Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 19:45:30 Player: Pitt Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1905) 1905 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4975 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 57/100 System Corruption 21% Temperature Cool (12) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Weapon Shielding > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- Heat Sink Sensor Array ECM Suite Advanced ECM Suite Improved Trap Extractor (0/6) Drone Bay (1/2) Heavy Assault Rifle Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Terrain Scan Processor Improved Force Field > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Wheel Heat Sink Sensor Array ECM Suite Advanced ECM Suite Improved Weapon Shielding Light Armor Plating Light Armor Plating Improved Trap Extractor Drone Bay Heavy Assault Rifle Heavy Missile Launcher Remote Datajack Chainsword [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Machine Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 107 | 6 11 20 7 4 39 20 Power 11 | 1 1 . 2 . 3 4 Engine 6 | 1 1 . 2 . 2 . Core 5 | . . . . . 1 4 Reactor . | . . . . . . . Propulsion 20 | 2 4 . 1 . 8 5 Treads 5 | . . . . . 2 3 Leg . | . . . . . . . Wheel 15 | 2 4 . 1 . 6 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 1 10 1 3 14 6 Device 25 | . 1 9 . 2 10 3 Storage 3 | 1 . . 1 . 1 . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 6 | . . . . . 3 3 Artifact . | . . . . . . . Weapon 40 | 2 5 10 3 1 14 5 Energy Gun 10 | . 2 3 . . 4 1 Energy Cannon 4 | . 1 2 . . 1 . Ballistic Gun 6 | 2 1 . . . 2 1 Ballistic Cannon 4 | . . . . . 3 1 Launcher 9 | . 1 1 3 . 3 1 Special Weapon 4 | . . 4 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 37 | . 3 1 . . 14 19 Power 6 | . . . . . 3 3 Propulsion 12 | . 2 . . . 6 4 Utility 11 | . . 1 . . 3 7 Weapon 8 | . 1 . . . 2 5 Highest Loss Streak 8 | . 3 1 . . 4 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 96 99 100 99 94 72 Engine 7 | . 13 11 11 9 4 4 Core 2 | . . . . . 3 4 Treads 4 | . . . . . 9 6 Wheel 11 | . 26 22 22 18 4 . Device 21 | . 13 21 22 26 25 19 Storage 9 | . 14 11 11 9 9 7 Processor 13 | . . 11 11 17 18 14 Energy Gun 5 | . 1 10 11 9 7 . Energy Cannon 4 | . 2 10 3 . 2 4 Ballistic Gun 5 | . 23 . . . 2 6 Ballistic Cannon 1 | . . . . . 4 1 Peak Build Rating 41 | 7 10 16 21 29 29 41 Average Rating 20 | 5 8 15 15 26 25 27 On Entrance 15 | . 7 10 15 21 29 25 Naked Turns . | . . . . . . . Heaviest Build 55 | 10 15 17 42 43 42 55 Greatest Support 74 | 26 26 20 20 20 40 74 Greatest Overweight (x) 14 | . 3 . 2 2 13 14 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 Most Carried 15 | 8 8 8 13 13 15 15 Average Carried 11 | 3 7 7 8 11 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 8 8 8 13 13 15 9 Class Distribution -------------------- 52% | Scavenger-Mutant 27% | Scavenger-Skirmisher 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1846 | 336 119 242 40 . 688 421 Remotely . | . . . . . . . Salvage Created 2297 | 201 217 287 30 . 873 689 Parts 153 | 20 15 23 1 . 58 36 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 41 | . 6 4 . . 18 13 Melee 6 | . . . . . 4 2 Guns 17 | . 4 2 . . 6 5 Cannons 12 | . . 1 . . 7 4 AOE 4 | . 2 . . . . 2 Classes Destroyed 15 | 2 4 4 . . 3 2 Worker 6 | . . . . . 5 1 Builder 3 | . . 3 . . . . Tunneler 10 | 7 . . 1 . . 2 Hauler 1 | . . . . . 1 . Recycler 3 | 1 . . . . . 2 Mechanic 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 4 | . 2 1 . . 1 . Swarmer 10 | . 3 . . . 4 3 Grunt 10 | . 3 1 . . 3 3 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 12 | . . 2 . . 10 . Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . . 6 Best Kill Streak 4 | 3 4 2 1 . 4 4 Combat Bots Only 4 | . 3 2 . . 4 4 Max Kills in Single Turn 2 | 2 2 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 483 | . 20 24 . . 162 277 Missed 129 | . 7 7 . . 40 75 Damage Taken 4709 | . 314 244 . . 1665 2486 Core 1263 | . 60 65 . . 437 701 Absorbed by Shields 336 | . . . . . . 336 Redirected to Shielding 43 | . . . . . 28 15 Regen/Repaired (Parts) 197 | . 23 . . . 174 . Core Remaining (%) 69 | 100 76 . 83 . 20 . Volleys Fired 270 | 38 20 44 6 . 92 70 Largest 2 | 2 2 2 1 . 2 2 Hottest 124 | 40 80 124 56 . 116 91 Shots Fired 432 | 76 34 73 6 . 142 101 Gun 268 | 76 28 29 4 . 73 58 Cannon 142 | . 4 35 . . 61 42 Launcher 17 | . 2 4 2 . 8 1 Special 5 | . . 5 . . . . Kinetic 221 | 76 19 . . . 47 79 Thermal 182 | . 4 69 4 . 87 18 Explosive 17 | . 2 4 2 . 8 1 Electromagnetic 12 | . 9 . . . . 3 Robot Hit Streak 23 | 6 6 23 3 . 