Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 08:14:40 Player: Erik The Viking Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2001) 2001 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 35 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 139/140 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Improved Hover Unit Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beamcaster Backup Laser VII Backup Laser VII Gauss Rifle > --- INVENTORY -------- Cooled VTOL Module Large Storage Unit Medium Matter Pod Transport Network Coupler Mining Laser [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion VII Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon EM Pulse Cannon Energy Gun Backup Laser VII Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 1 . Parts Attached 68 | 6 . 5 19 19 19 Power 7 | 1 . 1 1 2 2 Engine 3 | 1 . . 1 . 1 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 13 | 2 . 2 4 3 2 Treads . | . . . . . . Leg 11 | 2 . 2 4 3 . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . . . . 1 Utility 14 | 1 . . 4 6 3 Device 3 | 1 . . . 2 . Storage 1 | . . . . . 1 Processor 6 | . . . 1 3 2 Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 34 | 2 . 2 10 8 12 Energy Gun 7 | . . 2 3 . 2 Energy Cannon 9 | . . . 3 4 2 Ballistic Gun 8 | 2 . . 2 2 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon 6 | . . . 2 . 4 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 43 | . . 2 9 14 18 Power 6 | . . . 1 2 3 Propulsion 10 | . . . 3 3 4 Utility 5 | . . . 1 1 3 Weapon 22 | . . 2 4 8 8 Highest Loss Streak 15 | . . 2 8 11 15 To Critical Strikes 2 | . . . 1 1 . Average Slot Usage (%) 82 | . 85 84 81 81 81 Engine 4 | . 14 2 6 4 . Core 5 | . . 11 2 3 10 Leg 16 | . 28 28 18 19 . Hover 3 | . . . . . 13 Device 4 | . 14 14 2 3 . Processor 10 | . . . 2 18 26 Protection 9 | . . . 23 3 . Energy Gun 5 | . . 5 6 . 12 Energy Cannon 7 | . . . 10 11 4 Ballistic Gun 11 | . 28 22 8 14 4 Naked Turns 13 | . . . . . 13 Heaviest Build 54 | 10 10 11 30 32 54 Greatest Support 36 | 20 20 20 20 36 31 Greatest Overweight (x) 8 | 1 . . 5 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 3 5 5 5 5 Average Carried 3 | 1 2 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 3 3 5 5 1 Class Distribution -------------------- 27% | Gunner 26% | Mutant 20% | Scavenger-Mutant 19% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1970 | 288 96 231 509 439 407 Remotely . | . . . . . . Salvage Created 3374 | 149 96 388 875 781 1085 Parts 197 | 9 7 15 66 56 44 Haulers Intercepted 3 | . . . 1 1 1 Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 47 | . 4 8 12 14 9 Guns 37 | . 4 8 8 10 7 Cannons 9 | . . . 4 4 1 AOE 1 | . . . . . 1 Classes Destroyed 13 | 3 3 . 5 1 1 Worker 14 | 2 . 1 4 3 4 Builder 6 | . . . 4 1 1 Tunneler 4 | 3 . . . 1 . Hauler 3 | . . . 1 1 1 Recycler 11 | 1 . 1 2 1 6 Operator 2 | . 1 . . 1 . Watcher 6 | . . . 4 . 2 Swarmer 13 | . 3 3 3 4 . Grunt 25 | . 1 5 6 7 6 Brawler 2 | . . . 1 1 . Sentry 3 | . . . 2 1 . Hunter 3 | . . . . 1 2 Heavy 1 | . . . . . 1 Best Kill Streak 11 | 3 2 3 9 11 6 Combat Bots Only 5 | . 2 3 5 4 3 Max Kills in Single Turn 3 | 1 1 2 2 1 3 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 440 | . 27 44 110 158 101 Missed 129 | . 7 15 33 45 29 Damage Taken 4927 | . 173 310 1050 1510 1884 Core 1604 | . 16 31 373 475 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 133 | . . . 88 45 . Regen/Repaired (Parts) 7 | . . . . 7 . Core Remaining (%) 50 | 100 . 81 6 13 . Volleys Fired 244 | 15 17 30 92 52 38 Largest 4 | 2 2 2 3 4 4 Hottest 223 | 40 40 115 160 172 223 Shots Fired 483 | 30 34 55 121 122 121 Gun 375 | 30 34 55 81 91 84 Cannon 85 | . . . 