Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 22:47:46 Player: FarcomLasersmashPC Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (402) 2010 Value Destroyed (20441) 20441 Prototype IDs (127) 2540 Alien Tech Used (5) 1000 Bonus (60609) 60609 TOTAL SCORE: 98300 Bonus ------- High Alert Combat Kills 4793 Follower Combat Kills 1305 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1442 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2831 Cogmind --------- Core Integrity 745/1600 Matter 92/300 Energy 2506/2520 System Corruption 2% Temperature Cool (6) Movement Treading (180) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Superbattery Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Long-range Gatling Laser Potential Cannon A3's Sniper Rifle > --- INVENTORY (20) --- Improved Quantum Reactor Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads High-capacity Storage Unit Experimental Matter Compressor (500) Advanced Armor Integrity Analyzer Long-range Tractor Beam Mobile Refinery Mk. CCLXVII High-powered Transdimensional Reconstructor Long-range Gatling Laser Enhanced Nova Cannon Cooled Nova Cannon Null Cannon Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Superbattery Experimental Matter Compressor Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Shielding Heavy Regenerative Plating AEGIS Remote Shield System Purifier > --- WEAPON ----------- Cooled Nova Cannon Blast Cannon AD-0RF's Magmablaster > --- INVENTORY -------- Reinforced Quantum Reactor Zero-point Reactor Zero-point Reactor Enhanced Armored Heavy Treads Experimental Biometal Medium Treads Experimental Power Amplifier Experimental Energy Well Precision Energy Filter Launcher Loader Experimental Transmission Jammer Improved Weapon Shielding Zionite Weapon Casing EM Dispersion Field AEGIS Remote Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Drone Bay GOLEM Unit Transdimensional Reconstructor Potential Cannon Null Cannon Graviton Cannon Graviton Cannon Mini Smartbomb Launcher [Rating: 231] Favorites ----------- Power Zero-point Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Experimental Coolant Injector Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Heavy Regenerative Plating Weapon AD-0RF's Magmablaster Energy Gun Long-range Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Improved Proton Missile Launcher Special Weapon AD-0RF's Magmablaster Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . . . 2 . . . . 2 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 12 | . . . 1 . . . . . 2 . . . . 2 . . . . . 1 . . . . . . 1 . . . . 2 2 1 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 627 | 7 6 4 25 3 2 . 2 60 6 8 11 5 2 9 1 11 52 40 7 6 10 17 7 1 13 2 12 11 2 22 18 20 14 10 136 65 Power 40 | 1 . . 1 . . . . 5 1 . . . . . 1 1 . 5 . . 1 3 . . 1 . . 2 . 1 1 . . 1 12 3 Engine 10 | 1 . . 1 . . . . 4 1 . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . 4 . . 1 1 . . 1 . . 2 . 1 1 . . 1 12 3 Propulsion 62 | 2 . 1 5 3 1 . 1 14 1 1 . . . . . . 8 1 . 1 . 2 . . 2 . 1 2 1 2 . . 1 . 9 3 Treads 51 | 2 . . 3 1 1 . 1 11 . 1 . . . . . . 7 1 . . . 2 . . 2 . 1 2 1 2 . . 1 . 9 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 1 2 2 . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 329 | 2 . . 9 . 1 . . 6 4 7 8 3 . 3 . 6 23 24 5 4 9 7 5 1 4 1 7 6 1 14 12 17 12 6 77 45 Device 186 | 1 . . 1 . . . . 4 2 6 8 1 . 1 . 4 17 6 1 2 2 2 3 1 3 1 3 4 . 6 6 10 6 4 50 31 Storage 45 | . . . 2 . 1 . . 1 . . . 1 . 1 . 2 3 7 1 2 3 2 . . 1 . . 1 . 1 2 1 . 1 7 5 Processor 23 | 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 5 . 11 1 Hackware 10 | . . . 2 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 1 1 . Protection 65 | . . . 2 . . . . . 1 1 . 1 . 1 . . 3 11 3 . 4 1 2 . . . 4 1 1 7 4 1 1 . 8 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 196 | 2 6 3 10 . . . 1 35 . . 3 2 2 6 . 4 21 10 2 1 . 5 2 . 6 1 4 1 . 5 5 3 1 3 38 14 Energy Gun 26 | 1 2 . . . . . . 3 . . . . . 1 . 1 5 . . . . . . . 1 . . . . . 2 . . . 8 2 Energy Cannon 29 | . . . . . . . . 4 . . . . . . . 2 1 2 1 1 . 1 . . 1 . . . . 1 1 . . 1 8 5 Ballistic Gun 43 | 1 1 2 7 . . . 1 17 . . . 2 2 1 . . 3 1 . . . 1 . . 1 . 1 . . . . . . . 1 1 Ballistic Cannon 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 10 6 Launcher 39 | . . . . . . . . 6 . . 1 . . 2 . 1 10 7 . . . 2 . . . 1 . . . 2 . 1 1 . 5 . Special Weapon 22 | . 3 1 1 . . . . . . . . . . . . . 1 . 1 . . 1 2 . 1 . 3 1 . . 1 2 . 1 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 2 . . . . 5 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 1 . . 1 3 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 84 | . . . . . . . . 12 . . 3 . . . . 1 4 5 . . . . . . 4 . . . . 6 11 3 . 1 27 7 Parts Lost 19 | . . 1 . . . . . 5 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 10 Power 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 10 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Weapon 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 2 Average Slot Usage (%) 85 | . 100 99 96 100 100 100 100 98 89 84 81 79 91 85 86 84 93 91 86 76 76 87 87 88 86 87 73 76 76 76 73 83 84 83 82 81 Engine 2 | . 14 14 11 11 11 11 9 8 7 7 7 7 7 6 6 6 6 1 . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 4 6 5 10 3 5 5 5 5 5 9 10 10 10 9 8 8 11 11 Treads 11 | . 28 16 11 11 11 22 27 26 19 7 7 7 7 6 6 6 12 20 20 5 5 5 11 11 13 17 15 14 10 10 10 9 8 8 7 7 Wheel 1 | . . 11 10 10 11 . . . 1 7 7 7 7 6 6 6 3 . . 4 5 4 . . . . . . . . . . . . . . Device 10 | . 14 13 . . . . . 3 6 7 6 7 7 6 6 7 12 4 . 1 11 14 16 17 21 23 11 10 13 9 7 9 15 11 12 12 Storage 18 | . . . 7 11 20 22 18 19 15 15 15 16 23 19 20 21 25 25 20 21 17 21 17 17 18 17 15 15 19 15 15 15 13 15 19 11 Processor 4 | . 14 14 8 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 8 15 Protection 7 | . . . 7 11 11 11 9 . 6 7 5 1 7 12 13 8 5 7 19 17 5 5 10 10 5 5 8 10 6 9 9 8 8 8 5 7 Energy Gun 3 | . 12 2 . . . . . . . . . . . 2 6 10 11 1 . . . . . . . . . . . . . 4 1 . . 6 Energy Cannon 2 | . . . . . . . . 3 15 15 15 13 . . . . 1 1 6 5 5 4 . . . . . . . 2 9 4 4 4 1 3 Ballistic Gun 5 | . 12 25 31 33 33 33 36 30 7 7 7 9 29 20 13 12 7 . . . . . . . . . 4 5 5 2 . . . . . 2 Launcher 4 | . . . . . . . . . . . . . . . 6 2 4 21 6 5 5 10 11 11 9 10 5 5 5 4 . . 3 4 3 . Special Weapon 1 | . 4 . . . . . . . . . . . . . . . . . 5 5 5 . 4 5 1 5 5 5 5 5 3 3 4 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 259 | 10 10 9 49 49 81 81 84 91 103 103 107 120 121 140 140 145 152 154 151 158 191 199 199 190 191 190 216 246 246 249 258 215 222 225 259 232 Greatest Support 170 | 40 40 10 40 40 40 40 60 60 60 28 28 28 28 28 28 28 68 60 60 28 28 97 97 97 97 81 124 140 145 150 150 150 150 150 165 170 Greatest Overweight (x) 76 | . . . 