Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 17:14:11 Player: ktur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1643) 1643 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 3872 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 87/550 Matter 292/300 Energy 59/100 System Corruption 6% Temperature Cool (0) Movement Treading (385) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Advanced Treads Compact Wheel Heat Sink Large Storage Unit Huge Storage Unit Medium Matter Pod (100) Improved Signal Interpreter Improved Terrain Scanner ECM Suite Long-range Tractor Beam Field Laser Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Compact Wheel Heat Sink Large Storage Unit Huge Storage Unit Medium Matter Pod Improved Terrain Scanner ECM Suite Light Armor Plating Light Armor Plating Field Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 56 | 6 3 . 20 27 Power 7 | 1 . . 2 4 Engine 6 | 1 . . 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 1 . 6 10 Treads 18 | 2 1 . 5 10 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 15 | 1 2 . 5 7 Device 4 | . 1 . 2 1 Storage 4 | 1 1 . 1 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 15 | 2 . . 7 6 Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . . 5 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 30 | . . . 5 25 Power 3 | . . . . 3 Propulsion 12 | . . . 2 10 Utility 8 | . . . 1 7 Weapon 7 | . . . 2 5 Highest Loss Streak 11 | . . . 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 93 100 93 93 Engine 8 | . 14 14 11 3 Core 1 | . . . . 5 Treads 31 | . 27 28 31 34 Device 7 | . 7 14 11 1 Storage 11 | . 14 14 11 9 Processor 5 | . . . 5 10 Protection 5 | . . . 2 12 Ballistic Gun 21 | . 28 28 19 17 Naked Turns . | . . . . . Heaviest Build 99 | 13 23 19 34 99 Greatest Support 82 | 40 40 40 62 82 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 15 25 Average Capacity 15 | 6 9 10 14 22 Most Carried 25 | 7 10 10 15 25 Average Carried 14 | 2 8 9 12 20 Final Capacity 25 | 8 10 10 15 25 Final Carried 15 | 6 10 10 15 14 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1781 | 185 289 . 578 729 Remotely 120 | . . . 120 . Salvage Created 2321 | . 304 41 861 1115 Parts 152 | . 23 7 50 72 Haulers Intercepted 4 | . 1 . 1 2 Recyclers Shooed 7 | . . . 6 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 44 | . 6 3 11 24 Guns 39 | . 6 3 11 19 AOE 5 | . . . . 5 Classes Destroyed 12 | . 3 1 4 4 Worker 4 | . . . 2 2 Builder 1 | . . . . 1 Hauler 4 | . 1 . 1 2 Recycler 4 | . . . 4 . Operator 1 | . 1 . . . Watcher 2 | . . . . 2 Swarmer 10 | . . 3 . 7 Grunt 21 | . 6 . 7 8 Brawler 3 | . . . 2 1 Duelist 1 | . . . . 1 Sentry 8 | . . . 2 6 Specialist 1 | . . . . 1 Best Kill Streak 6 | . 2 3 4 6 Combat Bots Only 5 | . 2 3 2 5 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4061 | . 461 33 451 3116 Core 566 | . 82 . 21 463 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 67 94 . Volleys Fired 211 | . 46 3 70 92 Largest 2 | . 2 2 2 2 Hottest 83 | . 40 40 83 46 Shots Fired 384 | . 92 6 115 171 Gun 381 | . 92 6 115 168 Cannon . | . . . . . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 378 | . 92 6 112 168 Thermal 2 | . . . 2 . Explosive 3 | . . . . 3 Electromagnetic 1 | . . . 1 . Robot Hit Streak 26 | . 8 6 8 26 Robot Miss Streak 3 | . 3 . 2 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 . 2 4 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 288 | . 63 3 85 137 Core Hits 112 | . 20 3 35 54 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . . 1 4 Critical Strikes 6 | . . . 2 4 Burn 1 | . . . 1 . Destroy 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4293 | . 626 39 1018 2610 Guns 3725 | . 626 38 1002 2059 Cannons . | . . . . . Explosions 489 | . . . . 489 Melee . | . . . . . Ramming 79 | . . 1 16 62 Kinetic 3678 | . 626 38 955 2059 Thermal 36 | . . . 36 . Explosive 489 | . . . . 489 Electromagnetic 11 | . . . 11 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 5 6 Average Corruption 3 | . . . 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 17 12 Message Errors 6 | . . . 4 2 Matter Fused 6 | . . . 4 2 Heat Flow Errors 5 | . . . 3 2 Energy Discharges 5 | . . . 2 3 Data Loss (minor) 2 | . . . 1 1 Misfires 3 | . . . 2 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 28 | . . . . 28 Projectiles . | . . . . . Explosions 28 | . . . . 28 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 96 | . . . . 96 Shots 3 | . . . . 3 Rammed 13 | . . 2 2 9 Targets Rammed 15 | . . 2 2 11 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 271 | . 19 . 174 271 Average Temperature 33 | . 10 . 53 30 Received Heat Transfer 1143 | . 258 . 201 684 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 507 | . 203 88 176 507 Initial 74 | . . 18 33 74 Average 113 | . 104 50 63 191 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 84 | 100 93 100 100 59 Level 1 15 | . 6 . . 38 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 1 9 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 6 | . 2 . 1 3 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 2 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 16 3 13 44 Peak Tracking Total 9 | . 5 2 4 9 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 1 . 7 4 Terminals 8 | . 