Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 21:10:50 Player: WazdakkaGutsmek Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2728) 2728 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 5328 Bonus ------- High Alert Combat Kills 272 Friendly Fire -172 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 150/150 System Corruption 9% Temperature Cool (9) Movement Walking (123) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (15) --- Deuterium Engine Armored Treads Armored Treads Improved Signal Interpreter Improved Utility Shielding Hacking Suite Beamcaster Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Scythe Axe > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Improved Signal Interpreter Improved Utility Shielding Hacking Suite Beamcaster Mini Grenade Launcher Katana Scythe [Rating: 34] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Melee Analysis Suite Device Shield Generator Storage Small Storage Unit Processor Melee Analysis Suite Protection Reactive Plating Weapon Scythe Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 67 | . 7 1 10 26 23 Power 8 | . 1 . 2 2 3 Engine 6 | . 1 . 2 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 33 | . 3 1 4 13 12 Treads 11 | . 3 1 1 3 3 Leg 19 | . . . 3 9 7 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 2 | . . . . 1 1 Utility 15 | . 2 . 1 7 5 Device 5 | . 1 . . 2 2 Storage 4 | . 1 . . 1 2 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 11 | . 1 . 3 4 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 8 | . . . 1 4 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 12 | . . . . 6 6 Power 3 | . . . . 2 1 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . 3 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . 2 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 85 88 71 92 89 Engine 8 | . 14 11 11 7 4 Treads 13 | . 26 33 9 7 11 Leg 17 | . 1 . 14 27 15 Device 6 | . . 11 11 9 3 Storage 8 | . 13 11 5 6 9 Processor 9 | . . . 6 9 18 Protection 5 | . . . . 9 3 Ballistic Gun 6 | . 28 22 5 . . Slashing Weapon 12 | . . . 7 14 18 Peak Build Rating 34 | . 7 8 17 32 34 Average Rating 21 | . 6 8 10 27 27 On Entrance 10 | 6 6 7 8 17 20 Naked Turns . | . . . . . . Heaviest Build 50 | 13 50 50 49 33 34 Greatest Support 80 | 20 40 60 40 50 80 Greatest Overweight (x) 15 | . 1 . 15 10 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 20 20 20 8 15 Average Capacity 10 | . 18 20 13 7 9 Most Carried 10 | . 8 6 6 8 10 Average Carried 6 | . 6 6 4 6 7 Final Capacity 20 | 8 20 20 5 8 15 Final Carried 9 | 6 7 6 4 7 9 Class Distribution -------------------- 52% | Scavenger-Gladiator 22% | Mutant 18% | Scavenger-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1286 | 185 375 . 153 358 215 Remotely . | . . . . . . Salvage Created 3569 | . 355 . 153 1972 1089 Parts 196 | . 25 . 9 103 59 Haulers Intercepted 8 | . 2 . . 4 2 Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 61 | . 7 . 2 31 21 Melee 52 | . . . . 31 21 Guns 9 | . 7 . 2 . . Classes Destroyed 13 | . 5 . 1 4 3 Worker 5 | . 1 . . 2 2 Tunneler 2 | . . . . 2 . Hauler 8 | . 2 . . 4 2 Recycler 1 | . . . . 1 . Operator 4 | . 1 . . 2 1 Watcher 2 | . . . . 2 . Swarmer 9 | . 3 . . 3 3 Grunt 36 | . 4 . 1 21 10 Brawler 1 | . . . . . 1 Duelist 3 | . . . 1 2 . Protector 1 | . . . . . 1 Sentry 9 | . . . . 5 4 Hunter 2 | . . . . . 2 Thug 1 | . . . 1 . . Best Kill Streak 8 | . 4 . 2 7 8 Combat Bots Only 8 | . 4 . 2 6 8 Max Kills in Single Turn 2 | . 2 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 372 | . 42 . 24 145 161 Missed 92 | . 17 . 4 32 39 Damage Taken 3885 | . 313 . 390 1692 1490 Core 699 | . 72 . 69 259 299 Absorbed by Shields 501 | . . . . 291 210 Ignored by Resistances 127 | . . . . 84 43 Regen/Repaired (Parts) 35 | . . . . 35 . Core Remaining (%) 84 | 100 71 . 82 . . Volleys Fired 46 | . 36 . 10 . . Largest 2 | . 2 . 2 . . Hottest 40 | . 40 . 40 . . Shots Fired 91 | . 72 . 19 . . Gun 91 | . 72 . 19 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 91 | . 72 . 