4 4 8 2 1 2 5 3 3 4 4 4 4 39 6 2 2 5 6 6 2 1 2 2 2 1 1 1 1 1 1 1 76 62 Average Overweight (x) 2 | . . . 1 3 7 2 1 1 1 3 3 3 4 4 4 5 3 1 2 5 5 5 1 1 1 2 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 4 4 4 12 12 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 4 4 4 7 12 18 20 20 20 20 20 20 20 20 20 20 22 24 24 24 24 23 26 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Most Carried 28 | 4 4 4 12 12 14 15 14 20 20 20 20 20 20 20 20 24 24 24 24 24 24 28 28 28 28 26 28 28 28 28 28 28 28 28 28 28 Average Carried 22 | 1 3 3 5 11 13 14 11 18 19 19 19 19 20 19 20 21 23 23 24 23 23 26 25 27 26 24 26 26 27 27 27 27 27 27 26 18 Final Capacity 28 | 4 4 4 12 12 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Final Carried 28 | 4 4 4 10 12 14 15 12 19 20 20 20 20 20 20 20 24 24 24 24 24 24 28 24 28 25 25 28 28 28 27 28 28 28 28 28 18 Class Distribution -------------------- 30% | Hauler-Mutant 14% | Scavenger-Mutant 13% | Hauler-Tank 10% | Generator-Mutant 6% | Hauler-Skirmisher 5% | Scavenger-Gunner 5% | Generator-Gunner 4% | Scavenger-Tank 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Hauler-Tank | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Tank | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 17879 | 312 . 48 290 107 360 34 50 1750 53 110 426 200 341 455 61 583 2556 1581 282 50 250 305 177 152 386 295 336 411 146 528 90 385 350 30 3240 1149 Remotely 227 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 . Salvage Created 19555 | 130 . 48 325 50 . 54 80 2081 67 114 353 . 73 334 105 297 1310 1749 93 206 1431 337 187 145 353 343 368 1409 600 973 90 585 595 249 3063 1358 Parts 669 | 10 . 4 22 6 . 2 7 105 3 11 14 . 2 9 4 8 79 28 3 1 5 20 11 6 13 18 7 12 19 42 13 13 19 12 82 59 Haulers Intercepted 10 | . . . 2 . . . . 5 . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 183 | . . . . . . . . . . 11 10 . 9 . 1 13 5 . 10 . . . 5 5 101 13 . . . . . . . . . . Prevented 41 | . . . . . . . . . . . 1 . . . 2 6 . . 4 . . . . . 28 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 356 | . . 3 4 3 . 1 1 36 1 2 5 . 1 1 2 3 5 68 2 . 6 5 9 3 14 18 13 6 7 35 1 11 19 3 32 36 Melee 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 . Guns 58 | . . 3 4 3 . 1 1 33 . 1 1 . 1 1 . 1 . 1 . . . . . . . . . . 1 . . . . . 1 5 Cannons 49 | . . . . . . . . 3 1 1 1 . . . . 1 . . . . . . . . 1 3 1 . . 7 . . 1 1 3 25 AOE 176 | . . . . . . . . . . . 3 . . . 2 . 1 63 1 . 2 4 7 2 13 14 9 . . 17 . 3 16 . 15 4 Classes Destroyed 28 | 2 . 1 4 . . 1 2 4 . 2 . . . . . . 3 4 . . 1 1 . . 1 . . . . 1 . . 1 . . . Worker 8 | . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 2 . Builder 7 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . . . 2 . . . . 5 . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Recycler 8 | 1 . . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . 2 . Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . Watcher 12 | . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . 2 . 1 . 1 2 . Swarmer 51 | . . 3 . 3 . . . 3 . . . . . . 1 . . . . . . . 5 . . 9 7 . . 8 . 3 9 . . . Saboteur 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 10 . . . . . . Grunt 69 | . . . 3 . . . . 16 . . 4 . . 1 . 1 . . . . . 3 2 2 9 3 3 . 1 7 . . 3 . 11 . Brawler 9 | . . . . . . . . 3 . . . . 1 . . 2 . . . . . . 1 . 1 . . . . . . . . . 1 . Duelist 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Protector 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . . . . . 1 11 1 . . . . . 1 . . . . . . . 1 1 . . 1 . 3 1 . 3 1 . 3 . Hunter 12 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . 2 . . . 2 . . . . . . . 2 3 . Programmer 30 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 3 2 . 3 8 . 3 1 1 5 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Compactor 12 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 6 . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 21 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Zionite 42 | . . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Tinkerer 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 44 | . . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . Golem 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 3 . 2 2 3 . 1 2 8 1 1 5 . 1 1 2 2 13 37 1 1 4 4 5 2 5 5 5 2 5 5 1 3 7 5 11 5 Combat Bots Only 36 | . . 2 2 3 . 1 1 8 1 1 5 . 1 1 2 2 1 36 1 . 4 3 5 2 5 5 5 2 4 5 1 3 7 3 9 5 Max Kills in Single Turn 8 | 1 . 1 1 1 . 1 2 2 1 1 2 . 1 1 1 1 2 8 1 1 1 3 4 1 3 4 3 1 2 4 1 2 4 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . . . . . . . . . 2 . . . 1 . 1 8 1 . 1 3 4 1 3 4 3 . . 4 . 2 4 . 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed 11 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . 2 6 Imprinter (-6/Zion) AD-0RF (-6/Zion) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 16021 | . . 187 165 91 . 36 69 1296 128 86 85 . 107 . 85 84 347 631 446 . . 96 122 50 409 318 415 . 150 690 103 222 184 60 2311 7048 Core 1033 | . . 25 . 11 . . . 98 12 . . . 9 . . . 10 . 16 . . 11 . . 40 23 . . 20 25 1 18 . . 37 677 Absorbed by Shields 10758 | . . . . . . . . . . . . . 112 . 92 88 334 163 . . . 103 18 . 354 318 . . 158 553 86 172 189 62 2231 5725 Reduced by Siege Mode 437 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 7 3 . 3 145 268 Core Remaining (%) 90 | 100 . 90 . . . 97 . 82 . . . . 97 . . . . . 96 . . . . . . 92 . . . . 96 98 100 . . 46 Volleys Fired 1173 | 14 3 14 26 6 . 3 3 104 4 7 11 . 10 5 5 10 67 64 14 8 25 22 8 6 36 22 40 15 34 71 7 19 24 13 179 274 Largest 4 | 1 1 2 3 3 . 3 4 4 3 3 3 . 4 4 1 4 4 4 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 4 4 Hottest 400 | 20 100 100 100 69 . 69 92 159 159 159 159 . 109 107 43 216 188 201 220 220 220 90 220 220 220 220 220 220 258 220 81 220 220 220 270 400 Shots Fired 1902 | 14 3 26 68 18 . 9 12 397 12 21 27 . 40 14 5 16 151 106 14 8 27 22 8 6 36 22 40 15 36 71 7 19 24 13 243 352 Gun 896 | 14 . 24 64 18 . 9 12 386 4 7 8 . 40 12 . 7 24 19 . . . 3 . . 12 . 15 . 21 24 . . . . 56 117 Cannon 487 | . . . . . . . . 7 8 14 16 . . . . 2 6 2 2 1 10 7 . . 2 . . . . . 7 2 9 7 150 235 Launcher 358 | . . . . . . . . 4 . . 3 . . 2 5 7 121 85 11 . 9 12 6 3 20 16 9 3 1 10 . 3 10 1 17 . Special 161 | . 3 2 4 . . . . . . . . . . . . . . . 1 7 8 . 2 3 2 6 16 12 14 37 . 14 5 5 20 . Kinetic 834 | 14 . 14 64 18 . 9 12 386 4 7 8 . 40 12 . 4 8 10 . . . 3 . . 7 . 15 . 21 24 . . . . 84 70 Thermal 646 | . 3 12 4 . . . . 7 8 14 16 . . . . 4 14 6 1 8 18 7 2 3 4 6 15 12 14 37 . 16 14 12 107 282 Explosive 191 | . . . . . . . . 4 . . . . . 2 . . 27 39 9 . 9 3 6 3 19 16 9 3 1 10 . 3 10 1 17 . Electromagnetic 225 | . . . . . . . . . . . 3 . . . 5 8 102 51 4 . . 9 . . 1 . . . . . 7 . . . 35 . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Hit Streak 51 | 8 . 5 10 5 . 10 11 37 18 22 11 . 8 7 4 12 15 31 9 6 12 10 9 21 22 18 17 27 23 31 5 33 10 8 51 41 Robot Miss Streak 8 | 1 . 3 2 4 . . 1 4 . 1 2 . 4 3 1 1 4 8 . 5 2 6 . . 1 1 4 1 2 2 2 1 1 1 2 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . 1 . Secondary Targets 7 | . . 2 . 2 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Shots Hit Robots 1295 | 11 . 14 41 9 . 9 9 277 11 16 17 . 34 9 4 10 82 58 6 5 13 8 2 3 14 18 22 14 20 40 21 16 8 7 185 282 Core Hits 1302 | 4 . 3 16 3 . 2 3 97 3 4 12 . 16 14 4 13 69 243 6 8 11 20 18 10 74 37 34 8 22 69 8 20 53 11 151 236 Critical Hits 82 | . . . 1 . . 1 . 5 . 2 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . 19 50 Critical Kills 19 | . . . . . . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 12 Critical Parts Destroyed 34 | . . . 1 . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 7 22 Melee Attacks 105 | . . . 2 . . . . 9 5 6 6 . . 3 . . 4 . . . . . . . 5 . . . . 1 25 9 2 1 27 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . 2 . . . . 9 5 6 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . Piercing 70 | . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . 1 25 9 2 1 27 . Sneak Attacks 12 | . . . 1 . . . . . 1 1 . . . 1 . . . . . . . . . . 5 . . . . . . 2 . . 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91145 | 121 . 170 492 98 . 113 129 4027 280 405 613 . 497 355 194 553 3767 8707 472 196 2173 1039 1065 816 3764 2168 1837 708 1255 3544 952 1535 3406 373 14082 31239 Guns 11911 | 121 . 170 385 98 . 99 129 3767 46 81 82 . 497 241 . 77 105 138 . . . 41 . . 273 . . . 459 . . . . . 708 4394 Cannons 21815 | . . . . . . . . 103 125 221 202 . . . . 35 25 . 27 . . 39 . . . . . . . . 44 . 128 106 3965 16795 Explosions 45251 | . . . . . . . . 80 . . 329 . . . 194 441 3541 8560 394 . 1848 959 961 671 3387 1874 1299 170 26 1928 . 460 3084 33 4975 10037 Melee 3835 | . . . 101 . . . . . 97 103 . . . 114 . . . . . . . . . . . . . . . . 817 240 . . 2363 . Ramming 1859 | . . . 6 . . 14 . 77 12 . . . . . . . 96 9 . . . . . . . . 48 . 150 13 91 188 . 11 1131 13 Kinetic 11833 | 121 . 132 385 98 . 99 129 3767 46 81 82 . 497 241 . 45 49 106 . . . 41 . . 273 . . . 459 . . . . . 2125 3057 Thermal 39294 | . . 38 . . . . . 103 125 221 356 . . . . 110 180 299 115 196 325 239 104 145 104 294 490 538 620 1603 . 647 322 329 3622 28169 Explosive 28980 | . . . . . . . . 80 . . . . . . . . 1468 6724 200 . 1848 337 961 671 3229 1874 1299 170 26 1928 . 460 3084 33 4588 . Electromagnetic 5344 | . . . . . . . . . . . 175 . . . 194 398 1974 1569 157 . . 422 . . 158 . . . . . 44 . . . 253 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 301 | . . . 101 . . . . . 97 103 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3534 | . . . . . . . . . . . . . . 114 . . . . . . . . . . . . . . . . 817 240 . . 2363 . Highest Corruption 10 | . . . . . . . . 1 . 1 2 . . . . 2 . . . . 10 1 . . . 2 . . . . . 1 . . 6 2 Average Corruption 2 | . . . . . . . . 1 . 1 1 . . . . 1 . . . . 6 1 . . . 1 . . . . . 1 . . 5 1 Corruption Purged 25 | . . . . . . . . . . . 2 . . . . 2 . . . . 14 1 . . . . . . . . . . . . 6 . Effects 195 | . . . . . . . . 9 . 1 2 . . . . 2 . . . . 44 . . . . 6 . . . . . 3 . . 66 62 Message Errors 48 | . . . . . . . . 1 . . . . . . . 1 . . . . 11 . . . . 2 . . . . . 1 . . 12 20 Matter Fused 21 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . 8 . Heat Flow Errors 25 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . . . . 8 9 Energy Discharges 35 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 3 . . . . . . . . . . 2 . . 13 14 Data Loss (minor) 29 | . . . . . . . . 1 . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . . . 9 12 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targeting Errors 24 | . . . . . . . . 4 . . . . . . . . . . . . 4 . . . . . . . . . . . . . 10 6 Weapon Failures 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Overload Shots 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Overflow Damage 2927 | . . . . . . . . . 57 57 27 . . . . . 107 205 . . . 155 11 6 19 25 2 . 50 120 7 220 71 . 333 1455 Projectiles 1159 | . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . 8 . 12 . . 38 1077 Explosions 1385 | . . . . . . . . . . . 27 . . . . . 96 205 . . . 155 11 6 19 25 2 . . 112 . 80 71 . 198 378 Melee 383 | . . . . . . . . . 57 33 . . . . . . 11 . . . . . . . . . . . 50 . 7 128 . . 97 . Knockbacks 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . 23 23 Impact 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . 20 1 Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 22 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1295 | . . . . . . . . 15 . . . . . . . 56 108 139 213 . . . . . . 128 64 . . 53 91 . 27 . . 401 Shots 39 | . . . . . . . . 1 . . . . . . . 3 3 6 5 . . . . . . 5 1 . . 1 . . 1 . . 13 Rammed 111 | . . . 1 . . 2 . 10 2 . . . . . . . 9 1 . . . . . . . . 4 . 5 1 . 5 . 1 69 1 Targets Rammed 117 | . . . 2 . . 2 . 13 2 . . . . . . . 11 1 . . . . . . . . 4 . 5 1 . 5 . 1 69 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 1 . . . . 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 355 | . 20 . 32 12 . 6 48 260 199 192 246 . 156 56 14 138 209 283 207 273 278 160 160 170 168 190 197 191 198 197 216 188 246 253 355 229 Average Temperature 83 | . 12 . 11 5 . 3 27 39 111 92 91 . 53 28 11 53 56 93 70 123 85 44 66 82 41 70 77 90 101 82 97 87 73 106 103 92 Received Heat Transfer 1574 | . . 39 54 . . . 18 468 48 . 18 . 41 . 33 24 248 44 9 . . . 17 9 42 10 57 . 12 43 . 4 8 . 96 232 Effects 5 | . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 1 2 1 1 9 27 Total Turns 3031 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 66 48 34 3 24 585 2255 Longest Duration 516 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 48 22 3 24 384 516 Robots Corrupted 15 | . . . . . . . . . . . . . . . . 1 7 3 . . . 2 . . . . . . . . . . . . 2 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . 1 4 3 . . . 1 . . . . . . . . . . . . 2 . Parts Fried 64 | . . . . . . . . . . . 1 . . . 1 . 23 22 1 . . 8 . . . . . . . . . . . . 8 . Impact Corruptions 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . 2 . . 3 . Robots Melted 67 | . . . . . . . . . . . . . . . . . . . 1 2 4 . 2 2 . 1 5 6 6 13 . 7 2 2 12 2 Combat Hostiles 58 | . . . . . . . . . . . . . . . . . . . 1 . 4 . 2 1 . 1 3 6 6 11 . 7 2 2 10 2 Parts Melted 162 | . . . . . . . . . 1 . 4 . . . . . . . 2 3 8 . 1 1 . 4 10 10 18 40 . 23 7 9 21 . Heat Transferred 54661 | . . 111 . . . . . 185 222 370 533 . . . . 162 275 225 370 1200 2000 175 640 880 526 1600 2800 3360 3440 9120 . 3600 1311 1434 5370 14752 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . 2 . . . . 1 4 3 1 . . . . . 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 1169 | 15 9 103 185 142 . 30 74 599 71 . . . . 165 . . . . . 29 72 314 . . . . 340 151 235 919 . 235 918 780 1169 . Initial 550 | . 9 3 35 72 . . 11 31 71 . . . . 54 . . . . . . 10 . . . . . 31 119 105 11 . . 132 550 499 . Average 227 | 10 9 86 109 138 . 8 25 321 15 . . . . 133 . . . . . 11 14 181 . . . . 160 143 125 263 . 131 371 684 694 . Maximum Alert Level 4 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . 1 3 . 1 3 3 4 . Low Security (%) 43 | 100 100 100 100 100 . 100 100 28 100 . . . . 100 . . . . . 100 100 31 . . . . 58 100 61 57 . 86 20 . . . Level 1 12 | . . . . . . . . 32 . . . . . . . . . . . . . 68 . . . . 41 . 38 11 . 13 39 . . . Level 2 11 | . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . 23 . . 27 38 12 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 12 61 5 . Level 4 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . . . . . . 4 1 . . . . 1 . . . . . 1 . 3 . . . . 4 . 2 5 . 5 4 2 7 . Investigation 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Extermination 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 . 2 . 1 3 . Reinforcement 6 | . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Assault 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . Garrison 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 52 | . . . . . . . . 8 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 15 2 24 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Times Spotted 536 | . . 5 9 3 . 1 6 52 2 2 5 . 6 1 3 11 37 67 4 1 6 8 7 4 63 13 17 5 11 37 1 12 17 5 51 64 Peak Tracking Total 37 | . . 4 2 3 . 1 4 10 1 1 4 . 3 . 3 4 3 37 2 2 4 3 6 5 15 5 7 2 5 5 1 3 10 4 12 7 Tactical Retreats 26 | . . . . . . . . 4 . . 1 . . . . 1 1 5 . . . . 1 1 2 . . . . 5 . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 14 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 1 . 1 . 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . . . . . . . . . . 1 20 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 56 | . . . . . . . . 1 . . . . . . . . 9 3 . . . 9 . . . . 3 . 5 9 1 1 2 . 6 7 Max in Single Turn 5 | . . . . . . . . 1 . . . . . . . . 4 1 . . . 5 . . . . 1 . 2 2 1 1 1 . 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 56 | . . . 2 . 2 . 1 10 3 2 . 3 . 1 . . 1 . . 1 . 3 3 1 3 . 1 . 2 4 . 3 2 1 7 . Terminals 35 | . . . 2 . . . 1 9 3 1 . . . 1 . . . . . 1 . 2 . . . . 1 . 2 1 . 1 2 1 7 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 173 | . . . 11 . 2 . 4 21 8 2 . 15 . 2 . . 2 . . 2 . 6 8 1 7 . 3 . 5 9 . 13 11 7 34 . Successful 91 | . . . 9 . 2 . 2 12 . 2 . 15 . 1 . . 2 . . . . 1 8 1 7 . 1 . 4 7 . 3 1 3 10 . Failed 82 | . . . 2 . . . 2 9 8 . . . . 1 . . . . . 2 . 5 . . . . 2 . 1 2 . 10 10 4 24 . Catastrophic 13 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 5 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . . . 7 . 1 . 4 8 8 . . . . . . . 5 . . . . 1 . . 1 . 2 . 3 2 . 5 1 . 13 . Terminals 118 | . . . 11 . . . 4 19 8 1 . . . 2 . . . . . 2 . 4 . . . . 3 . 5 1 . 6 11 7 34 . Fabricators 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 8 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Terminal Hacks 77 | . . . 7 . 2 . 1 10 . 2 . 15 . 1 . . 2 . . . . 1 8 1 7 . 1 . 3 1 . 2 1 3 9 . Record 12 | . . . . . 1 . . . . 1 . 3 . . . . . . . . . . 6 . 1 . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 1 . . . . 2 . . . 3 . . . . . . . . . . . . 5 . . . . . . . . . . . Open Door 10 | . . . . . . . . 3 . 1 . . . . . . . . . . . . 2 1 1 . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 7 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Alert Level 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unreport Threat 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Registered Components 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 1 . Terminals 8 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 2 . . . 1 7 3 . . . . 1 . . . . . 1 . 3 . . . . 1 . 1 4 . 3 2 1 6 . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Matter 636 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 . . . . . . Time 338 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Total Allies 9 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . . . . 2 . Largest Group 3 | . . . . . . . 1 3 . . . . 1 1 1 1 . . . . . . 1 1 1 . . . 1 . . . . . 2 . Highest-Rated Group 127 | . . . . . . . 10 72 . . . . 94 94 94 94 . . . . . . 99 99 99 . . . 10 . . . . . 127 . Highest-Rated Ally 100 | . . . . . . . 10 31 . . . . 94 94 94 94 . . . . . . 99 99 99 . . . 10 . . . . . 100 . Total Orders 75 | . . . . . . . 2 9 1 . . . . . . . 17 . . . . . . . 32 . . . . . . . . . 2 12 STAY 16 | . . . . . . . 1 4 . . . . . . . . 5 . . . . . . . 5 . . . . . . . . . . 1 ROAM 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . FOLLOW 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 27 | . . . . . . . . . 1 . . . . . . . 6 . . . . . . . 12 . . . . . . . . . . 8 RETURN 20 | . . . . . . . . 1 . . . . . . . . 6 . . . . . . . 10 . . . . . . . . . . 3 Ally Attacks 94 | . . . . . . . . 17 . . . . 15 2 4 18 . . . . . . . 6 32 . . . . . . . . . . . Total Damage 4786 | . . . . . . . . 273 . . . . 561 91 185 649 . . . . . . . 444 2583 . . . . . . . . . . . Kills 30 | . . . . . . . . 2 . . . . 5 1 2 6 . . . . . . . 3 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . . . 1 . . 2 . 1 . 1 . 1 . . . 3 2 . 1 . . . . . . . . . . Drone Launches 48 | . . . . . . . . 12 . . . . . . . . 9 . . . . . . . 20 . . . . . . . . . . 7 Drone Recoveries 29 | . . . . . . . . . . . . . . . . . 7 . . . . . . . 17 . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 48291 | 164 66 208 332 378 538 366 230 1967 593 694 823 116 693 333 328 1227 5766 2797 1099 327 1619 796 1679 1510 1468 1007 730 374 840 1525 575 985 799 330 6903 8106 Spaces Moved 20345 | 80 28 117 171 288 350 168 115 671 307 491 538 82 466 203 226 616 1784 1193 503 195 237 442 882 798 519 453 313 141 377 612 271 479 403 141 3072 2613 Core 26 | 5 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 14 Treads 15968 | 75 28 . 31 1 4 168 115 671 227 . . . . . . 153 1720 1193 503 . . 22 882 798 519 453 313 141 377 612 271 479 403 141 3069 2599 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4351 | . . 117 140 287 346 . . . 80 491 538 82 466 203 226 459 64 . . 