12840 | . 358 830 . 45 1366 809 2420 726 . 6286 Guns 10438 | . 358 704 . 31 915 605 2256 355 . 5214 Cannons 745 | . . . . 14 451 204 76 . . . Explosions 853 | . . . . . . . . 213 . 640 Melee 782 | . . 126 . . . . 88 158 . 410 Ramming 22 | . . . . . . . . . . 22 Kinetic 6716 | . 193 513 . 45 980 584 1213 257 . 2931 Thermal 4467 | . 165 191 . . 386 225 1119 98 . 2283 Explosive 853 | . . . . . . . . 213 . 640 Electromagnetic . | . . . . . . . . . . . Impact 126 | . . 126 . . . . . . . . Slashing 656 | . . . . . . . 88 158 . 410 Piercing . | . . . . . . . . . . . Highest Corruption 61 | . . . . . . 2 7 2 . 61 Average Corruption 5 | . . . . . . 2 2 1 . 14 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 151 | . . . . . . 3 72 10 . 66 Message Errors 26 | . . . . . . 1 13 3 . 9 Matter Fused 42 | . . . . . . 2 26 1 . 13 Heat Flow Errors 20 | . . . . . . . 12 2 . 6 Energy Discharges 19 | . . . . . . . 3 1 . 15 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . . . . 6 3 . 4 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 6 | . . . . . . . 4 . . 2 Alerts 3 | . . . . . . . 2 . . 1 Misdirections 5 | . . . . . . . . . . 5 Weapon Failures 11 | . . . . . . . 3 . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 264 | . . 86 . . 1 . 19 37 . 121 Projectiles 20 | . . . . . 1 . 19 . . . Explosions 19 | . . . . . . . . . . 19 Melee 225 | . . 86 . . . . . 37 . 102 Knockbacks 20 | . . 1 . 1 9 8 1 . . . Impact 1 | . . 1 . . . . . . . . Kinetic 19 | . . . . 1 9 8 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . . . 88 . 74 Shots 3 | . . . . . . . . 1 . 2 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 324 | . 45 188 . 39 306 124 324 116 . 169 Average Temperature 70 | . 16 50 . 26 98 35 82 62 . 56 Received Heat Transfer 1530 | . 51 213 . . 327 72 84 . . 783 Effects 2 | . . . . . 2 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . . 4 . . . . . . . . Robots Melted 3 | . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . 2 . . 1 Parts Melted 30 | . . . . . 2 1 14 1 . 12 Heat Transferred 10037 | . 555 666 . . 999 555 3024 250 . 3988 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Peak Influence 495 | . 146 195 27 18 . . 210 159 30 495 Initial 102 | . . 61 27 11 . . 44 102 30 15 Average 66 | . 52 73 27 13 . . 29 78 30 163 Maximum Alert Level 2 | . . . . . . . 1 . . 2 Low Security (%) 92 | 100 100 100 100 100 . . 98 100 100 65 Level 1 4 | . . . . . . . 1 . . 21 Level 2 2 | . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 1 2 1 . . . 13 1 . 10 Investigation 2 | . 1 1 . . . . . . . . Extermination 15 | . . . . . . . 9 1 . 5 Reinforcement 7 | . . 1 . . . . 4 . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . 1 . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Distress Signals 6 | . 1 2 1 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 13 14 . . 16 6 22 6 . 58 Peak Tracking Total 16 | . 4 4 . . 7 3 4 2 . 16 Tactical Retreats 3 | . . 1 . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Machines Disabled 8 | . 1 . . . . 1 . 4 . 2 Max in Single Turn 4 | . 1 . . . . 1 . 4 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Machines Accessed 13 | . 4 3 3 . . . 3 . . . Terminals 12 | . 4 3 3 . . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 13 6 4 . . . 6 . . . Successful 13 | . 3 4 2 . . . 4 . . . Failed 16 | . 10 2 2 . . . 2 . . . Catastrophic 6 | . 4 . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 3 . 2 . . 2 3 . . . Terminals 27 | . 13 6 4 . . . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 4 2 . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Retrieve Matter 2 | . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 4 1 2 . . . 