Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.21 @ 22:29:56

Player: blelm

Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (706)      706
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3441

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     164/300
Energy                     149/150
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (310) Ox3
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Neutrino Core
>               --- PROPULSION (3) ---
          Light Treads
         Combat Antigrav System
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Core Shielding
>               --- WEAPON (2) -------
                Spread Laser
>               --- INVENTORY (20) ---
                Cold Fusion Reactor
          Light Treads
  High-capacity Matter Pod (200)
   Experimental Targeting Computer
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
                EX Chip 1
                System Shield
      Makeshift System Shield
                AS-neutralizer No. 17b
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                8R-AWN's Boregun
                8R-AWN's Boregun
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Core Shielding
>               --- WEAPON -----------
                8R-AWN's Boregun
                8R-AWN's Boregun
>               --- INVENTORY --------
                Cold Fusion Reactor
          Light Treads
          Light Treads
         Combat Antigrav System
  High-capacity Matter Pod
   Experimental Targeting Computer
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
                System Shield
                AS-neutralizer No. 17b
                Spread Laser
                Spread Laser
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | .   3   5   18  9   29  2   
  Power                    7    | .   1   1   1   1   3   .   
    Engine                 5    | .   1   1   1   1   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               14   | .   .   2   7   1   2   2   
    Treads                 10   | .   .   .   6   1   2   1   
    Leg                    3    | .   .   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   2   .   1   .   5   .   
    Device                 4    | .   .   .   1   .   3   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | .   .   2   9   7   19  .   
    Energy Gun             16   | .   .   1   4   3   8   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   1   1   .   9   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   2   1   .   
    Special Weapon         5    | .   .   .   3   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   
Parts Lost                 13   | .   .   2   1   .   6   4   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   2   3   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   5    | .   .   2   1   .   1   1   
  Highest Loss Streak      4    | .   .   1   1   .   3   4   
Average Slot Usage (%)     98   | .   97  100 98  100 97  96  
  Engine                   10   | .   14  14  11  11  8   .   
  Treads                   22   | .   .   .   17  33  32  29  
  Leg                      8    | .   28  28  15  .   .   .   
  Device                   6    | .   .   .   9   11  7   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                11   | .   11  14  11  11  11  11  
  Energy Gun               13   | .   14  14  14  11  13  20  
  Ballistic Gun            6    | .   14  14  3   .   6   .   
  Launcher                 2    | .   .   .   .   5   1   .   
  Special Weapon           1    | .   .   .   4   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 12  29  29  34  34  65  55  
  Greatest Support         66   | 20  20  20  66  66  66  64  
  Greatest Overweight (x)  3    | .   1   1   1   .   1   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  20  20  
  Average Capacity         16   | .   12  15  15  15  19  20  
  Most Carried             20   | .   9   11  15  15  20  20  
  Average Carried          14   | .   7   10  14  14  16  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            20   | 6   9   11  15  15  20  18  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1321 | 172 58  120 136 94  741 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1116 | .   111 204 391 43  367 .   
  Parts                    137  | .   11  20  28  6   72  .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   2   8   11  .   5   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     24   | .   2   8   11  .   3   .   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          11   | .   2   1   4   1   3   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  9    | .   .   5   4   .   .   .   
  Grunt                    8    | .   2   3   3   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                4    | .   .   .   .   .   4   .   
Best Kill Streak           6    | .   1   3   5   2   6   .   
  Combat Bots Only         4    | .   1   3   4   .   3   .   
Max Kills in Single Turn   2    | .   1   1   2   1   2   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2841 | .    348  293  417  .    1154 629  
  Core                     549  | .    88   39   114  .    165  143  
  Absorbed by Shields      281  | .    .    .    .    .    281  .    
Core Remaining (%)         74   | 100  .    49   .    .    .    .    
Volleys Fired              175  | .    17   19   46   7    86   .    
  Largest                  2    | .    2    2    2    1    2    .    
  Hottest                  130  | .    70   70   130  100  130  .    
Shots Fired                284  | .    34   35   67   7    141  .    
  Gun                      241  | .    34   35   46   2    124  .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 17   | .    .    .    .    .    17   .    
  Special                  26   | .    .    .    21   5    .    .    
  Kinetic                  145  | .    17   17   13   .    98   .    
  Thermal                  122  | .    17   18   54   7    26   .    
  Explosive                17   | .    .    .    .    .    17   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    6    4    10   .    14   .    
