Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 17:54:41 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (141) 705 Value Destroyed (4176) 4176 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (5322) 5322 TOTAL SCORE: 20483 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 86 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Scanned by Researcher 500 Win 3000 Friendly Fire -564 Cogmind --------- Core Integrity 1475/1600 Matter 89/300 Energy 188/190 System Corruption 2% Temperature Cool (2) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Field Propulsion Array > --- UTILITY (17) ----- Advanced Visual Processing Unit Surveybot 24 Chip Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Improved Maneuvering Thrusters > --- WEAPON (3) ------- Nanosword > --- INVENTORY (4) ---- Improved Heavy Siege Treads Q-thruster Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Lightpack 2.0 Zionite Biocell Zionite Biocell Advanced Visual Processing Unit Surveybot 24 Chip Advanced Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Improved Transmission Jammer Advanced ECM Suite Improved Hacking Suite > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Particle Reactor Makeshift Sensor Array Improved Actuator Array Stasis Canceller Improved Maneuvering Thrusters Improved Maneuvering Thrusters Improved Maneuvering Thrusters Improved Phase Shifter Zionite Weapon Casing Layered Heavy Armor Plating Improved Shock Absorption System Hacking Drone Bay Enhanced Nova Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher Micro-nuke Launcher Micro-nuke Launcher Lance Lance Lance Lance Lance [Rating: 145] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Nuclear Pulse Array Utility Lightpack 2.0 Device Experimental Heat Sink Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Magnetic Acceleration Cannon Energy Gun Zionite Laser-S Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Nanosword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 2 . . 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . Utility 15 | . . . 1 . . . 1 2 . . . . . 2 1 . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 218 | 6 3 7 24 6 . 8 16 42 1 4 5 29 9 7 6 6 4 . 10 14 3 8 Power 33 | 1 . 1 5 1 . 2 5 5 . . 1 7 . . 1 . . . 2 1 . 1 Engine 11 | 1 . 1 4 1 . 1 1 . . . . 2 . . . . . . . . . . Core 14 | . . . 1 . . 1 4 5 . . 1 1 . . . . . . 1 . . . Reactor 8 | . . . . . . . . . . . . 4 . . 1 . . . 1 1 . 1 Propulsion 50 | 2 . 2 9 . . 3 4 14 . 2 . 6 3 1 1 . . . 1 . 2 . Treads 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Leg 21 | 2 . 2 9 . . . . 5 . 2 . 1 . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . 9 . . . 5 3 . . . . . . . . . Flight 8 | . . . . . . 3 . . . . . . . 1 1 . . . 1 . 2 . Utility 80 | 1 2 2 4 5 . . 2 12 1 . 3 11 2 4 3 3 2 . 6 10 1 6 Device 30 | . . 1 1 2 . . . 3 . . 1 6 . 3 2 2 1 . 2 4 . 2 Storage 8 | 1 1 . . 1 . . 1 . . . . 1 1 . . . . . . 2 . . Processor 16 | . . . . . . . 1 1 1 . . 1 1 . 1 . . . 4 3 . 3 Hackware 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . Protection 22 | . 1 1 3 2 . . . 6 . . 2 3 . 1 . 1 . . . 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 55 | 2 1 2 6 . . 3 5 11 . 2 1 5 4 2 1 3 2 . 1 3 . 1 Energy Gun 8 | 1 . 1 . . . . . . . . . 3 3 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 1 1 . 6 . . 2 2 3 . . . . . 2 1 3 . . . . . . Ballistic Cannon 13 | . . 1 . . . 1 3 4 . 2 . 1 . . . . 1 . . . . . Launcher 6 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 . . . . 3 . . 1 10 1 . . . . . . 2 1 . Parts Lost 51 | . . 1 2 4 . 2 2 12 . 1 . 2 9 . 2 . 1 1 5 2 4 1 Power 7 | . . . . . . 1 1 2 . . . . . . . . . 