1 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 41 | . 5 . 18 18 Successful 26 | . 3 . 9 14 Failed 15 | . 2 . 9 4 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 19 | . 4 . 12 3 Terminals 25 | . 5 . 17 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 13 | . . . . 13 Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 2 . 7 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Hauler Manifests 3 | . 1 . 1 1 Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 12 | . . . . 12 Insert Component 6 | . . . . 6 Analyze 6 | . . . . 6 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 2 | . 1 . 1 . Disrupt 1 | . . . 1 . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 . 6 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . . 5 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 5 | . . . . 5 Part Schematics Acquired 5 | . . . . 5 Parts Damaged 2 | . . . . 2 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2621 | 78 466 349 781 947 Spaces Moved 1087 | 46 194 210 342 295 Core 9 | 9 . . . . Treads 1078 | 37 194 210 342 295 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 155 156 Average Speed 169 | 138 160 160 156 200 Slowest Speed 385 | 160 160 160 160 385 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 41 56 29 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . . 25 Melee . | . . . . . Projectile . | . . . . . AOE 25 | . . . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1502 | 58 266 218 489 471 Wait 53 | . 17 . 17 19 Move 1083 | 45 193 209 341 295 Hop . | . . . . . Pick Up 52 | 7 5 2 18 20 Fast Attach 25 | 5 3 . 11 6 Attach 25 | 1 . . 5 19 Detach . | . . . . . Swap 6 | . . . 4 2 Drop 32 | . 2 2 21 7 Fire 211 | . 46 3 70 92 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 15 | . . 2 2 11 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 8) 545 | -10/Materials | Entered Mines 667 | -10/Mines | Identified exit to Materials 736 | -10/Mines | Learned Materials terminal intel 802 | -10/Mines | Found a hidden stash of uninstalled traps 883 | -10/Mines | Discovered exit to Materials (range 6) 894 | -10/Mines | Entered Materials 894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Loaded intel: 12 terminal locations 1528 | -9/Materials | Discovered new exit (range 15) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -8/Materials | Build established: Scavenger-Mutant 2147 | -8/Materials | Garrison activated, responded to threat 2423 | -8/Materials | Lost 8 parts (1p3n3u1w) 2494 | -8/Materials | Garrison activated, responded to threat 2532 | -8/Materials | Core integrity fell below 50% 2565 | -8/Materials | Lost 3 parts (1p1n1w) 2615 | -8/Materials | Core integrity fell below 20% 2622 | -8/Materials | Self-destructed Last Messages --------------- 02607_ Heat Sink destroyed. 02607_ Visual Processing Unit destroyed. 02610_ Destroyed Lgt. Ion Engine. 02610_ Destroyed Flight Unit. 02610_ Adv. Treads destroyed. 02610_ Destroyed Adv. Treads. 02610_ S-10 Pest destroyed. 02610_ Imp. Ion Engine destroyed. 02611_ Critical hit (Burn: +37). 02611_ S-10 Pest destroyed. 02612_ G-47 Trooper destroyed. 02612_ X-57 Shotgunner destroyed. 02612_ K-01 Serf destroyed. 02614_ Rocket Launcher destroyed. 02614_ Destroyed Rocket Launcher. 02614_ S-10 Pest destroyed. 02615_ U-05 Engineer lays Concrete. 02618_ Acquired 40 matter. 02619_ System corrupted: Energy discharge (-28). 02619_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ????????????????????#?????????? | | ?????????????????# ????#########??? #?????????? | | ?????????????????+ #### ### #????????? | | ?????????????????# u ????????? | | ?????????????????? % H ?????????? | | ?????????????????# ? %*a g x u ?????????? | | ?????????????????# # #%= ##???[ ?????????? | | ?????????????????# g [ #???? #?????????? | | ?????????????????# =@"=[%####?? #?????????? | | ?????????????#// "G"% = #?# #?????????? | | ?????????????#// " "* #%#?# +?????????? | | ?????????????#// ###%#?# #?????????? | | ?????????????#// # ###/### #?????????? | | ?????????????#// ?# # # #?????????? | | ?????????????#// ??# # # #?????????? | | ?????????????#####???#!== [# # #?????????? | | ?????????????????????#== # =# #?????????? | | ?????????????????????#== # /[ #?????????? | | ?????????????????????### ##### # #?????????? | | ???????????????????????##????# # #?????????? | | ??????????????????????############## ##????????? | | ??????????????????????# ####### % #????????? | | ??????????????????????# % #????????? | | ??????????????????????# = T #????????? | | ??????????????????????# ! #????????? | | ??????????????????????# !####### % #????????? | | ???????????????######### ########"#+#####??????? | | ???????????????# # # # =%! #??????? | | ???????????????# """%# # [! # %%""" #??????? | | ???????????????# """ # # *[ # """"" #??????? | | ???????????????# """ #![%# %! # """"" #??????? | | ???????????????# =+ +%"!=%+ """"" #??????? | | ???????????????# """*# # """!#*!""""" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemStorageDetonator Manual? 0 Play Time 00:22:33 Cumulative 332.0 hours Start 2022.04.14 @ 16:57:40 End 2022.04.14 @ 17:14:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 90 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9d8c7b0-247b-4856-b373-437bc427de08