Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 19:31:56 Player: AnotherZach Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (392) 1960 Value Destroyed (15475) 15475 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (5478) 5478 TOTAL SCORE: 31193 Bonus ------- High Alert Combat Kills 1801 Follower Combat Kills 1454 Entered Garrisons 400 Entered DSFs 500 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 248 Friendly Fire -225 Cogmind --------- Core Integrity 0/1300 Matter 212/300 Energy 153/265 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -3/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (6) --- Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (9) ------ Experimental Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Reaction Control System Advanced Phase Shifter Authchip [R/NC] Authchip [R/Combat] > --- WEAPON (4) ------- Enhanced Quantum Rifle Great Maul Great Maul > --- INVENTORY (10) --- Improved Ion Engine Q-thruster Compact Battery (200) Improved Reaction Control System Authchip [R/Combat] Authchip [R/Combat] Improved System Restoration Module Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Makeshift Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Mass Driver Heavy Mass Driver Compact Linear Accelerator > --- INVENTORY -------- Biomechanical Wings Biomechanical Wings Field Propulsion Drive Impulse Thruster Array Power Amplifier Improved Cooling System Energy Well Compact Matter Pod Advanced Weight Redist. System Seismic Detector Improved Target Analyzer Precision Energy Filter Improved Weapon Shielding Layered Heavy Armor Plating Improved Thermal Shield Improved Force Field Makeshift System Shield Authchip [Propulsion] Improved Dynamic Insulation System Tesla Rifle Gatling Laser RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 122] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Slots Evolved 14 | . . . 2 . 2 . 2 . . 2 . . 2 . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 . . 1 . . . . . . . 1 1 . . . Utility 7 | . . . 1 . 2 . 1 . . 1 . . 1 . . . . 1 . . . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Parts Attached 420 | 7 11 6 9 15 18 29 29 21 31 43 13 8 40 6 4 2 22 10 5 71 20 . Power 37 | 1 1 1 1 1 2 . 1 1 2 2 4 2 2 . 1 . . 1 1 11 2 . Engine 19 | 1 1 1 1 1 1 . 1 1 2 2 4 1 . . . . . . . . 2 . Core 6 | . . . . . 1 . . . . . . 1 2 . 1 . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 1 . 11 . . Propulsion 90 | 2 3 1 2 5 2 5 6 4 7 10 1 2 9 . 2 . 6 4 1 13 5 . Treads 14 | . . . . . . . . 2 2 2 . 2 4 . . . 2 . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . Wheel 44 | 2 3 1 2 5 2 5 5 1 5 7 1 . 3 . 1 . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . 1 1 . 1 . . 2 . 1 . 3 1 . 13 5 . Utility 152 | 2 4 . 2 4 7 9 12 6 9 17 5 3 17 5 . . 9 4 2 26 9 . Device 79 | 1 1 . 1 4 6 5 4 1 4 6 3 1 9 4 . . 4 2 2 15 6 . Storage 19 | 1 3 . . . . 1 . . 1 1 1 1 2 . . . 1 . . 4 3 . Processor 7 | . . . . . . . . . . 1 . . 4 1 . . . . . 1 . . Hackware 14 | . . . . . . 2 2 . . 3 . . . . . . 2 1 . 4 . . Protection 33 | . . . 1 . 1 1 6 5 4 6 1 1 2 . . . 2 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 3 4 4 5 7 15 10 10 13 14 3 1 12 1 1 2 7 1 1 21 4 . Energy Gun 63 | 2 2 . 2 3 4 12 6 6 8 6 1 1 3 . . . . . . 6 1 . Energy Cannon 15 | . . . 1 1 1 2 2 . 1 3 1 . . . . . . . . 3 . . Ballistic Gun 21 | . 1 2 . . . 1 . . . 