  Robot Miss Streak        6    | .    4    3    5    .    6    .    
  Penetration Max          2    | .    .    .    .    .    2    .    
  Secondary Targets        2    | .    .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    
Shots Hit Robots           190  | .    23   20   38   .    109  .    
  Core Hits                128  | .    6    11   50   .    61   .    
  Critical Hits            19   | .    .    1    .    .    18   .    
  Critical Kills           2    | .    .    1    .    .    1    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    11   .    
Melee Attacks              17   | .    .    .    .    .    17   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    17   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3750 | .    309  226  498  48   2669 .    
  Guns                     2473 | .    307  224  492  .    1450 .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               455  | .    .    .    .    .    455  .    
  Melee                    764  | .    .    .    .    .    764  .    
  Ramming                  58   | .    2    2    6    48   .    .    
  Kinetic                  1449 | .    181  85   55   .    1128 .    
  Thermal                  1024 | .    126  139  437  .    322  .    
  Explosive                455  | .    .    .    .    .    455  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 764  | .    .    .    .    .    764  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    2    5    .    .    
Targets Rammed             12   | .    1    1    3    7    .    .    
  Kicked                   3    | .    1    1    1    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    .    
Highest Temperature        189  | .    189  104  162  .    158  .    
  Average Temperature      54   | .    73   33   47   .    61   .    
  Received Heat Transfer   417  | .    198  75   144  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         1756 | .    370  407  584  .    395  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             260  | .   139 184 260 84  .   .   
  Initial                  69   | .   .   54  7   69  .   .   
  Average                  57   | .   63  82  107 18  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         97   | .   100 100 88  100 .   100 
  Level 1                  2    | .   .   .   11  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   4   .   1   1   .   .   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   3   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   1   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   12  12  20  .   30  1   
  Peak Tracking Total      9    | .   4   3   6   .   9   1   
  Tactical Retreats        9    | .   1   2   2   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          10   | .   .   .   .   1   9   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          10   | .   3   .   2   3   2   .   
  Terminals                5    | .   2   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   7   .   7   5   2   .   
  Successful               13   | .   2   .   6   3   2   .   
  Failed                   8    | .   5   .   1   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   7   .   5   .   1   .   
  Terminals                16   | .   6   .   7   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   4   3   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           2    | .   1   .   1   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   2   1   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               5    | .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   5   .   .   
  Highest-Rated Group      89   | .   .   .   .   89  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   26  .   .   
  Total Damage             308  | .   .   .   .   308 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5466 | .    320  1028 745  1527 1769 77   
Spaces Moved               2287 | 1    161  471  286  377  943  48   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1497 | .    .    .    132  377  943  45   
  Legs                     787  | 1    161  471  154  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  200  120  145  145  150  
  Average Speed            162  | 120  153  200  175  145  147  162  
  Slowest Speed            310  | 120  200  200  260  145  250  310  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 2    42   97   24   75   92   26   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    2    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    3    .    1    .    .    
Spaces Dug                 14   | .    .    .    11   3    .    .    
Terrain Destroyed          30   | .    .    .    21   4    5    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    21   4    1    .    
  AOE                      4    | .    .    .    .    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      3694 | .    200  524  422  1334 1164 50   
  Wait                     1057 | .    10   21   36   931  59   .    
  Move                     2281 | .    160  470  285  376  942  48   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  47   | .    5    5    17   2    18   .    
  Fast Attach              14   | .    2    .    5    3    4    .    
  Attach                   15   | .    .    3    5    .    5    2    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     37   | .    1    2    8    6    20   .    
  Drop                     38   | .    4    3    17   2    12   .    
  Fire                     175  | .    17   19   46   7    86   .    
  Melee                    17   | .    .    .    .    .    17   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    1    1    1    .    .    .    