1 2 . . . Propulsion 17 | . . . 1 3 . . 1 4 . . . 1 3 . . . . . 1 1 1 1 Utility 16 | . . . . 1 . . . 3 . 1 . 1 1 . 2 . 1 . 2 1 3 . Weapon 11 | . . 1 1 . . 1 . 3 . . . . 5 . . . . . . . . . Highest Loss Streak 5 | . . 1 1 3 . 2 1 5 . 1 . 1 5 . 2 . 1 1 2 2 4 1 Average Slot Usage (%) 84 | . 99 100 98 81 66 96 86 81 83 76 90 86 81 66 66 77 79 65 67 59 55 62 Engine 2 | . 14 14 10 5 11 5 4 . . . . 2 . . . . . . . . . . Core 7 | . . . . 5 . 5 10 8 7 7 13 6 . . . . . . 3 . . . Reactor 1 | . . . . . . . . . . . . 5 14 8 10 11 11 10 3 3 . 2 Treads 1 | . . . . . . . 26 . . . . . . . . . . . . . . . Leg 13 | . 28 28 32 16 . . . 10 23 22 23 8 . . . . . . . . . . Hover 2 | . . . . . . . . 9 . . . 11 20 7 . . . . . . . . Flight 2 | . . . . . . 30 . . . . . . . 3 11 11 11 10 8 8 4 6 Device 7 | . . . . 8 22 22 11 10 7 . . 13 14 17 21 21 17 15 11 7 5 2 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 11 12 6 5 5 5 5 4 6 4 . Processor 10 | . . . . . . . 6 2 14 15 15 7 7 12 11 11 11 10 21 25 33 39 Protection 8 | . 13 14 20 13 . . . 8 7 7 14 4 . 6 5 4 5 5 2 . . 2 Energy Gun 1 | . 14 4 . . . . . . . . . 5 11 . . . . . . . . . Ballistic Gun 4 | . 14 14 21 22 22 18 1 3 7 5 . . . 1 . 11 11 . . . . . Ballistic Cannon 6 | . . 9 . . . 3 16 7 7 8 8 6 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 5 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 26 27 39 33 25 28 38 60 45 49 57 53 39 35 40 42 40 39 38 29 5 46 Greatest Support 78 | 20 20 20 39 33 15 24 78 55 55 55 50 66 66 66 40 40 40 40 40 29 23 46 Greatest Overweight (x) 11 | 1 1 1 1 1 1 2 1 5 . . 1 1 11 1 . 1 . . . 1 . . Average Overweight (x) . | . . 1 . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 10 10 10 10 10 10 30 24 24 24 24 24 24 24 24 24 24 24 24 24 4 4 Average Capacity 20 | 5 6 10 10 10 10 10 20 24 24 24 24 24 24 24 24 24 24 24 24 23 4 4 Most Carried 24 | 1 6 9 10 10 10 10 23 24 24 24 24 24 24 24 24 24 24 19 23 24 4 4 Average Carried 19 | . 4 8 9 9 9 9 16 21 24 24 23 23 21 22 21 22 19 19 20 23 4 2 Final Capacity 24 | 6 10 10 10 10 10 10 24 24 24 24 24 24 24 24 24 24 24 24 24 4 4 4 Final Carried 24 | 1 6 9 10 8 10 9 23 24 24 24 24 24 19 24 21 24 19 19 23 4 4 3 Class Distribution -------------------- 62% | Hauler-Mutant 17% | Mutant 11% | Scavenger-Mutant 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Scout | -5/Factory Hauler-Skirmisher | -5/Waste Hauler-Skirmisher | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Infiltrator-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Matter Collected 6497 | 173 54 226 1154 243 . 161 667 1349 157 346 228 626 136 273 . 225 . 26 58 200 79 116 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4622 | . 54 208 1217 184 . 296 517 681 100 185 . 295 239 103 9 257 51 . 33 . 79 114 Parts 230 | . 3 7 69 13 . 15 22 35 4 6 . 13 18 1 1 . 9 . 6 . 2 6 Haulers Intercepted 12 | . 1 . 5 . . . 1 3 . . . . . 1 . . . . . . . 1 Recyclers Shooed 9 | . . 1 2 3 . 2 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 3 5 . . 14 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 97 | . . 4 16 6 . 5 16 14 5 3 . 6 9 . 3 . 5 . 3 . . 2 Guns 45 | . . 4 16 6 . 5 . 1 4 1 . . 8 . . . . . . . . . Cannons 32 | . . . . . . . 16 7 1 2 . 6 . . . . . . . . . . AOE 20 | . . . . . . . . 6 . . . . 1 . 3 . 5 . 3 . . 2 Classes Destroyed 19 | . 1 1 6 1 . 2 1 2 . 1 . 2 1 . . . . . . . 1 . Worker 9 | . . . 4 . . . 1 2 . . . . . . . . . . . . . 2 Builder 8 | . . . . . . 1 . 3 . . . . . . . . . . 2 . . 2 Tunneler 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . Hauler 12 | . 1 . 5 . . . 1 3 . . . . . 1 . . . . . . . 1 Recycler 7 | . . . 4 . . 2 . 