Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 14:17:34 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (3828) 3828 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 10430 Bonus ------- High Alert Combat Kills 37 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 424/1150 Matter 111/300 Energy 50/100 System Corruption 16% Temperature Cool (11) Movement Hovering (66) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System Combat Antigrav System > --- UTILITY (8) ------ Medium Storage Unit Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (3) ------- Compact HERF Cannon > --- INVENTORY (10) --- Advanced Heat Sink Improved Cooling System Advanced Terrain Scanner Improved Target Analyzer Microactuators Stasis Canceller Advanced Reaction Control System Cloaking Device Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Melee Analysis Suite Core Analyzer Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Advanced Energy Well Stasis Canceller Improved Light Armor Plating Advanced Shield Generator Hacking Suite System Shield Junk Cannon [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Makeshift Hammer Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 2 1 . Utility 6 | . . . 1 . . . 3 1 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 129 | 6 8 3 10 8 2 4 42 33 13 Power 20 | 1 2 . 1 . . . 9 6 1 Engine 12 | 1 2 . 1 . . . 6 1 1 Core 7 | . . . . . . . 2 5 . Reactor 1 | . . . . . . . 1 . . Propulsion 50 | 2 2 . 7 3 . 1 21 11 3 Treads . | . . . . . . . . . . Leg 30 | 2 2 . 6 2 . 1 17 . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight 17 | . . . 1 1 . . 4 11 . Utility 40 | 1 2 1 2 1 1 1 11 15 5 Device 12 | . 1 . . . . . 2 7 2 Storage 6 | 1 1 . . . . 1 1 1 1 Processor 6 | . . 1 . 1 . . 3 1 . Hackware 11 | . . . . . . . 4 5 2 Protection 5 | . . . 2 . 1 . 1 1 . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 2 . 4 1 2 1 1 4 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 9 | 2 1 2 . 2 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 3 | . . . . 2 . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 2 1 3 . 2 1 Parts Lost 77 | . 4 1 2 1 . . 31 25 13 Power 20 | . 2 . . . . . 9 8 1 Propulsion 34 | . 1 . 1 1 . . 16 11 4 Utility 16 | . . 1 . . . . 6 5 4 Weapon 7 | . 1 . 1 . . . . 1 4 Highest Loss Streak 10 | . 1 1 1 1 . . 10 10 8 To Critical Strikes 2 | . . . . . . . 1 1 . Average Backups 12 | 3 5 12 14 14 14 14 12 9 8 Power 1 | 1 . . 1 2 2 2 1 . . Propulsion 5 | . 2 8 8 8 8 6 4 . . Utility 3 | . . 1 1 2 2 4 4 7 8 Weapon 1 | . 1 3 3 2 2 1 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . . 4 . . 9 2 1 7 Power . | . . . . . . . . . . Propulsion 6 | . . . 2 . . 4 . . . Utility 8 | . . . . . . 2 . . 6 Weapon 8 | . . . 2 . . 3 2 1 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 95 96 96 99 100 94 84 69 42 Engine 8 | . 11 14 11 11 11 11 7 . . Core 1 | . . . . . . . 3 4 . Leg 26 | . 27 28 32 33 33 33 29 . . Flight 2 | . . . . . . . . 22 6 Device 2 | . 11 5 . . . . 1 4 2 Storage 9 | . 14 14 11 11 11 11 6 5 5 Processor 9 | . . 5 11 11 11 11 13 7 2 Hackware 4 | . . . . . . . 8 15 18 Protection 5 | . . . 8 10 11 11 3 . . Ballistic Gun 12 | . 26 28 22 21 22 12 . . 2 Slashing Weapon 2 | . . . . . . 1 5 3 . Peak Build Rating 77 | 6 8 10 16 21 27 38 70 77 50 Average Rating 33 | 1 6 8 14 17 22 31 59 54 34 On Entrance 19 | . 6 8 10 14 21 27 33 38 41 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 10 28 31 39 37 37 40 57 30 24 Greatest Support 80 | 20 20 20 30 30 30 33 80 43 27 Greatest Overweight (x) 6 | . 