Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 22:11:36

Player: DuckBoy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1343)     1343
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 3266

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/550
Matter                     32/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (45)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
        Medium Storage Unit
               Signal Interpreter
               Targeting Computer
               Targeting Computer
               Hacking Suite
>              --- WEAPON (2) -------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY (10) ---
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
  High-powered Shotgun
               Gauss Cannon
               Grenade Launcher
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Signal Interpreter
      Improved Targeting Computer
        Medium Armor Plating
    Long-range Tractor Beam
>              --- WEAPON -----------
               Gauss Cannon
               Gauss Cannon
>              --- INVENTORY --------
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             60   | 6   15  18  21  
  Power                    6    | 1   1   1   3   
    Engine                 6    | 1   1   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   3   1   4   
    Treads                 2    | 2   .   .   .   
    Leg                    8    | .   3   1   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   6   6   7   
    Device                 3    | .   1   1   1   
    Storage                2    | 1   1   .   .   
    Processor              6    | .   .   3   3   
    Hackware               1    | .   .   .   1   
    Protection             8    | .   4   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   5   10  7   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          11   | .   2   6   3   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 21   | .   4   1   16  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   1   .   5   
  Utility                  9    | .   2   1   6   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      4    | .   3   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   95  98  80  
  Engine                   10   | .   14  11  7   
  Treads                   3    | .   13  .   .   
  Leg                      17   | .   13  22  17  
  Device                   1    | .   .   2   2   
  Storage                  11   | .   14  11  9   
  Processor                13   | .   .   17  19  
  Hackware                 1    | .   .   .   3   
  Protection               9    | .   13  11  6   
  Energy Gun               2    | .   7   .   .   
  Ballistic Gun            10   | .   10  20  .   
  Ballistic Cannon         5    | .   .   .   13  
  Impact Weapon            1    | .   6   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 13  26  28  41  
  Greatest Support         40   | 40  40  26  28  
  Greatest Overweight (x)  6    | 1   2   1   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 1   10  10  10  
  Average Carried          9    | .   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 1   10  10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1344 | 173 271 359 541 
  Remotely                 197  | .   .   .   197 
Salvage Created            1284 | .   283 520 481 
  Parts                    82   | .   17  36  29  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   9   14  15  
  Melee                    1    | .   1   .   .   
  Guns                     20   | .   6   11  3   
  Cannons                  12   | .   .   .   12  
  AOE                      3    | .   .   3   .   
Classes Destroyed          9    | .   4   3   2   
  Worker                   3    | .   1   1   1   
  Builder                  3    | .   .   1   2   
  Hauler                   2    | .   .   2   .   
  Operator                 1    | .   .   .   1   
  Watcher                  7    | .   3   4   .   
  Swarmer                  15   | .   6   7   2   
  Grunt                    12   | .   3   1   8   
  Sentry                   10   | .   .   6   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   4   5   4   
  Combat Bots Only         5    | .   4   5   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   1   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3574 | .    703  424  2447 
  Core                     666  | .    64   51   551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         87   | 100  74   87   .    
Volleys Fired              111  | .    19   30   62   
  Largest                  2    | .    2    2    2    
  Hottest                  96   | .    70   50   96   
Shots Fired                200  | .    32   54   114  
  Gun                      101  | .    32   48   21   
  Cannon                   93   | .    .    .    93   
  Launcher                 6    | .    .    6    .    
  Special                  .    | .    .    .    .    
  Kinetic                  168  | .    18   48   102  
  Thermal                  26   | .    14   .    12   
  Explosive                6    | .    .    6    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    8    9    14   
  Robot Miss Streak        5    | .    2    5    2    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           157  | .    43   38   76   
  Core Hits                70   | .    11   29   30   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 4    | .    4    .    .    
  Critical Strikes         14   | .    6    .    8    
    Burn                   1    | .    1    .    .    
    Blast                  8    | .    .    .    8    
    Smash                  5    | .    5    .    .    
Melee Attacks              27   | .    27   .    .    
  Impact                   27   | .    27   .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3893 | .    994  959  1940 
  Guns                     1390 | .    308  785  297  
  Cannons                  1638 | .    .    .    1638 
  Explosions               174  | .    .    174  .    
  Melee                    686  | .    686  .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  2749 | .    179  785  1785 
  Thermal                  279  | .    129  .    150  
  Explosive                174  | .    .    174  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   686  | .    686  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            268  | .    199  60   9    
  Projectiles              9    | .    .    .    9    
  Explosions               60   | .    .    60   .    
  Melee                    199  | .    199  .    .    
Knockbacks                 7    | .    .    .    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    .    .    3    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        480  | .    165  24   480  
  Average Temperature      115  | .    62   13   133  
  Received Heat Transfer   1272 | .    150  123  999  
  Effects                  3    | .    .    .    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    8    .    .    
