Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.10 @ 19:44:31

Player: GG

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (522)      522
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1542

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             366/400
Matter                     176/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (2) ------
   Medium Storage Unit
          Terrain Scanner
>         --- WEAPON (2) -------
    Light Cannon
>         --- INVENTORY (8) ----
  Compact Wheel
    Small Matter Pod (50)
  Compact Matter Pod (116)
          System Shield
          EM Pulse Gun
    Light Cannon
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
    Light Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
   Medium Storage Unit
          Terrain Scanner
>         --- WEAPON -----------
          EM Pulse Gun
    Light Cannon
>         --- INVENTORY --------
  Compact Wheel
    Small Matter Pod
  Compact Matter Pod
          System Shield
    Light Cannon
    Light Cannon
          Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   5   4   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     95   | .   99  91  
  Engine                   13   | .   14  13  
  Leg                      30   | .   28  33  
  Device                   5    | .   .   10  
  Storage                  19   | .   27  11  
  Energy Gun               10   | .   14  7   
  Ballistic Cannon         10   | .   6   14  
  Launcher                 3    | .   6   .   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 12  17  22  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 4   8   7   
  Average Carried          6    | 2   6   6   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 4   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           620  | 235 174 211 
  Remotely                 .    | .   .   .   
Salvage Created            511  | .   174 337 
  Parts                    42   | .   17  25  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   3   10  
  Guns                     1    | .   1   .   
  Cannons                  11   | .   2   9   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | .   2   3   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   .   2   
  Swarmer                  3    | .   .   3   
  Grunt                    5    | .   3   2   
  Sentry                   5    | .   .   5   
Best Kill Streak           7    | .   2   7   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               481  | .   26  455 
  Core                     51   | .   17  34  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 100 93  .   
Volleys Fired              41   | 1   10  30  
  Largest                  2    | 2   2   2   
  Hottest                  75   | 60  75  75  
Shots Fired                82   | 2   20  60  
  Gun                      29   | 2   10  17  
  Cannon                   53   | .   10  43  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  54   | 1   10  43  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          28   | 1   10  17  
  Robot Hit Streak         18   | .   12  18  
  Robot Miss Streak        1    | .   .   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           61   | .   12  49  
  Core Hits                24   | .   6   18  
  Critical Hits            2    | .   .   2   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1063 | .   158 905 
  Guns                     244  | .   85  159 
  Cannons                  652  | .   73  579 
  Explosions               167  | .   .   167 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  652  | .   73  579 
  Thermal                  74   | .   .   74  
  Explosive                93   | .   .   93  
  Electromagnetic          244  | .   85  159 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            81   | .   .   81  
  Projectiles              11   | .   .   11  
  Explosions               70   | .   .   70  
  Melee                    .    | .   .   .   
Knockbacks                 2    | .   1   1   
  Impact                   .    | .   .   .   
  Kinetic                  2    | .   1   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      108  | .   .   108 
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        78   | 20  78  54  
  Average Temperature      27   | 15  36  23  
  Received Heat Transfer   153  | .   18  135 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   .   100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   .   2   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             389  | .   136 389 
  Average Influence        89   | .   46  151 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         85   | 100 100 68  
  Level 1                  14   | .   .   31  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   6   16  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   1   4   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   11  1   
  Successful               10   | .   9   1   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   8   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   6   1   
  Record                   3    | .   2   1   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          20   | .   20  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               680  | 67  307 306 
Spaces Moved               354  | 47  185 122 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     346  | 39  185 122 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 108 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 3   28  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          46   | .   .   46  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      46   | .   .   46  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      532  | 60  251 221 
  Wait                     99   | .   37  62  
  Move                     352  | 46  184 122 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 7   10  2   
  Fast Attach              3    | 3   .   .   
  Attach                   7    | 3   1   3   
  Detach                   .    | .   .   .   
  Swap                     5    | .   4   1   
  Drop                     6    | .   5   1   
  Fire                     41   | 1   10  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Entered another Materials area
  375 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  681 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  have to displace some of my favorite Derelict populations during the
  construction of [Complex 0b10].
00641_ O-16 Technician distress signal alerts nearby ally.
00641_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00644_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
00647_ O-16 Technician suffers critical hit.
00647_ O-16 Technician destroyed.
00650_ Y-45 Defender destroyed. <x2>
00658_ U-05 Engineer lays Concrete.
00658_ U-05 Engineer builds a Wall.
00659_ S-10 Pest destroyed.
00661_ Lgt. Ion Engine destroyed.
00665_ Y-45 Defender destroyed.
00668_ S-10 Pest destroyed. <x2>
00672_ K-01 Serf collects debris. <x3>
00680_ R-06 Scavenger collects Datajack.
00680_ Critical hit.
00680_ Lgt. Cannon destroyed.
00681_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicBiomechanicalArmor
  Manual?         0
Play Time         00:13:59
  Cumulative      15.0 hours
  Start           2020.03.10 @ 19:09:02
  End             2020.03.10 @ 19:44:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           19
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ddd5d3d-4fc8-4c66-b533-06a8c82aacc5