9 8 Robot Miss Streak 8 | 8 3 3 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 265 | 41 20 48 2 . 83 71 Core Hits 99 | 14 13 11 1 . 34 26 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | 2 . . . . . . Critical Strikes 10 | 2 . 2 1 . 3 2 Burn 5 | . . 2 1 . 2 . Destroy 2 | 2 . . . . . . Blast 2 | . . . . . 1 1 Sever 1 | . . . . . . 1 Melee Attacks 21 | . . . . . 11 10 Impact . | . . . . . . . Slashing 21 | . . . . . 11 10 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5079 | 346 429 851 29 . 1693 1731 Guns 2358 | 346 225 321 29 . 713 724 Cannons 1953 | . 54 530 . . 762 607 Explosions 339 | . 132 . . . . 207 Melee 403 | . . . . . 218 185 Ramming 26 | . 18 . . . . 8 Kinetic 2097 | 346 65 . . . 555 1131 Thermal 2051 | . 54 851 29 . 920 197 Explosive 339 | . 132 . . . . 207 Electromagnetic 163 | . 160 . . . . 3 Impact . | . . . . . . . Slashing 403 | . . . . . 218 185 Piercing . | . . . . . . . Highest Corruption 21 | . . . . . . 21 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . . . . . 52 Message Errors 19 | . . . . . . 19 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 105 | . . . . . 34 71 Projectiles 48 | . . . . . 1 47 Explosions 27 | . . . . . 13 14 Melee 30 | . . . . . 20 10 Knockbacks 5 | . . . . . 2 3 Impact . | . . . . . . . Kinetic 5 | . . . . . 2 3 Secondary . | . . . . . . . Self-Inflicted Damage 135 | . 9 . . . 55 71 Shots 4 | . . . . . 3 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 343 | . 100 228 . . 343 187 Average Temperature 66 | . 37 55 . . 79 68 Received Heat Transfer 1274 | . 39 69 . . 594 572 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Melted 8 | . . 6 1 . 1 . Heat Transferred 4847 | . 111 1924 148 . 2331 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 226 | 40 116 174 85 33 226 175 Initial 73 | . 26 48 73 33 13 41 Average 46 | 18 32 25 79 33 84 32 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 99 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . . . 7 Investigation . | . . . . . . . Extermination 5 | . . . . . . 5 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 11 9 . . 28 29 Peak Tracking Total 9 | . 4 3 . . 6 9 Tactical Retreats 9 | . 1 4 . . 1 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 3 | . . . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 6 | . . . . . 6 . Max in Single Turn 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 16 | . 4 3 1 . 5 3 Terminals 11 | . 3 2 . . 4 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 13 13 1 . 17 6 Successful 33 | . 8 8 1 . 12 4 Failed 17 | . 5 5 . . 5 2 Catastrophic 3 | . . 1 . . 2 . Database Lockouts . | . . . . . . . Manual 22 | . 9 9 . . 4 . Terminals 35 | . 10 11 . . 11 3 Fabricators 3 | . . . . . . 3 Repair Stations 9 | . 3 . . . 6 . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 3 1 . 5 3 Open Door 2 | . . . 1 . 1 . Open DSF 1 | . . . . . . 1 Terminal Index 2 | . 1 1 . . . . Alert Level 4 | . 1 1 . . 1 1 Locate Traps 3 | . . 1 . . 1 1 Patrol Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . 2 . . . 5 . Scan Component 4 | . 1 . . . 3 . Repair 3 | . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 5 . . 2 . Terminals 10 | . 4 4 . . 2 . Track 4 | . 2 1 . . 1 . Botnet 4 | . 1 2 . . 1 . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Mask 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 3 . . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 117 | . . . . . . 117 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 3 | . 1 . . . 2 . Time 95 | . 13 . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 5 | . . . . . 4 1 ROAM 1 | . . . . . 1 . EXPLORE 3 | . . . . . 2 1 RETURN 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 6 | . . . . . 4 2 Drone Recoveries 5 | . . . . . 4 1 Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 9348 | 263 1026 2151 353 368 2601 2586 Spaces Moved 2452 | 158 299 416 283 48 692 556 Core 81 | 3 1 . . . 15 62 Treads 893 | . . . . . 421 472 Legs . | . . . . . . . Wheels 1478 | 155 298 416 283 48 256 22 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 140 Average Speed 149 | 88 85 80 86 105 166 269 Slowest Speed 750 | 90 200 80 110 110 700 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 50 24 26 5 95 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 49 | . . 15 5 . 29 . Terrain Destroyed 162 | . 10 39 7 . 86 20 Melee . | . . . . . . . Projectile 26 | . . 5 . . 19 2 AOE 136 | . 10 34 7 . 67 18 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 7633 | 216 1035 2143 386 364 1965 1524 Wait 4727 | 6 697 1657 74 312 1120 861 Move 2446 | 157 298 415 282 47 691 556 Hop . | . . . . . . . Pick Up 36 | 9 5 4 10 1 6 1 Fast Attach 32 | 5 2 2 3 . 