Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 23:25:19

Player: Blade

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1496)     1496
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 3423

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     115/125
System Corruption          2%
Temperature                Cool (5)
Movement                   Walking (112)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Signal Interpreter
           Melee Analysis Suite
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (15) ---
  Improved Aluminum Leg
           EM Pulse Gun
  Improved Assault Rifle
      Mini Grenade Launcher
           Spear

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON -----------
           Spear
           Spear
>          --- INVENTORY --------
           Hover Unit
           EM Pulse Gun
           Autogun
           Spear
           Spear
[Rating: 38]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Spear
  Energy Gun               Pulse Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Concussive RPG
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | .   7   4   32  
  Power                    7    | .   1   1   5   
    Engine                 5    | .   1   1   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | .   2   1   14  
    Treads                 .    | .   .   .   .   
    Leg                    11   | .   .   1   10  
    Wheel                  4    | .   2   .   2   
    Hover                  1    | .   .   .   1   
    Flight                 1    | .   .   .   1   
  Utility                  6    | .   1   .   5   
    Device                 2    | .   1   .   1   
    Storage                1    | .   .   .   1   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | .   3   2   8   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   .   2   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        3    | .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 19   | .   2   2   15  
  Power                    5    | .   1   1   3   
  Propulsion               8    | .   .   1   7   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     80   | .   91  67  79  
  Engine                   7    | .   14  11  4   
  Core                     1    | .   .   .   2   
  Leg                      19   | .   3   .   25  
  Wheel                    6    | .   24  12  1   
  Device                   4    | .   7   11  2   
  Storage                  7    | .   14  11  5   
  Processor                11   | .   .   .   15  
  Protection               2    | .   .   .   3   
  Energy Gun               2    | .   1   14  .   
  Ballistic Gun            3    | .   16  7   .   
  Ballistic Cannon         1    | .   9   .   .   
  Piercing Weapon          10   | .   .   .   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 11  17  20  35  
  Greatest Support         80   | 20  24  24  80  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 8   8   8   8   
  Most Carried             8    | 6   8   7   8   
  Average Carried          5    | 6   7   7   5   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            7    | 6   7   7   5   