18 31 36 Launcher . | . . . . . . Special 23 | . . . 22 . 1 Kinetic 286 | 30 34 41 46 91 44 Thermal 133 | . . 14 52 . 67 Explosive . | . . . . . . Electromagnetic 64 | . . . 23 31 10 Robot Hit Streak 25 | 3 12 7 12 25 14 Robot Miss Streak 7 | 3 5 7 2 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 299 | 16 20 28 67 95 73 Core Hits 143 | 7 8 19 31 42 36 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . . 1 3 2 2 Burn 3 | . . 1 2 . . Destroy 2 | . . . 1 . 1 Corrupt 3 | . . . . 2 1 Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5704 | 186 242 431 1361 1582 1902 Guns 3550 | 186 242 431 866 883 942 Cannons 1653 | . . . 292 677 684 Explosions 357 | . . . 83 . 274 Melee . | . . . . . . Ramming 24 | . . . . 22 2 Kinetic 2795 | 186 242 354 519 883 611 Thermal 1653 | . . 77 462 . 1114 Explosive . | . . . . . . Electromagnetic 1232 | . . . 380 677 175 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . 1 Average Corruption 3 | . . . 5 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 18 . 6 Message Errors 3 | . . . 3 . . Matter Fused 8 | . . . 4 . 4 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 5 | . . . 4 . 1 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 88 | . . . 16 13 59 Projectiles 29 | . . . 16 13 . Explosions 59 | . . . . . 59 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 39 | . . . . 9 30 Shots 1 | . . . . . 1 Rammed 6 | . . . . 5 1 Targets Rammed 6 | . . . . 5 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 755 | . . 399 604 312 755 Average Temperature 176 | . . 161 140 118 245 Received Heat Transfer 1143 | . 30 96 360 495 162 Effects 48 | . . 2 12 . 34 Shutdowns 14 | . . 1 1 . 12 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 7 | . . . 3 . 4 Short Circuit 4 | . . . 1 . 3 Damage (minor) 6 | . . 1 2 . 3 Damage (major) 12 | . . . 4 . 8 Damage (core) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 2 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 . 3 Heat Transferred 3177 | . . 296 1114 . 1767 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 540 | 30 124 233 227 273 540 Initial 119 | . 19 48 90 39 119 Average 164 | 11 67 135 136 132 327 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 71 | 100 100 76 87 73 23 Level 1 20 | . . 23 12 26 37 Level 2 8 | . . . . . 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . 3 4 6 Investigation 7 | . 1 . 2 3 1 Extermination . | . . . . . . Reinforcement 7 | . . . 1 1 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 6 5 16 29 19 Peak Tracking Total 8 | . 3 3 4 8 4 Tactical Retreats 6 | . . . . 5 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . 1 . 1 7 Max in Single Turn 5 | . . 1 . 1 5 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 16 | . 2 . 4 6 4 Terminals 10 | . 2 . 3 4 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 54 | . 9 . 15 22 8 Successful 21 | . 2 . 8 8 3 Failed 33 | . 7 . 7 14 5 Catastrophic 5 | . 1 . 2 1 1 Database Lockouts . | . . . . . . Manual 11 | . 4 . 2 5 . Terminals 39 | . 9 . 13 15 2 Fabricators 2 | . . . . . 2 Repair Stations 6 | . . . . 5 1 Recycling Units 2 | . . . . 2 . Scanalyzers 2 | . . . 2 . . Garrison Access 3 | . . . . . 3 Terminal Hacks 12 | . 2 . 6 3 1 Record 4 | . 2 . 2 . . Level Access Points 1 | . . . 1 . . Alert Level 2 | . . . 1 . 1 Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Recall Investigation 1 | . . . . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 3 1 Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 13 | . 2 . 4 4 3 Full Trace Events 8 | . 2 . 3 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 36 | . . . . 