Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 10:25:42 Player: Denialbot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (173) 865 Value Destroyed (4923) 4923 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1091) 1091 TOTAL SCORE: 9539 Bonus ------- High Alert Combat Kills 1031 Follower Combat Kills 60 Cogmind --------- Core Integrity 327/700 Matter 283/300 Energy 480/480 System Corruption 3% Temperature Hot (238) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Microactuators Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Lightning Gun Enhanced Autogun Heavy Flail > --- INVENTORY (15) --- Energy Filter Force Booster Improved Propulsion Shielding Heavy Armor Plating Lightning Gun Ion Cannon Ion Cannon Improved Light Cannon Advanced Assault Cannon Advanced EMP Blaster Rocket Array Rocket Array Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Microactuators Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Greatsword > --- INVENTORY -------- Energy Filter Force Booster Improved Propulsion Shielding Hardened Medium Armor Plating Ion Cannon Ion Cannon Improved Light Cannon Advanced Assault Cannon Advanced EMP Blaster Rocket Array Rocket Array Rocket Array Katana Chainsword [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . . . 1 Parts Attached 127 | 7 11 . 26 43 40 Power 25 | 1 2 . 7 3 12 Engine 17 | 1 2 . 7 2 5 Core 8 | . . . . 1 7 Reactor . | . . . . . . Propulsion 26 | 2 2 . 6 10 6 Treads 23 | 2 2 . 4 9 6 Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 40 | 2 4 . 5 19 10 Device 14 | 1 2 . . 6 5 Storage 5 | 1 2 . . 2 . Processor 4 | . . . 4 . . Hackware 2 | . . . . 1 1 Protection 15 | . . . 1 10 4 Artifact . | . . . . . . Weapon 36 | 2 3 . 8 11 12 Energy Gun 5 | . 1 . 1 1 2 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 11 | 2 . . 2 4 3 Ballistic Cannon 5 | . . . 3 2 . Launcher 8 | . 2 . . 3 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 3 2 Parts Lost 22 | . . 1 3 5 13 Power 7 | . . . 2 1 4 Propulsion 4 | . . . . . 4 Utility 7 | . . . 1 3 3 Weapon 4 | . . 1 . 1 2 Highest Loss Streak 3 | . . 1 3 2 3 To Critical Strikes . | . . . . . . Average Backups 9 | 3 8 12 5 5 14 Power . | . . . . . . Propulsion 1 | 2 2 3 . . 2 Utility 2 | . 5 9 4 . 2 Weapon 4 | . . . 1 3 8 Tool/Special . | . . . . . . Unused Backups 24 | . 4 . 4 2 14 Power 1 | . . . . 1 . Propulsion 2 | . 2 . . . . Utility 9 | . 1 . 4 1 3 Weapon 12 | . 1 . . . 11 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 92 96 93 95 Engine 13 | . 14 14 20 14 10 Core 4 | . . . . 1 9 Treads 22 | . 28 28 9 27 22 Leg 2 | . . . 12 . . Device 9 | . 14 14 11 9 6 Storage 6 | . 14 14 3 2 7 Processor 2 | . . . 13 1 . Hackware 2 | . . . . 1 5 Protection 10 | . . . 4 19 8 Energy Gun 1 | . 4 14 2 . 1 Energy Cannon 1 | . . . 3 2 1 Ballistic Gun 5 | . 15 . 3 3 6 Ballistic Cannon 3 | . . . 11 4 . Launcher 2 | . 6 7 . 1 2 Slashing Weapon 4 | . . . . 4 7 Peak Build Rating 48 | 9 9 8 21 32 48 Average Rating 26 | 6 7 7 12 26 39 On Entrance 11 | . 9 8 7 21 23 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 78 | 13 31 28 25 51 78 Greatest Support 66 | 40 40 40 43 65 66 Greatest Overweight (x) 3 | . . . 2 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 10 | 7 10 15 5 6 15 Most Carried 15 | 7 12 12 11 9 15 Average Carried 9 | 4 8 12 5 5 14 Final Capacity 15 | 8 15 15 5 15 15 Final Carried 15 | 6 12 12 5 9 15 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3539 | 132 431 15 759 1099 1103 Remotely . | . . . . . . Salvage Created 5213 | 15 450 39 557 1825 2327 Parts 314 | 2 28 1 47 99 137 Haulers Intercepted 8 | . 1 . 2 2 3 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled 16 | . . . . . 16 Retrieved Matter 118 | . . . . . 118 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 115 | . 