Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 15:58:25 Player: jumpy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1870) 1870 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6995 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 178/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Variable Charge Gun Variable Charge Gun Enhanced Gauss Cannon Shock Maul Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Improved Airjet Antigrav System Linear Gravjet > --- UTILITY ---------- Power Amplifier Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Thermic Laser Thermic Laser Shock Maul > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Seismic Detector Improved Propulsion Shielding Plasma Rifle Thermic Laser Thermic Laser Thermic Laser Variable Charge Gun Improved KE Penetrator Improved Proton Missile Launcher Improved Grenade Launcher Shock Maul Shock Maul [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . 1 1 1 1 . Utility 6 | . . . 1 1 1 1 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 73 | 7 2 . 3 9 15 8 15 14 Power 9 | 1 1 . . 1 2 1 1 2 Engine 6 | 1 1 . . 1 1 1 . 1 Core 3 | . . . . . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 1 . . 4 7 . 3 2 Treads 1 | . . . . . . . . 1 Leg 7 | 2 1 . . 4 . . . . Wheel 3 | . . . . . 2 . . 1 Hover 8 | . . . . . 5 . 3 . Flight . | . . . . . . . . . Utility 28 | 2 . . 1 3 4 5 6 7 Device 8 | 1 . . . . 1 1 2 3 Storage 4 | 1 . . . 1 2 . . . Processor 11 | . . . 1 1 1 2 2 4 Hackware 1 | . . . . . . . 1 . Protection 4 | . . . . 1 . 2 1 . Artifact . | . . . . . . . . . Weapon 17 | 2 . . 2 1 2 2 5 3 Energy Gun 6 | 2 . . . 1 . 1 2 . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 3 | . . . 2 . . . 1 . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 2 | . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 . 3 2 Parts Lost 32 | . . . . 7 . 5 14 6 Power 1 | . . . . . . 1 . . Propulsion 10 | . . . . 2 . 1 6 1 Utility 13 | . . . . 2 . 2 5 4 Weapon 8 | . . . . 3 . 1 3 1 Highest Loss Streak 13 | . . . . 7 . 4 13 5 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 7 8 7 7 5 9 10 4 Power 1 | . 1 1 1 1 1 1 1 . Propulsion . | 1 2 1 1 1 . . . . Utility 2 | . 2 2 3 2 1 3 1 . Weapon 3 | . 2 3 2 1 1 3 7 4 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . 1 1 5 1 . 7 4 Power 3 | . . . . 1 . . 2 . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . . . 2 . . 1 1 Weapon 10 | . . . 1 2 . . 4 3 Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 64 | . 100 100 93 73 42 77 59 34 Engine 5 | . 14 14 11 7 4 . 2 1 Core 1 | . . . . . . 5 1 1 Leg 8 | . 28 28 22 21 . . . . Wheel 1 | . . . . . 5 . . 2 Hover 9 | . . . . . 9 30 20 . Device 7 | . 14 14 11 7 5 10 3 5 Storage 5 | . 14 14 11 7 2 6 3 . Processor 7 | . . . 4 7 7 11 8 11 Protection 1 | . . . . 2 . 4 4 . Energy Gun 5 | . 28 28 15 6 . . 4 . Energy Cannon 1 | . . . . . . 5 . 1 Ballistic Gun 3 | . . . 17 14 . . . . Ballistic Cannon 1 | . . . . . 4 . . 1 Peak Build Rating 82 | 7 8 8 12 19 30 58 82 76 Average Rating 27 | 5 7 7 10 13 19 49 47 41 On Entrance 12 | . 7 8 8 12 4 30 37 2 Avg Prop Armor Cover (%) 12 | . . . . . . . . 12 Naked Turns 148 | . . . . 50 . . 95 3 Heaviest Build 58 | 13 13 13 14 26 58 44 54 43 Greatest Support 54 | 20 20 20 20 33 34 43 54 30 Greatest Overweight (x) 7 | . . . . 