  Impact Corruptions       8    | .    8    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         851  | .    444  .    407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             407  | .   231 361 407 
  Initial                  152  | .   .   16  152 
  Average                  124  | .   95  109 167 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         70   | 100 77  85  50  
  Level 1                  29   | .   22  14  48  
  Level 2                  .    | .   .   .   1   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   15  20  32  
  Peak Tracking Total      8    | .   8   6   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   2   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         16   | .   .   .   16  
  Triggered                .    | .   .   .   .   
  Disarmed                 7    | .   6   .   1   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   2   2   3   
  Terminals                6    | .   2   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   10  6   9   
  Successful               14   | .   5   4   5   
  Failed                   11   | .   5   2   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   3   3   1   
  Terminals                24   | .   10  6   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   3   4   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Unreport Threat          3    | .   1   .   2   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Transport Status         1    | .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
    Botnet                 2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   1   3   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2308 | 69  624 741 874 
Spaces Moved               1100 | 43  328 341 388 
  Core                     9    | 8   .   .   1   
  Treads                   147  | 35  112 .   .   
  Legs                     944  | .   216 341 387 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            150  | 140 136 155 157 
  Slowest Speed            350  | 160 260 190 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 3   44  36  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 7    | .   1   6   .   
Terrain Destroyed          72   | .   1   36  35  
  Melee                    1    | .   1   .   .   
  Projectile               35   | .   .   .   35  
  AOE                      36   | .   .   36  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1500 | 49  420 498 533 
  Wait                     139  | .   16  86  37  
  Move                     1097 | 42  327 340 388 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 1   12  8   2   
  Fast Attach              25   | 6   3   6   10  
  Attach                   11   | .   3   2   6   
  Detach                   1    | .   1   .   .   
  Swap                     24   | .   9   10  5   
  Drop                     23   | .   3   16  4   
  Fire                     111  | .   19  30  62  
  Melee                    27   | .   27  .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     16   | .   .   .   16  
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Lost 3 parts (1n1u1w)
  547 | -10/Materials | Identified exit to Materials
  694 | -10/Materials | Entered another Materials area
  694 | -9/Materials  | Evolved 2 slots: Utility x2
 1425 | -9/Materials  | Discovered new exit (range 8)
 1435 | -9/Materials  | Entered another Materials area
 1435 | -8/Materials  | Evolved 2 slots: Utility x2
 1772 | -8/Materials  | Lost 4 parts (1p1n2u)
 1932 | -8/Materials  | Identified exit to Storage
 1993 | -8/Materials  | Core integrity fell below 50%
 2295 | -8/Materials  | Core integrity fell below 20%
 2309 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02277_ Lgt. Nuclear Core melted.
02277_ G-47 Trooper destroyed.
02279_ Kicked G-47 Trooper.
02279_ Slug penetrates Wall.
02281_ Kicked G-47 Trooper.
02282_ Slug penetrates Wall.
02290_ Critical hit (Burn: +37).
02293_ G-47 Trooper destroyed.
02294_ Slug penetrates Wall.
02296_ Wall collapses.
02296_ Imp. Aluminum Leg destroyed.
02297_ Slug penetrates Wall.
02297_ Hpw. Shotgun destroyed.
02298_ Acquired 51 matter.
02300_ Backup Laser III destroyed.
02303_ Hvy. Ion Engine destroyed.
02303_ Critical hit (Burn: +37).
02303_ Penetrated by Slug. <x2>
02309_ Y-45 Defender destroyed.
02309_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????#  ???????? |
| ???????????????????????????????????????#   ??????? |
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| ????????????????????????????????????????   ???##?? |
| ?????????????????????????????????????????  ???"#?? |
| ????????????????????????????????????????#####?"#?? |
| ????????????????????##??#####???######### = ## #?? |
| ?????????????????####T###    ????           ###### |
| ?????????????????#          #???????????#          |
| ?????????????#####          ###########?##         |
| ????????????                #         #??#   ^     |
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| ???????????????"""          #         #??#     """ |
| ???????????????"""          #####+#####??#         |
| ???????????????"""  ###     #???# #??????#         |
| ???????????????? ?????# g   #???# ########         |
| ??????????????????????#g    #???#                  |
| ??????????????????????#     #???####            "  |
| ??????????????????????#     #?????##           """ |
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| ???????????????????????????????#!           *      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussColdDeconstructor
  Manual?         0
Play Time         00:24:00
  Cumulative      129.8 hours
  Start           2022.09.21 @ 21:47:39
  End             2022.09.21 @ 22:11:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           101
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          53
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d7f6e71-e3f5-408c-af9b-6d066a8edd18