19 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . 8 . . Robot Miss Streak 3 | . 3 . 3 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 235 | . 46 . 14 106 69 Core Hits 102 | . 19 . 6 49 28 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 31 | . . . 1 17 13 Destroy 1 | . . . 1 . . Sever 30 | . . . . 17 13 Melee Attacks 217 | . . . 1 128 88 Impact . | . . . . . . Slashing 217 | . . . 1 128 88 Piercing . | . . . . . . Sneak Attacks 24 | . . . 1 15 8 Combat Hostiles 2 | . . . . 2 . Follow-up Attacks 16 | . . . . 7 9 Damage Inflicted 7475 | . 621 . 202 3924 2728 Guns 742 | . 612 . 130 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 6719 | . . . 72 3924 2723 Ramming 14 | . 9 . . . 5 Kinetic 742 | . 612 . 130 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 6719 | . . . 72 3924 2723 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 196 | . . . . 183 13 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 196 | . . . . 183 13 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 3 . . . . Targets Rammed 4 | . 3 . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 21 | . 21 . 3 12 9 Average Temperature 6 | . 8 . 3 7 5 Received Heat Transfer 1523 | . 174 . 72 652 625 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 661 | . 235 18 56 639 661 Initial 241 | . . 18 6 21 241 Average 234 | . 107 18 46 327 214 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 52 | . 78 100 100 25 67 Level 1 22 | . 21 . . 33 9 Level 2 25 | . . . . 40 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . . 5 5 Investigation 3 | . . . . 1 2 Extermination . | . . . . . . Reinforcement 6 | . 1 . . 4 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 11 | . 1 . . 6 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 13 . 2 46 40 Peak Tracking Total 11 | . 3 . 2 6 11 Tactical Retreats 15 | . . . . 9 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 17 | . 2 . . 7 8 Terminals 14 | . 2 . . 5 7 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 54 | . 3 . . 22 29 Successful 23 | . 1 . . 12 10 Failed 31 | . 2 . . 10 19 Catastrophic 5 | . 1 . . 2 2 Database Lockouts . | . . . . . . Manual 29 | . 2 . . 12 15 Terminals 45 | . 3 . . 15 27 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . . 4 2 Terminal Hacks 12 | . 1 . . 4 7 Robot Analysis 2 | . . . . . 2 Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . . 1 Terminal Index 2 | . . . . 1 1 Unreport Threat 3 | . . . . . 3 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . . . . 5 3 Terminals 8 | . . . . 5 3 Botnet 3 | . . . . . 3 Skim 5 | . . . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 14 | . 2 . . 5 7 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 50 | . . . . 50 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 2 | . . . . . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2950 | . 596 37 135 1356 826 Spaces Moved 1425 | 1 208 23 53 736 404 Core 2 | . . . 1 1 . Treads 266 | . 185 23 7 . 51 Legs 1025 | 1 23 . 45 735 221 Wheels 132 | . . . . . 132 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 160 120 120 110 Average Speed 141 | 120 224 160 159 120 133 Slowest Speed 800 | 120 240 160 800 550 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 40 5 15 72 54 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 3 | . . . . . 3 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1964 | . 261 23 85 1036 559 Wait 178 | . 2 . . 131 45 Move 1420 | . 207 22 52 735 404 Hop . | . . . . . . Pick Up 19 | . 2 . 2 10 5 Fast Attach 32 | . 2 . 7 15 8 Attach 10 | . 2 1 1 2 4 Detach 1 | . . . . 1 . Swap 25 | . 3 . 2 9 11 Drop 43 | . 4 . 10 22 7 Fire 46 | . 36 . 10 . . Melee 186 | . . . 