1 . . . . . . . . . . . . . . Operator 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Watcher 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Swarmer 31 | . . . 3 3 . 3 3 . 4 . . . 7 . 3 . 5 . . . . . Grunt 37 | . . 4 10 . . 1 12 7 . 3 . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . . 3 2 . . 1 3 . . . . 1 . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . Programmer 7 | . . . . . . . . 2 . . . . . . . . . . 3 . . 2 Z-Technician 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 1 2 10 3 . 4 3 9 4 3 . 4 4 1 3 . 5 . 4 . 1 6 Combat Bots Only 7 | . . 2 3 3 . 3 3 7 4 3 . 2 4 . 3 . 5 . 3 . . 2 Max Kills in Single Turn 4 | . 1 1 2 2 . 1 1 3 1 1 . 4 1 1 3 . 3 . 1 . 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . . 1 . 3 . 3 . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Damage Taken 9380 | . . 310 1023 862 . 152 865 1516 451 69 . 916 735 . 412 . 50 52 738 121 535 573 Core 1734 | . . 61 110 121 . 46 107 198 36 19 . 146 221 . 32 . 12 . 169 40 291 125 Absorbed by Shields 54 | . . . . . . . . . . . . . . . . . . . . . 54 . Core Remaining (%) 77 | 100 . 75 . . . 30 80 . . . . . 11 100 . . 95 100 87 . 77 92 Volleys Fired 465 | . 6 29 84 27 . 22 68 80 22 6 . 47 32 6 4 9 3 . 12 . . 8 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 . 2 3 1 1 3 3 . 1 . . 1 Hottest 193 | . 70 70 55 46 . 62 88 96 76 76 . 133 193 30 30 75 75 . 49 . . 39 Shots Fired 828 | . 12 55 168 54 . 40 128 114 44 12 . 83 57 6 4 26 5 . 12 . . 8 Gun 517 | . 12 55 166 54 . 39 6 37 22 6 . 28 53 6 4 26 3 . . . . . Cannon 277 | . . . 2 . . 1 122 69 22 6 . 55 . . . . . . . . . . Launcher 34 | . . . . . . . . 8 . . . . 4 . . . 2 . 12 . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 681 | . 6 29 168 54 . 40 128 106 44 12 . 55 . 6 4 26 3 . . . . . Thermal 113 | . 6 26 . . . . . . . . . 28 53 . . . . . . . . . Explosive 34 | . . . . . . . . 8 . . . . 4 . . . 2 . 12 . . 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 4 12 13 14 . 13 21 15 8 6 . 5 11 4 3 20 2 . 6 . . 14 Robot Miss Streak 7 | . 3 2 3 2 . 3 7 3 2 1 . 4 5 2 1 1 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 3 2 . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 542 | . 7 40 108 42 . 30 109 79 26 9 . 22 22 4 1 23 3 . 5 . 2 10 Core Hits 262 | . 3 11 45 11 . 11 52 48 7 8 . 14 11 2 3 3 7 . 12 . 1 13 Critical Hits 8 | . . 1 . . . . . 2 2 1 . . . 2 . . . . . . . . Critical Kills 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . 2 . . . . 2 . . . . . . . . Melee Attacks 146 | . . . . . . . . 11 . . 108 13 . . . . . . . 1 6 7 Impact 121 | . . . . . . . . . . . 108 13 . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . 1 6 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 11 . . . 2 . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14574 | . 64 474 1714 597 . 386 1471 2593 457 234 . 2569 771 144 535 333 395 . 466 . 120 1251 Guns 5239 | . 64 474 1699 597 . 386 17 434 275 101 . 91 559 144 31 333 34 . . . . . Cannons 3516 | . . . 15 . . . 1451 1048 182 133 . 687 . . . . . . . . . . Explosions 5085 | . . . . . . . . 1091 . . . 1590 212 . 504 . 361 . 466 . . 861 Melee 709 | . . . . . . . . . . . . 201 . . . . . . . . 118 390 Ramming 25 | . . . . . . . 3 20 . . . . . . . . . . . . 2 . Kinetic 7795 | . 26 202 1714 597 . 386 1468 1482 457 234 . 687 . 144 31 333 34 . . . . . Thermal 3054 | . 38 272 . . . . . . . . . 1681 559 . 504 . . . . . . . Explosive 2991 | . . . . . . . . 1091 . . . . 212 . . . 361 . 466 . . 861 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 201 | . . . . . . . . . . . . 201 . . . . . . . . . . Slashing 508 | . . . . . . . . . . . . . . . . . . . . . 