11 9 Attach 21 | 1 3 2 . 2 5 8 Detach 4 | . . . . . 2 2 Swap 54 | . 6 16 4 2 23 3 Drop 20 | . 3 3 7 . 4 3 Fire 270 | 38 20 44 6 . 92 70 Melee 21 | . . . . . 11 10 Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1033 | -10/Materials | Lost 3 parts (2n1w) 1208 | -10/Materials | Repaired Lgt. Ion Engine 1283 | -10/Materials | Discovered new exit (range 5) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Utility x2 1604 | -9/Materials | Build established: Scavenger-Mutant 3412 | -9/Materials | Discovered new exit (range 15) 3441 | -9/Materials | Entered Mines 3474 | -9/Mines | Met a Derelict bent on vengeance 3478 | -9/Mines | Learned Materials trap positions 3481 | -9/Mines | Assembled infested the area 3486 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3685 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3730 | -9/Mines | Discovered new exit (range 5) 3794 | -9/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Utility x2 3795 | -8/Materials | Identified exit to Factory 3796 | -8/Materials | Loaded intel: 14 trap records 4036 | -8/Materials | Discovered new exit (range 14) 4096 | -8/Materials | Build established: Scavenger-Skirmisher 4162 | -8/Materials | Entered Storage 4564 | -8/Storage | Lost 3 parts (1p1n1u) 4648 | -8/Storage | Discovered new exit (range 15) 4955 | -8/Storage | Core integrity fell below 50% 4991 | -8/Storage | Lost 4 parts (1p1n1u1w) 5087 | -8/Storage | Discovered exit to Factory (range 9) 5291 | -8/Storage | Repaired Imp. Terrain Scanner 5312 | -8/Storage | Build established: Scavenger-Mutant 5336 | -8/Storage | Repaired Adv. Assault Cannon 5634 | -8/Storage | Build established: Scavenger-Skirmisher 6566 | -8/Storage | Build established: Scavenger-Mutant 6763 | -8/Storage | Entered Factory 6763 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7578 | -7/Factory | Build established: Scavenger-Skirmisher 7854 | -7/Factory | Cargo convoy interrupted 8396 | -7/Factory | Lost 3 parts (1p1u1w) 8413 | -7/Factory | Fabricated Imp. Force Field (x2) 8690 | -7/Factory | Build established: Scavenger-Mutant 9265 | -7/Factory | System corruption reached 10% 9305 | -7/Factory | Garrison activated, responded to threat 9325 | -7/Factory | Lost 8 parts (2n4u2w) 9335 | -7/Factory | Core integrity fell below 50% 9336 | -7/Factory | Build established: Mutant 9342 | -7/Factory | Core integrity fell below 20% 9349 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09323_ U-05 Engineer lays Concrete. 09324_ U-05 Engineer builds a Wall. 09325_ 6V|LQ91 09327_ Acquired 59 matter. 09328_ U-05 Engineer builds a Wall. 09331_ Imp. Treads destroyed. 09331_ Nuclear Core destroyed. 09332_ K-01 Serf cleans the Construction Platform. 09332_ U-05 Engineer builds a Wall. 09337_ U-05 Engineer lays Concrete. 09337_ Mic. Nuclear Core destroyed. 09339_ U-05 Engineer lays Concrete. 09341_ System corrupted: Matter fused (-5). 09341_ Critical hit (Burn: +37). 09343_ G-47 Trooper Aluminum Leg severed. 09344_ Lgt. Armor Plating destroyed. 09347_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????H??????????????????????????? | | ???????????????????????????? ####????????????????? | | ??????????????????????????## ####????????????????? | | ??????????????????????????## ????????????????? | | ??????????????????????????## ????????????????? | | ??????????????????????????## ????????????????? | | ?????????????????????####### #?####???????????? | | ????????????????????? # #? ????????????? | | ?????????????????"""? # # ????????????? | | ?????????????????"R??? # + ????????????? | | ?????????????????"""?? # # """????????????? | | ??????????????????""??"""" # # """????????????? | | ???????????????+ ? ??"""" # ""?????????????? | | ???????????????# """"g# "??????????????? | | ???????????????+ """" # ##????#########??? | | ???????????????# """" # u###???############ | | ???????????????# ! 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""" ## ###### | | ???????## # ##### ?""" """?## ###### | | ???????## """""" + ##### ?""" """?## ##???? | | ???????## """""" # ##### ## ##???? | | ???????## """""" # #########+####### ##???? | | ???????## """""" # ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedPropulsionTreads Manual? 0 Play Time 01:13:03 Cumulative 219.8 hours Start 2024.10.27 @ 17:14:04 End 2024.10.27 @ 19:45:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 341 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6778f7e5-120c-454b-98a3-20a7e58139d2