Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 08:06:31

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (900)      900
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3090

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             233/550
Matter                     102/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           VSS Leg
>          --- UTILITY (5) ------
     Small Storage Unit
           Weight Redist. System
  Improved Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Aluminum Leg
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
     Light Armor Plating
           System Shield
>          --- WEAPON -----------
     Heavy Assault Rifle
           Shotgun
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Weight Redist. System
           Signal Interpreter
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 7   6   20  1   8   3   
  Power                    6    | 2   1   2   1   .   .   
    Engine                 5    | 2   .   2   1   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   5   .   2   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   1   2   
    Wheel                  7    | .   2   5   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  14   | 1   1   8   .   3   1   
    Device                 6    | .   .   4   .   1   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   2   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             3    | .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   5   .   3   .   
    Energy Gun             4    | 1   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   3   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 19   | .   .   6   2   10  1   
  Power                    4    | .   .   2   1   1   .   
  Propulsion               4    | .   .   1   .   3   .   
  Utility                  5    | .   .   2   1   2   .   
  Weapon                   6    | .   .   1   .   4   1   
  Highest Loss Streak      6    | .   .   2   2   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  95  92  83  61  
  Engine                   6    | .   7   5   10  5   .   
  Core                     3    | .   6   5   .   .   .   
  Leg                      1    | .   2   .   .   .   20  
  Wheel                    21   | .   25  21  22  16  .   
  Device                   6    | .   .   12  .   6   5   
  Storage                  11   | .   14  11  11  9   9   
  Processor                7    | .   .   9   11  9   9   
  Hackware                 1    | .   .   .   .   8   9   
  Protection               9    | .   13  7   15  4   .   
  Energy Gun               6    | .   8   9   .   .   .   
  Ballistic Gun            15   | .   19  11  22  16  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 14  21  24  24  18  6   
  Greatest Support         32   | 20  32  32  24  24  20  
  Greatest Overweight (x)  1    | .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   5   
  Average Carried          6    | 3   7   7   8   6   3   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   5   2   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           792  | 288 41  412 51  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1128 | 87  261 611 51  118 .   
  Parts                    66   | 7   20  33  2   4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  27   | .   7   15  3   2   .   
  Guns                     26   | .   6   15  3   2   .   
Classes Destroyed          6    | 1   4   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  9    | .   3   3   3   .   .   
  Grunt                    14   | .   4   8   .   2   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           9    | 4   9   7   3   1   .   
  Combat Bots Only         7    | .   7   7   3   1   .   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        244  | .    26   112  15   79   12   
  Missed                   52   | .    8    25   .    15   4    
Damage Taken               2584 | .    203  1151 124  968  138  
  Core                     610  | .    45   242  6    280  37   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  82   .    38   .    .    
Volleys Fired              123  | 6    20   57   7    24   9    
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  90   | 70   70   90   46   46   20   
Shots Fired                229  | 12   40   112  14   42   9    
  Gun                      229  | 12   40   112  14   42   9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  153  | 6    24   58   14   42   9    
  Thermal                  75   | 6    15   54   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1    | .    1    .    .    .    .    
  Robot Hit Streak         14   | 5    6    11   3    14   7    
  Robot Miss Streak        7    | 1    6    4    7    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    5    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           157  | 7    21   81   7    37   4    
  Core Hits                62   | 4    14   32   3    7    2    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         7    | .    1    5    1    .    .    
    Burn                   5    | .    1    4    .    .    .    
    Destroy                2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1965 | 90   267  1083 106  389  30   
  Guns                     1946 | 90   267  1064 106  389  30   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    .    19   .    .    .    
  Kinetic                  1249 | 27   114  583  106  389  30   
  Thermal                  684  | 63   140  481  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    9    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        345  | 18   345  66   .    16   .    
  Average Temperature      72   | 9    162  11   .    6    .    
  Received Heat Transfer   1053 | .    99   504  .    450  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             7    | .    2    5    .    .    .    
  Heat Transferred         2263 | 185  481  1597 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             267  | 20  238 267 138 68  10  
  Initial                  100  | .   13  100 58  53  9   
  Average                  109  | 5   136 133 103 50  9   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         89   | 100 54  94  100 100 100 
  Level 1                  10   | .   45  5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   12  19  4   6   1   
  Peak Tracking Total      9    | .   7   9   3   6   1   
  Tactical Retreats        4    | .   1   1   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          11   | .   3   8   .   .   .   
  Terminals                9    | .   2   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   9   31  .   .   .   
  Successful               23   | .   4   19  .   .   .   
  Failed                   17   | .   5   12  .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   7   19  .   .   .   
  Terminals                32   | .   7   25  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   1   9   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Zone Layout              6    | .   1   5   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   4   .   .   .   
  Terminals                6    | .   2   4   .   .   .   