1 . . 7 1 1 1 3 . . 3 . . Ballistic Cannon 15 | . . . . . 1 . . 2 1 . 1 . 1 . . . 2 1 1 5 . . Launcher 15 | . . 1 1 1 1 . 2 2 2 4 . . . . . . 1 . . . . . Special Weapon 8 | . . 1 . . . . . . . . . . 1 . . 1 1 . . 4 . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 2 3 3 . . 2 . . 1 1 . 1 . . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Parts Lost 92 | . 6 2 . 4 3 4 2 11 2 5 3 3 2 1 . . 7 4 1 31 . 1 Power 8 | . . 1 . . . . . 1 . . . 1 . . . . . . . 5 . . Propulsion 29 | . 2 1 . 2 2 1 . 3 . 3 . 2 . 1 . . 2 1 . 9 . . Utility 29 | . 1 . . 1 1 2 1 4 . 1 1 . 1 . . . 2 1 1 11 . 1 Weapon 26 | . 3 . . 1 . 1 1 3 2 1 2 . 1 . . . 3 2 . 6 . . Highest Loss Streak 8 | . 3 1 . 4 2 4 1 4 1 2 2 2 1 1 . . 3 2 1 8 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 98 99 98 99 99 98 99 96 95 83 85 83 89 93 92 94 81 75 77 67 82 90 Engine 3 | . 14 14 11 11 8 . . 7 6 6 5 2 . . . . . . . . 4 9 Core 3 | . . . . . . 9 6 . . . . 3 5 5 5 5 5 3 4 . . . Treads 3 | . . . . . . . . 10 7 . . 7 8 10 5 5 4 4 . . . . Wheel 13 | . 27 27 22 21 17 17 22 10 13 18 19 8 6 5 6 11 4 2 . . . . Device 12 | . 11 14 11 21 26 22 9 7 6 8 5 8 10 13 17 17 7 8 9 10 12 14 Storage 7 | . 16 14 11 11 9 10 7 7 7 6 6 10 7 5 5 5 4 5 4 5 4 4 Processor 6 | . . . . . . . . . . 1 6 . 13 22 23 23 22 12 9 9 9 9 Hackware 7 | . . . . . . 7 18 16 15 7 13 13 4 . . . 8 5 9 3 14 14 Protection 5 | . . . 11 . 9 5 8 12 11 12 6 6 5 2 . . . 3 4 1 . . Energy Gun 11 | . 23 13 4 20 15 25 18 15 16 17 9 9 6 . . . . . . 2 . 4 Energy Cannon 2 | . . . . 10 8 . 3 . 2 1 7 2 . . . . . . . . . . Ballistic Gun 5 | . 4 1 22 . . . . . . . . . 10 23 23 20 8 4 . 1 . . Ballistic Cannon 1 | . . . . . 3 . . 4 2 . 2 6 3 . . . 4 8 14 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 15 91 91 101 103 113 111 112 117 134 152 125 129 137 133 129 124 120 149 163 168 44 43 Greatest Support 93 | 20 20 20 20 20 26 26 36 36 40 56 48 48 93 93 70 70 70 60 80 80 48 48 Greatest Overweight (x) 14 | . 8 4 5 10 5 10 8 9 10 4 2 4 4 1 1 1 9 11 2 14 . . Average Overweight (x) 3 | . 3 4 4 5 4 4 2 6 5 2 2 3 2 1 1 1 5 7 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 12 9 10 Most Carried 25 | 6 23 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 10 10 Average Carried 23 | 1 14 22 23 24 24 24 24 22 24 24 24 24 24 24 24 24 21 23 21 10 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 10 10 Final Carried 25 | 6 23 23 23 25 24 25 25 22 25 25 25 24 25 25 25 25 24 25 23 5 10 10 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Hacker-Tank 12% | Hacker-Gunner 6% | Tank 5% | Commander-Tank 5% | Mutant 4% | Scavenger-Tank 3% | Hacker-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Matter Collected 8028 | 151 226 93 185 494 239 362 479 418 517 575 236 155 759 332 36 . 705 289 377 1152 248 . Remotely 706 | . . . . . . . . . . . . . . . . . . . 127 579 . . Salvage Created 15827 | 135 705 54 310 856 519 1539 1364 907 1487 2057 428 284 1824 721 . 40 712 236 383 906 360 . Parts 783 | 17 38 4 36 60 21 84 64 44 54 86 22 6 91 38 . 1 41 18 11 36 11 . Haulers Intercepted 10 | . 2 . 2 . . 4 1 . . . . . . 1 . . . . . . . . Recyclers Shooed 11 | . 2 . . . . . 1 . . 2 . . 2 . . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . . . . 20 4 . 37 . . 45 . . . . . Prevented 4 | . . . . . . . . . . . 1 2 . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Combat Hostiles Destroyed 300 | . 