1 7 1 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 15 15 5 Average Capacity 9 | 7 8 8 8 7 10 15 12 5 Most Carried 15 | 7 8 8 8 8 6 12 15 5 Average Carried 7 | 4 7 7 7 7 5 9 10 4 Final Capacity 15 | 8 8 8 8 5 15 15 5 5 Final Carried 11 | 7 8 8 8 5 5 11 5 5 Class Distribution -------------------- 70% | Mutant 11% | Gunner 7% | Scavenger-Gunner 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1232 | 270 20 . 51 86 246 148 149 262 Remotely . | . . . . . . . . . Salvage Created 2279 | 213 122 . 292 378 383 226 403 262 Parts 106 | 21 4 . 18 21 15 7 15 5 Haulers Intercepted 3 | . . . . 1 1 . 1 . Recyclers Shooed 3 | . . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 44 | . 3 . 7 6 11 2 10 5 Melee 4 | . . . . . . . . 4 Guns 20 | . 3 . 7 6 . . 4 . Cannons 6 | . . . . . 4 2 . . AOE 12 | . . . . . 7 . 5 . Classes Destroyed 9 | 2 1 . 2 2 1 1 . . Worker 2 | . . . . 1 . . . 1 Tunneler 8 | 7 . . . . . 1 . . Hauler 3 | . . . . 1 1 . 1 . Recycler 7 | 1 . . 1 . 3 1 . 1 Operator 1 | . . . . . 1 . . . Swarmer 22 | . . . 3 . 7 . 8 4 Grunt 15 | . 3 . 3 4 3 . 1 1 Sentry 5 | . . . 1 2 1 . 1 . Programmer 2 | . . . . . . 2 . . Best Kill Streak 7 | 3 2 . 5 2 7 1 6 5 Combat Bots Only 7 | . 2 . 4 2 7 1 6 4 Max Kills in Single Turn 3 | 1 1 . 2 1 3 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 3 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 622 | . 15 . 31 94 105 55 188 134 Missed 222 | . 3 . 6 25 49 22 74 43 Hits 400 | . 12 . 25 69 56 33 114 91 Melee 9 | . . . 1 3 . 4 1 . Projectile 391 | . 12 . 24 66 56 29 113 91 AOE 2 | . . . . . . . . 2 Critical Strikes 18 | . 1 . . 5 . 1 3 8 Actively Blocked 7 | . . . . . . . . 7 Damage Taken 6978 | . 158 . 275 1119 410 745 2279 1992 Core 2957 | . 22 . 70 413 131 189 964 1168 Absorbed by Shields 313 | . . . . . 313 . . . Redirected to Shielding 215 | . . . . . . 113 102 . Regen/Repaired (Parts) 71 | . . . . . . 55 16 . Core Remaining (%) 65 | 100 . 91 82 24 81 77 3 . Volleys Fired 193 | 16 13 . 15 43 42 34 29 1 Largest 3 | 2 2 . 3 3 1 1 2 2 Hottest 170 | 80 80 . 100 80 40 90 170 128 Shots Fired 333 | 32 26 . 43 116 42 34 38 2 Gun 250 | 32 26 . 43 116 . . 33 . Cannon 73 | . . . . . 37 34 . 2 Launcher 10 | . . . . . 5 . 5 . Special . | . . . . . . . . . Kinetic 146 | . . . 21 82 37 . 5 1 Thermal 176 | 32 26 . 22 34 . 34 28 . Explosive 6 | . . . . . 5 . 1 . Electromagnetic 5 | . . . . . . . 4 1 Robot Hit Streak 16 | 8 4 . 11 16 13 8 6 . Robot Miss Streak 5 | 4 2 . 5 3 2 3 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 215 | 18 16 . 31 74 31 20 15 10 Core Hits 105 | 10 7 . 15 29 20 5 18 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 8 | . . . . . 2 . 3 3 Burn 3 | . . . . . . . 3 . Blast 2 | . . . . . 2 . . . Smash 3 | . . . . . . . . 3 Melee Attacks 13 | . . . . . . . 2 11 Impact 13 | . . . . . . . 2 11 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5173 | 208 169 . 310 709 1412 838 839 688 Guns 1667 | 203 169 . 310 697 . . 288 . Cannons 1552 | . . . . . 786 766 . . Explosions 1248 | . . . . . 626 72 550 . Melee 678 | . . . . . . . . 678 Ramming 28 | 5 . . . 12 . . 1 10 Kinetic 1385 | . . . 131 396 786 . 72 . Thermal 1923 | 203 169 . 179 301 . 838 233 . Explosive 845 | . . . . . 626 . 219 . Electromagnetic 314 | . . . . . . . 314 . Impact 678 | . . . . . . . . 678 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 2 . 1 2 3 Average Corruption 1 | . . . . 2 . 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 3 2 1 Message Errors 2 | . . . . . . . 1 1 Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 582 | . . . . . 46 165 26 345 Projectiles 122 | . . . . . 16 106 . . Explosions 115 | . . . . . 30 59 26 . Melee 345 | . . . . . . . . 345 Knockbacks 7 | . . . . . 