118 390 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 5 3 . . . . . 1 1 1 . 8 . 1 2 Average Corruption 3 | . . . . . . . . 3 1 . . . . . 1 1 1 . 6 . 1 1 Corruption Purged 5 | . . . . . . . . 2 3 . . . . . . . . . . . . . Effects 39 | . . . . . . . . 26 4 . . . . . . 2 . . 7 . . . Message Errors 7 | . . . . . . . . 6 1 . . . . . . . . . . . . . Matter Fused 12 | . . . . . . . . 9 . . . . . . . . . . 3 . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . 2 . . . . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . 4 3 . . . . . . 1 . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 756 | . . . . . . . 21 95 9 . . 319 44 . 50 . . . . . . 218 Projectiles 65 | . . . . . . . 21 15 9 . . 20 . . . . . . . . . . Explosions 382 | . . . . . . . . 80 . . . 178 44 . 50 . . . . . . 30 Melee 309 | . . . . . . . . . . . . 121 . . . . . . . . . 188 Knockbacks 63 | . . . 1 . . . 40 9 3 . . 10 . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 54 | . . . 1 . . . 33 9 3 . . 8 . . . . . . . . . . Secondary 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Self-Inflicted Damage 412 | . . . . . . . . 73 . . . . 104 . 99 . . . . . 1 135 Shots 13 | . . . . . . . . 1 . . . . 3 . 2 . . . . . . 7 Rammed 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 556 | . 60 138 378 2 . 12 373 302 168 42 . 556 216 . 8 72 30 . 86 . . . Average Temperature 91 | . 18 58 89 2 . 4 99 70 71 15 . 163 94 . 8 40 17 . 32 . . . Received Heat Transfer 2081 | . . 171 441 101 . 27 423 378 . 36 . 288 42 . . . 18 9 21 27 45 54 Effects 23 | . . . 2 . . . 4 . . . . 17 . . . . . . . . . . Shutdowns 4 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Interference 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Matter Decay 4 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . . 1 . 1 . . . . . . . Heat Transferred 1882 | . 111 707 . . . . . . . . . 111 703 . 250 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Peak Influence 1635 | . 24 99 245 215 . 195 266 247 . . . . . 62 198 69 429 285 268 286 1635 1144 Initial 1100 | . . 9 . 95 . . 9 59 . . . . . . 28 69 48 210 152 139 149 1100 Average 197 | . 14 71 118 171 . 49 152 110 . . . . . 22 39 69 186 235 183 202 1609 1053 Maximum Alert Level 5 | . . . 1 1 . . 1 1 . . . . . . . . 2 1 1 1 5 4 Low Security (%) 74 | 100 100 100 75 77 . 100 66 89 . . . . . 100 100 100 57 . 61 52 . . Level 1 16 | . . . 24 22 . . 33 10 . . . . . . . . 35 100 38 47 . . Level 2 . | . . . . . . . . . . . . . . . . . 6 . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 30 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 69 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 28 | . . . . . . . 2 8 . . . . . . 1 . . 1 1 . 7 8 Investigation 4 | . . . . . . . . 2 . . . . . . . . . . . . . 2 Extermination 5 | . . . . . . . . 2 . . . . . . 1 . . . 1 . . 1 Reinforcement 12 | . . . . . . . 2 4 . . . . . . . . . 1 . . 1 4 Assault 7 | . . . . . . . . . . . . . . . . . . . . . 6 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Distress Signals 16 | . . . 2 . . . 4 . . . . . 7 . . . 2 1 . . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Times Spotted 214 | . . 4 21 20 . 10 32 22 5 6 . 9 13 1 7 . 16 4 12 7 22 3 Peak Tracking Total 22 | . . 2 5 18 . 4 6 10 4 3 . 3 4 1 7 . 5 4 6 3 22 5 Tactical Retreats 17 | . . . 1 . . 4 2 1 . . . . 2 . . . 4 1 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Traps Triggered 13 | . . . . . . . . 6 . . . . . . 1 . . . 1 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 16 | . . . . . . . . 16 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Machines Disabled 14 | . . . 1 . . . 1 1 . . 3 3 . . 3 . . . . . 