2 1 1 1 1 1 2 6 6 Average Overweight (x) . | . . 1 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 5 14 15 15 15 15 15 15 11 10 Most Carried 15 | 5 11 15 15 15 15 15 15 13 10 Average Carried 12 | 3 5 12 14 14 14 14 13 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 Final Carried 15 | 2 11 14 15 14 15 15 12 8 9 Class Distribution -------------------- 62% | Scavenger-Mutant 17% | Mutant 9% | Hacker-Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Matter Collected 2873 | 183 323 44 456 347 32 60 968 388 72 Remotely . | . . . . . . . . . . Salvage Created 5008 | . 631 208 1060 191 . . 1966 817 135 Parts 251 | . 30 10 64 14 . . 78 44 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 94 | . 16 2 27 5 . . 27 15 2 Melee 33 | . . . . . . . 23 10 . Guns 49 | . 14 2 27 5 . . . 1 . Cannons 4 | . . . . . . . 2 . 2 AOE 6 | . 2 . . . . . . 4 . Classes Destroyed 11 | . 4 1 1 . . . 4 . 1 Worker 4 | . 2 . 1 1 . . . . . Builder 1 | . . . . . . . . . 1 Recycler 8 | . 1 1 . . . . 4 2 . Operator 3 | . . . . . . . 1 2 . Watcher 7 | . . . 4 1 . . 1 1 . Swarmer 30 | . 3 . 7 3 . . 5 12 . Grunt 43 | . 13 . 17 1 . . 12 . . Brawler 2 | . . . . . . . 2 . . Sentry 11 | . . 2 3 1 . . 2 3 . Hunter 2 | . . . . . . . 2 . . Programmer 6 | . . . . . . . 4 . 2 Best Kill Streak 7 | . 5 3 5 5 . . 6 7 2 Combat Bots Only 5 | . 3 2 5 3 . . 4 5 2 Max Kills in Single Turn 4 | . 2 1 1 2 . . 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 . . . . . . 4 . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 898 | . 78 12 79 48 . . 365 205 111 Missed 268 | . 21 5 23 13 . . 99 78 29 Hits 630 | . 57 7 56 35 . . 266 127 82 Melee 7 | . . . . . . . 7 . . Projectile 623 | . 57 7 56 35 . . 259 127 82 AOE 3 | . . . . . . . . 3 . Critical Strikes 24 | . 1 . 1 2 . . 8 5 7 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 10651 | . 631 106 683 352 . . 4876 2397 1606 Core 2558 | . 114 31 96 45 . . 846 700 726 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 271 | . . . . . . 198 . 73 . Core Remaining (%) 47 | 100 . 42 . . . 64 . 30 . Volleys Fired 204 | . 61 8 65 30 . . 10 2 28 Largest 2 | . 2 2 2 2 . . 1 1 1 Hottest 51 | . 40 40 46 46 . . . 33 51 Shots Fired 351 | . 113 16 131 53 1 . 10 2 25 Gun 324 | . 106 16 131 53 1 . . 2 15 Cannon 10 | . . . . . . . . . 10 Launcher 7 | . 7 . . . . . . . . Special 10 | . . . . . . . 10 . . Kinetic 334 | . 106 16 131 53 1 . . 2 25 Thermal . | . . . . . . . . . . Explosive 7 | . 7 . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 10 | . . . . . . . 10 . . Robot Hit Streak 10 | . 10 9 8 8 . . 3 1 7 Robot Miss Streak 6 | . 4 2 2 6 1 . 1 1 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 5 | . 2 . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 336 | . 71 12 74 29 . . 94 45 11 Core Hits 167 | . 40 8 43 9 . . 39 22 6 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . 1 . . . . . 1 Critical Strikes 10 | . 2 1 1 . . . 2 2 2 Destroy 6 | . 2 1 1 . . . . . 2 Melee Attacks 204 | . . . . 3 . . 128 73 . Impact 3 | . . . . 3 . . . . . Slashing 201 | . . . . . . . 128 73 . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 8 4 . Combat Hostiles 3 | . . . . . . . 2 1 . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 10026 | . 952 94 1188 504 . . 4356 2616 316 Guns 2509 | . 533 94 1183 504 . . . 45 150 Cannons 124 | . . . . . . . . . 124 Explosions 875 | . 413 . . . . . . 462 . Melee 5812 | . . . . . . . 3703 2109 . Ramming 53 | . 6 . 5 . . . . . 42 Kinetic 2633 | . 533 94 1183 504 . . . 45 274 Thermal 462 | . . . . . . . . 