Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 11:30:30

Player: Dekar

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (266)      266
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 736

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     249/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Structural Scanner
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (0)
                Terrain Scan Processor
                EM Pulse Gun

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
        Heat Sink
        Signal Interpreter
>       --- WEAPON -----------
  Small Laser
  Light Assault Rifle
>       --- INVENTORY --------
        Wheel
  Light Assault Rifle
        Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Matter Pod
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   5   9   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  4    | 1   2   1   
    Device                 2    | 1   .   1   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   1   13  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   8    | .   1   7   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     88   | .   95  82  
  Engine                   10   | .   14  7   
  Wheel                    16   | .   28  7   
  Flight                   6    | .   .   12  
  Device                   5    | .   4   5   
  Storage                  8    | .   9   8   
  Processor                12   | .   9   14  
  Energy Gun               5    | .   10  .   
  Energy Cannon            1    | .   1   1   
  Ballistic Gun            14   | .   14  14  
  Ballistic Cannon         5    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             8    | 6   8   8   
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 3   4   4   
  Average Carried          2    | 1   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 2   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           420  | 255 .   165 
  Remotely                 .    | .   .   .   
Salvage Created            326  | 66  101 159 
  Parts                    24   | 4   10  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | 1   5   5   
  Guns                     7    | 1   2   4   
  AOE                      4    | .   3   1   
Classes Destroyed          5    | 2   1   2   
  Worker                   1    | 1   .   .   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Grunt                    5    | 1   2   2   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               994  | 44  112 838 
  Core                     254  | 11  19  224 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         95   | 95  .   .   
Volleys Fired              41   | 5   9   27  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 60  60  80  
Shots Fired                79   | 10  17  52  
  Gun                      54   | 10  15  29  
  Cannon                   21   | .   .   21  
  Launcher                 4    | .   2   2   
  Special                  .    | .   .   .   
  Kinetic                  56   | 5   9   42  
  Thermal                  19   | 5   6   8   
  Explosive                4    | .   2   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | 8   12  12  
  Robot Miss Streak        4    | .   3   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           51   | 8   13  30  
  Core Hits                25   | 3   8   14  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           716  | 80  200 436 
  Guns                     327  | 80  88  159 
  Cannons                  193  | .   .   193 
  Explosions               196  | .   112 84  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  347  | 25  44  278 
  Thermal                  173  | 55  44  74  
  Explosive                196  | .   112 84  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            1    | .   .   1   
  Projectiles              .    | .   .   .   
  Explosions               1    | .   .   1   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   .   4   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   .   3   
  Secondary                1    | .   .   1   
Self-Inflicted Damage      96   | .   17  79  
  Shots                    3    | .   1   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        280  | 64  52  280 
  Average Temperature      71   | 27  30  94  
  Received Heat Transfer   255  | 24  18  213 
  Effects                  1    | .   .   1   
    Energy Bleed           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         386  | 125 100 161 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             201  | 25  201 133 
  Initial                  78   | .   16  78  
  Average                  78   | 5   89  99  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 78  100 
  Level 1                  8    | .   21  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | 1   11  6   
  Peak Tracking Total      6    | 1   6   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               3    | .   3   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               458  | 82  173 203 
Spaces Moved               441  | 75  159 207 
  Core                     27   | 18  .   9   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   241  | 57  159 25  
  Hover                    .    | .   .   .   
  Flight                   173  | .   .   173 
  Fastest Speed            37   | 50  80  37  
  Average Speed            61   | 72  80  44  
  Slowest Speed            100  | 80  80  100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 5   42  63  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          15   | .   .   15  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      15   | .   .   15  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      554  | 93  188 273 
  Wait                     26   | .   8   18  
  Move                     437  | 74  158 205 
  Hop                      1    | .   .   1   
  Pick Up                  24   | 8   6   10  
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   2   9   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     5    | .   2   3   
  Fire                     41   | 5   9   27  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
   83 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 6)
  245 | -10/Materials | Identified exit to Mines
  256 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  316 | -10/Mines     | Core integrity fell below 50%
  321 | -10/Mines     | Lost 6 parts (1p1n4w)
  351 | -10/Mines     | Core integrity fell below 20%
  406 | -10/Mines     | Learned Materials stockpile data
  459 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00376_ Acquired 26 matter.
00377_ Acquired Lgt. Ion Engine.
00389_ R-06 Scavenger collects Seismic Analyzer.
00390_ K-01 Serf collects debris. <x6>
00406_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
00437_ K-01 Serf collects debris. <x2>
00450_ YI-UF0 mumbles something.
00451_ Lgt. Cannon destroyed.
00453_ Lgt. Ion Engine destroyed.
00453_ Flight Unit destroyed.
00454_ Searching scrap...
00454_ Found EM Pulse Gun.
00454_ Found Hcp. Battery.
00454_ Found 17 Matter.
00455_ Acquired EM Pulse Gun.
00457_ Lgt. Assault Rifle destroyed.
00457_ Flight Unit destroyed.
00458_ The unstable cave ceiling collapses.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Let's See Who's Tougher
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ThunderLayeredRipper
  Manual?         0
Play Time         00:26:44
  Cumulative      0.8 hours
  Start           2020.10.25 @ 08:00:55
  End             2020.10.25 @ 11:30:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b8f63a7-a199-4c83-a9ac-b88fcc053074