Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.26 @ 18:35:10 // AFD2020/Player2 Player: Koi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1941) 1941 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1017) 1017 TOTAL SCORE: 5118 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 952 Friendly Fire -270 Cogmind --------- Core Integrity 517/550 Matter 187/300 Energy 270/275 System Corruption 0% Temperature Cool (7) Movement Treading (161) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Ion Cannon Gauss Rifle Remote Datajack > --- INVENTORY (16) --- Improved Treads Improved Treads Advanced Treads Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Particle Charger Weapon Cycler Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Treads Improved Treads Advanced Treads Improved Heat Sink Advanced Targeting Computer Particle Charger Weapon Cycler Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield Relay Coupler [Grunt] Advanced Beam Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 66 | 6 16 2 20 22 Power 7 | 1 2 1 2 1 Engine 2 | 1 . . . 1 Core 5 | . 2 1 2 . Reactor . | . . . . . Propulsion 16 | 2 5 . 3 6 Treads 13 | . 4 . 3 6 Leg 1 | . 1 . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 5 . 5 10 Device 6 | . 1 . 1 4 Storage 7 | 1 3 . 1 2 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 22 | 2 4 1 10 5 Energy Gun 11 | 2 2 1 6 . Energy Cannon 3 | . . . 1 2 Ballistic Gun 6 | . 2 . 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . Average Slot Usage (%) 99 | . 97 100 99 99 Engine 2 | . 2 . . 7 Core 9 | . 11 14 10 1 Treads 24 | . 22 28 22 27 Wheel 1 | . 5 . . . Device 5 | . . . 5 11 Storage 13 | . 16 14 11 13 Processor 9 | . 10 14 11 2 Protection 4 | . . . 5 9 Energy Gun 8 | . 5 14 14 . Energy Cannon 4 | . . . 2 15 Ballistic Gun 15 | . 19 13 16 11 Naked Turns . | . . . . . Heaviest Build 64 | 10 41 26 34 64 Greatest Support 69 | 20 40 40 46 69 Greatest Overweight (x) 2 | . 2 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 10 10 16 Average Capacity 10 | 5 9 10 10 12 Most Carried 16 | 6 10 10 10 16 Average Carried 9 | 4 7 8 9 10 Final Capacity 16 | 6 10 10 10 16 Final Carried 15 | 6 7 10 10 15 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Gunner 11% | Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1182 | 174 220 75 341 372 Remotely . | . . . . . Salvage Created 2375 | . 205 . 830 1340 Parts 141 | . 17 . 55 69 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 5 . 16 20 Guns 25 | . 5 . 15 5 Cannons 15 | . . . . 15 AOE 1 | . . . 1 . Classes Destroyed 13 | . 3 . 6 4 Worker 4 | . . . 3 1 Builder 1 | . . . 1 . Tunneler 2 | . . . 1 1 Hauler 1 | . . . 1 . Recycler 4 | . . . 1 3 Operator 1 | . . . . 1 Watcher 6 | . 1 . 2 3 Swarmer 7 | . 1 . 6 . Grunt 18 | . 4 . 5 9 Brawler 1 | . . . . 1 Duelist 3 | . . . . 3 Sentry 11 | . . . 5 6 Demolisher 1 | . . . . 1 Best Kill Streak 5 | . 3 . 5 3 Combat Bots Only 4 | . 2 . 4 3 Max Kills in Single Turn 2 | . 1 . 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1088 | . 118 85 455 430 Core 115 | . 10 23 67 15 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 86 71 . Volleys Fired 124 | . 18 5 47 54 Largest 3 | . 2 2 3 3 Hottest 171 | . 85 85 171 156 Shots Fired 333 | . 35 10 128 160 Gun 240 | . 35 10 123 72 Cannon 92 | . . . 5 87 Launcher . | . . . . . Special 1 | . . . . 1 Kinetic 154 | . 24 5 53 72 Thermal 167 | . 5 5 70 87 Explosive . | . . . . . Electromagnetic 11 | . 6 . 5 . Robot Hit Streak 39 | . 12 13 39 37 Robot Miss Streak 2 | . 1 1 2 2 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 3 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 256 | . 29 9 107 111 Core Hits 107 | . 13 4 40 50 Critical Hits 3 | . . . 1 2 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4336 | . 