9 4 8 19 12 24 20 29 29 37 13 4 28 11 . 4 12 4 5 28 . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Guns 163 | . 7 1 4 14 4 20 12 19 18 16 5 1 18 11 . . 11 . . 2 . . Cannons 62 | . . . . 4 6 3 1 2 6 3 6 2 3 . . 1 1 3 5 16 . . AOE 55 | . 2 3 4 1 . . 3 7 2 13 1 1 5 . . 3 . 1 . 9 . . Classes Destroyed 25 | 2 5 1 3 2 . 1 2 . 1 1 1 1 . . . . 2 2 . 1 . . Worker 17 | . 1 . . 2 1 3 3 . . 2 . . 4 . . . . 1 . . . . Builder 14 | . 1 . 2 . . 2 1 . 1 7 . . . . . . . . . . . . Tunneler 13 | 4 . . . 4 . . 2 . . 1 . . 1 . . . . . . . 1 . Hauler 10 | . 2 . 2 . . 4 1 . . . . . . 1 . . . . . . . . Recycler 19 | 1 1 . . 2 1 . 1 . 2 4 . . 3 . . . . . 1 . 3 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . Operator 6 | . . . 1 . 1 2 . . 1 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 12 | . 2 . 1 . . 2 . . 3 2 . . 2 . . . . . . . . . Swarmer 80 | . . . 3 7 3 4 . 15 . 8 8 . 9 4 . 4 4 . . 11 . . Grunt 109 | . 9 1 4 9 6 11 10 . 19 14 1 3 7 5 . . . . 3 7 . . Brawler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Duelist 7 | . . . . 1 1 . . . 1 3 . . . . . . . 1 . . . . Protector 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Sentry 47 | . . . 1 . 2 9 4 11 3 3 1 . 2 . . . 1 . 2 8 . . Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 24 | . . . . . . . 2 2 3 4 1 . 6 2 . . 4 . . . . . Programmer 17 | . . . . . . . 5 1 2 3 1 . 4 . . . 1 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 4 4 3 4 4 7 9 4 6 6 14 5 3 8 5 . 4 4 2 4 8 2 . Combat Bots Only 8 | . 3 3 3 3 6 4 4 6 5 8 4 3 6 5 . 4 4 2 4 8 . . Max Kills in Single Turn 6 | 2 1 2 3 2 1 2 2 4 2 4 2 1 6 3 . 2 1 1 1 3 1 . Gunslinging 2 | . . . . . . . 1 . . . . . 1 2 . . . . . . . . Exploded 5 | . 1 1 2 1 . . 1 3 1 4 1 1 5 . . 2 . 1 . 3 . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Hostile Shots Fired 2329 | . 53 15 25 91 74 68 175 426 237 269 61 66 132 59 . . 129 87 10 336 . 16 Missed 746 | . 14 8 7 24 19 17 69 157 80 73 21 23 35 15 . . 40 23 2 108 . 11 Damage Taken 19419 | 4 396 109 173 566 569 633 1081 1899 1381 2819 419 677 1302 444 . 10 860 993 72 4856 . 156 Core 2932 | . 102 25 31 96 146 88 185 190 125 184 50 94 119 8 . 10 120 59 . 1244 . 56 Absorbed by Shields 1991 | . . . . . . . . . . . . . 282 174 . 9 817 624 70 6 . 9 Redirected to Shielding 331 | . . . . . . . . 201 . 29 . . . . . . . . . 101 . . Ignored by Resistances 6282 | 1 119 31 56 180 173 178 341 611 476 813 123 315 439 176 . 5 395 447 40 1319 . 44 Regen/Repaired (Parts) 1529 | . . . . . . 424 286 . 313 467 . . . . . 39 . . . . . . Core Remaining (%) 66 | 100 . 49 . 68 . 57 . . 28 . . 61 . . . . 74 94 . . . . Volleys Fired 746 | 5 43 15 19 38 33 64 64 70 74 86 18 16 54 14 . 2 45 12 7 62 5 . Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 . 1 4 4 3 4 2 . Hottest 315 | 80 105 100 70 208 210 201 216 216 221 221 223 204 285 126 . . 159 194 193 315 214 . Shots Fired 2018 | 10 79 21 48 97 99 192 186 187 195 230 47 48 199 57 . 2 120 38 21 135 7 . Gun 1489 | 10 79 12 38 67 48 183 157 157 134 190 25 17 156 57 . . 92 11 . 51 5 . Cannon 448 | . . . . 28 51 9 26 21 53 24 22 31 41 . . . 20 23 21 76 2 . Launcher 64 | . . 4 10 2 . . 3 9 8 16 . . . . . . 8 4 . . . . Special 17 | . . 5 . . . . . . . . . . 2 . . 2 . . . 8 . . Kinetic 555 | . 13 2 38 8 18 . . 21 26 . . 16 111 57 . . 112 34 21 78 . . Thermal 1235 | . 10 5 . 87 81 186 183 157 134 213 42 17 75 . . . . . . 