5 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 5 | . . . . . 5 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . . . 3 45 64 33 4 Shots 4 | . . . . . 2 1 1 . Rammed 8 | . . . . 2 1 . 1 4 Targets Rammed 13 | 2 . . . 5 1 . 1 4 Kicked 5 | 2 . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 401 | 72 264 . 147 401 2 326 399 45 Average Temperature 116 | 26 109 . 51 158 2 116 144 19 Received Heat Transfer 1611 | . 108 . 96 630 90 42 429 216 Effects 13 | . . . . 5 . . 8 . Shutdowns 2 | . . . . 1 . . 1 . Energy Bleed 2 | . . . . . . . 2 . Interference 5 | . . . . . . . 5 . Short Circuit 2 | . . . . 2 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 8 | . . . . . . . 1 7 Impact Corruptions 9 | . . . . . . . . 9 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | 1 1 . 1 1 . 1 2 . Heat Transferred 3975 | 450 400 . 400 675 . 1100 950 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . . 1 . 2 1 Low Security (%) 70 | 100 100 100 100 100 9 100 84 18 Level 1 28 | . . . . . 90 . 11 81 Level 2 . | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 432 | 10 50 1 108 170 317 151 432 286 Initial 211 | . . 1 . 40 56 117 61 211 Average 115 | 1 14 . 46 65 237 89 100 221 Influence Increases 2499 | 40 92 . 198 352 488 341 715 273 Destroy 0b10 Robot/C 880 | . 60 . 140 120 220 40 200 100 Destroy 0b10 Robot/NC 105 | 40 . . 5 10 25 10 5 10 Destroy Leader 206 | . 20 . 40 42 42 20 32 10 Successful Hack 50 | . 12 . 13 . . 25 . . Disable Machine 210 | . . . . . 90 75 15 30 Destroy Structure 163 | . . . . . 51 36 28 48 Partial Spotted 60 | . . . . . 30 15 15 . Lose Combat Pursuer 825 | . . . . 180 30 120 420 75 Influence Decreases 2297 | 40 87 5 100 326 372 455 409 503 Entered New Map 539 | . . 4 . 58 68 123 65 221 Time Decay 1408 | 40 87 1 100 198 294 262 204 222 Lost Part 320 | . . . . 70 . 50 140 60 Lost Ally 30 | . . . . . 10 20 . . Squads Dispatched 33 | . 2 . 3 6 4 5 8 5 Investigation 8 | . 1 . 1 . 1 . 4 1 Extermination 5 | . . . . . 1 1 2 1 Reinforcement 12 | . 1 . 2 3 2 1 2 1 Assault . | . . . . . . . . . Garrison 8 | . . . . 3 . 3 . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . . . 1 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 4 . 15 26 16 18 48 26 Peak Tracking Total 14 | . 3 . 7 7 4 7 11 14 Tactical Retreats 20 | . . . . 4 1 5 8 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . . . . 2 1 5 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . . . 6 5 1 2 Max in Single Turn 4 | . . . . . 4 3 1 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 16 | . 5 . 1 . 1 4 4 1 Terminals 10 | . 5 . 1 . . 2 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 49 | . 15 . 5 . 2 14 11 2 Successful 17 | . 3 . 2 . . 9 3 . Failed 31 | . 11 . 3 . 2 5 8 2 Catastrophic 9 | . 3 . . . 1 2 2 1 Database Lockouts 1 | . 1 . . . . . . . Manual 29 | . 14 . 5 . . 6 4 . Terminals 36 | . 15 . 5 . . 8 8 . Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . . . . . . 5 1 . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 Terminal Hacks 9 | . 3 . 2 . . 3 1 . Part Schematic 1 | . 1 . . . . . . . Robot Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . . Scan Component 2 | . . . . . . 2 . . Repair 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . 1 1 . Terminals 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 1 . 1 3 3 1 Full Trace Events 6 | . 1 . 1 . 1 . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 140 | . . . . . . 140 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . 1 2 . . Largest Group 2 | . . . . . 1 2 . . Highest-Rated Group 50 | . . . . . 40 50 . . Highest-Rated Ally 40 | . . . . . 40 40 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2819 | 92 242 92 301 429 568 567 363 165 Optics 707 | . . . . . . 456 251 . Sensors 1349 | . . . . . 568 533 83 165 Seismic 1185 | 92 242 92 301 429 . . 29 . Robot Analysis Total 2 | . . . 1 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 3626 | 224 242 92 301 528 654 567 539 479 Spaces Moved 3517 | 138 149 76 156 329 562 712 940 455 Core 759 | 13 . . . 187 58 . 274 227 Treads 49 | . . . . . . . . 49 Legs 648 | 125 149 76 156 142 . . . . Wheels 371 | . . . . . 192 . . 179 Hover 1690 | . . . . . 312 712 666 . Flight . | . . . . . . . . . Fastest Speed 35 | 50 120 120 120 50 43 38 35 50 Average Speed 71 | 113 120 120 120 80 91 43 42 88 Slowest Speed 470 | 120 120 120 120 190 470 108 181 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 6 28 32 17 38 17 24 31 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 12 | . . . . . . 5 7 . Terrain Destroyed 129 | . . . . . 50 40 12 27 Melee . | . . . . . . . . . Projectile 15 | . . . . . 6 9 . . AOE 114 | . . . . . 44 31 12 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 4319 | 170 187 77 240 519 659 930 1033 504 Wait 413 | . 21 . 64 123 21 158 18 8 Move 3509 | 137 148 75 155 328 561 711 939 455 Hop . | . . . . . . . . . Pick Up 39 | 8 1 1 2 2 5 6 12 2 Fast Attach 49 | 6 . . 1 4 9 11 5 13 Attach 22 | 1 . . 1 1 5 2 10 2 Detach 8 | . . . . 1 2 2 2 1 Swap 18 | . 2 . 1 4 3 1 7 . Drop 34 | . 2 1 1 8 7 . 8 7 Fire 193 | 16 13 . 15 43 42 34 29 1 Melee 13 | . . . . . . . 2 11 Ram 6 | . . . . 2 1 . 1 2 Kick 5 | 2 . . . 3 . . . . Crush 2 | . . . . . . . . 2 Escape Stasis 2 | . . . . . 2 . . . Rewire 6 | . . . . . 1 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 6) 454 | -10/Materials | Central database locked down 467 | -10/Materials | Entered Mines 468 | -10/Mines | Assembled infested the area 473 | -10/Mines | Met a Derelict bent on vengeance 473 | -10/Mines | Assisted by a Guerilla fighting off Assembled 483 | -10/Mines | Learned location of Zion (-6) 489 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 492 | -10/Mines | Found Prototype Device 541 | -10/Mines | Discovered new exit (range 16) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 734 | -9/Materials | Discovered new exit (range 16) 853 | -9/Materials | Discovered new exit (range 7) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -8/Materials | Garrison activated, responded to threat 1289 | -8/Materials | Released all parts (3) 1314 | -8/Materials | Core integrity fell below 50% 1319 | -8/Materials | Lost 7 parts (2n2u3w) 1383 | -8/Materials | Discovered new exit (range 11) 1388 | -8/Materials | Identified exit to Factory 1388 | -8/Materials | Entered Factory 1388 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -7/Factory | Destroyed 7 combat bots 1483 | -7/Factory | Discovered new exit (range 12) 1492 | -7/Factory | Identified exit to Storage 2030 | -7/Factory | Discovered new exit (range 5) 2032 | -7/Factory | Identified exit to Factory 2042 | -7/Factory | Entered another Factory area 2042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2058 | -6/Factory | Identified exit to Lower Caves 2310 | -6/Factory | Garrison activated, responded to threat 2469 | -6/Factory | Repaired Cld. Airjet 2593 | -6/Factory | Discovered new exit (range 15) 2608 | -6/Factory | Identified exit to Factory 2609 | -6/Factory | Entered