2 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Total Allies 2 | . . . . . 2 . . . . . Largest Group 2 | . . . . . 2 . . . . . Highest-Rated Group 36 | . . . . . 36 . . . . . Highest-Rated Ally 20 | . . . . . 20 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . Total Damage 143 | . . . . . 143 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Turns Passed 13796 | 57 744 861 319 399 1741 1039 5069 1305 65 2197 Spaces Moved 7161 | 40 382 372 162 246 997 592 2808 730 52 780 Core 30 | 9 . . . . . . . . . 21 Treads 1945 | . . . 129 1 997 592 226 . . . Legs 3857 | 31 382 . . . . . 1920 730 52 742 Wheels 1329 | . . 372 33 245 . . 662 . . 17 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 110 130 135 160 160 120 120 120 50 Average Speed 140 | 104 121 125 153 142 160 160 141 120 120 133 Slowest Speed 400 | 120 190 130 160 160 160 160 400 120 120 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . 4 Exploration Rate (%) 31 | 4 61 34 23 5 96 41 45 17 2 19 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . 2 1 . . . . Spaces Dug 119 | . 3 1 . 1 2 2 45 10 . 55 Terrain Destroyed 198 | . 3 1 . 1 2 2 47 30 . 112 Melee 94 | . 3 1 . 1 2 2 37 10 . 38 Projectile 63 | . . . . . . . 10 . . 53 AOE 41 | . . . . . . . . 20 . 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Total 10085 | 52 612 695 233 284 1060 631 3707 1115 54 1642 Wait 2113 | . 178 239 52 9 7 7 691 336 . 594 Move 7149 | 39 381 371 161 245 996 591 2807 729 51 778 Hop . | . . . . . . . . . . . Pick Up 104 | 6 6 16 6 6 5 3 28 7 . 21 Fast Attach 36 | 6 1 2 . 1 2 . 8 1 . 15 Attach 56 | . 1 5 6 2 2 1 12 4 2 21 Detach 9 | . . 1 . 1 . . 1 . . 6 Swap 101 | 1 10 9 3 9 4 3 23 10 1 28 Drop 91 | . 8 12 5 7 3 3 26 6 . 21 Fire 286 | . 24 37 . 2 30 15 72 10 . 96 Melee 127 | . 3 3 . 2 3 8 39 12 . 57 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 Rewire 8 | . . . . . 8 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 13) 773 | -10/Materials | Discovered new exit (range 10) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Lost 4 parts (1p1n1u1w) 1435 | -9/Materials | Discovered new exit (range 16) 1663 | -9/Materials | Entered another Materials area 1663 | -8/Materials | Evolved 2 slots: Weapon x2 1793 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | Build established: Tank 1974 | -8/Materials | Discovered new exit (range 5) 1982 | -8/Materials | Entered Factory 1982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -7/Factory | Discovered new exit (range 4) 2381 | -7/Factory | Entered Lower Caves 2432 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2520 | -7/Lower Caves | Destroyed 7 combat bots 2571 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2597 | -7/Lower Caves | Learned Factory trap positions 2769 | -7/Lower Caves | Learned 4 Factory zone layouts 3395 | -7/Lower Caves | Encountered a Warlord checkpoint 3874 | -7/Lower Caves | Discovered new exit (range 11) 4122 | -7/Lower Caves | Entered another Lower Caves area 4315 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4557 | -7/Lower Caves | Found Prototype Special Weapon 4623 | -7/Lower Caves | Discovered new exit (range 13) 4719 | -7/Lower Caves | Learned Factory interactive machine intel 5161 | -7/Lower Caves | Entered Factory 5161 | -6/Factory | Evolved 2 slots: Utility x2 5163 | -6/Factory | Loaded intel: 103 trap records 5164 | -6/Factory | Loaded intel: 52 interactive machine locations 5850 | -6/Factory | Build established: Skirmisher 7025 | -6/Factory | Identified Molecular Deconstructor 7934 | -6/Factory | Cargo convoy interrupted 10189 | -6/Factory | Discovered new exit (range 5) 10227 | -6/Factory | Identified exit to Factory 10230 | -6/Factory | Entered