Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 21:43:08 Player: moep Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (356) 356 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 1473 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 11/100 System Corruption 0% Temperature Cool (33) Location -9/Materials Parts ------- Power (2) Propulsion (2) Utility (2) Large Storage Unit Targeting Computer Weapon (3) Beam Rifle Inventory (10) Small Storage Unit Small Laser Beam Rifle Peak State ------------ Power (None) Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Sensor Array Weapon Beam Rifle Heavy Assault Rifle Heavy Hammer Inventory Small Storage Unit Targeting Computer Small Laser Beam Rifle Beam Rifle Spread Laser Spread Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 24 | 6 11 2 5 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads . | . . . . Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 5 . 1 Device 2 | . 2 . . Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 4 2 4 Energy Gun 9 | 2 3 1 3 Energy Cannon . | . . . . Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 1 2 8 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 7 | . 1 1 5 Highest Loss Streak 8 | . 1 1 8 Average Slot Usage (%) 91 | . 98 90 51 Engine 9 | . 14 5 . Leg 26 | . 27 28 13 Device 12 | . 12 14 7 Storage 14 | . 15 14 11 Energy Gun 15 | . 17 14 4 Ballistic Gun 11 | . 9 13 7 Naked Turns . | . . . . Heaviest Build 30 | 11 30 27 26 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | 3 8 1 6 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 8 | 5 8 10 10 Most Carried 10 | 1 8 10 8 Average Carried 4 | . 2 8 7 Final Capacity 10 | 6 10 10 10 Final Carried 8 | 1 8 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 447 | 166 124 157 . Remotely . | . . . . Salvage Created 420 | . 180 158 82 Parts 9 | . 6 2 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 9 | . 4 3 2 Guns 8 | . 4 3 1 Classes Destroyed 3 | . 1 1 1 Grunt 7 | . 4 2 1 Duelist 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 2 | . 2 1 1 Combat Bots Only 2 | . 2 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1647 | . 345 201 1101 Core 539 | . 74 62 403 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 . 45 . Volleys Fired 39 | . 24 13 2 Largest 2 | . 2 2 2 Hottest 130 | . 90 79 130 Shots Fired 71 | . 42 25 4 Gun 71 | . 42 25 4 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 24 | . 11 13 . Thermal 47 | . 31 12 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 5 7 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 62 | . 29 17 16 Core Hits 21 | . 8 7 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 14 | . . . 14 Impact 14 | . . . 14 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 910 | . 308 255 347 Guns 607 | . 308 255 44 Cannons . | . . . . Explosions . | . . . . Melee 303 | . . . 303 Ramming . | . . . . Kinetic 269 | . 116 153 . Thermal 338 | . 192 102 44 Explosive . | . . . . Electromagnetic . | . . . . Impact 303 | . . . 303 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 4 | . 2 2 . Message Errors 1 | . 1 . . Energy Discharges 2 | . . 2 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles . | . . . . Explosions . | . . . . Melee 25 | . . . 25 Knockbacks 3 | . . . 3 Impact 3 | . . . 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 314 | . 314 64 108 Average Temperature 92 | . 131 30 58 Received Heat Transfer 351 | . 171 108 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 787 | . 473 259 55 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 96 | . 96 65 30 Average Influence 18 | . 29 18 14 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 5 3 6 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 5 | . 5 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 39 | . 39 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1223 | 259 502 371 91 Spaces Moved 724 | 210 271 220 23 Core 91 | 89 1 . 1 Treads . | . . . . Legs 633 | 121 270 220 22 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 134 | 115 135 150 160 Slowest Speed 450 | 200 450 150 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 12 32 29 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 870 | 223 365 237 45 Wait 51 | 7 43 . 1 Move 721 | 209 270 219 23 Hop . | . . . . Pick Up 8 | 1 6 1 . Fast Attach 13 | 6 6 1 . Attach 9 | . 3 1 5 Detach 8 | . 7 1 . Swap 2 | . 2 . . Drop 5 | . 4 1 . Fire 39 | . 24 13 2 Melee 14 | . . . 14 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 16) 260 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 13) 762 | -10/Materials | Entered Mines 765 | -10/Mines | Met a Derelict bent on vengeance 846 | -10/Mines | Learned location of Storage (-9) 905 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1101 | -10/Mines | Core integrity fell below 50% 1114 | -10/Mines | Discovered new exit (range 11) 1133 | -10/Mines | Entered Materials 1133 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1133 | -9/Materials | Discovered new exit (range 7) 1204 | -9/Materials | Core integrity fell below 50% 1211 | -9/Materials | Core integrity fell below 20% 1224 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01190_ G-34 Mercenary system terminally corrupted. 01190_ Heat Sink fried. 01190_ Hvy. Assault Rifle destroyed. 01190_ Aluminum Leg destroyed. 01191_ U-05 Engineer destroyed. 01195_ Sensor Array destroyed. 01211_ Hvy. Hammer destroyed. 01215_ L-31 Rogue destroyed. 01215_ Door malfunctions. 01215_ Switching to secondary target: S-10 Pest. [Achievement: More Dakka Please] 01219_ Spread Laser destroyed. 01220_ K-01 Serf collects debris. 01220_ S-10 Pest destroyed. The Targeting Computer is a processor, a type of utility that is destroyed if removed (these are marked with a colon in the parts list, as a reminder). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????###########???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# % #???????????????????? | | ?????????????????#####/#####???????????????????? | | ????????????######## =@ #########?????????????? | | ????????????# ss ?????????? | | ????????????# < Y *%| ?????????? | | ????????????# % ! ?????????? | | ????????????######## ########### ?????????? | | ???????????????????## ##?????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# u #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# k#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????? +??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Storm Trooper Challenges ------------ None Game ------ Seed FireTrapRedistributor Manual? 0 Play Time 00:31:33 Cumulative 2.8 hours Start 2019.11.01 @ 22:21:11 End 2019.11.03 @ 21:43:08 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 2 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 180df772-ce38-42b9-9ee4-9655d08c6573