Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.16 @ 11:34:29 Player: SleepyBill Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (160) 800 Value Destroyed (5570) 5570 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 9243 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 172/200 System Corruption 16% Temperature Critical (741) Movement Walking (400) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core (fused) > --- PROPULSION (4) --- Aluminum Leg (fused) Carbon-fiber Leg > --- UTILITY (3) ------ Huge Storage Unit Improved Terrain Scan Processor Weapon Cycler > --- WEAPON (5) ------- Field Laser (fused) Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon (fused) Remote Datajack > --- INVENTORY (25) --- Micro Nuclear Core Gravmag System Xenon Bombardment Thruster Improved Heat Sink Cargo Storage Unit Cargo Storage Unit Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Improved Light Cannon Missile Launcher Missile Launcher Missile Launcher Katana Great Axe Greatsword Peak State ------------ > --- POWER ------------ Backup Power I Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Minigun Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Light Treads Advanced Treads Thermal Generator Cooling System Cargo Storage Unit Cargo Storage Unit Visual Processing Unit Hardened Light Armor Plating Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Light Cannon Remote Datajack Scythe [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 7 | . 1 2 2 2 . . Power 1 | . 1 . . . . . Propulsion 2 | . . . 1 1 . . Utility 1 | . . . 1 . . . Weapon 3 | . . 2 . 1 . . Parts Attached 91 | 7 4 16 16 40 7 1 Power 10 | 1 2 1 2 2 1 1 Engine 5 | 1 1 . 2 . . 1 Core 5 | . 1 1 . 2 1 . Reactor . | . . . . . . . Propulsion 21 | 2 . 3 3 12 1 . Treads 8 | . . 3 3 2 . . Leg 3 | . . . . 2 1 . Wheel 2 | 2 . . . . . . Hover 7 | . . . . 7 . . Flight 1 | . . . . 1 . . Utility 17 | 2 2 3 3 5 2 . Device 9 | . 2 2 1 4 . . Storage 1 | . . . 1 . . . Processor 4 | 1 . . . 1 2 . Hackware . | . . . . . . . Protection 3 | 1 . 1 1 . . . Artifact . | . . . . . . . Weapon 43 | 2 . 9 8 21 3 . Energy Gun 17 | . . 3 2 12 . . Energy Cannon 7 | . . 1 1 2 3 . Ballistic Gun 7 | 2 . 2 2 1 . . Ballistic Cannon 4 | . . 3 . 1 . . Launcher 3 | . . . 2 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 1 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . Corrupted Parts 3 | . . . . 3 . . System Corruption 10 | . . . . 10 . . Parts Lost 35 | . . 2 9 23 1 . Power 6 | . . 1 1 4 . . Propulsion 11 | . . 1 2 8 . . Utility 5 | . . . 1 4 . . Weapon 13 | . . . 5 7 1 . Highest Loss Streak 8 | . . 1 2 8 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 98 97 92 81 83 85 Engine 5 | . 17 10 10 6 . 1 Core 7 | . 6 8 3 4 12 12 Treads 6 | . . 17 23 5 . . Leg 6 | . . . . 2 13 14 Wheel 1 | . 25 2 . . . . Hover 2 | . . . . 7 . . Device 9 | . 5 14 12 7 10 7 Storage 6 | . . . 8 7 7 7 Processor 3 | . 12 1 . 2 3 7 Protection 1 | . 6 4 2 2 . . Energy Gun 14 | . 3 24 10 18 14 7 Energy Cannon 7 | . . 2 2 3 13 21 Ballistic Gun 3 | . 21 2 4 5 . . Ballistic Cannon 1 | . . 10 4 1 . . Launcher 1 | . . . 6 2 . . Special Weapon 3 | . . . . 1 7 7 Peak Build Rating 48 | 7 12 21 33 48 42 42 Average Rating 34 | 3 9 17 28 36 40 41 On Entrance 20 | . 7 12 19 27 36 42 Naked Turns . | . . . . . . . Heaviest Build 128 | 8 15 36 128 122 116 116 Greatest Support 67 | 20 20 43 67 40 25 25 Greatest Overweight (x) 38 | . . 2 5 38 6 4 Average Overweight (x) 2 | . . . 1 5 4 4 Largest Inventory Capacity 25 | 5 5 5 25 25 25 25 Average Capacity 22 | 5 5 5 25 25 25 25 Most Carried 25 | 2 5 5 14 25 25 25 Average Carried 15 | . 2 3 8 15 22 24 Final Capacity 25 | 5 5 5 25 25 25 25 Final Carried 25 | . 5 2 11 21 25 25 Class Distribution -------------------- 52% | Hacker-Gunner 18% | Hacker-Tank 11% | Hacker-Skirmisher 8% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2950 | 271 230 264 673 1161 260 91 Remotely . | . . . . . . . Salvage Created 5715 | 33 439 1154 1264 2514 242 69 Parts 296 | 1 28 79 60 121 6 1 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 5 | . . . 