Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 15:58:27 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (100) 500 Value Destroyed (3771) 3771 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 10948 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 719 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 247/1150 Matter 0/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Fusion Compressor Improved Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Targeting Computer Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Antimatter Reactor Improved Carbon-fiber Leg Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Lance [Rating: 82] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 . 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . . Utility 8 | . . . 2 1 . 1 1 . . 2 1 . . Weapon 2 | . . . . . . . 1 . . . 1 . . Parts Attached 149 | 6 . 6 22 8 24 49 12 8 3 4 4 . 3 Power 18 | 1 . 1 4 1 3 7 . 1 . . . . . Engine 15 | 1 . 1 4 1 2 6 . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 53 | 2 . 2 8 3 13 16 4 1 1 1 2 . . Treads 15 | . . . 2 . . 13 . . . . . . . Leg 32 | 2 . 2 4 3 9 3 4 1 1 1 2 . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . 2 . 4 . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 1 . 1 3 2 4 15 4 2 . 3 1 . . Device 13 | . . 1 . . 1 7 2 . . 1 1 . . Storage 3 | 1 . . 1 . . . 1 . . . . . . Processor 7 | . . . 2 . 1 2 . 2 . . . . . Hackware 1 | . . . . 1 . . . . . . . . . Protection 12 | . . . . 1 2 6 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 . 2 7 2 4 11 4 4 2 . 1 . 3 Energy Gun 13 | 2 . . 7 . 1 3 . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 26 | . . 1 . 2 3 6 4 4 2 . 1 . 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 2 . . . . 1 . . Parts Lost 44 | . . 1 2 1 21 10 . . . . . 6 3 Power 4 | . . . 1 . 3 . . . . . . . . Propulsion 13 | . . 1 . . 7 5 . . . . . . . Utility 15 | . . . . 1 5 4 . . . . . 4 1 Weapon 12 | . . . 1 . 6 1 . . . . . 2 2 Highest Loss Streak 10 | . . 1 1 1 10 4 . . . . . 5 3 Average Slot Usage (%) 88 | . 85 91 86 96 70 90 98 100 100 96 93 77 5 Engine 5 | . 14 14 7 9 6 6 6 . . . . . . Reactor 1 | . . . . . . . . 5 6 5 5 2 . Treads 10 | . . . 5 1 . 27 19 3 . . . . . Leg 14 | . 28 27 13 24 18 1 6 23 26 23 20 16 . Device 9 | . . 6 11 9 3 12 12 13 13 11 10 9 . Storage 8 | . 14 14 11 9 9 7 6 6 6 5 5 4 . Processor 11 | . . . 12 13 4 7 13 25 26 23 21 19 2 Protection 5 | . . . . 4 3 10 13 . . 7 10 6 . Energy Gun 5 | . 28 16 20 10 1 1 . . . . . . . Ballistic Gun 11 | . . 10 1 7 12 9 19 20 20 17 20 16 2 Naked Turns 8 | . . . . . . . . . . . . . 8 Heaviest Build 69 | 13 13 16 31 33 32 45 55 61 57 63 69 69 6 Greatest Support 106 | 20 20 20 40 40 41 106 80 73 78 78 76 76 3 Greatest Overweight (x) 10 | 1 . 1 10 9 7 . 1 1 . . 1 6 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 6 8 10 10 10 10 10 10 10 10 9 4 Most Carried 10 | 1 6 6 10 10 10 10 10 10 10 10 10 10 4 Average Carried 8 | . 3 5 7 9 8 9 9 9 9 9 9 9 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 6 6 9 10 10 10 10 10 10 10 9 4 1 Class Distribution -------------------- 44% | Scavenger-Mutant 27% | Mutant 27% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Matter Collected 3278 | 238 22 195 247 160 559 735 215 594 85 20 175 . 33 Remotely . | . . . . . . . . . . . . . . Salvage Created 5587 | . 134 249 410 219 517 1228 215 1758 . . 395 429 33 Parts 252 | . 11 22 24 10 25 72 14 47 . . 19 7 1 Haulers Intercepted 7 | . . . 2 . . 4 . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 74 | . 4 11 9 5 13 16 3 6 . . 3 1 3 Melee 1 | . . . . . 1 . . . . . . . . Guns 59 | . 3 7 9 5 12 10 3 6 . . 3 1 . Cannons 4 | . . . . . . 4 . . . . . . . AOE 9 | . 1 4 . . . 1 . . . . . . 3 Classes Destroyed 15 | . 4 2 3 1 2 2 . 1 . . . . . Worker 8 | . 1 . 1 . . 5 . . . . 1 . . Builder 3 | . . 2 . . . 1 . . . . . . . Tunneler 2 | . . 1 . . . 1 . . . . . . . Hauler 7 | . . . 2 . . 4 . . . . 1 . . Recycler 1 | . . . . . . 1 . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 2 | . . . 1 . . 1 . . . . . . . Swarmer 18 | . 3 9 3 . . . . . . . . . 3 Grunt 24 | . 1 2 4 1 7 6 . . . . 3 . . Brawler 4 | . . . . . 3 . 1 . . . . . . Duelist 3 | . . . . . 2 . 1 . . . . . . Sentry 9 | . . . 2 3 . 4 . . . . . . . Hunter 6 | . . . . 1 1 3 1 . . . . . . Programmer 3 | . . . . . . 3 . . . . . . . Compactor 7 | . . . . . . . . 6 . . . 1 . Thug 1 | . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 6 4 2 3 11 2 2 . . 4 1 3 Combat Bots Only 5 | . 3 5 3 2 3 2 2 2 . . 3 1 3 Max Kills in Single Turn 7 | . 2 3 2 1 1 7 1 1 . . 1 1 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . Exploded 3 | . 1 3 . . . 1 . . . . . . 3 Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Damage Taken 7945 | . 131 402 386 471 1982 2376 422 . 14 15 437 180 1129 Core 1903 | . 45 104 114 65 431 227 . . 14 . 20 119 764 Absorbed by Shields 178 | . . . . . 9 . . . 5 5 150 9 . Core Remaining (%) 69 | 100 . 40 71 . 9 67 . . 98 100 . . . Volleys Fired 280 | . 11 31 33 20 48 67 10 27 1 1 8 11 12 Largest 4 | . 2 2 2 2 2 2 3 3 3 3 4 4 2 Hottest 149 | . 80 80 121 112 50 149 99 99 99 113 146 146 66 Shots Fired 599 | . 22 58 58 40 85 134 30 81 3 3 32 38 15 Gun 563 | . 22 54 58 40 85 102 30 81 3 3 32 38 15 Cannon 32 | . . . . . . 32 . . . . . . . Launcher 4 | . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 402 | . . 11 . 26 83 80 30 81 3 3 32 38 15 Thermal 123 | . . . 58 14 2 49 . . . . . . . Explosive 4 | . . 4 . . . . . . . . . . . Electromagnetic 70 | . 22 43 . . . 5 . . . . . . . Robot Hit Streak 18 | . 5 16 17 8 9 18 11 18 2 2 14 14 5 Robot Miss Streak 5 | . 4 3 5 5 4 4 3 1 1 1 1 1 1 Penetration Max 1 | . . . . . . 1 1 1 . 1 1 1 . Secondary Targets 10 | . 1 1 2 1 4 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . 1 . Shots Hit Robots 441 | . 11 34 45 33 61 105 18 68 2 2 19 31 12 Core Hits 233 | . 8 17 32 13 42 60 13 13 2 . 12 5 16 Critical Hits 56 | . . 1 . . 2 3 9 16 . 1 6 12 6 Critical Kills 14 | . . . . . . 2 2 6 . . 2 2 . Critical Parts Destroyed 23 | . . 1 . . 1 1 7 4 . 1 4 1 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8171 | . 199 770 618 518 1058 3161 177 486 12 26 159 259 728 Guns 5404 | . 137 409 618 518 1013 1506 177 486 12 26 159 259 84 Cannons 637 | . . . . . . 637 . . . . . . . Explosions 2035 | . 62 361 . . . 1009 . . . . . . 603 Melee . | . . . . . . . . . . . . . . Ramming 95 | . . . . . 45 9 . . . . . . 41 Kinetic 3839 | . . 86 . 348 1013 1189 177 486 12 26 159 259 84 Thermal 2647 | . 62 172 618 170 . 1022 . . . . . . 603 Explosive 1030 | . . 189 . . . 841 . . . . . . . Electromagnetic 560 | . 137 323 . . . 100 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . . 3 . 21 3 . . 1 . . 25 30 Average Corruption 6 | . . . 3 . 18 2 . . 1 . . 15 26 Corruption Purged . | . . . . . . . . . . . . . . Effects 128 | . . . 3 . 64 26 . . 2 . . 22 11 Message Errors 23 | . . . 1 . 11 6 . . 2 . . 1 2 Matter Fused 15 | . . . 1 . 6 6 . . . . . 1 1 Heat Flow Errors 9 | . . . 