1 111 74 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 15) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 613 | -9/Materials | Discovered new exit (range 13) 634 | -9/Materials | Entered Mines 714 | -9/Mines | Met a Derelict bent on vengeance 746 | -9/Mines | Discovered new exit (range 7) 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -8/Materials | Build established: Scavenger-Mutant 1138 | -8/Materials | Discovered new exit (range 16) 1494 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1531 | -8/Materials | Build established: Scavenger-Gladiator 1577 | -8/Materials | Discovered new exit (range 10) 1797 | -8/Materials | Identified exit to Factory 1797 | -8/Materials | Identified exit to Storage 1837 | -8/Materials | Learned Factory stockpile data 1867 | -8/Materials | Learned location of Zion (-6) 1901 | -8/Materials | Learned Factory trap positions 1902 | -8/Materials | Learned location of 1 exit from Recycling 1918 | -8/Materials | Learned Factory scanalyzer intel 1939 | -8/Materials | Learned location of Recycling (-8) 2125 | -8/Materials | Entered Storage 2324 | -8/Storage | Core integrity fell below 50% 2810 | -8/Storage | Core integrity fell below 20% 2862 | -8/Storage | Lost 3 parts (1p1n1u) 2865 | -8/Storage | Destroyed 8 combat bots 2925 | -8/Storage | First assault squad dispatched 2951 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02925_ ALERT: Significant disruption in Zone 6B, assault force dispatched. 02926_ Connecting with Terminal... 02930_ Acquired 10 matter. 02931_ Connecting with Door Terminal... 02941_ C-30 ARC bursts open, deploying its payload. 02941_ G-50 Soldier unfolds itself. 02941_ B-36 Bruiser unfolds itself. 02941_ L-31 Rogue unfolds itself. 02941_ Critical hit (Burn: +37). 02941_ B-36 Bruiser Lgt. Treads severed. 02945_ Carbon-fiber Leg destroyed. 02945_ Axe destroyed. 02945_ System corrupted by crushing effect (+5). 02945_ System corrupted by crushing effect (+4). 02945_ Knocked back. 02949_ Scythe follow-up attack on B-36 Bruiser. 02949_ B-36 Bruiser Lgt. Treads severed. 02950_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | # # #####+###???????????????????? | | # # =#[ #???????????????????? | | # + !%/*! #???????????????????? | | # # [=#= #???????????????????? | | # # *#########???????????????????? | | # # #????????########???????????? | | ######## [!#????????# [ ????????????? | | ?#"##??#[! !##########!%""""????????????? | | ? ##???#!=%[= %"="!!]"????????????? | | ? ?????#%#############!"""""????????????? | | #"?????#=#???????????# "?????#?????????? | | #"?????# #???????????# "???? #?????????? | | #"?????# #???????????# """"" #?????????? | | # ?????# ##??????????# #?????????? | | ???????# ??????????# #?????????? | | ???????+ ###############+######???????? | | ???????# = #???????? | | ???????# === #???????? | | ???????# %= #???????? | | ???????# """= ##################???????? | | ???????# ^""" #????????????????????????? | | ???????# ^""" #????????????????????????? | | ???????#^ ####?????????????????????? | | ???????# l##T######????????????????? | | ???????#^ "" /bg ====#????????????????? | | ???????# "T #@ ! #????????????????? | | ???????# "" # = =#????????????????? | | ???????# #########????????????????? | | ???????# #????????????????????????? | | ???????# #####????????????????????????? | | ???????# ###########??????????????????? | | ######## # [ #??????????????????? | | # # *# #??????????????????? | | # !!! # %=#!* #??????????????????? | | # !!! #=*!# = #??????????????????? | | # !!! " *=%%= """" #??????????????????? | | # # [!=%[!"""" #??????????????????? | | # """ #[=!#%*""""" #?????????????????? | | # """ +%%*# % #??????????????????? | | # """ # ### "#####??????????????????? | | # # #??"R"#??????????????????????? | | # ""* # #??"""#??????????????????????? | | # [! " # < #??####??????????????????????? | | # =""= # #????????????????????????????? | | # #####????????????????????????????? | | #### ###????????????????????????????????? | | ???###??????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechGodStick Manual? 0 Play Time 00:26:53 Cumulative 193.8 hours Start 2024.12.05 @ 20:42:26 End 2024.12.05 @ 21:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 150 Adventurer 16 Explorer 3 Win Type - Total 17 Types 8/0/8/1/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98cd4683-44f0-4b78-83df-f87d9d6eaa20