36 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 123 | . . . . . 123 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2797 | 173 150 313 991 584 586 Spaces Moved 1383 | 95 82 107 407 316 376 Core 222 | 18 . . 27 74 103 Treads . | . . . . . . Legs 888 | 77 82 107 380 242 . Wheels . | . . . . . . Hover 273 | . . . . . 273 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 Average Speed 124 | 112 120 120 164 103 103 Slowest Speed 450 | 120 120 120 300 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 18 26 31 33 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 13 . . Terrain Destroyed 47 | . . . 21 . 26 Melee . | . . . . . . Projectile 17 | . . . 16 . 1 AOE 30 | . . . 5 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2010 | 131 99 236 571 487 486 Wait 212 | 8 . 89 28 57 30 Move 1378 | 94 81 106 406 315 376 Hop . | . . . . . . Pick Up 70 | 8 1 4 20 23 14 Fast Attach . | . . . . . . Attach 59 | 6 . 3 16 17 17 Detach 2 | . . . 1 . 1 Swap 9 | . . 2 3 2 2 Drop 28 | . . 2 5 14 7 Fire 244 | 15 17 30 92 52 38 Melee 2 | . . . . 2 . Ram 6 | . . . . 5 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered Mines 362 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 607 | -10/Mines | Discovered new exit (range 7) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 671 | -9/Materials | Build established: Scavenger-Mutant 882 | -9/Materials | Core integrity fell below 50% 912 | -9/Materials | Lost 8 parts (1p2n1u4w) 947 | -9/Materials | Core integrity fell below 20% 1077 | -9/Materials | Discovered new exit (range 12) 1252 | -9/Materials | Identified exit to Materials 1628 | -9/Materials | Entered another Materials area 1628 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1687 | -8/Materials | Build established: Scavenger-Tank 1768 | -8/Materials | Repaired Broken Datajack 2162 | -8/Materials | Core integrity fell below 50% 2196 | -8/Materials | Lost 11 parts (2p3n6w) 2201 | -8/Materials | Core integrity fell below 20% 2204 | -8/Materials | Discovered new exit (range 16) 2212 | -8/Materials | Entered Factory 2212 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2250 | -7/Factory | Allied Derelicts emerged from ambush trap array 2568 | -7/Factory | Build established: Gunner 2757 | -7/Factory | Core integrity fell below 50% 2769 | -7/Factory | Core integrity fell below 20% 2798 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Backup Propulsion VII destroyed. X-67 Chaingunner knocked back. K-01 Serf collects debris. X-67 Chaingunner knocked back. K-01 Serf destroyed. Broken Adv. Targeting Computer destroyed. X-67 Chaingunner knocked back. ALERT: Cargo convoy en route, clear transfer corridor. Adv. Targeting Computer destroyed. Adv. Assault Cannon destroyed. Hvy. Ion Cannon destroyed. Adv. Assault Cannon destroyed. Backup Laser VII destroyed. Mining Laser destroyed. K-01 Serf destroyed. Penetrated by Slug. R-06 Scavenger collects Arm. Treads. Slug penetrates Wall. Acquired Lgt. Deuterium Engine. Slug penetrates Wall. 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[ ???# | | ???????????????????????##############??????# ????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 29 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Serviceable Loadout Challenges ------------ None Game ------ Seed DecoderSchematicLink Manual? 0 Play Time 01:09:01 Cumulative 7.9 hours Start 2024.05.23 @ 21:40:10 End 2024.05.24 @ 08:14:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/Proggy Map View 65x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 878975b2-729d-4b67-92bf-c7298b6aa698