  Crush                    9    | .    .    .    2    7    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Discovered new exit (range 15)
  249 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered Mines
  786 | -10/Mines     | Learned location of Zion (-7)
  981 | -10/Mines     | Discovered new exit (range 5)
 1221 | -10/Mines     | Found a hidden stash of uninstalled traps
 1315 | -10/Mines     | Discovered new exit (range 9)
 1325 | -10/Mines     | Core integrity fell below 50%
 1349 | -10/Mines     | Entered Materials
 1349 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1485 | -9/Materials  | Identified exit to Mines
 1485 | -9/Materials  | Identified exit to Storage
 1652 | -9/Materials  | Build established: Scavenger-Mutant
 2094 | -9/Materials  | Entered Mines
 2141 | -9/Mines      | Discovered new exit (range 16)
 2148 | -9/Mines      | Learned 8 Materials zone layouts
 2170 | -9/Mines      | Discovered new exit (range 5)
 2179 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2320 | -9/Mines      | Build established: Mutant
 2418 | -9/Mines      | Assembled infested the area
 2466 | -9/Mines      | Found the Drone Emporium
 3538 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3616 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3616 | -9/Mines      | Discovered new exit (range 5)
 3621 | -9/Mines      | Entered Exiles
 3640 | -9/Exiles     | Discovered new exit (range 17)
 3661 | -9/Exiles     | Met 8R-AWN
 3681 | -9/Exiles     | Met EX-HEX
 3775 | -9/Exiles     | Met EX-BIN
 3953 | -9/Exiles     | Aligned with FarCom system
 3955 | -9/Exiles     | Given EX-Vault access code
 3997 | -9/Exiles     | Opened EX-Vault
 4011 | -9/Exiles     | Found Longsword +1
 4014 | -9/Exiles     | Found Superbattery
 4045 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4243 | -9/Exiles     | Met EX-DEC
 4363 | -9/Exiles     | Attacked by the Exiles
 4490 | -9/Exiles     | Core integrity fell below 50%
 4530 | -9/Exiles     | Lost 3 parts (1p1n1w)
 4582 | -9/Exiles     | Destroyed 8R-AWN
 4601 | -9/Exiles     | Found Prototype Ballistic Gun
 4603 | -9/Exiles     | Found Prototype Ballistic Gun
 4607 | -9/Exiles     | Found Prototype Device
 4607 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4611 | -9/Exiles     | Found Prototype Processor
 4845 | -9/Exiles     | Identified 8R-AWN's Boregun (x2)
 4927 | -9/Exiles     | Destroyed EX-HEX
 4998 | -9/Exiles     | Destroyed EX-BIN
 5014 | -9/Exiles     | Destroyed EX-DEC
 5339 | -9/Exiles     | Build established: Scavenger-Mutant
 5377 | -9/Exiles     | Discovered new exit (range 11)
 5390 | -9/Exiles     | Entered Mines
 5449 | -8/Mines      | Discovered new exit (range 11)
 5453 | -8/Mines      | 99-TNT came to Exiles' defense
 5467 | -8/Mines      | Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Last Messages 
---------------
05089_ Acquired Adv. Transmission Jammer.
05119_ Acquired Cmb. Antigrav System.
05136_ Acquired 30 matter.
05150_ Acquired 3 matter.
05240_ Acquired Mak. System Shield.
05257_ Acquired EX Chip 1.
05377_ EXIT=FOUND
A strange signal echoes through the mines.
LOCATION=UNKNOWN
GOAL=ESCAPE
05449_ EXIT=FOUND
05451_ Seismic Survey Station disabled.
05453_ 99-TNT: "I came as fast as I could... Wait, it was you!"
05453_ The unstable cave ceiling collapses. <x2>
05455_ Adv. Treads destroyed. <x2>
05455_ Spread Laser destroyed.
05456_ The unstable cave ceiling collapses. <x3>
05459_ Lgt. Treads destroyed.
05460_ The unstable cave ceiling collapses. <x6>
05467_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#         ###  #??             |
| ????????????????????#              #??             |
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| ??????????????#???????# ????# #???????             |
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| ?????????????##   ##??# #      ###????             |
| ????????????##      #?# ##       ##???             |
| ???????????##        ##           #???             |
| ???????????#   k        #         #???             |
| ???????????#      ?         #     ###?             |
| ????????????#      ##                #             |
| ?????????????#                       #             |
| ?????????????#     #                 #             |
| ?????????????#        d              #             |
| ?????????????##                      #             |
| ??????????????#   #      @           #             |
| ????????????#    ?##                 #             |
| ???????????#   ???#                 #?             |
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| ???????????????????????????   ????????             |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactCorruptionBattery
  Manual?         0
Play Time         00:25:32
  Cumulative      351.8 hours
  Start           2021.03.21 @ 21:57:01
  End             2021.03.21 @ 22:29:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           190
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           1/5/2/0/0/0/2/1/0
Lore%             87
Gallery%          89
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42ab80db-af3f-4798-8b5e-38028ef8f498