462 . Explosive 413 | . 413 . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 653 | . . . . . . . 653 . . Slashing 5812 | . . . . . . . 3703 2109 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 3 3 3 . 10 2 16 Average Corruption 4 | . . . 2 3 3 . 6 1 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 100 | . . . 13 15 3 . 52 6 11 Message Errors 27 | . . . 2 7 . . 14 2 2 Matter Fused 23 | . . . 3 1 1 . 16 2 . Heat Flow Errors 8 | . . . 2 1 . . 4 . 1 Energy Discharges 8 | . . . . 2 . . 4 1 1 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 19 | . . . 4 2 . . 12 . 1 Data Loss (major) 5 | . . . 1 1 . . 2 1 . Misfires 2 | . . . 1 . 1 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 804 | . 13 . . . . . 460 331 . Projectiles 76 | . . . . . . . 76 . . Explosions 185 | . 13 . . . . . . 172 . Melee 543 | . . . . . . . 384 159 . Knockbacks 7 | . . . . . . . 3 . 4 Impact 4 | . . . . . . . 3 . 1 Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 44 | . 24 . . . . . . . 20 Shots 1 | . 1 . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 5 | . 1 . 1 . . . . . 3 Kicked 2 | . 1 . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 274 | . 25 9 250 259 . . 274 18 233 Average Temperature 46 | . 6 9 50 80 . . 120 2 116 Received Heat Transfer 2016 | . 288 27 318 117 . . 918 209 139 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 250 | . . . . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Maximum Alert Level 2 | . . . 2 . . . . 1 1 Low Security (%) 93 | 100 100 100 64 100 100 . 100 96 94 Level 1 3 | . . . 13 . . . . 3 5 Level 2 3 | . . . 21 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 463 | . 160 53 463 193 12 . 192 337 208 Initial 186 | . . 53 . 186 12 . . . 159 Average 85 | . 80 16 162 106 1 . 65 54 119 Influence Increases 3504 | . 460 45 811 223 . . 795 1007 163 Destroy 0b10 Robot/C 1920 | . 320 40 540 100 . . 540 340 40 Destroy 0b10 Robot/NC 115 | . 15 5 25 10 . . 30 25 5 Destroy Leader 444 | . 70 . 128 32 . . 132 72 10 Successful Hack 137 | . 20 . 7 21 . . 8 69 12 Disable Machine 75 | . . . . 15 . . 15 30 15 Destroy Structure 93 | . 35 . 6 . . . 10 36 6 Partial Spotted 150 | . . . . . . . . 120 30 Lose Combat Pursuer 570 | . . . 105 45 . . 60 315 45 Influence Decreases 3482 | . 322 183 369 634 31 . 795 681 467 Entered New Map 527 | . . 85 . 256 19 . . . 167 Time Decay 2024 | . 282 95 359 368 12 . 362 376 170 Lost Part 681 | . 40 3 10 10 . . 283 205 130 Lost Ally 100 | . . . . . . . . 100 . Purge Threat 150 | . . . . . . . 150 . . Squads Dispatched 39 | . 5 . 6 4 . . 13 11 . Investigation 14 | . 1 . 1 4 . . 1 7 . Extermination 7 | . . . . . . . 4 3 . Reinforcement 15 | . 4 . 5 . . . 5 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Distress Signals 16 | . 2 . 4 3 . . 1 6 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 25 2 45 26 . . 43 64 12 Peak Tracking Total 14 | . 5 2 8 6 . . 5 14 4 Tactical Retreats 24 | . . . 4 2 . . 4 11 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Traps Triggered 12 | . 1 . 4 . . . 5 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Machines Disabled 5 | . . . . 1 . . 1 2 1 Max in Single Turn 2 | . . . . 1 . . 1 2 1 Garrison Access 3 | . . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Machines Accessed 54 | . 3 . 2 10 3 7 9 17 3 Terminals 27 | . 3 . 2 9 1 . 5 6 1 Fabricators 5 | . . . . . . . 2 2 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 8 | . . . . . . . 1 6 1 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 2 . Total Hacks 186 | . 