38 7 . Explosive 74 | . . 4 10 2 . . 3 9 8 16 . . . . . 2 8 4 . 8 . . Electromagnetic 152 | 10 56 10 . . . 6 . . 27 1 5 15 11 . . . . . . 11 . . Robot Hit Streak 41 | 6 16 11 21 20 20 21 23 36 28 29 41 24 16 36 . 1 30 24 16 34 6 . Robot Miss Streak 4 | 1 2 1 1 2 2 1 2 3 4 3 1 1 3 3 . 1 3 1 1 3 . . Penetration Max 3 | . . . . . . . . . . . . . 3 1 . . . . . 1 . . Secondary Targets 24 | . 1 . . . . 4 3 3 2 3 . . 1 7 . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . 1 1 1 1 1 . . 1 2 . . . . . . . . Shots Hit Robots 1462 | 8 52 14 31 63 74 141 134 133 161 182 32 40 116 44 . 1 81 31 18 100 6 . Core Hits 801 | 6 25 10 23 32 19 59 60 87 97 131 17 14 66 26 . 5 29 16 10 67 2 . Critical Kills 28 | . 1 . . . . . . . . . 1 . 5 8 . . 7 2 3 1 . . Critical Parts Destroyed 23 | . . . . . . . . . . . . . 4 5 . . 9 2 . 3 . . Critical Strikes 134 | . 2 . . 2 3 15 16 5 10 14 3 1 17 13 . . 20 4 3 6 . . Burn 66 | . . . . 2 3 15 16 5 5 14 1 . 5 . . . . . . . . . Meltdown 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Destroy 53 | . 1 . . . . . . . . . . . 9 13 . . 20 4 3 3 . . Blast 7 | . . . . . . . . . 3 . . 1 2 . . . . . . 1 . . Corrupt 4 | . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . Sever 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Melee Attacks 21 | . . . . . . . . . 9 . . . . . . . . . . . 7 5 Impact 12 | . . . . . . . . . . . . . . . . . . . . . 7 5 Slashing 9 | . . . . . . . . . 9 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41714 | 187 1000 290 893 1316 1578 2660 3050 3524 4301 6690 831 1080 3293 614 . 759 1264 1348 810 5864 362 . Guns 22064 | 79 854 131 381 884 787 2516 2278 2598 2378 3399 329 340 2136 614 . . 1149 221 . 961 29 . Cannons 9126 | . . . . 324 791 144 410 323 1041 416 435 580 525 . . . 115 488 810 2641 83 . Explosions 9605 | 108 146 159 512 108 . . 362 603 612 2875 67 160 632 . . 715 . 632 . 1914 . . Melee 520 | . . . . . . . . . 270 . . . . . . . . . . . 250 . Ramming 59 | . . . . . . . . . . . . . . . . . . 7 . 52 . . Kinetic 9277 | . 111 21 381 98 313 . . 323 513 . . 284 1297 614 . . 1264 709 810 2539 . . Thermal 21807 | 108 259 . . 1110 1265 2537 2688 2598 2490 4651 737 500 1837 . . . . . . 915 112 . Explosive 7203 | . . 159 512 108 . . 64 603 457 2039 . . . . . 715 . 632 . 1914 . . Electromagnetic 2508 | 79 630 110 . . . 123 298 . 571 . 94 296 159 . . . . . . 148 . . Impact 250 | . . . . . . . . . . . . . . . . . . . . . 250 . Slashing 610 | . . . . . . . . . 270 . . . . . . 44 . . . 296 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 2 . 4 . . . 1 1 2 2 . 3 3 3 3 6 2 . 14 14 . Average Corruption 2 | . . 2 . 3 . . . 1 1 1 1 . 2 3 3 3 6 2 . 12 10 . Corruption Purged 27 | . . . . 4 . . . . 2 2 2 . 3 . . . . . . . 14 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 110 | . . 4 . 7 . . . 12 2 9 5 . 4 32 5 2 . 3 . 16 9 . Message Errors 25 | . . . . 3 . . . 3 1 2 2 . 1 9 . 1 . . . 1 2 . Matter Fused 26 | . . 1 . 3 . . . 1 . 4 1 . 2 7 2 . . 1 . 3 1 . Heat Flow Errors 9 | . . . . 1 . . . 1 . 1 . . . 3 1 . . . . 2 . . Energy Discharges 13 | . . 1 . . . . . 2 . 1 1 . . 6 . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 21 | . . 2 . . . . . 1 1 1 1 . . 5 2 1 . 2 . 3 2 . Data Loss (major) 5 | . . . . . . . . 3 . . . . . 1 . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . . 1 . . . . 1 . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 669 | . 2 . 42 18 43 . . . 14 179 27 19 130 . . 24 . 15 2 80 74 . Projectiles 227 | . . . . 18 43 . . . 14 . 27 . 59 . . . . 15 2 49 . . Explosions 368 | . 2 . 42 . . . . . . 179 . 19 71 . . 24 . . . 31 . . Melee 74 | . . . . . . . . . . . . . . . . . . . . . 74 . Knockbacks 28 | . . . . . 6 . . . 4 . . . 5 . . . 4 4 2 1 2 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 25 | . . . . . 5 . . . 4 . . . 5 . . . 4 4 2 1 . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 555 | 4 27 16 22 21 . . . 36 . 248 18 . . . . . . 111 . 52 . . Shots 16 | 1 1 1 2 1 . . . 1 . 5 1 . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 823 | 48 219 40 60 274 390 309 205 338 259 377 185 251 278 244 124 . 12 260 102 823 104 . Average Temperature 94 | 18 81 18 20 71 146 90 56 68 81 112 77 104 99 121 66 . 6 118 35 169 39 . Received Heat Transfer 5122 | . 294 42 69 189 315 396 387 432 747 577 78 231 180 94 . . 32 134 22 903 . . Effects 33 | . 2 . . 3 3 . . . 1 2 . 3 . . . . . . . 19 . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Interference 15 | . 2 . . 3 . . . . 1 2 . 3 . . . . . . . 4 . . Matter Decay 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . 1 . . . . . 1 . . . 2 1 . . . . . . . . 5 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Melted 19 | . . . . . 2 1 4 1 2 5 1 . 2 . . . . . . 1 . . Combat Hostiles 19 | . . . . . 2 1 4 1 2 5 1 . 2 . . . . . . 1 . . Parts Melted 131 | . . . . 1 8 19 20 8 15 34 3 1 19 . . 2 . . . 1 . . Heat Transferred 43819 | . 409 . . 2294 2516 6142 6263 4501 5235 9327 1312 800 3544 . . . . . . 1365 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 3 2 . . . . . . . . . 1 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Peak Influence 1154 | 25 227 120 290 262 244 388 451 1154 903 964 . . 461 . . . . 322 296 997 528 358 Initial 524 | . 13 48 . 29 . 7 . 165 524 319 . . 133 . . . . . 137 196 487 350 Average 359 | 9 95 78 185 104 118 210 160 871 656 517 . . 264 . . . . 158 221 668 508 353 Maximum Alert Level 4 | . 1 . 1 1 1 1 2 4 3 3 . . 2 . . . . 1 1 3 2 1 Low Security (%) 38 | 100 94 100 43 80 77 52 63 3 . . . . 22 . . . . 54 41 4 . . Level 1 26 | . 5 . 56 19 22 47 30 6 . 41 . . 58 . . . . 45 58 19 . 100 Level 2 19 | . . . . . . . 6 22 71 32 . . 18 . . . . . . 25 100 . Level 3 12 | . . . . . . . . 38 28 25 . . . . . . . . . 50 . . Level 4 2 | . . . . . . . . 30 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 1 . 2 1 1 2 25 . 17 12 . . 16 . . . . 4 1 . 1 1 Investigation 34 | . 1 . . 1 1 1 14 . 8 4 . . 4 . . . . . . . . . Extermination 15 | . . . . . . . 6 . 3 2 . . 3 . . . . . . . 1 . Reinforcement 17 | . . . 2 . . 1 1 . 2 4 . . 3 . . . . 2 1 . . 1 Assault 4 | . . . . . . . . . 1 2 . . . . . . . 1 . . . . Garrison 14 | . . . . . . . 4 . 3 . . . 6 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 1 . 1 3 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Distress Signals 10 | . 2 1 1 . 2 1 . . . 3 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 431 | . 17 5 13 21 20 30 42 29 45 53 12 4 35 11 . 19 13 16 6 35 . 5 Peak Tracking Total 10 | . 3 4 3 7 6 4 7 6 5 10 3 3 6 5 . 9 5 7 4 8 1 5 Tactical Retreats 23 | . 2 . . 2 1 . 3 2 2 3 . . 1 . . . . . . 7 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Traps Triggered 20 | . 1 . 1 . . 1 6 2 2 3 . . 2 . . . . . . 