Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 09:53:15 Player: Oliviana Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1347) 1347 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4977 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Heat Sink Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON ----------- Particle Gun Pulse Rifle Autogun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Autogun [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Scrap Shield Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 2 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 44 | 2 7 2 31 . 2 . Power 8 | . 2 1 5 . . . Engine 5 | . 1 1 3 . . . Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 12 | . 4 . 8 . . . Treads 4 | . . . 4 . . . Leg 8 | . 4 . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 1 5 . 2 . Device 5 | 1 1 . 2 . 1 . Storage 1 | . . . 1 . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . 1 . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 14 | 1 . . 13 . . . Energy Gun 7 | 1 . . 6 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . . 6 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . 5 5 10 . 11 . Power 6 | . 1 1 3 . 1 . Propulsion 10 | . 2 2 1 . 5 . Utility 5 | . 2 1 1 . 1 . Weapon 10 | . . 1 5 . 4 . Highest Loss Streak 11 | . 2 5 5 . 11 . To Critical Strikes . | . . . . . . . Average Backups 3 | 4 2 3 3 7 4 2 Power 1 | 1 1 1 1 1 1 1 Propulsion . | 2 . . . 2 1 . Utility . | . . . . 2 1 1 Weapon . | 1 1 1 . 2 . . Tool/Special . | . . . . . . . Unused Backups 15 | 9 2 . 3 . . 1 Power 5 | 1 1 . 2 . . 1 Propulsion 7 | 6 1 . . . . . Utility 1 | 1 . . . . . . Weapon 2 | 1 . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 79 78 80 84 68 . Engine 7 | . 8 1 8 7 4 . Core 2 | . 3 12 . . . . Treads 5 | . . . 8 . 1 . Leg 15 | . 27 27 8 23 14 . Device 6 | . 9 . 7 7 5 . Storage 4 | . . . 6 7 5 . Processor 4 | . . . 6 7 10 . Hackware 5 | . . . 7 7 5 . Protection 1 | . . 11 . . . . Energy Gun 17 | . 28 24 14 15 8 . Ballistic Gun 6 | . . . 10 7 9 . Peak Build Rating 40 | 7 7 11 36 36 40 . Average Rating 16 | 6 6 9 22 36 26 . On Entrance 13 | 6 7 7 3 36 36 . Naked Turns 48 | . . . . . 30 18 Heaviest Build 28 | 14 14 26 25 25 28 . Greatest Support 66 | 20 20 20 66 36 36 3 Greatest Overweight (x) 5 | . . 2 5 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 5 Average Capacity 6 | 8 5 5 7 8 7 5 Most Carried 7 | 6 4 4 7 7 7 2 Average Carried 3 | 4 2 3 3 7 3 2 Final Capacity 8 | 8 5 5 8 8 5 5 Final Carried 7 | 2 4 2 7 7 2 2 Class Distribution -------------------- 42% | Mutant 41% | Scavenger-Gunner 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac DSF Gar Matter Collected 1056 | 220 65 . 740 . 31 . Remotely . | . . . . . . . Salvage Created 1838 | 161 347 . 1330 . . . Parts 91 | 8 22 . 61 . . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Combat Hostiles Destroyed 28 | . 6 . 22 . . . Guns 22 | . 4 . 18 . . . AOE 3 | . . . 3 . . . Classes Destroyed 12 | 2 3 . 7 . . . Worker 3 | . 1 . 2 . . . Builder 3 | . 3 . . . . . Tunneler 6 | 5 . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 14 | . 6 . 8 . . . Sentry 5 | . . . 5 . . . Specialist 4 | . . . 4 . . . Hunter 2 | . . . 2 . . . Best Kill Streak 5 | 4 3 . 5 . . . Combat Bots Only 4 | . 2 . 4 . . . Max Kills in Single Turn 2 | 1 2 . 2 . . . Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Gar Hostile Shots Fired 318 | . 61 12 172 . 58 15 Missed 70 | . 9 7 44 . 6 4 Hits 248 | . 52 5 128 . 52 11 Projectile 248 | . 52 5 128 . 52 11 AOE 7 | . . 7 . . . . Critical Strikes 7 | . 1 . 6 . . . Damage Taken 4500 | . 654 354 1957 . 1369 166 Core 1323 | . 152 48 419 . 538 166 Absorbed by Shields . | . . . . . . . Core Remaining (%) 47 | 100 . 20 23 . . . Volleys Fired 144 | 14 38 . 82 . 10 . Largest 4 | 2 2 . 3 . 4 . Hottest 179 | 90 90 . 156 . 179 . Shots Fired 342 | 28 76 . 215 . 23 . Gun 337 | 28 76 . 210 . 23 . Cannon . | . . . . . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 111 | . . . 94 . 17 . Thermal 226 | 28 76 . 116 . 6 . Explosive 5 | . . . 5 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 11 11 . 16 . 12 . Robot Miss Streak 5 | 1 4 . 5 . 1 . Penetration Max 1 | . . . 1 . . . Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 230 | 18 51 . 141 . 20 . Core Hits 85 | 7 16 . 59 . 3 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 14 | 3 2 . 9 . . . Burn 12 | 3 2 . 7 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3445 | 220 620 . 2307 . 298 . Guns 3263 | 220 620 . 2125 . 298 . Cannons . | . . . . . . . Explosions 180 | . . . 180 . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 1174 | . . . 943 . 231 . Thermal 2089 | 220 620 . 1182 . 67 . Explosive 180 | . . . 180 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 2 | . . 2 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 494 | 270 494 . 310 . . . Average Temperature 105 | 108 147 . 74 . . . Received Heat Transfer 1023 | . 369 6 630 . 18 . Effects 8 | . 5 . 3 . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 2 | . 2 . . . . . Interference 3 | . 1 . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 2 . 1 . . . Combat Hostiles 3 | . 2 . 1 . . . Parts Melted 10 | 1 3 . 6 . . . Heat Transferred 5988 | 793 1809 . 3238 . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 . 93 100 100 100 Level 1 4 | . . . 6 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 236 | 10 45 . 236 104 72 11 Initial 104 | . . . . 104 72 11 Average 48 | 2 14 . 66 104 46 11 Influence Increases 978 | 30 190 . 728 . 30 . Destroy 0b10 Robot/C 560 | . 120 . 440 . . . Destroy 0b10 Robot/NC 90 | 30 20 . 40 . . . Destroy Leader 154 | . 20 . 134 . . . Successful Hack 4 | . . . 4 . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 35 | . . . 35 . . . Lose Combat Pursuer 120 | . 30 . 60 . 30 . Influence Decreases 967 | 30 157 33 498 126 119 4 Entered New Map 179 | . . 17 . 126 32 4 Time Decay 581 | 30 127 16 408 . . . Lost Part 207 | . 30 . 90 . 87 . Squads Dispatched 6 | . . . 5 . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . . 5 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 13 2 41 . 5 7 Peak Tracking Total 5 | . 4 2 5 . 3 3 Tactical Retreats 7 | . 2 . 3 . 2 . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac DSF Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Machines Accessed 2 | . . . 1 1 . . Terminals 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . 1 2 . . Successful 2 | . . . 1 1 . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Open DSF 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Active Infowar (turns) 255 | 7 161 . . . 87 . Optics 87 | . . . . . 87 . Seismic 168 | 7 161 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac DSF Gar Turns Passed 2067 | 88 464 194 1177 3 123 18 Spaces Moved 1012 | 35 245 111 476 3 106 36 Core 130 | . . . 32 . 62 36 Treads 216 | . . . 216 . . . Legs 666 | 35 245 111 228 3 44 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 50 Average Speed 141 | 120 120 172 168 120 79 50 Slowest Speed 300 | 120 120 260 300 120 120 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 39 13 34 . 81 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . 31 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . . . 31 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Total 1347 | 55 336 113 679 2 126 36 Wait 115 | . 47 . 63 . 5 . Move 1006 | 34 244 110 475 2 105 36 Hop . | . . . . . . . Pick Up 6 | . . . 6 . . . Fast Attach 18 | 1 2 1 14 . . . Attach 17 | 1 1 2 8 . 5 . Detach 5 | 1 . . 4 . . . Swap 22 | . 4 . 17 . 1 . Drop 12 | 4 . . 8 . . . Fire 144 | 14 38 . 82 . 10 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 474 | -10/Materials | Core integrity fell below 50% 514 | -10/Materials | Discovered new exit (range 11) 553 | -10/Materials | Entered Subcaves 554 | -10/Subcaves | Approached by a straggling Scientist 646 | -10/Subcaves | Ambushed by swarm of Subdwellers 684 | -10/Subcaves | Discovered new exit (range 15) 693 | -10/Subcaves | Lost 4 allies 747 | -10/Subcaves | Entered Materials 747 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 774 | -8/Materials | Lost 5 parts (1p2n1u1w) 1023 | -8/Materials | Core integrity fell below 50% 1047 | -8/Materials | Lost 5 parts (1p1u3w) 1270 | -8/Materials | Build established: Scavenger-Gunner 1913 | -8/Materials | Discovered new exit (range 10) 1924 | -8/Materials | Entered Factory 1924 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1927 | -7/Factory | Identified exit to DSF 1927 | -7/Factory | Entered DSF 1960 | -7/DSF | Additional patrols routed to DSF 2020 | -7/DSF | Released all parts (5) 2022 | -7/DSF | Core integrity fell below 50% 2045 | -7/DSF | Discovered new exit (range 11) 2050 | -7/DSF | Entered Garrison 2051 | -7/Garrison | Lost 11 parts (1p5n1u4w) 2059 | -7/Garrison | Core integrity fell below 20% 2068 | -7/Garrison | Triggered checkpoint 2068 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02016_ Imp. Carbon-fiber Leg destroyed. 02017_ Autogun destroyed. 02020_ Sml. Storage Unit destroyed. 02020_ Adv. Treads destroyed. 02020_ Knocked back. 02020_ Released Adv. Visual Processing Unit. 02020_ Released Autogun. 02020_ Released System Shield. 02020_ Released Adv. Targeting Computer. 02020_ Released Imp. Heat Sink. 02020_ Acquired 31 matter. 02022_ Knocked back. 02036_ X-62 Marksman springs to life. 02040_ Penetrated by Slug. 02045_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02068_ Beams of light sweep through the air. An alarm sounds. 02068_ C-30 ARC bursts open, deploying its payload. 02068_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???#??????????????????? | | ??????????????????????###@#??!#?######???????????? | | ??????????????????????#Cs ## #??# #???????????? | | ????????????????????? s%s #??# #???????????? | | ????????????????????###Cs ####??# #???????????? | | ??????????????????????### #?????# ###???????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????#s#?????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????#s#?????# #?????????????? | | ??????????????????####### ####### #?????????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ????????????# ######### ##########?????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# T??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamSurveybotMatrix Manual? 0 Play Time 00:31:02 Cumulative 13.0 hours Start 2025.05.12 @ 09:19:53 End 2025.05.12 @ 09:53:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b4a36b0e-2f08-4c78-b809-82d6a129d228