8 . 2 25 26 43 36 37 9 Successful 112 | . 2 . 1 3 25 43 16 20 2 Failed 74 | . 6 . 1 22 1 . 20 17 7 Catastrophic 20 | . 2 . 1 7 . . 6 3 1 Database Lockouts . | . . . . . . . . . . Manual 57 | . 2 . 1 20 . . 17 15 2 Terminals 88 | . 8 . 2 23 2 . 29 20 4 Fabricators 7 | . . . . . . . 2 2 3 Repair Stations 5 | . . . . . . . . 5 . Recycling Units 14 | . . . . . . . 4 8 2 Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 2 . . 1 2 . Terminal Hacks 85 | . 2 . 1 3 25 43 8 3 . Record 66 | . . . . . 24 42 . . . Robot Analysis 3 | . 1 . . 1 . . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 2 | . . . . 1 . 1 . . . Branch Access Points 3 | . . . 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 2 | . . . . . . . 2 . . Recall Reinforcements 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . Network Status 4 | . . . . . . . 2 2 . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 1 . 1 Retrieve Components 2 | . . . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 2 . Seal Access 3 | . . . . . . . 1 2 . Unauthorized Hacks 15 | . . . . . . . 4 10 1 Terminals 9 | . . . . . . . 4 4 1 Botnet 9 | . . . . . . . 4 4 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . Fedlink 5 | . . . . . . . . 5 . Scrapoids 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 31 | . 3 . 1 8 . . 7 9 3 Full Trace Events 5 | . . . . 4 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 28 | . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . . . . . 8 . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Total Allies 5 | . . . . . . . . 5 . Largest Group 5 | . . . . . . . . 5 . Highest-Rated Group 235 | . . . . . . . . 235 . Highest-Rated Ally 47 | . . . . . . . . 47 . Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . . . 19 . Total Damage 586 | . . . . . . . . 586 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Active Infowar (turns) 3866 | . 883 112 . . . . 2399 472 . Terrain 1467 | . 883 112 . . . . . 472 . Decoding 2399 | . . . . . . . 2399 . . Jamming 54 | . . . . . . . . 54 . Robot Analysis Total 3 | . 1 . . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 126 | . . . . . . . 126 . . Items 126 | . . . . . . . 126 . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Turns Passed 9646 | 34 1033 335 1261 857 167 2137 2403 1063 356 Spaces Moved 6922 | 41 451 158 504 378 82 1426 1379 2069 434 Core 82 | 40 . . . . . . . 10 32 Treads . | . . . . . . . . . . Legs 4372 | 1 451 158 504 378 82 1426 1372 . . Wheels . | . . . . . . . . . . Hover 109 | . . . . . . . . . 109 Flight 2359 | . . . . . . . 7 2059 293 Fastest Speed 20 | 50 120 190 190 120 190 120 27 20 32 Average Speed 109 | 51 178 190 190 189 190 148 122 30 46 Slowest Speed 350 | 120 260 190 190 190 190 190 260 350 350 Overloaded Moves 13 | . . . . . . . . 13 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 23 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 80 28 48 73 18 90 32 47 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . . . 7 . . . Spaces Dug 20 | . . . . . . . 11 7 2 Terrain Destroyed 69 | . 36 . . . . . 12 17 4 Melee 18 | . . . . . . . 11 7 . Projectile 5 | . . . . . . . 1 . 4 AOE 46 | . 36 . . . . . . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Total 8341 | 53 588 180 680 461 94 1457 1902 2368 558 Wait 664 | . 49 1 81 26 8 2 280 151 66 Move 6868 | 40 450 157 503 377 81 1425 1378 2025 432 Hop 21 | . . . . . . . . 20 1 Pick Up 122 | 7 16 7 8 5 1 7 35 23 13 Fast Attach 36 | 1 . . 3 3 1 4 7 15 2 Attach 98 | 5 6 1 2 4 . . 38 30 12 Detach 16 | . . . . . . 