312 113 1650 2261 Guns 2614 | . 284 113 1471 746 Cannons 1620 | . . . 105 1515 Explosions 54 | . 28 . 26 . Melee . | . . . . . Ramming 48 | . . . 48 . Kinetic 1546 | . 162 35 603 746 Thermal 2618 | . 74 78 951 1515 Explosive . | . . . . . Electromagnetic 124 | . 76 . 48 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 55 | . . . . 55 Projectiles 55 | . . . . 55 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . 20 . Shots 1 | . . . 1 . Rammed 7 | . . . 7 . Targets Rammed 7 | . . . 7 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 282 | . 40 144 187 282 Average Temperature 65 | . 13 60 52 83 Received Heat Transfer 450 | . 33 66 180 171 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . 1 4 Heat Transferred 5216 | . 161 185 2381 2489 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 903 | . 216 60 733 903 Average Influence 329 | . 51 26 536 505 Maximum Alert Level 3 | . 1 . 3 3 Low Security (%) 41 | 100 90 100 7 3 Level 1 9 | . 9 . 1 27 Level 2 41 | . . . 81 50 Level 3 7 | . . . 9 18 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . . 5 6 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 5 | . . . 3 2 Assault 2 | . . . 1 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 13 4 43 38 Peak Tracking Total 6 | . 3 2 6 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 9 | . 2 . 7 . Reprogrammed 2 | . 2 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 10 | . 1 . 6 3 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 18 | . 9 . 8 1 Terminals 13 | . 8 . 5 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 46 | . 23 . 21 2 Successful 31 | . 17 . 14 . Failed 15 | . 6 . 7 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 22 | . 11 . 11 . Terminals 36 | . 21 . 15 . Fabricators . | . . . . . Repair Stations 8 | . 2 . 4 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 20 | . 12 . 8 . Prototype ID Bank 1 | . 1 . . . Locate Traps 6 | . 3 . 3 . Disarm Traps 4 | . 2 . 2 . Reprogram Traps 1 | . 1 . . . Zone Layout 8 | . 5 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 6 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 70 | . 16 . 54 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . 1 3 . . Largest Group 4 | . 1 4 2 1 Highest-Rated Group 134 | . 57 134 95 81 Highest-Rated Ally 81 | . 57 57 67 81 Total Orders . | . . . . . Ally Attacks 115 | . 8 8 56 43 Total Damage 2988 | . 100 121 1442 1325 Kills 48 | . 3 4 27 14 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5247 | 61 1239 811 1857 1279 Spaces Moved 2980 | 57 826 486 984 627 Core 7 | 7 . . . . Treads 2674 | . 577 486 984 627 Legs 2 | . 2 . . . Wheels 297 | 50 247 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 153 | 76 136 160 160 166 Slowest Speed 181 | 80 180 160 160 181 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 3 95 97 87 62 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 4 . 6 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 10 | . 4 . 6 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3404 | 74 907 512 1169 742 Wait 120 | . 29 10 76 5 Move 2976 | 56 825 485 983 627 Hop . | . . . . . Pick Up 60 | 12 10 6 16 16 Fast Attach 11 | . 6 . 4 1 Attach 15 | 6 2 . 3 4 Detach 1 | . . . . 1 Swap 41 | . 8 2 13 18 Drop 49 | . 9 4 20 16 Fire 124 | . 18 5 47 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . . . 7 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 340 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Discovered new exit (range 15) 1180 | -10/Materials | Repaired Particle Gun 1301 | -10/Materials | Entered Mines 1301 | -10/Mines | Accompanied by 1 ally 1435 | -10/Mines | Learned location of Zion (-7) 1457 | -10/Mines | Discovered new exit (range 9) 1522 | -10/Mines | Learned 2 Materials zone layouts 1710 | -10/Mines | Received a Mining Laser from a helpful Derelict 1830 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1830 | -10/Mines | Discovered new exit (range 5) 1929 | -10/Mines | Learned Materials stockpile data 1960 | -10/Mines | Discovered new exit (range 7) 2038 | -10/Mines | Found a hidden stash of uninstalled traps 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Accompanied by 2 allies 2112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2117 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2346 | -9/Materials | Discovered new exit (range 9) 2512 | -9/Materials | First assault squad dispatched 2615 | -9/Materials | Discovered new exit (range 16) 2619 | -9/Materials | Build established: Scavenger-Gunner 2809 | -9/Materials | Discovered new exit (range 12) 3458 | -9/Materials | Discovered new exit (range 11) 3559 | -9/Materials | Repaired Hvy. Assault Rifle 3778 | -9/Materials | Repaired Lgt. Nuclear Core 3969 | -9/Materials | Entered another Materials area 3969 | -8/Materials | Accompanied by 1 ally 3969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4475 | -8/Materials | Discovered new exit (range 8) 4514 | -8/Materials | Discovered new exit (range 15) 4547 | -8/Materials | Build established: Gunner 4900 | -8/Materials | Garrison activated, responded to threat 4939 | -8/Materials | Build established: Tank 5142 | -8/Materials | Discovered new exit (range 10) 5248 | -8/Materials | Self-destructed Last Messages --------------- 05142_ EXIT=FOUND 05149_ Player 2 drops Hvy. Assault Rifle. 05149_ Player 2 acquires Hvy. Assault Rifle. 05156_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 05169_ Slug penetrates Wall. 05173_ Destroyed Imp. Hover Unit. 05173_ Slug penetrates W-25 Informer. 05173_ Destroyed Lgt. Deuterium Engine. 05173_ W-25 Informer suffers critical hit. 05173_ W-25 Informer destroyed. Player 2: "Do you happen to know anyone who could repair this Imp. Aluminum Leg?" 05234_ L-31 Rogue destroyed. 05234_ Slug penetrates Wall. 05241_ Slug penetrates Earth. 05241_ G-47 Trooper suffers critical hit. 05244_ G-47 Trooper destroyed. 05244_ Electrolysis Chamber disabled. 05245_ Relay Coupler [Grunt] fries itself. 05247_ Jacked G-47 Trooper... 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"" # """ """ """??? #?#######????? | | "" + #! # ??? #????????????? | | "" # ##### ###############?##???? ?????????????? | | # #???##?# T ?????????????????????????? | | ?# ######## #????????????????????????? | | ?# # """ """ #????????????????????????? | | #??# # """ """ #????????????????????????? | | ???# # """ """ #????????????????????????? | | ???######## + #????????????????????????? | | ??????????# # #????????????????????????? | | #?????????#!% # #????????????????????????? | | ?#######" ###+#######????????????????????????? | | ?# #?# #??????????????????????????????? | | # #?# ######?????????????????????????? | | !# #?# ## !!#?????????????????????????? | | %"[ ###+"###?# ## !!#?????????????????????????? | | =# # #?# ## ||#?????????????????????????? | | # # = #?# ## | #?????????????????????????? | | Y"?# # =%* ### ## !!#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 60 | . 15 1 24 20 Parts Lost 3 | . . . . 3 Damage Taken 1041 | . . 15 336 690 Core 67 | . . . 49 18 Player 2/Cogmind (%) 36 | . . . 42 54 Absorbed by Shields . | . . . . . Damage Inflicted 2630 | . 100 78 1127 1325 Player 2/Cogmind (%) 37 | . 24 40 40 36 Combat Hostiles Destroyed 29 | . 2 2 15 10 Player 2/Cogmind (%) 41 | . 28 100 48 33 Game ------ Seed VariableNeutralizingTreads Manual? 0 Play Time 00:59:03 Cumulative 14.4 hours Start 2020.05.26 @ 17:32:17 End 2020.05.26 @ 18:35:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e1fec30-3347-4b76-bb42-f31fe8f70c11