1 . 3 3 . . . . . 2 . Energy Discharges 14 | . . . . . 5 5 . . . . . 3 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 . Data Loss (minor) 9 | . . . . . 3 2 . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 3 | . . . . . 3 . . . . . . . . Misdirections 20 | . . . . . 15 . . . . . . 4 1 Targeting Errors 29 | . . . . . 14 4 . . . . . 5 6 Weapon Failures 3 | . . . . . 2 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 275 | . . 12 . . . 135 . . . . . . 128 Projectiles . | . . . . . . . . . . . . . . Explosions 275 | . . 12 . . . 135 . . . . . . 128 Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . 28 73 . . 8 353 . . . . . . 88 Shots 10 | . 1 3 . . . 5 . . . . . . 1 Rammed 28 | . . . . . 11 2 . . . . . . 15 Targets Rammed 42 | . . . . . 25 2 . . . . . . 15 Kicked 14 | . . . . . 14 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 282 | . 102 282 231 13 244 258 . . . . 30 117 . Average Temperature 59 | . 35 114 22 7 67 80 . . . . 13 25 . Received Heat Transfer 1808 | . 27 18 111 117 747 564 . . 6 6 113 . 99 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 8 | . . . . . . 7 . . . . . . 1 Heat Transferred 4261 | . 100 200 1286 407 . 1868 . . . . . . 400 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Peak Influence 764 | . 175 162 226 239 605 764 414 144 702 351 206 92 206 Initial 343 | . . 67 27 49 155 291 334 144 . 343 161 72 29 Average 299 | . 77 111 98 106 459 471 368 95 314 348 172 77 104 Maximum Alert Level 3 | . . . 1 1 2 3 2 . 3 1 1 . 1 Low Security (%) 44 | 100 100 100 95 94 . 8 . 100 32 . 69 100 82 Level 1 29 | . . . 4 5 52 40 65 . 27 100 30 . 17 Level 2 18 | . . . . . 46 28 34 . 25 . . . . Level 3 7 | . . . . . . 21 . . 13 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 2 2 . 8 3 . 8 1 1 . . Investigation 8 | . . . 1 1 . 2 . . 3 1 . . . Extermination 4 | . . . . . . 3 . . 1 . . . . Reinforcement 4 | . . . 1 . . 2 . . . . 1 . . Assault 2 | . . . . . . 1 . . 1 . . . . Garrison 7 | . . . . 1 . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Distress Signals 1 | . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 7 11 13 9 15 34 3 5 20 4 10 6 10 Peak Tracking Total 7 | . 3 5 3 5 3 7 2 3 5 3 5 5 6 Tactical Retreats 5 | . . . . . . 4 . . . . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Traps Triggered 8 | . . . 1 1 3 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Machines Disabled 33 | . 3 . 1 . 2 21 . . 2 . . . 4 Max in Single Turn 12 | . 1 . 1 . 1 12 . . . . . . 4 Garrison Access 2 | . . . . . . 2 . . . . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Machines Accessed 25 | . 3 . 1 2 . 10 1 . 6 2 . . . Terminals 14 | . 3 . 1 1 . 5 1 . 2 1 . . . Fabricators 5 | . . . . . . 2 . . 2 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . 1 . 3 . . 1 . . . . Total Hacks 51 | . 6 . 3 5 . 16 1 . 14 6 . . . Successful 20 | . 2 . 1 3 . 7 . . 5 2 . . . Failed 31 | . 4 . 2 2 . 9 1 . 9 4 . . . Catastrophic 10 | . . . 1 . . 5 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . 2 . 3 1 . 1 . . 5 . . . . Terminals 29 | . 6 . 3 3 . 8 1 . 5 3 . . . Fabricators 11 | . . . . . . 3 . . 5 3 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . Garrison Access 9 | . . . . 2 . 5 . . 2 . . . . Terminal Hacks 10 | . 2 . 1 2 . 4 . . . 1 . . . Record 2 | . . . . . . 1 . . . 1 . . . Part Schematic 2 | . . . . . . 2 . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Recall Investigation 2 | . . . 1 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . 3 1 . . . Load Schematic 3 | . . . . . . . . . 2 1 . . . Build 2 | . . . . . . 1 . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 21 | . 2 . 1 1 . 9 1 . 5 2 . . . Full Trace Events 6 | . . . . . . 2 . . 3 1 . . . Feedback Events 2 | . . . . . . 1 . . 1 . . . . Corruption 2 | . . . . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . Matter 153 | . . . . . . 153 . . . . . . . Time 40 | . . . . . . 40 . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . 1 . . . . Parts Built 2 | . . . . . . . . . 2 . . . . Matter 256 | . . . . . . . . . 256 . . . . Time 128 | . . . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . . . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Total Allies 19 | . . . . . . 1 . 18 . . . . . Largest Group 18 | . . . . . . 1 . 18 18 7 5 . . Highest-Rated Group 668 | . . . . . . 8 . 668 668 290 198 . . Highest-Rated Ally 50 | . . . . . . 8 . 50 50 46 46 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 167 | . . . . . . . . . 144 7 16 . . Total Damage 4720 | . . . . . . . . . 4054 215 451 . . Kills 28 | . . . . . . . . . 26 1 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Turns Passed 7914 | 57 292 823 534 290 929 2494 380 600 664 288 189 295 79 Spaces Moved 4668 | 42 202 556 231 128 540 1309 206 370 472 223 110 215 64 Core 108 | 5 . . 2 1 1 . . . . . . 35 64 Treads 1461 | . . . 65 12 . 1258 126 . . . . . . Legs 2954 | 37 202 556 161 115 397 51 80 370 472 223 110 180 . Wheels . | . . . . . . . . . . . . . . Hover 145 | . . . 3 . 142 . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 56 120 112 120 123 122 122 125 120 50 50 Average Speed 133 | 114 120 120 144 139 119 158 155 122 124 125 124 115 50 Slowest Speed 550 | 120 120 150 550 500 400 163 162 153 125 125 150 350 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 44 98 18 12 51 35 6 89 9 7 3 83 2 Regions Visited 13 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 34 | . . 34 . . . . . . . . . . . Terrain Destroyed 128 | . 2 53 . . . 46 . . . . . . 27 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . . AOE 127 | . 2 53 . . . 45 . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Was Fac Fac Fac Was Fac Total 5793 | 48 230 652 376 203 728 1596 247 456 554 229 143 236 95 Wait 439 | . 11 56 66 25 49 102 . 41 62 . 17 9 1 Move 4657 | 41 201 555 230 127 539 1308 206 369 471 222 110 214 64 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 1 6 1 6 10 10 23 6 5 7 1 1 1 . Fast Attach 81 | 6 . 2 14 6 12 34 3 1 . 1 2 . . Attach 34 | . . . 4 1 11 4 4 3 . 2 2 . 3 Detach 5 | . . . 2 . 1 1 1 . . . . . . Swap 36 | . . 4 4 1 3 11 5 4 3 1 . . . Drop 120 | . 1 3 17 13 9 44 12 6 10 1 3 1 . Fire 280 | . 11 31 33 20 48 67 10 27 1 1 8 11 12 Melee . | . . . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . . . 15 Kick 25 | . . . . . 25 . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . Escape Stasis 21 | . . . . . 21 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 7) 350 | -10/Materials | Entered Mines 400 | -10/Mines | Discovered new exit (range 5) 559 | -10/Mines | Discovered new exit (range 10) 765 | -10/Mines | Core integrity fell below 50% 1108 | -10/Mines | Build established: Scavenger-Mutant 1117 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1173 | -10/Mines | Entered Materials 1173 | -9/Materials | Evolved 2 slots: Utility x2 1503 | -9/Materials | Build established: Mutant 1677 | -9/Materials | Discovered new exit (range 4) 1707 | -9/Materials | Entered another Materials