3 2 . . Parts Field Recycled 42 | . . 35 7 . . . Retrieved Matter 340 | . . 262 78 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 113 | 1 9 26 30 43 3 1 Guns 68 | 1 9 10 13 31 3 1 Cannons 26 | . . 16 4 6 . . AOE 17 | . . . 13 4 . . Classes Destroyed 14 | 1 2 3 5 3 . . Worker 15 | . . 2 5 8 . . Builder 7 | . . 1 . 6 . . Tunneler 3 | . . . . 3 . . Hauler 3 | . . . 3 . . . Recycler 5 | . . . 1 4 . . Operator 1 | . . . 1 . . . Watcher 13 | . 3 3 4 3 . . Swarmer 14 | . 2 3 4 5 . . Grunt 62 | 1 7 18 20 14 2 . Brawler 3 | . . . 1 2 . . Duelist 2 | . . . . 1 . 1 Sentry 12 | . . 5 3 4 . . Hunter 5 | . . . 2 2 1 . Programmer 15 | . . . . 15 . . Best Kill Streak 10 | 1 4 7 9 10 2 1 Combat Bots Only 7 | 1 3 7 6 5 2 1 Max Kills in Single Turn 5 | 1 1 2 4 5 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 664 | 1 26 85 126 391 19 16 Missed 209 | 1 8 17 38 135 7 3 Damage Taken 4979 | 1 131 504 1295 2737 131 180 Core 911 | . 31 23 148 669 12 28 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . 2 . . . . . Ignored by Resistances 2792 | . 83 326 594 1606 78 105 Regen/Repaired (Parts) 9 | . 9 . . . . . Core Remaining (%) 88 | 100 87 94 73 . . . Volleys Fired 248 | 1 36 48 57 92 11 3 Largest 5 | 2 2 4 4 5 4 4 Hottest 338 | 40 50 174 182 338 288 288 Shots Fired 756 | 2 58 148 162 335 35 16 Gun 519 | 2 58 78 82 270 25 4 Cannon 174 | . . 70 40 44 8 12 Launcher 60 | . . . 40 20 . . Special 3 | . . . . 1 2 . Kinetic 264 | 2 53 69 62 78 . . Thermal 312 | . 5 30 22 214 25 16 Explosive 42 | . . . 40 2 . . Electromagnetic 135 | . . 49 38 40 8 . Robot Hit Streak 48 | 2 16 19 42 48 17 5 Robot Miss Streak 4 | . 2 4 2 3 2 2 Penetration Max 1 | . . . 1 1 . . Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 550 | 2 52 98 124 248 19 7 Core Hits 310 | 3 20 52 88 135 9 3 Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 2 3 5 2 . Burn 8 | . . . 1 5 2 . Destroy 2 | . 1 . 1 . . . Blast 3 | . . 2 1 . . . Melee Attacks 4 | . . . . 4 . . Impact . | . . . . . . . Slashing 4 | . . . . 4 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13558 | 28 639 1737 4087 6544 339 184 Guns 7358 | 25 639 771 1329 4274 286 34 Cannons 2473 | . . 879 641 753 50 150 Explosions 3577 | . . 75 2097 1405 . . Melee 92 | . . . . 92 . . Ramming 58 | 3 . 12 20 20 3 . Kinetic 3316 | 25 594 753 965 979 . . Thermal 5594 | . 45 458 411 4288 208 184 Explosive 2509 | . . . 2039 470 . . Electromagnetic 1989 | . . 514 652 695 128 . Impact . | . . . . . . . Slashing 92 | . . . . 92 . . Piercing . | . . . . . . . Highest Corruption 16 | . 1 2 4 16 16 16 Average Corruption 11 | . 1 1 2 12 16 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 450 | . 1 3 31 186 145 84 Message Errors 102 | . . . 2 39 40 21 Matter Fused 108 | . . 2 12 41 36 17 Heat Flow Errors 55 | . . . 6 21 16 12 Energy Discharges 52 | . . . 2 22 17 11 Parts Rejected 1 | . . . . 1 . . Parts Fused 7 | . . . . 2 3 2 Data Loss (minor) 58 | . 1 . 4 24 14 15 Data Loss (major) 28 | . . . 2 18 6 2 Misfires 20 | . . 1 1 8 6 4 Alerts 8 | . . . 1 1 6 . Misdirections 3 | . . . . 2 1 . Weapon Failures 8 | . . . 1 7 . . Overload Shots . | . . . . . . . Overflow Damage 204 | . . 19 104 81 . . Projectiles 17 | . . 2 9 6 . . Explosions 187 | . . 17 95 75 . . Melee . | . . . . . . . Knockbacks 9 | . . 2 7 . . . Impact . | . . . . . . . Kinetic 9 | . . 2 7 . . . Secondary . | . . . . . . . Self-Inflicted Damage 536 | 1 . 16 121 398 . . Shots 27 | . . 1 5 21 . . Rammed 10 | 1 . 2 4 3 . . Targets Rammed 11 | 1 . 2 4 3 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 741 | . 15 463 626 561 560 741 Average Temperature 147 | . 7 139 160 156 132 109 Received Heat Transfer 2046 | . 114 390 630 831 72 9 Effects 73 | . . 3 20 38 11 1 Shutdowns 26 | . . 2 8 13 2 1 Energy Bleed 7 | . . . 1 4 2 . Interference 18 | . . 1 3 11 3 . Matter Decay 3 | . . . 1 1 1 . Short Circuit 5 | . . . 