    Botnet                 6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         9    | .   3   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               1619 | 96  295 751 285 120 72  
Spaces Moved               1200 | 57  196 558 288 51  50  
  Core                     9    | 7   .   .   .   2   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     114  | 50  11  .   .   3   50  
  Wheels                   1077 | .   185 558 288 46  .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 90  90  90  90  
  Average Speed            94   | 111 103 92  90  90  105 
  Slowest Speed            190  | 120 190 100 90  100 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   53  53  56  6   13  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1448 | 74  247 682 299 84  62  
  Wait                     50   | .   18  29  2   1   .   
  Move                     1195 | 56  195 557 287 50  50  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 5   4   9   1   .   .   
  Fast Attach              22   | 6   3   7   1   5   .   
  Attach                   15   | .   2   7   .   3   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     8    | 1   1   6   .   .   .   
  Drop                     15   | .   4   9   1   1   .   
  Fire                     123  | 6   20  57  7   24  9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Destroyed 7 combat bots
  311 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 13)
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Utility x2
  834 | -9/Materials  | Destroyed 7 combat bots
  951 | -9/Materials  | Core integrity fell below 50%
 1012 | -9/Materials  | Discovered new exit (range 16)
 1111 | -9/Materials  | Discovered new exit (range 13)
 1142 | -9/Materials  | Identified exit to Mines
 1143 | -9/Materials  | Entered Mines
 1161 | -9/Mines      | Learned Materials trap positions
 1244 | -9/Mines      | Learned Materials machine intel
 1252 | -9/Mines      | Build established: Scavenger-Mutant
 1415 | -9/Mines      | Discovered new exit (range 7)
 1424 | -9/Mines      | Identified exit to Materials
 1428 | -9/Mines      | Entered Materials
 1428 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1429 | -8/Materials  | Loaded intel: 23 trap records
 1430 | -8/Materials  | Loaded intel: 54 machine locations
 1475 | -8/Materials  | Discovered new exit (range 5)
 1528 | -8/Materials  | Lost 4 parts (1p1u2w)
 1547 | -8/Materials  | Identified exit to Storage
 1548 | -8/Materials  | Core integrity fell below 50%
 1548 | -8/Materials  | Entered Storage
 1571 | -8/Storage    | Lost 6 parts (3n1u2w)
 1620 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01531_ Lgt. Assault Rifle destroyed.
01532_ Arm. Wheel destroyed.
01533_ Imp. VTOL Module destroyed.
01533_ G-47 Trooper destroyed.
01535_ Arm. Wheel destroyed.
01540_ Imp. Terrain Scanner destroyed.
01544_ U-05 Engineer builds a Door.
01544_ Acquired VSS Leg.
01547_ EXIT=IDENTIFIED: STORAGE
LOCATION=STORAGE
GOAL=ESCAPE
01594_ K-01 Serf cleans the Terminal.
01605_ C-30 ARC bursts open, deploying its
  payload.
01605_ H-55 Commando unfolds itself.
01605_ Penetrated by Slug. <x3>
01614_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
01617_ Penetrated by Slug. <x2>
01620_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ?????????????#+###??????????????????????? |
|          ????????????#        ???????????????????? |
|          ????????????"         ??????????????????? |
|          ????????????         "T" ???????????????? |
|          ????????????"            ???????????????? |
|          ????????????#            ???????????????? |
|          ????????????#           ????????????????? |
|          ????????????#!!!        ????????????????? |
|          ????????????#!!!     ""?????????????????? |
|          ????????????#!!!     """????????????????? |
|          ????????????#        "??????????????????? |
|          ?????######?#       ????????????????????? |
|          ?????      ?#     ??????????????????????? |
|          ?????"" """ #   #???????????????????????? |
|          ?????"" """ #   #???????????????????????? |
|          ?????"" """ +   #???????????????????????? |
|          ???         #   #???????????????????????? |
|          ??#    " "" #   #???????????????????????? |
|          ??#    "R""?#  u#???????????????????????? |
|          ??#    """ ?#   #???????????????????????? |
|          ??# #########   ##############??????????? |
|          ?????#           u              ????????? |
|          ?????#          @          h%r  ????????? |
|          ?????#                        u ????????? |
|          ?????#########+###############??????????? |
|          ??????????#        #????????????????????? |
|          ??????????#        #????????????????????? |
|          ??????????#   """" #????????????????????? |
|          ??????????#  ""????#????????????????????? |
|          ??????????# ""??????????????????????????? |
|          ??????????# "???????????????????????????? |
|          ??????????# "????? #????????????????????? |
|          ??????????# """"   #????????????????????? |
|          ??????????#        #????????????????????? |
|          ??????????##########????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
      Weapon Shielding | -9/Materials | Hacked
    Signal Interpreter | -9/Materials | Scanalyzed
 Weight Redist. System | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonDeuteriumScanner
  Manual?         0
Play Time         00:13:58
  Cumulative      36.7 hours
  Start           2024.04.13 @ 07:53:10
  End             2024.04.13 @ 08:06:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           98
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c557f8d5-a467-4a0a-977d-25a1e9f048e1