another Factory area 10230 | -5/Factory | Evolved 2 slots: Utility x2 10238 | -5/Factory | Lost 3 parts (2u1w) 11500 | -5/Factory | Discovered new exit (range 7) 11506 | -5/Factory | Identified exit to Factory 11535 | -5/Factory | Entered another Factory area 11535 | -4/Factory | Evolved 2 slots: Utility x2 11570 | -4/Factory | Discovered new exit (range 7) 11576 | -4/Factory | Identified exit to Research 11600 | -4/Factory | Entered Research 11600 | -3/Research | Evolved 2 slots: Utility x2 11659 | -3/Research | Build established: Scavenger-Assassin 12368 | -3/Research | Crushed by falling debris 12920 | -3/Research | System corruption reached 10% 13121 | -3/Research | Build established: Scavenger-Gunner 13182 | -3/Research | Garrison activated, responded to threat 13246 | -3/Research | Crushed by falling debris 13600 | -3/Research | First assault squad dispatched 13646 | -3/Research | Crushed by falling debris 13653 | -3/Research | Crushed by falling debris 13653 | -3/Research | System corruption reached 30% 13699 | -3/Research | Garrison activated, responded to threat 13783 | -3/Research | Core integrity fell below 50% 13791 | -3/Research | Core integrity fell below 20% 13797 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13780_ Adv. Visual Processing Unit destroyed. 13780_ Slug penetrates Wall. 13780_ Arm. Wheel destroyed. 13781_ M-36 Artificer repairs Plasma Rifle. 13782_ System corrupted: Energy discharge (-3). 13783_ Penetrated by Slug. 13783_ B-74 Champion destroyed. 13786_ Penetrated by Slug. 13787_ K-01 Serf collects debris. 13788_ Slammed into M-36 Artificer. 13788_ Adv. Signal Interpreter destroyed. 13788_ System corrupted by crushing effect (+3). 13788_ Penetrated by Slug. 13789_ K-01 Serf collects debris. 13790_ Penetrated by Slug. 13790_ Slug penetrates Wall. 13792_ Penetrated by Slug. 13796_ Slug penetrates Wall. 13796_ Penetrated by Slug. 13797_ System corrupted: Energy discharge (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? k #????????????? | | ???????????????????????????????? ! ?????????????? | | ????????????????????????######## %*??????????????? | | ????????????????????????# R ???????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# ?????????????????? | | ??????????????####??###?# ??????????????????? | | ??????????????# ?] ?# ###########?????###?? | | ??????????????# !# # %! #????? ?? | | ??????????????# # # !! #??## ? | | ???????????????? """ p@ # ! ##### ?? | | ??????????????# "G p #p # #???#? ?? | | ??????????????? """ ??# # ##?##? ?? | | ??????????????? pk????# # #?### ? | | ??????????????# ??????# # ##?## ? | | ??????????????##????????# # #?### ? | | ?????????????????######## ###/#############+### | | ?????????????????# g | | ?????????????????# k | | ?????????????????# | | ?????????? ####### | | ?????????? ########+#############/############+### | | ?????????? # ! """ % ### | | ??????????## # " " ### | | ??????????## """ ### """"" | | ?????????? + """ ### """"" | | ??????????## """ ### """"" | | ?????????? # ### | | ??????????###""##### ### | | ??????????########### # """ """ ### | | ???????????####???######### """ """ ########### | | ?????????????????#?????#### """ """ ########### | | ?????????????????????????## #######!* | | ????????????????????????### ##### #%!= | | ????????????????????????###############"## #="!|"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 23 Energy Capacity 390 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ReactiveVariableBay Manual? 0 Play Time 02:58:13 Cumulative 95.1 hours Start 2024.04.08 @ 22:18:02 End 2024.04.10 @ 10:27:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3cf7a34-3e5c-4e93-992c-177377ebcd58