195 237 420 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 90 120 120 200 180 180 130 130 130 130 140 140 140 140 140 190 210 150 140 150 185 185 185 210 186 180 180 165 165 165 165 165 160 155 Average Speed 179 | 153 160 80 108 120 152 200 180 180 167 130 130 131 140 140 140 190 229 209 210 150 156 161 185 185 193 210 192 184 180 166 165 165 165 165 168 194 Slowest Speed 3850 | 160 160 80 180 180 200 200 180 200 260 130 130 140 140 140 140 2000 280 210 210 150 160 205 205 185 210 210 210 186 180 180 165 165 165 165 3850 3150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 5 11 21 21 69 70 32 11 92 11 62 56 69 71 7 40 62 91 90 66 9 80 14 96 90 96 63 11 82 17 48 93 13 18 7 64 93 Regions Visited 36 Branch Regions 22 Pre-discovered Areas 6 | . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . 2 . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . . 1 . 1 . . . . 1 1 . . . . . . 1 1 . . . . . 1 . 1 . 1 1 . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 . . . . 1 1 1 . . . 1 . 1 . . 1 . Scrap Searched 26 | . . . . 2 . 1 . . . 2 1 . 1 . 2 3 4 . 3 . . . 4 1 . 2 . . . . . . . . . . Spaces Dug 249 | . 3 1 4 . . . . 40 4 5 6 . . 2 . . . 31 9 1 3 1 . . 5 16 11 . 11 17 . 7 2 17 25 28 Terrain Destroyed 1912 | . 3 2 5 . . . . 40 4 5 13 . . 34 . 4 50 31 93 1 53 131 29 25 82 124 65 20 17 167 1 47 74 30 196 566 Melee 39 | . . . 1 . . . . 8 4 5 6 . . 2 . . . . . . . . . . . . . . . 1 . 6 2 1 3 . Projectile 216 | . 3 2 4 . . . . . . . . . . . . . . . . 1 10 5 . . 8 . 18 . 15 25 . 1 4 5 42 73 AOE 1656 | . . . . . . . . 32 . . 7 . . 32 . 4 50 31 93 . 43 126 29 25 74 124 47 20 2 141 . 40 68 24 151 493 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 Total 30322 | 104 38 200 255 306 356 190 132 1157 372 521 631 90 482 239 232 656 3291 1389 528 214 1455 500 924 828 966 491 402 230 486 1014 359 621 503 217 4503 5440 Wait 7175 | . . 64 6 4 . 17 8 213 32 . 50 . 3 10 . 5 1326 54 4 . 1169 2 20 10 374 11 14 50 62 273 2 77 46 43 798 2428 Move 20306 | 79 27 116 170 287 349 167 114 670 306 490 537 81 465 202 225 615 1783 1192 502 195 236 441 881 797 518 452 313 140 376 610 270 478 402 140 3069 2611 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 261 | 4 1 1 12 4 3 1 2 31 8 5 6 2 . 5 . 7 19 12 . 3 6 10 1 9 4 2 7 5 2 11 9 2 2 4 39 22 Fast Attach 213 | 7 . . 6 . 1 . . 15 3 . 4 . 2 1 . 3 8 11 1 . 2 2 3 . 4 . 5 2 1 14 14 9 11 2 70 12 Attach 169 | . . 1 4 . . . 2 13 2 2 1 3 . 4 . 2 12 8 . 2 8 4 3 . 4 . 2 6 1 7 5 4 2 5 37 25 Detach 97 | . . . 5 . 1 . . 6 1 . . . . 1 . 2 2 2 . . . 1 2 . 2 . 2 1 . . 4 3 6 1 45 10 Swap 251 | . 6 3 15 3 1 . . 32 1 6 6 2 . 4 1 6 32 21 6 4 . 11 1 1 5 2 5 3 . 1 1 7 2 3 31 29 Drop 397 | . 1 1 7 2 1 . 3 45 8 5 10 2 2 4 1 6 27 24 1 2 9 7 5 5 11 2 10 8 3 24 21 8 6 4 95 27 Fire 1173 | 14 3 14 26 6 . 3 3 104 4 7 11 . 10 5 5 10 67 64 14 8 25 22 8 6 36 22 40 15 34 71 7 19 24 13 179 274 Melee 105 | . . . 2 . . . . 9 5 6 6 . . 3 . . 4 . . . . . . . 5 . . . . 1 25 9 2 1 27 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 117 | . . . 2 . . 2 . 13 2 . . . . . . . 11 1 . . . . . . . . 4 . 5 1 . 5 . 1 69 1 Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 12 1 Rewire 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / Upp / Arm) -4/Waste -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 5) 231 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 10) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 545 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Entered Mines 884 | -9/Mines | Discovered new exit (range 11) 1110 | -9/Mines | Build established: Tank 1145 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1145 | -9/Mines | Discovered new exit (range 5) 1149 | -9/Mines | Entered Exiles 1165 | -9/Exiles | Discovered new exit (range 16) 1179 | -9/Exiles | Met 8R-AWN 1200 | -9/Exiles | Met EX-HEX 1269 | -9/Exiles | Met EX-DEC 1300 | -9/Exiles | Learned location of Zion (-6) 1456 | -9/Exiles | Met EX-BIN 1479 | -9/Exiles | Aligned with FarCom system 1480 | -9/Exiles | Given EX-Vault access code 1520 | -9/Exiles | Opened EX-Vault 1525 | -9/Exiles | Build established: Hauler-Tank 1528 | -9/Exiles | Found Superbattery 1561 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1662 | -9/Exiles | Discovered new exit (range 14) 1687 | -9/Exiles | Left Exiles lab with Superbattery 1687 | -9/Exiles | Entered Mines 1986 | -8/Mines | Build established: Hauler-Skirmisher 2015 | -8/Mines | Discovered new exit (range 10) 2053 | -8/Mines | Entered Materials 2053 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2187 | -8/Materials | Identified exit to Storage 2283 | -8/Materials | Entered Storage 2283 | -8/Storage | Accompanied by 1 ally 2291 | -8/Storage | Met a pair of Derelict thieves 2482 | -8/Storage | Destroyed 8 combat bots 3892 | -8/Storage | Found Prototype Launcher 3892 | -8/Storage | Identified Gui. Missile Launcher 3897 | -8/Storage | Found Gui. Missile Launcher 3900 | -8/Storage | Found Gui. Missile Launcher 4095 | -8/Storage | Discovered new exit (range 9) 4250 | -8/Storage | Entered Factory 4250 | -7/Factory | Accompanied by 12 allies 4250 | -7/Factory | Evolved 2 slots: Utility x2 4282 | -7/Factory | Discovered new exit (range 43) 4842 | -7/Factory | Identified exit to Lower Caves 4843 | -7/Factory | Entered Lower Caves 5147 | -7/Lower Caves | Build established: Hauler-Tank 5209 | -7/Lower Caves | Found Prototype Device 5357 | -7/Lower Caves | Discovered new exit (range 6) 5537 | -7/Lower Caves | Entered another Lower Caves area 5741 | -7/Lower Caves | Encountered a Warlord checkpoint 6031 | -7/Lower Caves | Discovered new exit (range 14) 6088 | -7/Lower Caves | Found Imp. Powered Armor 6160 | -7/Lower Caves | Identified Heart of Steel 6360 | -7/Lower Caves | Entered Data Miner 6360 | -7/Data Miner | Discovered new exit (range 6) 6385 | -7/Data Miner | Met Data Miner 6409 | -7/Data Miner | Learned location of Section 7 (-2) 6409 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6433 | -7/Data Miner | Received God Mode back door access code from Data Miner 6476 | -7/Data Miner | Entered Proximity Caves 6585 | -6/Proximity Caves | Escorted by Enhanced Grunt 6818 | -6/Proximity Caves | Learned Factory terminal intel 6862 | -6/Proximity Caves | Learned Factory terminal intel 6890 | -6/Proximity Caves | Spotted B-75 Beast 7121 | -6/Proximity Caves | Discovered new exit (range 12) 7169 | -6/Proximity Caves | Entered Factory 7169 | -6/Factory | Accompanied by 1 ally 7169 | -6/Factory | Evolved 2 slots: Utility x2 7170 | -6/Factory | Loaded intel: 22 terminal locations 7191 | -6/Factory | Identified exit to Lower Caves 7191 | -6/Factory | Identified exit to Extension 7228 | -6/Factory | Garrison activated, responded to threat 7412 | -6/Factory | Discovered new exit (range 11) 7502 | -6/Factory | Entered Lower Caves 7502 | -6/Lower Caves | Accompanied by 1 ally 7538 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7617 | -6/Lower Caves | Encountered a Warlord checkpoint 7672 | -6/Lower Caves | Identified exit to Lower Caves 7807 | -6/Lower Caves | Build