another Factory area 2609 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2638 | -5/Factory | Lost 4 parts (1n2u1w) 2667 | -5/Factory | Allied Derelicts emerged from ambush trap array 3036 | -5/Factory | Spotted B-75 Beast 3046 | -5/Factory | Core integrity fell below 50% 3067 | -5/Factory | Lost 13 parts (6n5u2w) 3095 | -5/Factory | Allied Derelicts emerged from ambush trap array 3118 | -5/Factory | Core integrity fell below 20% 3143 | -5/Factory | Discovered new exit (range 13) 3148 | -5/Factory | Entered another Factory area 3148 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3495 | -4/Factory | Garrison activated, responded to threat 3540 | -4/Factory | Lost 5 parts (1n3u1w) 3576 | -4/Factory | Core integrity fell below 50% 3620 | -4/Factory | Spotted B-86 Titan 3627 | -4/Factory | Core integrity fell below 20% 3627 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03617_ Penetrated by Slug. 03617_ Subcomponent Replicator disabled. 03623_ U-05 Engineer destroyed. 03623_ Knocked back. 03623_ Slug penetrates Recycling Unit. 03623_ Recycling Unit disabled. 03623_ Slug penetrates Door. 03624_ Antimatter Reactor tumbles out of recycling unit. 03625_ K-01 Serf collects debris. 03625_ S-27 Virus destroyed. 03626_ W-44 Eye sends out distress signal. 03626_ Slammed into R-10 Processor. 03626_ Fusion Modulator explodes. 03626_ Penetrated by Slug. 03626_ R-10 Processor destroyed. 03626_ K-01 Serf destroyed. 03626_ S-27 Virus destroyed. 03626_ Neutrino Reactor explodes. 03626_ S-27 Virus destroyed. 03626_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+###########+#+####?????????????? | | ?????????????????? t ??????????????? | | ??????????????????? k ???????????????? | | ??????????????????? !!! ????????????????? | | ???????????????????? !!! ?????????????????? | | ????????????????????? !!! ?????????????????? | | ?????????????????????# #??????????????????? | | ????????????????????##w #??????????????????? | | ???????????????????##; #??????????????????? | | ???????????????????# BB ##?????????????????? | | ???????????????????# BB %! #????##???????????? | | ???????????????????#; *@ #### ????????????? | | ???????????????????# ; = + ?????????????? | | ??????????????????# ; *%g #??????????????? | | ??????????????????## ; !g #??????????????? | | ???????????????????##; = %s #??????????????? | | ????????????????????#; s #??????????????? | | ????????????????????## =%[ * +??????????????? | | ?????????????????????# = ; ?????????????? | | ?????????????????????# % # ???????????? | | ???????????????????#####+#;###### #? ???????????? | | ???????????????????# #??? #?? ???????????? | | ???????????????????# ! #????#??????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """" #???????????????????? | | ???????????????????# """" #???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# #??###########??????? | | ???????????????????# """"" #??#= !!! #??????? | | ???????????????????# """"" #??# !!! #??????? | | ???????????????????# """ #??#] !! #??????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 58 Targeting Accuracy 8 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Cld. Airjet | 38% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricEncryptedSegregator Manual? 0 Play Time 00:34:13 Cumulative 272.5 hours Start 2025.11.11 @ 15:27:26 End 2025.11.11 @ 15:58:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 594 Rogue 594 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 7a75fb0b-0e50-48d4-a5f2-a8c0e1e020bf