Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 22:41:19 Player: BRiNK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1619) 1619 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4844 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 186/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Small Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Particle Cannon Minigun Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Shock Rifle Assault Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 1 2 . Weapon 2 | . . 1 1 . . Parts Attached 43 | 6 7 14 8 . 8 Power 10 | 1 2 3 2 . 2 Engine 7 | 1 2 1 2 . 1 Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 10 | 2 2 4 1 . 1 Treads 7 | 2 . 3 1 . 1 Leg 3 | . 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 1 . 1 Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 2 6 4 . 4 Energy Gun 2 | . . 1 . . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 12 | 2 2 4 3 . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 4 3 . . 15 Power 5 | . 1 1 . . 3 Propulsion 5 | . 2 . . . 3 Utility 2 | . . . . . 2 Weapon 10 | . 1 2 . . 7 Highest Loss Streak 6 | . 4 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 98 100 . 62 Engine 8 | . 13 6 9 . 5 Core 1 | . . 4 . . . Treads 13 | . 24 4 18 . 9 Leg 6 | . 1 17 . . . Device 3 | . . . 9 . 5 Storage 10 | . 14 11 9 . 7 Processor 10 | . 11 11 9 . 9 Hackware 6 | . . 11 9 . 3 Energy Gun 1 | . . 2 . . 1 Energy Cannon 2 | . . . 9 . 3 Ballistic Gun 20 | . 27 20 18 . 8 Ballistic Cannon 5 | . . 8 9 . 4 Naked Turns . | . . . . . . Heaviest Build 31 | 12 12 25 31 27 27 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 4 | . 3 . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 7 | 4 5 7 5 5 5 Average Carried 3 | 1 3 3 3 5 2 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 5 | 2 3 4 5 5 . Class Distribution -------------------- 57% | Scavenger-Gunner 32% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1449 | 260 201 440 225 . 323 Remotely . | . . . . . . Salvage Created 1727 | . 397 607 331 . 392 Parts 101 | . 25 38 21 . 17 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 38 | . 9 14 6 . 9 Guns 19 | . 9 7 1 . 2 Cannons 15 | . . 7 5 . 3 AOE 4 | . . . . . 4 Classes Destroyed 12 | . 5 4 2 . 1 Worker 1 | . 1 . . . . Builder 2 | . . 1 1 . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . . . 2 . . Swarmer 5 | . 3 . . . 2 Grunt 18 | . 6 6 3 . 3 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 8 | . . 6 2 . . Specialist 3 | . . . . . 3 Hunter 1 | . . . 1 . . Best Kill Streak 4 | . 4 3 3 . 3 Combat Bots Only 3 | . 3 3 2 . 3 Max Kills in Single Turn 2 | . 2 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3549 | . 754 772 238 . 1785 Core 846 | . 176 144 12 . 514 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 29 64 97 . . Volleys Fired 119 | . 47 31 15 . 26 Largest 4 | . 2 3 4 . 4 Hottest 160 | . 40 99 160 . 160 Shots Fired 293 | . 87 89 60 . 57 Gun 207 | . 87 65 30 . 25 Cannon 79 | . . 24 30 . 25 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 252 | . 87 80 45 . 40 Thermal 32 | . . 9 15 . 8 Explosive 7 | . . . . . 7 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 13 | . 9 13 6 . 8 Robot Miss Streak 3 | . 3 3 2 . 2 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 187 | . 57 58 38 . 34 Core Hits 88 | . 21 29 15 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . . 1 1 . 1 Destroy 1 | . . 1 . . . Blast 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3696 | . 788 932 689 . 1287 Guns 1824 | . 770 530 276 . 248 Cannons 1153 | . . 366 406 . 381 Explosions 658 | . . . . . 658 Melee . | . . . . . . Ramming 61 | . 18 36 7 . . Kinetic 2526 | . 770 843 456 . 457 Thermal 421 | . . 53 226 . 142 Explosive 658 | . . . . . 658 Electromagnetic 30 | . . . . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . 3 4 . 3 Impact . | . . . . . . Kinetic 9 | . . 3 3 . 3 Secondary 1 | . . . 1 . . Self-Inflicted Damage 13 | . . . . . 13 Shots 1 | . . . . . 1 Rammed 6 | . 3 2 1 . . Targets Rammed 9 | . 3 5 1 . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 246 | . 21 246 106 . . Average Temperature 49 | . 6 64 34 . . Received Heat Transfer 1203 | . 390 327 108 . 378 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 791 | . . 125 407 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 251 | . 152 251 172 77 157 Initial 77 | . . 31 65 77 53 Average 73 | . 40 83 92 77 91 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 95 100 100 100 Level 1 1 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . 1 2 1 . 3 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 12 20 12 . 17 Peak Tracking Total 6 | . 3 3 4 . 6 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 4 | . . 