established: Hauler-Mutant 7830 | -6/Lower Caves | Entered another Lower Caves area 7830 | -6/Lower Caves | Accompanied by 1 ally 8320 | -6/Lower Caves | Discovered new exit (range 8) 8542 | -6/Lower Caves | Build established: Hauler-Tank 9057 | -6/Lower Caves | Entered Zion 9315 | -6/Zion | Build established: Hauler-Mutant 9388 | -6/Zion | Discovered new exit (range 14) 9570 | -6/Zion | Learned Factory emergency access door positions 9638 | -6/Zion | Found Prototype Device 9649 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9895 | -6/Zion | Learned Factory non-interactive machine intel 9980 | -6/Zion | Visited the Megawrench Repair Shop 9980 | -6/Zion | Megawrench repaired 12 parts 10906 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11002 | -6/Zion | Rebuked by Imprinter 11480 | -6/Zion | Opened final containment barrier to the Deep Caves 12095 | -6/Zion | Attacked by Zionites 12442 | -6/Zion | Build established: Scavenger-Tank 13570 | -6/Zion | Destroyed Imprinter 13587 | -6/Zion | Extracted access codes from Imprinter's data core 13718 | -6/Zion | Build established: Scavenger-Mutant 13953 | -6/Zion | Discovered new exit (range 3) 13953 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14262 | -6/Zion | Build established: Hauler-Tank 14656 | -6/Zion | AD-0RF came to Zion's defense 14679 | -6/Zion | Destroyed AD-0RF 14702 | -6/Zion | Found Prototype Special Weapon 14802 | -6/Zion | Identified AD-0RF's Magmablaster 14823 | -6/Zion | Entered Deep Caves 15139 | -6/Deep Caves | Build established: Scavenger-Tank 15256 | -6/Deep Caves | Found Prototype Protection 15256 | -6/Deep Caves | Identified Zio. Weapon Casing 15260 | -6/Deep Caves | Found Prototype Protection 15260 | -6/Deep Caves | Identified Zio. Heavy Carapace 15547 | -6/Deep Caves | Build established: Hauler-Tank 15622 | -6/Deep Caves | Found Zio. Weapon Casing 16366 | -6/Deep Caves | Discovered new exit (range 7) 17083 | -6/Deep Caves | Spotted as-44198 17086 | -6/Deep Caves | Exposed GOLEM chamber 17090 | -6/Deep Caves | Destroyed as-44198 17144 | -6/Deep Caves | Destroyed 7 combat bots 17215 | -6/Deep Caves | Triggered Deep Caves wall 17238 | -6/Deep Caves | Spotted AS-98940 17241 | -6/Deep Caves | Destroyed AS-98940 17243 | -6/Deep Caves | Spotted AS-91049 17260 | -6/Deep Caves | Destroyed 36 combat bots 17262 | -6/Deep Caves | Destroyed AS-91049 17394 | -6/Deep Caves | Found GOLEM Unit 17620 | -6/Deep Caves | Entered Proximity Caves 17869 | -5/Proximity Caves | Learned location of Warlord (-5) 18023 | -5/Proximity Caves | Build established: Scavenger-Mutant 18469 | -5/Proximity Caves | Discovered new exit (range 8) 18716 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18719 | -5/Proximity Caves | Entered Factory 18719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18721 | -5/Factory | Loaded intel: 185 non-interactive machine locations 18722 | -5/Factory | Loaded intel: 19 terminal locations 18936 | -5/Factory | Incoming investigation squad redirected 19046 | -5/Factory | Sucked down chute 19046 | -5/Factory | Entered Waste 19061 | -5/Waste | EMP discharged 19083 | -5/Waste | Spotted C-40 Crusher 19087 | -5/Waste | Spotted C-40 Crusher 19093 | -5/Waste | Spotted C-40 Crusher 19095 | -5/Waste | Destroyed C-40 Crusher 19103 | -5/Waste | Destroyed C-40 Crusher 19109 | -5/Waste | Destroyed C-40 Crusher 19111 | -5/Waste | Spotted C-40 Crusher 19118 | -5/Waste | Destroyed C-40 Crusher 19132 | -5/Waste | Found Damper Plating 19161 | -5/Waste | EMP discharged 19161 | -5/Waste | System corruption reached 10% 19174 | -5/Waste | Spotted C-40 Crusher 19186 | -5/Waste | Destroyed C-40 Crusher 19214 | -5/Waste | Spotted C-40 Crusher 19223 | -5/Waste | Destroyed C-40 Crusher 19261 | -5/Waste | EMP discharged 19361 | -5/Waste | EMP discharged 19452 | -5/Waste | Discovered new exit (range 16) 19461 | -5/Waste | EMP discharged 19561 | -5/Waste | EMP discharged 19661 | -5/Waste | EMP discharged 19761 | -5/Waste | EMP discharged 19861 | -5/Waste | EMP discharged 19961 | -5/Waste | EMP discharged 20061 | -5/Waste | EMP discharged 20161 | -5/Waste | EMP discharged 20261 | -5/Waste | EMP discharged 20361 | -5/Waste | EMP discharged 20461 | -5/Waste | EMP discharged 20561 | -5/Waste | EMP discharged 20661 | -5/Waste | EMP discharged 20665 | -5/Waste | Entered Factory 20699 | -5/Factory | Incoming investigation squad redirected 21000 | -5/Factory | Build established: Hauler-Mutant 21214 | -5/Factory | Identified exit to Upper Caves 21461 | -5/Factory | Entered Upper Caves 21470 | -5/Upper Caves | Encountered a Warlord checkpoint 21842 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22166 | -5/Upper Caves | Identified exit to Upper Caves 22176 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 22278 | -5/Upper Caves | Heart of Steel transformed into Warbot 22528 | -5/Upper Caves | Learned Factory security intel 22557 | -5/Upper Caves | Learned Factory security intel 22557 | -5/Upper Caves | Learned Armory trap positions 23140 | -5/Upper Caves | Entered another Upper Caves area 23140 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 23152 | -5/Upper Caves | Discovered new exit (range 13) 23236 | -5/Upper Caves | Encountered a Warlord checkpoint 23438 | -5/Upper Caves | Learned Factory stockpile data 23615 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23916 | -5/Upper Caves | Learned location of 1 exit from Factory 24212 | -5/Upper Caves | Discovered new exit (range 11) 24650 | -5/Upper Caves | Entered Warlord 24650 | -5/Warlord | Accompanied by 1 ally (Warbot) 24712 | -5/Warlord | Discovered new exit (range 28) 25091 | -5/Warlord | Met Warlord 25108 | -5/Warlord | Opened Warlord's prototype stash 25110 | -5/Warlord | Warlord's base attacked by MAIN.C 25114 | -5/Warlord | Found Prototype Reactor 25114 | -5/Warlord | Identified Vortex Chain Reactor 25121 | -5/Warlord | Found Prototype Processor 25135 | -5/Warlord | Found Prototype Hackware 25344 | -5/Warlord | Found Prototype Energy Gun 25344 | -5/Warlord | Identified Vortex Rifle 25460 | -5/Warlord | Warlord forces counterattacked 25529 | -5/Warlord | Spotted Executioner 25540 | -5/Warlord | Spotted Striker 25626 | -5/Warlord | Spotted Executioner 25637 | -5/Warlord | Allies destroyed Executioner 25711 | -5/Warlord | Spotted Striker 25722 | -5/Warlord | Allies destroyed Striker 25785 | -5/Warlord | Warlord base infiltrated, sounded retreat 25810 | -5/Warlord | Spotted Executioner 25828 | -5/Warlord | Spotted Striker 25842 | -5/Warlord | Rewired Striker 26096 | -5/Warlord | Identified Exp. Targeting Computer 26118 | -5/Warlord | Entered Proximity Caves 26221 | -4/Proximity Caves | Learned location of 1 exit from Research 27070 | -4/Proximity Caves | Discovered new exit (range 14) 27120 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 27125 | -4/Proximity Caves | Entered Factory 27125 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27126 | -4/Factory | Identified exit to Research 27126 | -4/Factory | Identified exit to Armory 27127 | -4/Factory | Identified exit to Upper Caves 27549 | -4/Factory | Garrison activated, responded to threat 27677 | -4/Factory | Build established: Scavenger-Mutant 27731 | -4/Factory | Found Launcher Loader 27735 | -4/Factory | Found Launcher Loader 27739 | -4/Factory | Found Launcher Loader 27855 | -4/Factory | Sucked down chute 27855 | -4/Factory | Entered Waste 27870 | -4/Waste | EMP discharged 27934 | -4/Waste | Spotted C-40 Crusher 27942 | -4/Waste | Destroyed C-40 Crusher 27950 | -4/Waste | Destroyed C-40 Crusher 27970 | -4/Waste | EMP discharged 27996 | -4/Waste | Spotted C-40 Crusher 28009 | -4/Waste | Destroyed C-40 Crusher 28023 | -4/Waste | Build established: Hauler-Mutant 28026 | -4/Waste | Found Damper Plating 28070 | -4/Waste | EMP discharged 28076 | -4/Waste | Spotted C-40 Crusher 28087 | -4/Waste | Destroyed C-40 Crusher 28090 | -4/Waste | Spotted C-40 Crusher 28098 | -4/Waste | Destroyed C-40 Crusher 28131 | -4/Waste | Spotted C-40 Crusher 28133 | -4/Waste | Destroyed C-40 Crusher 28153 | -4/Waste | Found Damper Plating 28170 | -4/Waste | EMP discharged 28198 | -4/Waste | Discovered new exit (range 16) 28229 | -4/Waste | Entered Factory 29069 | -4/Factory | Entered Armory 29070 | -4/Armory | Loaded intel: 61 trap records 29597 | -4/Armory | Fabricated Mni. Smartbomb Launcher (x1) 29763 | -4/Armory | Crushed by falling debris 30098 | -4/Armory | Spotted B-86 Titan 30139 | -4/Armory | Destroyed B-86 Titan 30162 | -4/Armory | Found Prototype Device 30162 | -4/Armory | Identified EM Disruption Field 30175 | -4/Armory | Found EM Disruption Field 30195 | -4/Armory | Discovered exit to Research (range 3) 30381 | -4/Armory | Fabricated Mni. Smartbomb Launcher? 30541 | -4/Armory | Discovered new exit (range 2) 30594 | -4/Armory | Entered Lab 30594 | -4/Lab | Discovered exit to Research (range 9) 30618 | -4/Lab | Detected for breach 30619 | -4/Lab | Gained access to the hidden lab's interior 30627 | -4/Lab | Confronted by A5 30694 | -4/Lab | Destroyed A5 30720 | -4/Lab | Found Alien Artifact 30720 | -4/Lab | Identified Core Reset Matrix 30720 | -4/Lab | Used Core Reset Matrix 30724 | -4/Lab | Sensed 3 artifacts in vicinity 30737 | -4/Lab | Found Prototype Hackware 30759 | -4/Lab | Found Prototype Protection 30759 | -4/Lab | Identified Med. Regenerative Plating 30780 | -4/Lab | Discovered exit to Research (range 5) 30818 | -4/Lab | Found Integrated Reactor 30818 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 30941 | -4/Lab | Found Prototype Hackware 30946 | -4/Lab | Found Prototype Protection 30946 | -4/Lab | Identified Hvy. Regenerative Plating 30951 | -4/Lab | Found Prototype Energy Gun 30951 | -4/Lab | Identified Hyp. EM Gauss Rifle 30957 | -4/Lab | Found Prototype Energy Cannon 31008 | -4/Lab | Found Transdimensional Reconstructor 31124 | -4/Lab | Found Core Regenerator 31169 | -4/Lab | Entered Research 31169 | -3/Research | Evolved 2 slots: Utility x2 31186 | -3/Research | Identified Quantum Router 31586 | -3/Research | Identified Ghost Barrier 31589 | -3/Research | Identified exit to Quarantine 31599 | -3/Research | Found Prototype Processor 31599 | -3/Research | Identified Exp. Terrain Scan Processor 31789 | -3/Research | Intercept squad dispatched 31811 | -3/Research | Spotted Tracker 31814 | -3/Research | Destroyed Tracker 31874 | -3/Research | Spotted Combat Programmer 31876 | -3/Research | Build established: Hacker-Mutant 31881 | -3/Research | Destroyed Combat Programmer 32122 | -3/Research | Discovered new exit (range 5) 32154 | -3/Research | Entered another Research area 32154 | -2/Research | Warlord forces began assault on 0b10 32154 | -2/Research | Evolved 2 slots: Utility x2 32264 | -2/Research | Research machine network offline 32376 | -2/Research | Met up with Warlord 32400 | -2/Research | Discovered new exit (range 13) 32417 | -2/Research | Spotted Striker 32623 | -2/Research | Borebot progress halted 32649 | -2/Research | Spotted Striker 32681 | -2/Research | Spotted Executioner 32693 | -2/Research | Spotted Striker 32713 | -2/Research | Destroyed Striker 32727 | -2/Research | Spotted Tracker 32732 | -2/Research | Destroyed Tracker 32750 | -2/Research | Spotted Combat Programmer 32861 | -2/Research | Destroyed Striker 32864 | -2/Research | Destroyed Striker 32868 | -2/Research | Destroyed Striker 32877 | -2/Research | Discovered new exit (range 15) 32889 | -2/Research | Destroyed 7 combat bots 32952 | -2/Research | Identified exit to Access 32953 | -2/Research | Entered Access 32953 | -1/Access | Evolved 2 slots: Power x1, Utility x1 32968 | -1/Access | Identified Exp. Hacking Suite 32974 | -1/Access | Identified exit to Command 32993 | -1/Access | Identified Potential Cannon 33232 | -1/Access | First assault squad dispatched 33258 | -1/Access | Incoming assault squad redirected 33261 | -1/Access | Build established: Wizard-Mutant 33283 | -1/Access | Entered Command 33561 | -1/Command | First assault squad dispatched 33584 | -1/Command | Incoming assault squad redirected 33613 | -1/Command | Spotted Combat Programmer 33614 | -1/Command | Spotted Combat Programmer 33619 | -1/Command | Spotted M Guard 33621 | -1/Command | Spotted M Guard 33633 | -1/Command | Destroyed M Guard 33658 | -1/Command | Destroyed M Guard 33667 | -1/Command | Destroyed Combat Programmer 33684 | -1/Command | Destroyed Combat Programmer 33684 | -1/Command | All MAIN.C guards destroyed 33704 | -1/Command | Found Prototype Launcher 33704 | -1/Command | Identified Ragnarok Missile Launcher 33708 | -1/Command | Found Prototype Reactor 33708 | -1/Command | Identified Zero-point Reactor 33711 | -1/Command | Found Zero-point Reactor 33727 | -1/Command | Found Zero-point Reactor 33729 | -1/Command | Found Prototype Device 33729 | -1/Command | Identified AEGIS Remote Shield 33739 | -1/Command | Found Zero-point Reactor 33751 | -1/Command | Found Prototype Energy Cannon 33756 | -1/Command | Used Core Regenerator, restored core integrity (+12) 33761 | -1/Command | Found AEGIS Remote Shield 34003 | -1/Command | Identified Cld. Nova Cannon 34124 | -1/Command | Incoming assault squad redirected 34151 | -1/Command | Destroyed 9 combat bots 34311 | -1/Command | Incoming assault squad redirected 34456 | -1/Command | Disengaged cave seal 34456 | -1/Command | Derelicts emerged from the dark tunnel 34456 | -1/Command | Welcomed Warlord to Command 34553 | -1/Command | Warlord commented on Warlord statues 34645 | -1/Command | Met MAIN.C 34645 | -1/Command | 0b10 Conduit disabled 34651 | -1/Command | Warlord shut down involuntarily 34657 | -1/Command | Destroyed MAIN.C Shell 34660 | -1/Command | MAIN.C activated Command garrisons 34704 | -1/Command | Destroyed MAIN.C 35100 | -1/Command | Build established: Generator-Tank 35475 | -1/Command | Found Prototype Device 35475 | -1/Command | Identified System Purifier 35479 | -1/Command | Found Prototype Device 35479 | -1/Command | Identified EM Dispersion Field 35484 | -1/Command | Found Prototype Device 35484 | -1/Command | Identified Exp. Transmission Jammer 35544 | -1/Command | Found Prototype Processor 35547 | -1/Command | Found Prototype Processor 35681 | -1/Command | Build established: Generator-Mutant 36283 | -1/Command | Found Prototype Energy Cannon 36283 | -1/Command | Identified Null Cannon 36331 | -1/Command | Identified Spectral Analyzer 36332 | -1/Command | Identified Exp. Core Analyzer 36538 | -1/Command | Attacked by Warlord forces 36741 | -1/Command | Found Prototype Protection 36741 | -1/Command | Identified Exp. Powered Armor 36774 | -1/Command | Found Prototype Ballistic Cannon 36783 | -1/Command | Identified Blast Cannon 37031 | -1/Command | Build established: Scavenger-Mutant 37870 | -1/Command | Found Exp. Core Analyzer 37901 | -1/Command | Found Prototype Device 37901 | -1/Command | Identified Adv. Kinecellerator 37919 | -1/Command | Found Adv. Kinecellerator 38374 | -1/Command | Found Unknown Device 38374 | -1/Command | Identified Quantum Capacitor 39555 | -1/Command | Found Prototype Reactor 39555 | -1/Command | Identified Vortex Chain Reactor 39761 | -1/Command | Found Zero-point Reactor 39837 | -1/Command | Build established: Generator-Mutant 40174 | -1/Command | Warped through subspace to slip node 40174 | -1/Command | Discovered new exit (range 5) 40186 | -1/Command | Entered Access_0 40187 | -1/Access_0 | Sensed 4 artifacts in vicinity 40188 | -1/Access_0 | Met Architect 40189 | -1/Access_0 | Architect warped through subspace 40213 | -1/Access_0 | Destroyed A8 40242 | -1/Access_0 | Architect warped through subspace 40303 | -1/Access_0 | Architect warped through subspace 40352 | -1/Access_0 | Architect warped through subspace 40376 | -1/Access_0 | Subspace Access Node disabled 40410 | -1/Access_0 | Architect warped through subspace 40453 | -1/Access_0 | Architect warped through subspace 40494 | -1/Access_0 | Architect warped through subspace 40523 | -1/Access_0 | Subspace Access Node disabled 40530 | -1/Access_0 | Architect warped through subspace 40534 | -1/Access_0 | A6 warped into view 40561 | -1/Access_0 | Destroyed A6 40564 | -1/Access_0 | Architect warped through subspace 40594 | -1/Access_0 | Architect warped through subspace 40625 | -1/Access_0 | Architect warped through subspace 40653 | -1/Access_0 | Architect warped through subspace 40677 | -1/Access_0 | Architect warped through subspace 40707 | -1/Access_0 | Architect warped through subspace 40739 | -1/Access_0 | Architect warped through subspace 40758 | -1/Access_0 | Architect warped through subspace 40782 | -1/Access_0 | Architect warped through subspace 40798 | -1/Access_0 | Architect warped through subspace 40815 | -1/Access_0 | Architect warped through subspace 40815 | -1/Access_0 | Subspace Access Node disabled 40816 | -1/Access_0 | Architect warped through subspace 40833 | -1/Access_0 | Architect warped through subspace 40850 | -1/Access_0 | Architect warped through subspace 40858 | -1/Access_0 | Architect warped through subspace 40878 | -1/Access_0 | Subspace Access Node disabled 41379 | -1/Access_0 | Found Prototype Device 41379 | -1/Access_0 | Identified Exp. ECM Suite 41401 | -1/Access_0 | Found Prototype Device 41401 | -1/Access_0 | Identified Thermal Barrier 41580 | -1/Access_0 | Destroyed A2 41790 | -1/Access_0 | Found Exp. Powered Armor 41870 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42055 | -1/Access_0 | A4 warped into view 42078 | -1/Access_0 | Destroyed A4 42096 | -1/Access_0 | Singularity Gate disabled 42097 | -1/Access_0 | Singularity Gate disabled 42373 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 42873 | -1/Access_0 | A3 warped into view 42891 | -1/Access_0 | Destroyed A3 42918 | -1/Access_0 | Found Prototype Ballistic Gun 42918 | -1/Access_0 | Identified A3's Sniper Rifle 43134 | -1/Access_0 | Crushed by falling debris 43135 | -1/Access_0 | Core integrity fell below 50% 43395 | -1/Access_0 | Build established: Scavenger-Gunner 45990 | -1/Access_0 | Build established: Generator-Gunner 48220 | -1/Access_0 | Destroyed Architect 48274 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 48277 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 48277 | -1/Access_0 | Warped through subspace to slip node 48277 | -1/Access_0 | Discovered new exit (range 8) 48292 | *** | Heading to fleet! Last Messages --------------- 48060_ HV Slug penetrates Architect. 48068_ Ended siege mode. 48080_ HV Slug penetrates Architect. 48103_ Activated siege mode. 48172_ HV Slug penetrates Architect. 48172_ HV Slug penetrates Earth. 48204_ HV Slug penetrates Architect. 48204_ Destroyed Prototype Hover Unit. 48209_ HV Slug penetrates Architect. 48215_ Destroyed Prototype Hackware. 48215_ Destroyed Zero-point Reactor. 48220_ HV Slug penetrates Architect. 48220_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 48220_ Architect destroyed. 48230_ Ended siege mode. 48274_ Acquired data core, extracted unknown sensor trigger ID. 48277_ Acquired Hpw. Transdimensional Reconstructor. 48277_ Warped through subspace, drawn to slip node. 48277_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 220 Energy Generation 124 Energy Capacity 3630 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 5 Jamming Range 22 Power Amplification 40 Additional Mass Support 6 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Core Shielding 40 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Launcher Accuracy 40 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 26 Defensive Hacking 45 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Mni. Smartbomb Launcher | x1 | -4/Armory Mni. Smartbomb Launcher | x1 | -4/Armory Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Core Regenerator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneImprinterRouter Manual? 0 Play Time 05:32:00 Cumulative 1768.4 hours Start 2020.11.07 @ 11:25:53 End 2020.11.07 @ 22:47:46 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2505 Rogue 2497 Adventurer 0 Explorer 8 Win Type 2 Total 174 Types 41/24/69/3/3/5/26/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df84815a-96a4-46e1-a6d2-9fb6071c39e4