1 4 11 . Swap 34 | . 3 3 6 5 1 3 9 4 . Drop 70 | . 2 3 11 8 2 15 14 14 1 Fire 204 | . 61 8 65 30 . . 10 2 28 Melee 203 | . . . . 3 . . 127 73 . Ram 3 | . . . . . . . . . 3 Kick 2 | . 1 . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Entered Mines 1110 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1178 | -10/Mines | Core integrity fell below 50% 1304 | -10/Mines | Discovered new exit (range 6) 1309 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1403 | -10/Mines | Entered Materials 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Build established: Scavenger-Mutant 1958 | -9/Materials | Discovered new exit (range 10) 2545 | -9/Materials | Identified exit to Mines 2545 | -9/Materials | Identified exit to Storage 2664 | -9/Materials | Entered Storage 2721 | -9/Storage | Met 01-MTF 3210 | -9/Storage | Found Prototype Processor 3211 | -9/Storage | Identified Exp. Targeting Computer 3230 | -9/Storage | Discovered new exit (range 7) 3354 | -9/Storage | Identified exit to Recycling 3511 | -9/Storage | Used back door to open Recycling access 3521 | -9/Storage | Entered Recycling 3521 | -9/Recycling | Accompanied by 2 allies (01-MTF) 3599 | -9/Recycling | Scanned before Scraplab entrance 3686 | -9/Recycling | Discovered new exit (range 2) 3688 | -9/Recycling | Entered Scraptown 3688 | -9/Scraptown | System corruption cleaned by C-Scrubber 4110 | -9/Scraptown | Discovered new exit (range 7) 4268 | -9/Scraptown | Visited CR-KLE's Repair Center 4281 | -9/Scraptown | CR-KLE repaired 6 parts 4298 | -9/Scraptown | Visited Supply Room 4334 | -9/Scraptown | Visited Cyclists 4498 | -9/Scraptown | Visited Junk Repository 4560 | -9/Scraptown | Visited Awakened 4594 | -9/Scraptown | Visited Bundlers 4701 | -9/Scraptown | Visited CPS Storage 4727 | -9/Scraptown | Visited UFD Registry 4727 | -9/Scraptown | Registered with UFD as "Arcnade" 4773 | -9/Scraptown | Visited Observation Area 4794 | -9/Scraptown | Visited Curators Association 4926 | -9/Scraptown | Visited Junk Cannon Lab 4933 | -9/Scraptown | Found Prototype Special Weapon 4933 | -9/Scraptown | Identified Junk Cannon 5359 | -9/Scraptown | Visited Scrap Suit Storage 5416 | -9/Scraptown | Visited Sword Containment 5469 | -9/Scraptown | Visited Scrapoid Pod Storage 5476 | -9/Scraptown | Found Scrapoid Pod 5588 | -9/Scraptown | Visited Chapter 10 5627 | -9/Scraptown | Visited Abandonware Association 5640 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 5687 | -9/Scraptown | Visited Infowarlord's Domain 5745 | -9/Scraptown | Met Optimus 5745 | -9/Scraptown | Accepted into 0bPrime 5821 | -9/Scraptown | Discovered new exit (range 3) 5825 | -9/Scraptown | Entered Factory 5825 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6030 | -6/Factory | Discovered new exit (range 6) 6427 | -6/Factory | Build established: Mutant 6783 | -6/Factory | Cargo convoy interrupted 6806 | -6/Factory | Build established: Scavenger-Mutant 6931 | -6/Factory | System corruption reached 10% 6971 | -6/Factory | Lost 10 parts (2p6n2u) 6971 | -6/Factory | Core integrity fell below 50% 6999 | -6/Factory | Garrison activated, responded to threat 7600 | -6/Factory | Lost 5 parts (1p2n2u) 7724 | -6/Factory | Identified exit to Lower Caves 8187 | -6/Factory | Discovered new exit (range 16) 8188 | -6/Factory | Build established: Hacker-Mutant 8211 | -6/Factory | Core integrity fell below 20% 8228 | -6/Factory | Entered another Factory area 8228 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8256 | -5/Factory | Lost 8 parts (2p4n2u) 8421 | -5/Factory | Discovered new exit (range 3) 8643 | -5/Factory | Build established: Hacker-Sprinter 8674 | -5/Factory | Discovered new exit (range 6) 8748 | -5/Factory | Lost 4 parts (1p2n1u) 8854 | -5/Factory | Repaired Nuclear Pulse Array 8958 | -5/Factory | Lost 6 parts (2p3n1u) 9026 | -5/Factory | Assembled infested ambush trap array 9101 | -5/Factory | Loaded intel: 8 recycling unit locations 9182 | -5/Factory | Learned location of Protoforge (-2) 9219 | -5/Factory | Core integrity fell below 50% 9240 | -5/Factory | Scrapoids reinforcements arrived? 9273 | -5/Factory | Lost 10 parts (2p5n2u1w) 9283 | -5/Factory | Discovered new exit (range 13) 9291 | -5/Factory | Entered another Factory area 9291 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9471 | -4/Factory | System corruption reached 10% 9503 | -4/Factory | Lost 8 parts (3n4u1w) 9523 | -4/Factory | Core integrity fell below 50% 9553 | -4/Factory | Spotted B-86 Titan 9559 | -4/Factory | Lost 3 parts (1p2w) 9647 | -4/Factory | Self-destructed Last Messages --------------- 09528_ Lgt. Ion Engine destroyed. 09534_ M-28 Smith repairs G-67 Veteran. 09559_ GXRM2FQQK1UO|VLJZTA1<4NEP#NP40V TS 09577_ Connecting with Recycling Unit... 09611_ Slammed into W-44 Eye. 09614_ K-01 Serf cleans the Matter Pump. 09617_ E|TH>Retrieve(Components) Retrieving 3 components... Com. HERF Cannon Cmb. Antigrav System Com. HERF Cannon 09622_ Acquired Com. HERF Cannon. 09622_ Antigrav System destroyed. 09625_ Acquired Cmb. Antigrav System. 09628_ Acquired Com. HERF Cannon. 09637_ Com. HERF Cannon destroyed. 09640_ System corrupted: Heat flow error (+276). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? +?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????####????????????????? | | ?????# #?????????????? g ????????????????? | | ?????# #?????????????? g ????????????????? | | ?????# #??????######## g ?????????????????? | | ???### #??????# # """ ""???????????????? | | ???# #??????# """ # """ """??????????????? | | ???# #??????# Y" # """ """u #???????????? | | ???# #??????# """ # ????????????? | | ???# #??????# @k """ ""???????????????? | | ???# #??????# g / # """ """ ?????????????? | | ######### ##??????##+#####p """ """ ?????????????? | | #????# #????????# ?????????????? | | "" #????# #????????# """ """ ???????? | | "" #????# #????????# """ """ ??????? | | "" #????# #????????# """ """ ??????? | | #????# #????????# ?????? | | #????# ########## ?????? | | +######## ?????? | | ##############################?????????? | | #??????????????????????????????????????? | | ###############????????????????????????? | | ????????????????????????? | | ????????????????????????? | | " """ ???????????????????????? | | " """ ^ ???????????????????????? | | " """ ??????????????????????? | | ??????????????????????? | | " """ ??????????????????????? | | " """ ####+#############????????????????????????? | | " """ # #????????????????????????? | | # """" """" """" #????????????????????????? | | " """ # """" """ """" #????????????????????????? | | " """ # """" """" """" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 36 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Array | 33% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftRingMegatreads Manual? 0 Play Time 01:22:16 Cumulative 166.7 hours Start 2025.05.30 @ 19:39:02 End 2025.05.31 @ 14:17:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 247 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a8d3572-d613-4fc8-90b7-2a19adb9e297