1 1 Max in Single Turn 3 | . . . 1 . . . 1 1 . . 1 2 . . 3 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Machines Accessed 28 | . 2 1 1 . 1 . 1 5 . 1 1 . . 2 1 . 2 1 5 1 . 3 Terminals 17 | . 2 . 1 . . . 1 4 . . . . . 1 1 . . . 3 1 . 3 Fabricators 5 | . . . . . . . . . . . . . . 1 . . 2 1 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 58 | . 6 1 2 . 1 . 3 7 . 1 7 . . 5 2 . 6 3 8 1 . 5 Successful 33 | . 3 1 1 . 1 . 2 1 . 1 7 . . 4 1 . 3 . 4 1 . 3 Failed 25 | . 3 . 1 . . . 1 6 . . . . . 1 1 . 3 3 4 . . 2 Catastrophic 6 | . . . . . . . . 4 . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 4 . 1 . 1 . 3 6 . . . . . . . . . . . . . . Terminals 31 | . 6 . 2 . . . 3 6 . . . . . 2 2 . . . 4 1 . 5 Fabricators 13 | . . . . . . . . . . . . . . 3 . . 6 3 1 . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 23 | . 3 1 1 . 1 . . 1 . 1 7 . . 2 1 . . . 1 1 . 3 Record 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 Part Schematic 8 | . . . . . . . . 1 . . 7 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Open Door 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 2 . . 3 . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Build 4 | . . . . . . . . . . . . . . 1 . . 2 . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 1 . . . . 4 . . . . . 2 . . 2 1 3 1 . 3 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 1 . . 7 . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 . . . Matter 936 | . . . . . . . . . . . . . . 212 . . 446 . 278 . . . Time 193 | . . . . . . . . . . . . . . 35 . . 89 . 69 . . . Total Part Build Rating 34 | . . . . . . . . . . . . . . 12 . . 13 . 9 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Non-combat 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 6 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . . . . . no_distress 2 | . . . . . . . . 2 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Total Allies 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Largest Group 6 | . . . . . . . . . . . 6 6 . . . . . . . . . . Highest-Rated Group 147 | . . . . . . . . . . . 147 147 . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . . . . . . . 100 . . . . . . . . . . Total Damage 1169 | . . . . . . . . . . . . 1169 . . . . . . . . . . Kills 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 2 . 1 . 1 . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Turns Passed 17281 | 56 224 493 953 369 244 772 1216 1608 491 397 5468 1588 500 432 353 124 309 47 634 298 106 599 Spaces Moved 14419 | 41 162 264 473 220 243 454 400 1499 337 299 3952 1421 631 710 204 210 448 109 689 505 142 1006 Core 391 | 6 . . . 101 243 22 . 9 . . . . 3 . . . . . . . 7 . Treads 381 | . . . . . . . 369 12 . . . . . . . . . . . . . . Legs 6480 | 35 162 264 473 119 . . . 475 337 299 3952 364 . . . . . . . . . . Wheels 24 | . . . . . . . 24 . . . . . . . . . . . . . . . Hover 2870 | . . . . . . . . 1003 . . . 1057 628 182 . . . . . . . . Flight 4273 | . . . . . . 432 7 . . . . . . 528 204 210 448 109 689 505 135 1006 Fastest Speed 34 | 50 120 150 120 100 100 34 100 50 126 123 123 52 52 40 37 37 37 37 37 37 40 37 Average Speed 89 | 113 122 150 132 125 100 107 141 80 126 123 127 79 54 43 37 37 37 37 37 37 40 37 Slowest Speed 600 | 120 150 150 150 150 100 200 145 300 126 126 153 155 600 120 37 117 37 37 40 120 50 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . . . . . . . . 5 1 2 12 1 7 5 5 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 4 34 72 40 44 62 79 25 26 53 41 86 79 66 22 6 93 19 6 23 17 33 28 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 1 1 1 . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . . . . 1 1 1 . . 1 1 . 1 1 . Scrap Searched 9 | . . 1 . 1 . 2 . . 1 1 2 . 1 . . . . . . . . . Spaces Dug 83 | . . . . . . . . 3 . . 3 20 8 . . . . . 44 . . 5 Terrain Destroyed 525 | . . . . . . 1 . 79 9 . 3 73 61 . 53 . 37 . 170 . . 39 Melee 19 | . . . . . . . . . . . 3 11 . . . . . . . . . 5 Projectile 74 | . . . . . . 1 . 8 9 . . 29 27 . . . . . . . . . AOE 432 | . . . . . . . . 71 . . . 33 34 . 53 . 37 . 170 . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Res Qua Acc Total 17811 | 47 177 305 634 258 247 699 920 1794 359 317 4262 1798 733 827 477 233 580 114 1043 612 175 1200 Wait 2193 | . . . 17 2 . 213 409 84 . 5 189 221 57 84 259 5 121 7 314 69 . 137 Move 14313 | 40 161 263 472 219 242 453 399 1498 336 298 3951 1420 630 699 202 205 423 106 674 494 135 993 Hop 41 | . . . . . . . . . . . . . . 5 1 2 12 1 7 5 2 6 Pick Up 132 | 1 5 3 10 . 3 . 15 26 . . 5 23 2 12 3 4 4 . 4 10 . 2 Fast Attach 118 | 6 1 1 12 3 . 7 12 22 1 2 1 18 2 2 . 3 2 . 8 8 3 4 Attach 56 | . . 1 1 1 . . 1 12 . . 2 4 8 4 6 2 2 . 2 6 . 4 Detach 18 | . . . . . . . . 2 . . . . 1 3 1 1 1 . 2 6 . 1 Swap 46 | . 2 5 12 2 . 1 3 8 . 2 2 7 . 1 . 1 . . . . . . Drop 184 | . 2 3 26 4 2 3 12 34 . 4 4 45 1 11 1 1 12 . 2 13 2 2 Fire 465 | . 6 29 84 27 . 22 68 80 22 6 . 47 32 6 4 9 3 . 12 . . 8 Melee 146 | . . . . . . . . 11 . . 108 13 . . . . . . . 1 6 7 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Escape Stasis 81 | . . . . . . . . . . . . . . . . . . . 18 . 27 36 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 16 | . . . . . . . . 16 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 451 | -10/Mines | Learned 2 Materials zone layouts 482 | -10/Mines | Found the Drone Emporium 487 | -10/Mines | Found Prototype Device 491 | -10/Mines | Identified Thief Drone Bay 601 | -10/Mines | Learned location of Zion (-7) 674 | -10/Mines | Discovered new exit (range 4) 716 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 774 | -10/Mines | Entered Materials 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Entered Mines 1846 | -9/Mines | Discovered new exit (range 9) 1957 | -9/Mines | Assembled infested the area 1989 | -9/Mines | Core integrity fell below 50% 1999 | -9/Mines | Met 8R-AWN 2017 | -9/Mines | Lost 3 parts (2n1u) 2092 | -9/Mines | Discovered new exit (range 5) 2096 | -9/Mines | Entered Exiles 2121 | -9/Exiles | Welcomed by 8R-AWN 2137 | -9/Exiles | Met EX-HEX 2167 | -9/Exiles | Met EX-BIN 2181 | -9/Exiles | Aligned with FarCom system 2182 | -9/Exiles | Given EX-Vault access code 2206 | -9/Exiles | Opened EX-Vault 2216 | -9/Exiles | Found Lightpack 2.0 2236 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2270 | -9/Exiles | Met EX-DEC 2327 | -9/Exiles | Discovered new exit (range 11) 2340 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2340 | -9/Exiles | Entered Mines 2694 | -8/Mines | Discovered new exit (range 7) 2703 | -8/Mines | Build established: Scavenger-Mutant 3112 | -8/Mines | Entered Materials 3112 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3696 | -8/Materials | Build established: Hauler-Mutant 4320 | -8/Materials | Discovered new exit (range 3) 4328 | -8/Materials | Entered Factory 4328 | -7/Factory | Evolved 2 slots: Utility x2 4409 | -7/Factory | Discovered new exit (range 6) 5039 | -7/Factory | Discovered new exit (range 15) 5089 | -7/Factory | Destroyed 7 combat bots 5111 | -7/Factory | Lost 5 parts (2n2u1w) 5396 | -7/Factory | Identified exit to Lower Caves 5649 | -7/Factory | Build established: Hauler-Skirmisher 5936 | -7/Factory | Entered Lower Caves 6161 | -7/Lower Caves | Encountered a Warlord checkpoint 6164 | -7/Lower