 Class Distribution 
--------------------
 50% | Gladiator
 49% | Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
 Gladiator | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           912  | 200  141  197  374  
  Remotely                 .    | .    .    .    .    
Salvage Created            1827 | .    344  288  1195 
  Parts                    111  | .    30   14   67   
Haulers Intercepted        4    | .    2    1    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   9   4   26  
  Melee                    24   | .   .   .   24  
  Guns                     8    | .   2   4   2   
  Cannons                  5    | .   5   .   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          12   | .   6   1   5   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   .   1   
  Hauler                   4    | .   2   1   1   
  Recycler                 2    | .   .   1   1   
  Operator                 3    | .   2   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  13   | .   3   .   10  
  Grunt                    17   | .   6   4   7   
  Sentry                   4    | .   .   .   4   
  Specialist               4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           13   | .   13  3   6   
  Combat Bots Only         6    | .   5   2   6   
Max Kills in Single Turn   4    | .   4   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        328  | .    39   30   259  
  Missed                   112  | .    5    9    98   
Damage Taken               3122 | .    479  244  2399 
  Core                     728  | .    105  34   589  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  58   91   .    
Volleys Fired              60   | .    27   15   18   
  Largest                  2    | .    2    2    2    
  Hottest                  126  | .    58   126  126  
Shots Fired                108  | .    52   30   26   
  Gun                      84   | .    29   30   25   
  Cannon                   23   | .    23   .    .    
  Launcher                 1    | .    .    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  79   | .    52   18   9    
  Thermal                  28   | .    .    12   16   
  Explosive                1    | .    .    .    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | .    5    11   22   
  Robot Miss Streak        4    | .    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           132  | .    30   21   81   
  Core Hits                56   | .    14   8    34   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    .    6    
    Impale                 6    | .    .    .    6    
Melee Attacks              81   | .    .    .    81   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 81   | .    .    .    81   
  Sneak Attacks            6    | .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        7    | .    .    .    7    
Damage Inflicted           3584 | .    956  324  2304 
  Guns                     880  | .    241  324  315  
  Cannons                  239  | .    239  .    .    
  Explosions               500  | .    474  .    26   
  Melee                    1963 | .    .    .    1963 
  Ramming                  2    | .    2    .    .    
  Kinetic                  710  | .    480  155  75   
  Thermal                  883  | .    474  169  240  
  Explosive                26   | .    .    .    26   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 1963 | .    .    .    1963 
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Matter Fused           2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            292  | .    221  .    71   
  Projectiles              .    | .    .    .    .    
  Explosions               221  | .    221  .    .    
  Melee                    71   | .    .    .    71   
Knockbacks                 4    | .    4    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    3    .    .    
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      28   | .    1    .    27   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        335  | .    135  183  335  
  Average Temperature      74   | .    53   53   131  
  Received Heat Transfer   948  | .    270  111  567  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1188 | .    300  370  518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             428  | .   428 226 310 
  Initial                  96   | .   .   96  91  
  Average                  189  | .   157 159 201 
Maximum Alert Level        2    | .   2   1   1   
  Low Security (%)         50   | 100 68  86  42  
  Level 1                  44   | .   5   13  57  
  Level 2                  4    | .   25  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   14  9   45  
  Peak Tracking Total      7    | .   5   5   7   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   6   .   .   
  Max in Single Turn       5    | .   5   .   .   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   2   2   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                10   | .   3   4   3   
  Successful               4    | .   1   1   2   
  Failed                   6    | .   2   3   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   .   4   2   
  Terminals                9    | .   3   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             2    | .   1   1   .   
  Part Schematic           1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    3    | .   .   .   3   
  Machine Destruction      3    | .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2470 | 2    402  246  1820 
Spaces Moved               1616 | 2    325  186  1103 
  Core                     7    | .    .    .    7    
  Treads                   .    | .    .    .    .    
  Legs                     989  | 2    41   .    946  
  Wheels                   620  | .    284  186  150  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            90   | 120  90   90   90   
  Average Speed            110  | 120  93   102  117  
  Slowest Speed            200  | 120  120  105  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 2    60   19   59   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          53   | .    46   .    7    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      53   | .    46   .    7    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2079 | 1    377  214  1487 
  Wait                     257  | .    7    5    245  
  Move                     1613 | 1    324  185  1103 
  Hop                      .    | .    .    .    .    
  Pick Up                  14   | .    5    .    9    
  Fast Attach              28   | .    4    5    19   
  Attach                   12   | .    2    .    10   
  Detach                   1    | .    .    .    1    
  Swap                     4    | .    1    .    3    
  Drop                     20   | .    6    4    10   
  Fire                     60   | .    27   15   18   
  Melee                    69   | .    .    .    69   
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 13)
  405 | -10/Materials | Entered another Materials area
  405 | -9/Materials  | Evolved 2 slots: Utility x2
  632 | -9/Materials  | Discovered new exit (range 9)
  651 | -9/Materials  | Entered another Materials area
  651 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1134 | -8/Materials  | Build established: Gladiator
 1311 | -8/Materials  | Core integrity fell below 50%
 1333 | -8/Materials  | Lost 4 parts (1p2n1w)
 1485 | -8/Materials  | Lost 5 parts (3n2u)
 1595 | -8/Materials  | Build established: Mutant
 1710 | -8/Materials  | Core integrity fell below 20%
 1996 | -8/Materials  | Build established: Gladiator
 2457 | -8/Materials  | Discovered new exit (range 8)
 2470 | -8/Materials  | Identified exit to Factory
 2471 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02221_ A-02 Transporter suffers critical hit
  (Impale).
02221_ Sneak attack on A-02 Transporter.
02221_ Spear follow-up attack on A-02
  Transporter.
02225_ K-01 Serf collects debris. <x2>
02263_ System corrupted: Matter fused (-5).
02318_ Sneak attack on A-02 Transporter.
02318_ A-02 Transporter destroyed.
02350_ Acquired 6 matter.
02352_ K-01 Serf cleans the Terminal.
02355_ Acquired 19 matter.
02365_ K-01 Serf cleans the Terminal.
02418_ System corrupted: Matter fused (-10).
02457_ EXIT=FOUND
02458_ Knocked back. <x2>
02469_ Penetrated by Slug.
02470_ EXIT=IDENTIFIED: FACTORY
02471_ Spear destroyed.
02471_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| #    """ ########   #????????????????              |
| #    """=#??????#   #????????????????              |
| #    % =%#??????#   #????????????????              |
| ######+###?????##   ##???????????????              |
|      %%%%#######     #???????????????              |
|                      #???????????????              |
|                      #???????????????              |
|              %       #???????????????              |
|          #######     #???????????????              |
|  !!   ! ##?????#######???????????????              |
| ""      ###??????????????????????????              |
| "  !    ""#??????????????????????????              |
| """     T"#??????????????????????????              |
|         ""#??????????????????????????              |
|   %     ###??????????????????????????              |
|         #????????????????????????????              |
|         #????????????????????????????              |
|         #????????????????????????????              |
|         #????????????????????????????              |
|  """    #????????????????????????????              |
|  """    #?????#??????????????????????              |
|  """    #?????#;#####????????????????              |
|         #?????#   ! ########?????????              |
|         #?????#       %    #?????????              |
|         #?????#     %  % H #?????????              |
| #####   #?????#  %       @ #?????????              |
| ????#   #?????#   % ;#;#####?????????              |
| ????#   #?????##   ####?###??????????              |
| ????#   #??????#   #??""  #??????????              |
| ???##   ##?????#   # """  #??????????              |
| ???#     #######   + """  #??????????              |
| ???#               #      #??????????              |
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| ?????????#  """    [[     ##        #              |
| ?????????#  """! %%!=*    ##    """ #              |
| ?????????#   ""*# [  " "  ##     "" #              |
| ?????????#  """!# %=*"""  !#%   """ #              |
| ?????????#  ""  ##%% """ [%+!       #              |
| ?????????#  ""  ##  ="""   #[   """ #              |
| ?????????#   "  ##   """   #    """ #              |
| ?????????#      ##  ^      #    """ #              |
| ?????????#########         #        #              |
| ?????????????????#         ##########              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveShrapnelSword
  Manual?         0
Play Time         00:29:29
  Cumulative      66.4 hours
  Start           2024.05.30 @ 22:41:06
  End             2024.05.30 @ 23:25:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           4
  Adventurer      79
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4658d6ed-5545-4dab-9b69-74bdc9c28c9b