Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 14:59:44 Player: Jay Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (997) 997 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2857 Bonus ------- None Cogmind --------- Core Integrity 347/550 Matter 135/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (5) ---- Aluminum Leg Hacking Suite Hacking Suite Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Hacking Suite Hacking Suite [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 42 | 5 13 22 2 Power 7 | 1 3 3 . Engine 6 | 1 2 3 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 12 | 2 3 7 . Treads . | . . . . Leg 12 | 2 3 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 5 . Device . | . . . . Storage 1 | 1 . . . Processor 8 | . 3 5 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 1 4 7 2 Energy Gun 4 | 1 2 1 . Energy Cannon 10 | . 2 6 2 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 2 | . 2 . . System Corruption 10 | . 10 . . Parts Lost 7 | . . 5 2 Power 2 | . . 2 . Propulsion 4 | . . 2 2 Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 3 | . . 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 93 94 84 Engine 8 | . 10 6 9 Core 2 | . 3 2 . Leg 27 | . 28 30 18 Processor 29 | . 24 32 27 Energy Gun 6 | . 18 2 . Energy Cannon 16 | . 4 18 30 Peak Build Rating 24 | 5 10 19 24 Average Rating 13 | 3 7 14 21 On Entrance 8 | . 5 9 19 Naked Turns . | . . . . Heaviest Build 24 | 12 15 16 24 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . . 4 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | . 5 5 4 Average Carried 4 | . 3 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 5 | . 5 5 4 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 17% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 661 | 211 199 153 98 Remotely . | . . . . Salvage Created 1736 | . 421 952 363 Parts 95 | . 26 46 23 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | . 6 17 3 Guns 9 | . 4 5 . Cannons 16 | . 1 12 3 Classes Destroyed 11 | . 6 3 2 Worker 1 | . . . 1 Builder 3 | . 1 . 2 Hauler 3 | . 1 2 . Recycler 5 | . 1 3 1 Operator 2 | . 1 1 . Watcher 4 | . 1 1 2 Swarmer 7 | . . 7 . Grunt 14 | . 6 7 1 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . 2 5 7 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 167 | . 32 120 15 Missed 45 | . 8 34 3 Damage Taken 1533 | . 320 824 389 Core 370 | . 63 104 203 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 74 74 . Volleys Fired 125 | . 50 55 20 Largest 4 | . 2 2 4 Hottest 272 | . 120 136 272 Shots Fired 232 | . 65 110 57 Gun 84 | . 59 25 . Cannon 148 | . 6 85 57 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 183 | . 46 80 57 Explosive . | . . . . Electromagnetic 49 | . 19 30 . Robot Hit Streak 18 | . 16 18 8 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 142 | . 40 74 28 Core Hits 62 | . 19 29 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 2 3 . Burn 3 | . 1 2 . Corrupt 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2586 | . 577 1415 594 Guns 764 | . 506 258 . Cannons 1793 | . 69 1130 594 Explosions . | . . . . Melee . | . . . . Ramming 29 | . 2 27 . Kinetic . | . . . . Thermal 2023 | . 445 984 594 Explosive . | . . . . Electromagnetic 534 | . 130 404 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 10 3 . Average Corruption 7 | . 9 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 16 4 . Message Errors 7 | . 5 2 . Matter Fused 7 | . 7 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 4 | . 2 2 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 6 | . . 6 . Projectiles 6 | . . 6 . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 22 | . 1 21 . Kicked 22 | . 1 21 . Crushed . | . . . . Highest Temperature 1173 | . 354 376 1173 Average Temperature 198 | . 105 96 511 Received Heat Transfer 420 | . 183 156 81 Effects 62 | . 2 . 60 Shutdowns 8 | . . . 8 Energy Bleed 6 | . 1 . 5 Interference 11 | . 1 . 10 Matter Decay 8 | . . . 8 Short Circuit 4 | . . . 4 Damage (minor) 2 | . . . 2 Damage (major) 20 | . . . 20 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 3 | . 2 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 2 3 3 Heat Transferred 4407 | . 1114 2220 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 313 | . 112 313 249 Initial 109 | . . 44 109 Average 134 | . 66 161 183 Maximum Alert Level 1 | . . 1 1 Low Security (%) 73 | 100 100 65 49 Level 1 26 | . . 