Caves | Discovered new exit (range 11) 6177 | -7/Lower Caves | Learned Factory emergency access door positions 6239 | -7/Lower Caves | Build established: Hauler-Mutant 6426 | -7/Lower Caves | Identified exit to Lower Caves 6427 | -7/Lower Caves | Entered another Lower Caves area 6724 | -7/Lower Caves | Discovered new exit (range 8) 6823 | -7/Lower Caves | Identified exit to Zion 6824 | -7/Lower Caves | Entered Zion 6902 | -7/Zion | Discovered new exit (range 9) 6936 | -7/Zion | Found Prototype Device 6936 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7229 | -7/Zion | Learned location of Quarantine (-2) 7337 | -7/Zion | Gained Derelict followers 7633 | -7/Zion | Learned 12 Factory zone layouts 7680 | -7/Zion | Gained Derelict followers 7731 | -7/Zion | Given the Hacking Drone Bay 7734 | -7/Zion | Found Prototype Device 12265 | -7/Zion | Discovered new exit (range 6) 12269 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12271 | -7/Zion | Identified exit to Deep Caves 12292 | -7/Zion | Entered Deep Caves 12292 | -7/Deep Caves | Accompanied by 6 allies 12661 | -7/Deep Caves | Attacked by Z-Imprinter 12700 | -7/Deep Caves | Allies destroyed Z-Imprinter 12730 | -7/Deep Caves | Found Prototype Protection 12730 | -7/Deep Caves | Identified Zio. Weapon Casing 12832 | -7/Deep Caves | Z-Facility disabled 12910 | -7/Deep Caves | Core integrity fell below 50% 12977 | -7/Deep Caves | Found Zio. Weapon Casing 13317 | -7/Deep Caves | Build established: Scavenger-Mutant 13401 | -7/Deep Caves | Discovered new exit (range 10) 13620 | -7/Deep Caves | Found Zio. Weapon Casing 13867 | -7/Deep Caves | Found Surveybot 24 Scanner 13868 | -7/Deep Caves | Found Surveybot 24 Chip 13880 | -7/Deep Caves | Entered Proximity Caves 13882 | -6/Proximity Caves | Learned Factory trap positions 13915 | -6/Proximity Caves | Found Alien Artifact 13915 | -6/Proximity Caves | Identified Core Expander 13915 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot 14078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14123 | -6/Proximity Caves | Lost 5 parts (3n2w) 14181 | -6/Proximity Caves | Spotted B-75 Beast 14249 | -6/Proximity Caves | Core integrity fell below 20% 14290 | -6/Proximity Caves | Lost 3 parts (1u2w) 14330 | -6/Proximity Caves | Discovered new exit (range 19) 14380 | -6/Proximity Caves | Entered Factory 14380 | -6/Factory | Evolved 2 slots: Utility x2 14382 | -6/Factory | Loaded intel: 86 trap records 14422 | -6/Factory | Build established: Hauler-Mutant 14576 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 14751 | -6/Factory | Discovered new exit (range 5) 14812 | -6/Factory | Entered another Factory area 14812 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15112 | -5/Factory | Build established: Hauler-Scout 15165 | -5/Factory | Sucked down chute 15165 | -5/Factory | Entered Waste 15165 | -5/Waste | The area was eerily silent 15271 | -5/Waste | Discovered new exit (range 13) 15289 | -5/Waste | Entered Factory 15400 | -5/Factory | Fabricated Plasma Flamer? 15444 | -5/Factory | Fabricated Stasis Canceller (x1) 15507 | -5/Factory | Build established: Hauler-Skirmisher 15581 | -5/Factory | Discovered new exit (range 13) 15598 | -5/Factory | Entered another Factory area 15598 | -4/Factory | Evolved 2 slots: Utility x2 15631 | -4/Factory | Discovered new exit (range 13) 15645 | -4/Factory | Entered Research 15645 | -3/Research | Evolved 2 slots: Utility x2 15673 | -3/Research | Identified exit to Research 15752 | -3/Research | Repaired Exp. Heat Sink 15807 | -3/Research | Build established: Hauler-Mutant 15855 | -3/Research | Fabricated Enh. Nova