area 1707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -8/Materials | Build established: Scavenger-Mutant 1977 | -8/Materials | Garrison activated, responded to threat 1995 | -8/Materials | Identified exit to Garrison 1997 | -8/Materials | Entered Garrison 2064 | -8/Garrison | Triggered checkpoint 2094 | -8/Garrison | Garrison Relay disabled 2144 | -8/Garrison | Triggered checkpoint 2235 | -8/Garrison | System corruption reached 10% 2292 | -8/Garrison | Build established: Mutant 2316 | -8/Garrison | Lost 10 parts (1p3n3u3w) 2404 | -8/Garrison | Discovered new exit (range 15) 2408 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Triggered checkpoint 2524 | -8/Garrison | Garrison Relay disabled 2604 | -8/Garrison | Build established: Scavenger-Mutant 2671 | -8/Garrison | Core integrity fell below 50% 2719 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2875 | -8/Garrison | Discovered new exit (range 10) 2876 | -8/Garrison | Triggered checkpoint 2909 | -8/Garrison | Core integrity fell below 20% 2926 | -8/Garrison | Entered Factory 2926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -7/Factory | Lost 3 parts (1p2n) 3333 | -7/Factory | Build established: Mutant 3369 | -7/Factory | Fabricated R-06 Scavenger (x1) 3915 | -7/Factory | Build established: Scavenger-Mutant 4608 | -7/Factory | Discovered new exit (range 16) 4631 | -7/Factory | Identified exit to Factory 4899 | -7/Factory | Lost 4 parts (2n2u) 5296 | -7/Factory | Discovered exit to Factory (range 15) 5326 | -7/Factory | First assault squad dispatched 5420 | -7/Factory | Entered another Factory area 5420 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5585 | -6/Factory | Garrison activated, responded to threat 5755 | -6/Factory | Build established: Scavenger-Gunner 5800 | -6/Factory | Sucked down chute 5800 | -6/Factory | Entered Waste 5812 | -6/Waste | Spotted C-40 Crusher 5813 | -6/Waste | Destroyed C-40 Crusher 5856 | -6/Waste | Spotted C-40 Crusher 5860 | -6/Waste | Destroyed C-40 Crusher 5869 | -6/Waste | Spotted C-40 Crusher 5878 | -6/Waste | Destroyed C-40 Crusher 5904 | -6/Waste | Spotted C-40 Crusher 5905 | -6/Waste | Spotted C-40 Crusher 5922 | -6/Waste | Spotted C-40 Crusher 5956 | -6/Waste | Destroyed C-40 Crusher 6034 | -6/Waste | Destroyed C-40 Crusher 6065 | -6/Waste | Destroyed C-40 Crusher 6157 | -6/Waste | Warlord forces began an assault 6248 | -6/Waste | Discovered new exit (range 15) 6386 | -6/Waste | Identified exit to Factory 6400 | -6/Waste | Entered Factory 6400 | -6/Factory | Accompanied by 18 allies 6599 | -6/Factory | Discovered new exit (range 12) 6610 | -6/Factory | Identified exit to Factory 6750 | -6/Factory | First assault squad dispatched 6844 | -6/Factory | Garrison activated, responded to threat 6889 | -6/Factory | Fabricated Hyp. Railgun (x2) 7064 | -6/Factory | Entered another Factory area 7064 | -5/Factory | Accompanied by 7 allies 7064 | -5/Factory | Evolved 2 slots: Utility x2 7310 | -5/Factory | Discovered new exit (range 11) 7328 | -5/Factory | Identified exit to Factory 7352 | -5/Factory | Entered another Factory area 7352 | -4/Factory | Accompanied by 5 allies 7352 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7541 | -4/Factory | Sucked down chute 7541 | -4/Factory | Entered Waste 7556 | -4/Waste | EMP discharged 7607 | -4/Waste | Spotted C-40 Crusher 7614 | -4/Waste | Spotted C-40 Crusher 7620 | -4/Waste | Destroyed C-40 Crusher 7656 | -4/Waste | EMP discharged 7656 | -4/Waste | System corruption reached 10% 7686 | -4/Waste | Spotted C-40 Crusher 7686 | -4/Waste | Spotted C-40 Crusher 7701 | -4/Waste | Spotted C-40 Crusher 7715 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7756 | -4/Waste | EMP discharged 7763 | -4/Waste | Spotted C-40 Crusher 7801 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7806 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7809 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7819 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7828 | -4/Waste | Discovered new exit (range 12) 7836 | -4/Waste | Entered Factory 7850 | -4/Factory | Lost 5 parts (3u2w) 7882 | -4/Factory | Core integrity fell below 50% 7898 | -4/Factory | System corruption reached 30% 7915 | -4/Factory | Self-destructed Last Messages --------------- 07902_ Penetrated by Slug. 07902_ HV Slug penetrates Y-64 Sentinel. 07902_ System corrupted: Hyp. Gauss Rifle targeting data glitched. 07902_ HV Slug penetrates Y-64 Sentinel. 07903_ Penetrated by Slug. 07905_ HV Slug penetrates Wall. 07905_ HV Slug penetrates Y-64 Sentinel. 07905_ Y-64 Sentinel suffers critical hit. 07907_ Penetrated by Slug. 07908_ System corrupted: Hyp. Gauss Rifle targeting data glitched. 07908_ HV Slug penetrates Y-64 Sentinel. 07908_ System corrupted: Hyp. Gauss Rifle targeting data glitched. 07908_ HV Slug penetrates Y-64 Sentinel. 07908_ Y-64 Sentinel suffers critical hit. 07910_ Penetrated by Slug. 07910_ Hyp. Gauss Rifle destroyed. 07910_ Slug penetrates Wall. 07911_ HV Slug penetrates Y-64 Sentinel. 07913_ Y-64 Sentinel suffers critical hit. 07913_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????+######?????????????????? | | ?????????????### ??? !]?????????????????? | | ????????????? ]]?????????????????? | | ?????????????? """"" ?????????????????? | | ?????????????? """F"" ?????????????????? | | ???????????????# """ "" ??????????????????? | | ???????????????# ??????????????????? | | ???????????????# =! Y ???????????????????? | | ???????????????#!!! =! ###??????????????????? | | ???????????????#!!! ; #??????????????????? | | ???????????????#!!! ; #??????????????????? | | ???????????????# ; #??????????????????? | | ???????????????# ; #??????????????????? | | ???????????????# = ;;############### ? | | ????????######## ? | | ????????# Y ? | | ????????# ? | | ????????# ;############+## ? | | ????????# @ ;#???????????????????? | | ????????# * ;#???????????????????? | | ????????# ###;; ;;##???????????????????? | | ????????# ## ; #???????????????????? | | ????????######### ; #???????????????????? | | ????????????????# ### "" #???????????????????? | | ????????????????#???# "" " #???????????????????? | | ????????????????????# """" #???????????????????? | | ????????????????????# """" #???????????????????? | | ????????????????????# """" #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# / #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 15 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Maneuvering Thrusters | -7/Factory | Hacked Imp. Plasma Cutter | -7/Factory | Hacked Hyp. Railgun | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Hyp. Railgun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionTransportMatter Manual? 0 Play Time 00:55:41 Cumulative 88.3 hours Start 2021.03.24 @ 13:04:19 End 2021.03.24 @ 15:58:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 78 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd35a89b-f6d9-4671-add9-2196410d506b