10 2 17 43 43 Melee 40 | . . . . 21 19 Guns 25 | . 6 1 7 4 7 Cannons 20 | . . . 10 9 1 AOE 29 | . 4 1 . 9 15 Classes Destroyed 16 | 1 7 . 3 1 4 Worker 8 | . 1 . . 2 5 Builder 17 | . . . 1 2 14 Tunneler 2 | 1 . . 1 . . Hauler 8 | . 1 . 2 2 3 Recycler 9 | . 1 . . . 8 Mechanic 2 | . . . 1 1 . Operator 3 | . 2 . . . 1 Watcher 9 | . 3 . 3 3 . Swarmer 31 | . 3 . 10 8 10 Grunt 59 | . 7 2 3 26 21 Brawler 7 | . . . . 3 4 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 12 | . . . 4 6 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 11 | 1 5 2 6 7 11 Combat Bots Only 7 | . 4 2 6 7 6 Max Kills in Single Turn 4 | 1 1 1 2 3 4 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . 1 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 741 | . 49 8 111 243 330 Missed 212 | . 17 1 29 59 106 Hits 529 | . 32 7 82 184 224 Melee 13 | . . . . 6 7 Projectile 516 | . 32 7 82 178 217 AOE 1 | . . . . 1 . Critical Strikes 23 | . 1 . 4 11 7 Part Disruptions 1 | . . . . . 1 Damage Taken 7699 | . 441 95 841 2719 3603 Core 820 | . 88 . 100 259 373 Absorbed by Shields 119 | . . . . 24 95 Regen/Repaired (Parts) 262 | . . . 43 219 . Core Remaining (%) 72 | 100 . 64 75 52 . Volleys Fired 257 | 3 66 6 56 49 77 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 40 70 70 70 112 100 Shots Fired 448 | 6 122 10 109 94 107 Gun 272 | 6 103 6 41 31 85 Cannon 116 | . . . 68 45 3 Launcher 60 | . 19 4 . 18 19 Special . | . . . . . . Kinetic 296 | 6 90 . 98 50 52 Thermal 14 | . . . 11 . 3 Explosive 56 | . 19 4 . 14 19 Electromagnetic 82 | . 13 6 . 30 33 Robot Hit Streak 10 | 2 9 5 10 9 7 Robot Miss Streak 5 | 1 3 1 3 5 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 380 | 4 77 6 65 111 117 Core Hits 303 | 2 37 5 30 75 154 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 22 | . 1 . 1 10 10 Destroy 1 | . 1 . . . . Blast 3 | . . . 1 2 . Corrupt 1 | . . . . 1 . Sever 17 | . . . . 7 10 Melee Attacks 157 | . . . . 80 77 Impact . | . . . . . . Slashing 157 | . . . . 80 77 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 13105 | 26 1318 207 1074 4055 6425 Guns 2090 | 26 609 41 349 357 708 Cannons 1461 | . . . 725 690 46 Explosions 5832 | . 709 166 . 1241 3716 Melee 3722 | . . . . 1767 1955 Ramming . | . . . . . . Kinetic 2672 | 26 508 . 988 677 473 Thermal 862 | . . . 86 387 389 Explosive 5018 | . 709 166 . 770 3373 Electromagnetic 831 | . 101 41 . 454 235 Impact . | . . . . . . Slashing 3722 | . . . . 1767 1955 Piercing . | . . . . . . Highest Corruption 3 | . 2 2 . 3 3 Average Corruption 2 | . 2 2 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . 6 1 . 24 12 Message Errors 8 | . 1 . . 4 3 Matter Fused 11 | . . 1 . 8 2 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 6 | . 2 . . 3 1 Parts Rejected 3 | . 1 . . 1 1 Data Loss (minor) 6 | . . . . 3 3 Data Loss (major) 3 | . . . . 3 . Misfires 3 | . 1 . . 2 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 296 | . 28 . 10 179 79 Projectiles 10 | . . . 10 . . Explosions 202 | . 28 . . 110 64 Melee 84 | . . . . 69 15 Knockbacks 10 | . . . 8 2 . Impact . | . . . . . . Kinetic 9 | . . . 7 2 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 626 | . 37 17 . 177 395 Shots 21 | . 2 2 . 5 12 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 139 81 114 393 287 Average Temperature 90 | . 25 44 33 116 107 Received Heat Transfer 2665 | . 237 45 213 1156 1014 Effects 5 | . . . . 4 1 Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . 1 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 874 | . . . 200 350 324 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 3 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 4 | . 1 . . 3 4 Low Security (%) 45 | 100 97 100 100 45 . Level 1 12 | . 2 . . 8 26 Level 2 15 | . . . . 30 15 Level 3 16 | . . . . 