Cannon (x1) 16051 | -3/Research | Crushed by falling debris 16279 | -3/Research | Entered another Research area 16279 | -2/Research | Evolved 2 slots: Utility x2 16469 | -2/Research | Found Prototype Slashing Weapon 16469 | -2/Research | Identified Nanosword 16476 | -2/Research | Found Prototype Launcher 16476 | -2/Research | Identified Mni. Smartbomb Launcher 16505 | -2/Research | Spotted B-90 Cyclops 16507 | -2/Research | Discovered new exit (range 19) 16577 | -2/Research | Entered Quarantine 16578 | -2/Quarantine | Maximum security lockdown engaged 16591 | -2/Quarantine | Scanned by Researcher 16607 | -2/Quarantine | Found Alien Artifact 16607 | -2/Quarantine | Identified Phase Armor 16678 | -2/Quarantine | Discovered new exit (range 8) 16683 | -2/Quarantine | Entered Access 16683 | -1/Access | Evolved 2 slots: Utility x2 16713 | -1/Access | Lost 4 parts (1n3u) 16764 | -1/Access | Spotted B-99 Colossus 16952 | -1/Access | Build established: Mutant 17113 | -1/Access | Spotted B-99 Colossus 17215 | -1/Access | First assault squad dispatched 17280 | -1/Access | Discovered new exit (range 6) 17282 | *** | Escaped! Last Messages --------------- 17263_ U-05 Engineer lays Concrete. 17264_ U-05 Engineer builds a Wall. 17265_ Dropped Hvy. Rocket Launcher. 17265_ Dropped Lyr. Heavy Armor Plating. 17266_ U-05 Engineer builds a Wall. 17267_ K-01 Serf collects debris. 17267_ U-05 Engineer builds a Wall. 17268_ The unstable cave ceiling collapses. 17268_ U-05 Engineer builds a Wall. 17269_ The unstable cave ceiling collapses. 17269_ U-05 Engineer lays Concrete. 17270_ K-01 Serf collects debris. 17272_ U-05 Engineer lays Concrete. 17279_ Connecting with Terminal... >>Open Sealed Barrier opened. 17279_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17280_ The Access Shell folds into the floor. 17280_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????Y???????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?????????????###### | | ????????????Y??????# #?????????????# === | | ??????????????????## ##????????????? === | | ??????????????????# #????????????? === | | ??????????????????##"" ##?????????????? | | ???????????????????#"" #??????????????? | | ???????????????????#"" #???????????????? | | ???????????????????#T #???????????????? | | ???????????????????#"" #????????????????? | | ???????????????????#"" #????????????????? | | ???????????????????#"" ###################+ | | ??????????# | | ??????????# | | ???????????###############################+####### | | ??????????????###################????????????????# | | ?????????????? #????????????????# | | ???????????????? #????????????????# | | ?????????????????? #????????????????# | | ???????????????????? #????????????????# | | ?????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ???????????????????????????? #????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 49 Energy Capacity 2340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 750 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 24 Melee Accuracy 6 Launcher Accuracy 160 Target Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -6/Factory Plasma Flamer | x1 | -5/Factory Stasis Canceller | x1 | -5/Factory | Preloaded Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Core Expander Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed NodeIntegrationConverter Manual? 0 Play Time 02:09:08 Cumulative 211.6 hours Start 2021.05.13 @ 22:10:47 End 2021.05.14 @ 17:54:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 249 Adventurer 148 Explorer 7 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb0a4a4e-52e8-45fd-ba2b-d360676ade45