3 2 . . Damage (minor) 3 | . . . 1 1 1 . Damage (major) 10 | . . . 3 5 2 . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . 3 3 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 34 | . . 3 . 30 1 . Heat Transferred 10789 | . 185 1062 827 7864 555 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 2 1 4 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 459 | 20 191 292 459 359 . . Initial 64 | . 9 37 64 16 . . Average 74 | 4 50 136 115 48 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 91 | 100 100 66 89 95 . . Level 1 7 | . . 33 3 4 . . Level 2 1 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 3 4 8 18 . 1 Investigation 16 | . 3 2 7 4 . . Extermination 13 | . . . . 13 . . Reinforcement 4 | . . 2 1 1 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 7 | . . 2 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | 1 13 30 40 52 3 7 Peak Tracking Total 10 | 1 3 6 3 3 2 10 Tactical Retreats 4 | . . . 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 6 | . 2 2 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 29 | . . 2 12 15 . . Max in Single Turn 4 | . . 1 3 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 35 | . 8 5 10 9 1 2 Terminals 24 | . 5 3 9 7 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 118 | . 31 18 41 19 1 8 Successful 79 | . 25 14 21 10 1 8 Failed 39 | . 6 4 20 9 . . Catastrophic 4 | . . 1 . 3 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 83 | . 17 13 38 15 . . Fabricators . | . . . . . . . Repair Stations 7 | . 6 . . 1 . . Recycling Units 14 | . 8 3 . 3 . . Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 57 | . 13 9 19 7 1 8 Record 17 | . 7 2 1 . . 7 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . Open Door 2 | . . . . . 1 1 Open DSF 3 | . . . . 3 . . Terminal Index 1 | . . . 1 . . . Alert Level 4 | . 1 1 2 . . . Unreport Threat 3 | . . . 3 . . . Locate Traps 3 | . 2 . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Surveillance Status 2 | . . . 1 1 . . Patrol Status 1 | . . 1 . . . . Reinforcement Status 2 | . . . 2 . . . Recall Investigation 2 | . . . 1 1 . . Recall Reinforcements 2 | . . 1 1 . . . Hauler Manifests 3 | . 1 1 . 1 . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 4 | . . 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 5 . . 1 . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Refit 2 | . 1 . . 1 . . Recycling Unit Hacks 12 | . 7 3 . 2 . . Recycle Component 7 | . 3 2 . 2 . . Process 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 8 5 9 5 . . Full Trace Events 20 | . 5 3 8 4 . . Feedback Events 5 | . 1 1 3 . . . Corruption 5 | . 1 1 3 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 64 | . 64 . . . . . Parts Recycled 7 | . 3 2 . 2 . . Recycled Matter 209 | . 209 . . . . . Retrieved Matter 203 | . 69 134 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 15442 | 80 667 1188 2234 5620 3484 2169 Spaces Moved 4726 | 87 695 643 785 1131 846 539 Core 79 | 24 . . . 55 . . Treads 1624 | . . 580 785 259 . . Legs 1703 | . . . . 318 846 539 Wheels 821 | 63 695 63 . . . . Hover 485 | . . . . 485 . . Flight 14 | . . . . 14 . . Fastest Speed 50 | 50 80 80 230 228 400 400 Average Speed 305 | 71 80 155 255 460 406 400 Slowest Speed 1950 | 80 80 240 560 1950 540 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 46 | 5 68 47 51 23 80 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 318 | . . 5 237 76 . . Melee . | . . . . . . . Projectile 4 | . . 1 2 1 . . AOE 314 | . . 4 235 75 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5202 | 102 748 730 883 1318 874 547 Wait . | . . . . . . . Move 4720 | 86 694 642 784 1130 845 539 Hop . | . . . . . . . Pick Up 106 | 7 12 13 19 44 9 2 Fast Attach . | . . . . . . . Attach 68 | 7 4 8 12 33 4 . Detach 2 | . . . . 2 . . Swap 23 | . . 8 4 7 3 1 Drop 20 | . 2 9 3 3 1 2 Fire 248 | 1 36 48 57 92 11 3 Melee 4 | . . . . 4 . . Ram 4 | 1 . . . 3 . . Kick 1 | . . . . . 1 . Crush 6 | . . 