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 11 | . 2 3 5 1 . Terminals 9 | . 2 2 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 29 | . 4 6 18 1 . Successful 18 | . 1 3 13 1 . Failed 11 | . 3 3 5 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 11 | . 2 2 7 . . Terminals 24 | . 4 4 15 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 1 9 1 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Investigation Status 2 | . . . 2 . . Recall Investigation 1 | . . 1 . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 2 3 . . Insert Component 3 | . . 1 2 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Track 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 4 1 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2432 | 77 581 845 646 5 278 Spaces Moved 1313 | 49 273 521 360 3 107 Core 23 | 13 5 . . . 5 Treads 822 | 36 239 82 360 3 102 Legs 468 | . 29 439 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 100 Average Speed 146 | 130 156 126 160 160 182 Slowest Speed 250 | 160 200 160 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 30 43 24 1 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . 2 1 . 19 Melee . | . . . . . . Projectile 3 | . . 2 1 . . AOE 19 | . . . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1583 | 62 337 640 395 3 146 Wait 50 | . . 49 1 . . Move 1309 | 48 272 520 359 3 107 Hop . | . . . . . . Pick Up 38 | 8 7 13 7 . 3 Fast Attach . | . . . . . . Attach 34 | 6 5 11 4 . 8 Detach 1 | . . 1 . . . Swap 9 | . 2 3 4 . . Drop 12 | . 1 7 4 . . Fire 119 | . 47 31 15 . 26 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush 6 | . 3 2 1 . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Lost 4 parts (1p2n1w) 658 | -10/Materials | Identified exit to Materials 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1133 | -9/Materials | Build established: Scavenger-Gunner 1495 | -9/Materials | Discovered new exit (range 6) 1502 | -9/Materials | Identified exit to Materials 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1844 | -8/Materials | Identified exit to Storage 2034 | -8/Materials | Identified exit to Factory 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Utility x2 2155 | -7/Factory | Identified exit to DSF 2155 | -7/Factory | Entered DSF 2209 | -7/DSF | Additional patrols routed to DSF 2303 | -7/DSF | Lost 6 parts (1p1n1u3w) 2404 | -7/DSF | Lost 5 parts (1n1u3w) 2422 | -7/DSF | Sterilization system engaged 2422 | -7/DSF | Core integrity fell below 50% 2433 | -7/DSF | Self-destructed Last Messages --------------- 02404_ Imp. Ion Engine destroyed. 02405_ G-47 Trooper Imp. Heat Sink blasted off. 02406_ Lgt. Treads destroyed. 02413_ G-47 Trooper knocked back. 02414_ The unstable cave ceiling collapses. 02414_ C-30 ARC bursts open, deploying its payload. 02414_ S-27 Virus unfolds itself. 02416_ S-27 Virus destroyed. 02418_ Assault Cannon destroyed. 02421_ Acquired 35 matter. 02422_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 02422_ Critical hit (Burn: +37). 02423_ Nuclear Core destroyed. 02424_ S-27 Virus destroyed. 02427_ Acquired 111 matter. 02427_ Triggered Alarm Trap. 02427_ An alarm sounds. 02430_ Minigun severed. 02432_ Acquired 27 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????###???????????????????????????????????? | | ?????????""#????????????##?????????????????????? | | ?????????#"#???????????? #?????????????????????? | | ??????####"##???????#### ####??????????????????? | | ??????#"""""######### !!#??????????????????? | | ???#??#"" %"## [# %= !!#??????????????????? | | ???#"##"%% %!% g [%!! #??????????????????? | | ???#""%%%%%! g = *= #??????????????????? | | ???####"" ## " #=*@= ###??????????????????? | | ??????##" ### # ###[s #????????????????????? | | ???????## ##########!!cc !!#??????????????????? | | ???????#[ #??????#!! !!#??????????????????? | | ???????#[ #??????#!! !!#??????????????????? | | ???????## ""#??????### ###??????????????????? | | ???????#/ #????????= %!????????????????????? | | ???????#/ #????????= !!???????????????????? | | ???????#/ #????????=a !!#??????????????????? | | ??????## ####?????# ###??????????????????? | | ??????# |||#?????? #????????????????????? | | ??????# %! |||# #???????????????????? | | ??????# % % ??????????????????? | | ??????# ^^ ^ H ??????????????????? | | ??????#!^^! % ??????????????????? | | ??????#!!! ## ! ! # !* #???????????????????? | | ??????#!! ## !! ##?%! ##???????????????????? | | ??????####### ####??????????????????????????? | | ?????????????#####?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkDeuteriumKatana Manual? 0 Play Time 00:44:17 Cumulative 14.0 hours Start 2022.11.06 @ 18:36:20 End 2022.11.06 @ 22:41:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2a2eeee-fbee-4c02-8783-e074cf6ee05e