Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 07:59:08 Player: Ben'n'Dan Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (3) 15 Value Destroyed (54) 54 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 929 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 183/300 Energy 129/160 System Corruption 17% Temperature Cool (6) Movement Core (150) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Minigun > --- INVENTORY (4) ---- Light Deuterium Engine Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Signal Interpreter System Shield > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Light Deuterium Engine Minigun Grenade Launcher [Rating: 11] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Processor Signal Interpreter Hackware System Shield Weapon Minigun Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | 3 2 7 . 2 Power 1 | . . . . 1 Engine . | . . . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 2 | . . 2 . . Device . | . . . . . Storage . | . . . . . Processor 1 | . . 1 . . Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 1 2 3 . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 3 . . 2 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 1 | . . . . 1 Weapon 2 | . 2 . . . Highest Loss Streak 3 | . 3 . . 2 Average Slot Usage (%) 54 | . 39 56 71 64 Leg 12 | . 25 10 . . Flight 4 | . . 3 14 7 Processor 9 | . . 14 14 14 Hackware 7 | . . 10 14 7 Ballistic Gun 16 | . 11 14 28 28 Launcher 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 4 | 2 3 4 4 4 Greatest Support 10 | 10 3 4 4 4 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 Average Carried 3 | 1 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 301 | 215 39 47 . . Remotely . | . . . . . Salvage Created 63 | . 39 24 . . Parts 4 | . 2 2 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 3 | . 1 2 . . Guns 3 | . 1 2 . . Classes Destroyed 2 | . 1 1 . . Swarmer 2 | . . 2 . . Grunt 1 | . 1 . . . Best Kill Streak 2 | . 1 2 . . Combat Bots Only 2 | . 1 2 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 829 | . 434 37 194 164 Core 257 | . 86 10 128 33 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 22 | . 19 3 . . Largest 1 | . 1 1 . . Hottest 100 | . 100 25 . . Shots Fired 23 | . 19 3 1 . Gun 18 | . 14 3 1 . Cannon . | . . . . . Launcher . | . . . . . Special 5 | . 5 . . . Kinetic 18 | . 14 3 1 . Thermal 5 | . 5 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 4 | . 4 2 3 . Robot Miss Streak 2 | . 2 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 11 | . 8 2 1 . Core Hits 4 | . 2 2 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 165 | . 115 35 15 . Guns 165 | . 115 35 15 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 165 | . 115 35 15 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . 14 14 14 17 Average Corruption 14 | . 14 14 14 14 Corruption Purged . | . . . . . Effects 23 | . 1 13 8 1 Message Errors 2 | . . 1 . 1 Matter Fused 5 | . . 4 1 . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . 1 . 1 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . 1 . Misdirections 9 | . . 4 5 . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 204 | . 24 204 3 . Average Temperature 65 | . 9 96 3 . Received Heat Transfer 156 | . 90 . . 66 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 75 | . 75 73 . 15 Average Influence 38 | . 50 38 . 8 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 9 3 . 3 Peak Tracking Total 11 | . 5 3 11 3 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 5 | . 4 1 . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 15 1 . . Successful 10 | . 9 1 . . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 15 | . 15 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 1 . . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 2 | . . . 2 . Total Damage 2 | . . . 2 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 429 | 29 122 197 67 14 Spaces Moved 662 | 40 129 325 166 2 Core 399 | 37 129 233 . . Treads . | . . . . . Legs 3 | 3 . . . . Wheels . | . . . . . Hover . | . . . . . Flight 260 | . . 92 166 2 Fastest Speed 40 | 50 50 40 40 40 Average Speed 46 | 55 50 47 40 40 Slowest Speed 120 | 120 50 50 40 40 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 35 | 3 32 81 56 5 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile 4 | . 4 . . . AOE . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 745 | 44 156 365 165 15 Wait 37 | . 4 22 . 11 Move 658 | 39 128 324 165 2 Hop . | . . . . . Pick Up 7 | 2 2 3 . . Fast Attach 10 | 3 1 6 . . Attach 3 | . 1 1 . 1 Detach 2 | . 1 1 . . Swap 1 | . . . . 1 Drop 5 | . . 5 . . Fire 22 | . 19 3 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 14) 98 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Crushed by falling debris 138 | -10/Materials | System corruption reached 10% 152 | -10/Materials | Entered Mines 169 | -10/Mines | Lost 3 parts (1n2w) 181 | -10/Mines | Discovered new exit (range 12) 186 | -10/Mines | Identified exit to Materials 202 | -10/Mines | Met a Derelict shopkeep closing up shop 222 | -10/Mines | Learned Materials terminal intel 320 | -10/Mines | Build established: Mutant 326 | -10/Mines | Received a Mining Laser from a helpful Derelict 337 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 337 | -10/Mines | Discovered new exit (range 5) 338 | -10/Mines | Identified exit to Exiles 349 | -10/Mines | Entered Exiles 349 | -10/Exiles | Accompanied by 1 ally 359 | -10/Exiles | Met 8R-AWN 367 | -10/Exiles | Met EX-HEX 386 | -10/Exiles | Met EX-DEC 393 | -10/Exiles | Attacked by the Exiles 396 | -10/Exiles | Core integrity fell below 50% 397 | -10/Exiles | Core integrity fell below 20% 410 | -10/Exiles | Discovered new exit (range 12) 415 | -10/Exiles | Identified exit to Mines 416 | -10/Exiles | Entered Mines 430 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- maintenance, and they said there likely wouldn't be any breakthroughs in the near term so they're doing FarCom instead. 00374_ System corrupted: Matter fused (-10). EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 00388_ EX-DEC: "Oops, I hope HEX didn't hear that..." 00390_ System corrupted: Slammed into ceiling. 00393_ System corrupted: FCS attempts to trigger Minigun. 00393_ System corrupted: Minigun misfires. 00393_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 00398_ Knocked back. 00410_ EXIT=FOUND 00415_ EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE 00423_ SH>HXE8HJ VTV|L%HWZSRE5SV 9DB#D 00424_ Flight Unit destroyed. 00428_ System Shield destroyed. 00428_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# g #????????????????? | | ?????????????????##### b g #????????????????? | | ????????????????# @ #????????????????? | | ????????????????# ### #????????????????? | | ?????????????????????# """ """ #????????????????? | | ?????????????????????# """ """ #????????????????? | | ?????????????????????# """ """ #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????######### ##????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 285 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainTitaniumCapacitor Manual? 0 Play Time 00:06:05 Cumulative 123.0 hours Start 2020.06.10 @ 07:53:15 End 2020.06.10 @ 07:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 295 Adventurer 8 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 678f26e5-a164-4063-9758-74e3dcdacfef