16 29 Level 4 10 | . . . . . 28 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1276 | 5 218 146 164 823 1276 Initial 326 | . . 81 52 42 326 Average 434 | . 60 128 77 366 796 Influence Increases 4211 | 5 453 75 499 1415 1764 Destroy 0b10 Robot/C 2340 | . 200 40 340 860 900 Destroy 0b10 Robot/NC 295 | 5 40 . 40 50 160 Destroy Leader 514 | . 48 10 90 190 176 Allied During Kill 11 | . . . . . 11 Successful Hack 110 | . 24 . 13 31 42 Disable Machine 270 | . 15 . . 90 165 Destroy Structure 536 | . 126 25 1 134 250 Lose Combat Pursuer 135 | . . . 15 60 60 Influence Decreases 2943 | 5 243 149 534 797 1215 Entered New Map 665 | . . 129 84 59 393 Time Decay 1832 | 5 243 10 404 538 632 Lost Part 220 | . . 10 30 50 130 Lost Ally 60 | . . . . . 60 Purge Threat 166 | . . . 16 150 . Squads Dispatched 35 | . 1 . 2 13 19 Investigation 9 | . 1 . 1 3 4 Extermination 4 | . . . . . 4 Reinforcement 11 | . . . 1 5 5 Assault 4 | . . . . 1 3 Garrison 7 | . . . . 4 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 3 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 162 | . 18 2 25 57 60 Peak Tracking Total 8 | . 3 2 6 8 7 Tactical Retreats 8 | . . . 1 4 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 19 | . 2 . . 6 11 Max in Single Turn 4 | . 1 . . 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 28 | . 5 . 5 7 11 Terminals 17 | . 3 . 3 3 8 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 1 . 1 2 1 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 95 | . 13 . 20 29 33 Successful 58 | . 8 . 13 21 16 Failed 37 | . 5 . 7 8 17 Catastrophic 7 | . . . 1 2 4 Database Lockouts . | . . . . . . Manual 5 | . . . . 3 2 Terminals 60 | . 9 . 14 11 26 Fabricators 5 | . . . . . 5 Repair Stations 17 | . 2 . 4 10 1 Recycling Units 5 | . 2 . 2 . 1 Scanalyzers 6 | . . . . 6 . Garrison Access 2 | . . . . 2 . Terminal Hacks 35 | . 6 . 9 9 11 Robot Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 1 | . . . 1 . . Alert Level 7 | . 1 . 3 2 1 Unreport Threat 2 | . . . 1 1 . Locate Traps 4 | . 1 . 1 . 2 Dispatch Records 1 | . . . . 1 . Maintenance Status 3 | . . . 1 . 2 Security Status 1 | . 1 . . . . Transport Status 2 | . 1 . . 1 . Investigation Status 2 | . . . . 2 . Assault Status 2 | . . . . 1 1 Recall Investigation 1 | . . . . . 1 Hauler Manifests 3 | . 1 . 1 . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 10 | . 1 . 2 7 . Scan Component 6 | . 1 . 1 4 . Repair 4 | . . . 1 3 . Recycling Unit Hacks 4 | . 1 . 2 . 1 Report Inventory 3 | . 1 . 1 . 1 Retrieve Components 1 | . . . 1 . . Scanalyzer 5 | . . . . 5 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 24 | . 5 . 4 6 9 Full Trace Events 7 | . 1 . . 3 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built 3 | . . . . . 3 Authchips . | . . . . . . Time 49 | . . . . . 49 Total Robot Build Rating 6 | . . . . . 6 Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 6 | . . . . . 6 Part Studies Acquired 3 | . . . . 3 . Parts Repaired 4 | . . . 1 3 . Time 128 | . . . 26 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 30 | . . . . . 30 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 188 | . . . . . 188 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2378 | 44 710 34 966 624 . Optics 665 | . . . 577 88 . Sensors 2118 | . 666 34 890 528 . Terrain 222 | 44 6 . 76 96 . Traps 211 | . . . . 211 . Seismic 38 | . 38 . . . . Machine Analysis 269 | . . . 134 135 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5900 | 129 710 34 966 1850 2211 Spaces Moved 2545 | 68 314 12 433 793 925 Core 6 | 6 . . . . . Treads 2336 | 62 314 12 230 793 925 Legs 203 | . . . 203 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 155 145 Average Speed 166 | 150 160 160 160 161 176 Slowest Speed 290 | 160 160 160 260 225 290 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 32 | 4 48 8 41 69 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 29 | . . . . . 