34 50 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 12 27 6 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 1 . 4 Successful 4 | . 1 . 3 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Record 1 | . . . 1 Robot Analysis 1 | . . . 1 Alert Level 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1897 | 56 524 992 325 Spaces Moved 1037 | 43 305 600 89 Core 14 | 5 . 9 . Treads . | . . . . Legs 1023 | 38 305 591 89 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 111 120 123 123 Slowest Speed 250 | 120 120 250 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 53 35 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1439 | 48 395 737 259 Wait 189 | 1 16 25 147 Move 1034 | 42 304 599 89 Hop . | . . . . Pick Up 9 | . 4 5 . Fast Attach 15 | 5 4 6 . Attach 5 | . . 3 2 Detach 4 | . 2 1 1 Swap 22 | . 9 13 . Drop 14 | . 5 9 . Fire 125 | . 50 55 20 Melee . | . . . . Ram . | . . . . Kick 22 | . 1 21 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 166 | -10/Materials | System corruption reached 10% 280 | -10/Materials | Discovered new exit (range 18) 414 | -10/Materials | Discovered new exit (range 10) 567 | -10/Materials | Discovered new exit (range 5) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Build established: Mutant 1215 | -9/Materials | Lost 3 parts (1p2n) 1556 | -9/Materials | Discovered new exit (range 15) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Weapon x2 1875 | -8/Materials | Build established: Gunner 1898 | -8/Materials | Self-destructed Last Messages --------------- 01781_ Overheating: System interference. 01781_ Adv. Beam Cannon temporarily disabled. 01782_ Overheating: Matter decay (-26). 01786_ Power failure, Hvy. Ion Engine shutdown. 01786_ Overheating: Matter decay (-14). 01788_ Overheating: Adv. Beam Cannon damaged (-12). 01788_ Overheating: Adv. Beam Cannon damaged (-28). 01788_ Overheating: Broken Imp. Targeting Computer damaged (-1). 01791_ Overheating: Aluminum Leg damaged (-8). 01791_ Overheating: Adv. Beam Cannon damaged (-15). 01791_ Overheating: Adv. Beam Cannon damaged (-27). 01792_ Overheating: Core damaged (-60). 01793_ Overheating: Adv. Beam Cannon damaged (-12). 01793_ Overheating: Imp. Targeting Computer damaged (-2). 01793_ Overheating: Broken Imp. Targeting Computer damaged (-1). 01794_ Aluminum Leg broken. 01794_ Overheating: Short circuit. 01796_ Power failure, Hvy. Ion Engine shutdown. 01796_ Overheating: Adv. Beam Cannon damaged (-2). 01802_ Overheating: Energy bleed (-33). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????? T #??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????? """ #??????????????????????? | | ????????????????????? """ #?######???????????????? | | ??????????????????????""" #? #???????????????? | | ?????????????????????? # """ #???????????????? | | ?????? %!! =#######+#+# """ #???????????????? | | ?????? !** %|%=%=! %+ """ +???????????????? | | ?????? %! [=%##+###### # """ #########???????? | | ????????????????????????#@# ## #???????? | | ????????????????????????# #?####### """ #???????? | | ????????????????????????# ##### # R" #???????? | | ????????????????????????# + """ #???????? | | ????????????????????????# ##### # #???????? | | ????????????????????????# #???## ## ! #???????? | | ????????????????????????# #????# #########???????? | | ????????????????????????# #????# #???????????????? | | ????????????????????????# +????# #???????????????? | | ????????????????????????###????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ????????????????????????????####+#####???????????? | | ????????????????????????????# #???######??? | | ????????????????????????????# "T" #?? #??? | | ????????????????????????????# #?"""" ] #??? | | ????????????????????????????# =#""""" #??? | | ????????????????????????????# #""""" #??? | | ????????????????????????????# #""""" #??? | | ????????????????????????????# #""""" * #??? | | ????????????????????????????# #""""" #??? | | ????????????????????????????# #""""" #??? | | ????????????????????????????######+### = #??? | | ????????????????????############ ###+######??? | | ??????????????????? "" #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSigixSink Manual? 0 Play Time 00:20:18 Cumulative 5.9 hours Start 2024.10.01 @ 14:34:22 End 2024.10.01 @ 14:59:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b9513c7-d0c7-4011-833c-8cb62f4c51fa