2 4 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 8) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Power x1 248 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered exit to Mines (range 12) 302 | -10/Materials | Build established: Hacker-Mutant 520 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Discovered exit to Materials (range 11) 541 | -10/Materials | Repaired Assault Rifle 579 | -10/Materials | Repaired Imp. Heat Sink 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Weapon x2 750 | -9/Materials | Identified exit to Mines 750 | -9/Materials | Discovered exit to Mines (range 14) 1363 | -9/Materials | Build established: Hacker-Tank 1568 | -9/Materials | Destroyed 7 combat bots 1641 | -9/Materials | Identified exit to Materials 1641 | -9/Materials | Discovered exit to Materials (range 15) 1755 | -9/Materials | Build established: Hacker-Gunner 1877 | -9/Materials | Discovered exit to Materials (range 15) 1936 | -9/Materials | Entered another Materials area 1936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2768 | -8/Materials | Identified exit to Factory 2768 | -8/Materials | Discovered exit to Factory (range 7) 2956 | -8/Materials | Identified exit to Storage 2956 | -8/Materials | Discovered exit to Storage (range 13) 3250 | -8/Materials | Crushed by falling debris 3496 | -8/Materials | Identified exit to Garrison 3728 | -8/Materials | Discovered exit to Factory (range 11) 3803 | -8/Materials | Build established: Hacker-Tank 4170 | -8/Materials | Entered Factory 4170 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5503 | -7/Factory | System corruption reached 10% 6034 | -7/Factory | Identified exit to Factory 6034 | -7/Factory | Discovered exit to Factory (range 13) 6523 | -7/Factory | Build established: Hacker-Skirmisher 8067 | -7/Factory | Core integrity fell below 50% 8101 | -7/Factory | Core integrity fell below 20% 8112 | -7/Factory | Lost 8 parts (2p2n2u2w) 8599 | -7/Factory | Build established: Hacker-Gunner 9671 | -7/Factory | Identified exit to Lower Caves 9671 | -7/Factory | Discovered exit to Lower Caves (range 7) 9790 | -7/Factory | Entered Lower Caves 10599 | -7/Lower Caves | Build established: Scavenger-Gunner 11500 | -7/Lower Caves | Identified exit to Lower Caves 11500 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 11654 | -7/Lower Caves | Build established: Hacker-Gunner 12291 | -7/Lower Caves | Encountered a Warlord checkpoint 12870 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13274 | -7/Lower Caves | Entered another Lower Caves area 13294 | -7/Lower Caves | Discovered exit to Factory (range 5) 14116 | -7/Lower Caves | Learned 8 Factory zone layouts 14116 | -7/Lower Caves | Learned location of 1 exit from Factory 14116 | -7/Lower Caves | Learned Research terminal intel 14116 | -7/Lower Caves | Learned Extension stockpile data 14116 | -7/Lower Caves | Learned Factory garrison access intel 15207 | -7/Lower Caves | Identified exit to Zion 15207 | -7/Lower Caves | Discovered exit to Zion (range 14) 15428 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15443 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- System corrupted: Matter fused (-10). 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"# ?? #???????? | | ????????????????# ### #?? ### ?? #???????? | | ????????????????# @# !%# #??####???????? | | ????????????????# ####/bl !! #?????????????? | | ????????????????# ?????# s%*g ????????? | | ????????????????????????####### ! ????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ??? ?????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() It's Just You Librarian Loot Pinata Maybe Next Time I'll Detach My Launcher Novice Programmer Oops Part-time Mechanic Risk Taker Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed MultinovaElectronProjector Manual? 0 Play Time 01:26:11 Cumulative 2.4 hours Start 2024.09.16 @ 09:52:13 End 2024.09.16 @ 11:34:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a09979d-f7ea-4957-9767-7fba02d8e7c1