29 Terrain Destroyed 667 | . 143 31 . 161 332 Melee . | . . . . . . Projectile . | . . . . . . AOE 667 | . 143 31 . 161 332 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3555 | 90 418 17 599 1147 1284 Wait 213 | . . . 35 109 69 Move 2539 | 67 313 11 432 792 924 Hop . | . . . . . . Pick Up 128 | 13 17 . 17 32 49 Fast Attach 27 | . . . 10 14 3 Attach 39 | 7 1 . 7 8 16 Detach 1 | . . . . . 1 Swap 89 | . 11 . 14 32 32 Drop 105 | . 10 . 28 31 36 Fire 257 | 3 66 6 56 49 77 Melee 156 | . . . . 80 76 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 630 | -10/Materials | Derelicts attacked the area 645 | -10/Materials | Discovered new exit (range 11) 663 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered Mines 860 | -10/Mines | Discovered new exit (range 10) 874 | -10/Mines | Entered Materials 874 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 13) 1313 | -9/Materials | Lost 3 parts (2p1u) 1382 | -9/Materials | Repaired Lgt. Cannon 1778 | -9/Materials | Discovered new exit (range 10) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2344 | -8/Materials | Discovered new exit (range 7) 2516 | -8/Materials | Garrison activated, responded to threat 2606 | -8/Materials | Repaired Med. Armor Plating 2646 | -8/Materials | Repaired Imp. Light Armor Plating 2667 | -8/Materials | Garrison activated, responded to threat 2718 | -8/Materials | Destroyed 7 combat bots 2992 | -8/Materials | Discovered new exit (range 3) 3164 | -8/Materials | Destroyed 7 combat bots 3306 | -8/Materials | Repaired Rnf. Ion Engine 3440 | -8/Materials | First assault squad dispatched 3573 | -8/Materials | Discovered new exit (range 7) 3690 | -8/Materials | Entered Factory 3690 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3830 | -7/Factory | Build established: Scavenger-Mutant 4223 | -7/Factory | Found Prototype Launcher 4224 | -7/Factory | Identified Rocket Array 4232 | -7/Factory | Found Rocket Array 4237 | -7/Factory | Found Rocket Array 4240 | -7/Factory | Found Rocket Array 4490 | -7/Factory | First assault squad dispatched 4561 | -7/Factory | Garrison activated, responded to threat 4988 | -7/Factory | Lost 3 parts (3n) 5116 | -7/Factory | Build established: Mutant 5120 | -7/Factory | Crushed by falling debris 5349 | -7/Factory | Fabricated B-36 Bruiser (x3) 5401 | -7/Factory | Fabricated Katana (x2) 5455 | -7/Factory | Lost 3 allies 5751 | -7/Factory | Core integrity fell below 50% 5901 | -7/Factory | Self-destructed Last Messages --------------- Dropped Hrd. Medium Armor Plating. Acquired Hvy. Armor Plating. Connecting with Terminal... >>Enumerate(Maintenance) Found 76 registered maintenance bots. 40 Workers 18 Builders 7 Tunnelers 11 Recyclers Downloaded coordinate data. >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad CH64IFKGY0. ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Lgt. Nuclear Core severed. System corrupted: Heat flow error (+243). 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Cannon | 64% | -9/Materials Med. Armor Plating | 56% | -8/Materials Imp. Light Armor Plating | 47% | -8/Materials Rnf. Ion Engine | 48% | -8/Materials Studied --------- Katana | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Just What I Needed Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Overwhelming Power Corrupts Remodeling Significant Disruption There's More Where That Came From Unlikely Earthworm Challenges ------------ None Game ------ Seed FissionSalvageNanoactuators Manual? 0 Play Time 01:51:08 Cumulative 7.8 hours Start 2025.11.19 @ 22:47:53 End 2025.11.20 @ 10:25:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f83e0f9d-df88-4271-8099-44ec642c6670