Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.10 @ 19:44:31 Player: GG Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (522) 522 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1542 Bonus ------- None Cogmind --------- Core Integrity 366/400 Matter 176/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Terrain Scanner > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (8) ---- Compact Wheel Small Matter Pod (50) Compact Matter Pod (116) System Shield EM Pulse Gun Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Light Cannon > --- INVENTORY -------- Compact Wheel Small Matter Pod Compact Matter Pod System Shield Light Cannon Light Cannon Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 5 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 2 | . 1 1 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 95 | . 99 91 Engine 13 | . 14 13 Leg 30 | . 28 33 Device 5 | . . 10 Storage 19 | . 27 11 Energy Gun 10 | . 14 7 Ballistic Cannon 10 | . 6 14 Launcher 3 | . 6 . Naked Turns . | . . . Heaviest Build 22 | 12 17 22 Greatest Support 30 | 20 20 30 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 4 8 7 Average Carried 6 | 2 6 6 Final Capacity 8 | 6 8 8 Final Carried 8 | 4 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 620 | 235 174 211 Remotely . | . . . Salvage Created 511 | . 174 337 Parts 42 | . 17 25 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 3 10 Guns 1 | . 1 . Cannons 11 | . 2 9 AOE 1 | . . 1 Classes Destroyed 5 | . 2 3 Hauler 1 | . 1 . Operator 2 | . . 2 Swarmer 3 | . . 3 Grunt 5 | . 3 2 Sentry 5 | . . 5 Best Kill Streak 7 | . 2 7 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 481 | . 26 455 Core 51 | . 17 34 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 41 | 1 10 30 Largest 2 | 2 2 2 Hottest 75 | 60 75 75 Shots Fired 82 | 2 20 60 Gun 29 | 2 10 17 Cannon 53 | . 10 43 Launcher . | . . . Special . | . . . Kinetic 54 | 1 10 43 Thermal . | . . . Explosive . | . . . Electromagnetic 28 | 1 10 17 Robot Hit Streak 18 | . 12 18 Robot Miss Streak 1 | . . 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | . 12 49 Core Hits 24 | . 6 18 Critical Hits 2 | . . 2 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1063 | . 158 905 Guns 244 | . 85 159 Cannons 652 | . 73 579 Explosions 167 | . . 167 Melee . | . . . Ramming . | . . . Kinetic 652 | . 73 579 Thermal 74 | . . 74 Explosive 93 | . . 93 Electromagnetic 244 | . 85 159 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 81 | . . 81 Projectiles 11 | . . 11 Explosions 70 | . . 70 Melee . | . . . Knockbacks 2 | . 1 1 Impact . | . . . Kinetic 2 | . 1 1 Secondary . | . . . Self-Inflicted Damage 108 | . . 108 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 78 | 20 78 54 Average Temperature 27 | 15 36 23 Received Heat Transfer 153 | . 18 135 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 389 | . 136 389 Average Influence 89 | . 46 151 Maximum Alert Level 1 | . . 1 Low Security (%) 85 | 100 100 68 Level 1 14 | . . 31 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 6 16 Peak Tracking Total 7 | . 2 7 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 1 4 Max in Single Turn 2 | . 1 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 11 1 Successful 10 | . 9 1 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 9 | . 8 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 6 1 Record 3 | . 2 1 Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Patrol Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 3 | . 3 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 20 | . 20 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 680 | 67 307 306 Spaces Moved 354 | 47 185 122 Core 8 | 8 . . Treads . | . . . Legs 346 | 39 185 122 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 108 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 28 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 46 | . . 46 Melee . | . . . Projectile . | . . . AOE 46 | . . 46 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 532 | 60 251 221 Wait 99 | . 37 62 Move 352 | 46 184 122 Hop . | . . . Pick Up 19 | 7 10 2 Fast Attach 3 | 3 . . Attach 7 | 3 1 3 Detach . | . . . Swap 5 | . 4 1 Drop 6 | . 5 1 Fire 41 | 1 10 30 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 681 | -9/Materials | Self-destructed Last Messages --------------- have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 00641_ O-16 Technician distress signal alerts nearby ally. 00641_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00644_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00647_ O-16 Technician suffers critical hit. 00647_ O-16 Technician destroyed. 00650_ Y-45 Defender destroyed. 00658_ U-05 Engineer lays Concrete. 00658_ U-05 Engineer builds a Wall. 00659_ S-10 Pest destroyed. 00661_ Lgt. Ion Engine destroyed. 00665_ Y-45 Defender destroyed. 00668_ S-10 Pest destroyed. 00672_ K-01 Serf collects debris. 00680_ R-06 Scavenger collects Datajack. 00680_ Critical hit. 00680_ Lgt. Cannon destroyed. 00681_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????# ???? | | ???????????????????????????????????# ???? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# #??? | | ??????????????????????????#????????# #??? | | ??????????????????????? ???????#???# #??? | | ???????????????????????????##?#????# #??? | | ????????????????#??????" ??????#???# #??? | | ???????????????????????????#?????### ###? | | ?????????????????????????????????# #? | | ?????????????#??????#??????? ?? ?# ## | | ???????????????#???? ???????????# T #? | | ???????????????#?????%???????? ??# ## | | ????????????????????##%??#???????# #? | | ????????????????????##/########??## ### | | ????????????????????#[=== ] $ #??## ##? | | ???????????#??????#?#=[! @ ####" "#? | | ????????????????????#k* ru ### | | ??????????????? ????#Y% ##### ##? | | ??????????????????=u/Y!% #??##" "#?# | | ??????????????? *u#!! #???## ##?? | | ??????????????# ?#[ #????# #??? | | ??????????? ??####??# #????# #??? | | ????????????????????###########????# #??? | | ?????????????????##???????#?????##?#=#??? | | ?????????????????????????#???#???#?# #??# | | ??????????????????????#??????##?#??# #??? | | ????????????????????#???????#####?## ##?# | | ??????????????????#?#########! ### #?? | | ????????????????????# +=T " " #?? | | ????????????????#???# #[ ### ##? | | ????????????????????# """ ## ##?#####?? | | ????????????????????# """ ## #????????? | | ??????? ??????#???# """ ## #?????#??? | | ??????? ??????????########## #????????? | | ?????? ????##?#?????####### #????????? | | ??????# #???????#????# ##???????? | | ??????# #????????????# ####????????? | | ??????# #??????????#?# #?#???#??#??? | | ??????+ ############## #??????????#? | | ???"??# ## # #???#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicBiomechanicalArmor Manual? 0 Play Time 00:13:59 Cumulative 15.0 hours Start 2020.03.10 @ 19:09:02 End 2020.03.10 @ 19:44:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 19 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ddd5d3d-4fc8-4c66-b533-06a8c82aacc5