2 . . Indirectly 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . 9 1 . . . . . Objects Rigged 38 | . . . . . . 5 22 . 6 5 . . . . . . . . . . . . Exploded 9 | . . . . . . . 4 . 2 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Machines Disabled 52 | . . . 2 2 1 3 11 3 5 13 2 . 5 . . 2 . 1 . 2 . . Max in Single Turn 6 | . . . 2 1 1 1 6 1 2 4 1 . 4 . . 2 . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Machines Accessed 98 | . 6 . . 1 4 14 27 2 10 17 . . 7 . 1 4 . 1 1 1 2 . Terminals 49 | . 6 . . . 4 10 11 2 4 8 . . 2 . . . . . . 1 1 . Fabricators 9 | . . . . . . . 3 . 2 3 . . 1 . . . . . . . . . Repair Stations 12 | . . . . . . 2 3 . 2 3 . . 1 . . . . 1 . . . . Recycling Units 9 | . . . . . . 1 5 . . 1 . . 1 . . . . . . . 1 . Scanalyzers 6 | . . . . . . . 2 . 1 2 . . 1 . . . . . . . . . Garrison Access 7 | . . . . . . 1 3 . 1 . . . 1 . . . . . 1 . . . Total Hacks 367 | . 18 . . 1 17 64 127 5 56 47 . . 16 . 1 8 . 2 1 1 3 . Successful 252 | . 10 . . 1 8 40 96 3 40 32 . . 9 . 1 8 . 1 1 1 1 . Failed 113 | . 8 . . . 9 23 30 2 16 15 . . 7 . . . . 1 . . 2 . Catastrophic 11 | . 1 . . . 1 2 5 . 1 1 . . . . . . . . . . . . Database Lockouts 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Manual 179 | . 14 . . . 9 33 67 2 22 23 . . 7 . . . . . . . 2 . Terminals 186 | . 18 . . . 17 45 55 5 20 20 . . 4 . . . . . . 1 1 . Fabricators 31 | . . . . . . . 10 . 12 6 . . 3 . . . . . . . . . Repair Stations 61 | . . . . . . 15 15 . 19 9 . . 1 . . . . 2 . . . . Recycling Units 24 | . . . . . . 2 14 . . 2 . . 4 . . . . . . . 2 . Scanalyzers 37 | . . . . . . . 24 . 2 10 . . 1 . . . . . . . . . Garrison Access 18 | . . . . . . 2 9 . 3 . . . 3 . . . . . 1 . . . Terminal Hacks 80 | . 7 . . 1 5 19 24 2 6 4 . . 1 . 1 8 . . . 1 1 . Record 8 | . . . . . . 1 . . . . . . . . . 7 . . . . . . Part Schematic 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . 1 3 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . 2 . . . . . . . . 1 1 . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . . . 1 . 1 . 1 1 . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 1 2 1 . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 7 | . 2 . . . 1 1 2 . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 1 . 6 . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Repair Station Hacks 55 | . . . . . . 14 14 . 18 8 . . . . . . . 1 . . . . Scan Component 28 | . . . . . . 7 7 . 9 4 . . . . . . . 1 . . . . Repair 27 | . . . . . . 7 7 . 9 4 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . . 1 . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Scanalyzer 30 | . . . . . . . 20 . . 10 . . . . . . . . . . . . Insert Component 14 | . . . . . . . 9 . . 5 . . . . . . . . . . . . Analyze 16 | . . . . . . . 11 . . 5 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . Unlock Access 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . Unauthorized Hacks 71 | . 3 . . . 3 7 33 1 10 9 . . 5 . . . . . . . . . Terminals 31 | . 3 . . . 3 4 12 1 4 4 . . . . . . . . . . . . Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Botnet 19 | . 3 . . . 3 3 5 . 2 3 . . . . . . . . . . . . Detonate 8 | . . . . . . 1 4 . 2 1 . . . . . . . . . . . . Search 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . 7 . 5 4 . . 1 . . . . . . . . . Report 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Prioritize 6 | . . . . . . . 3 . 2 1 . . . . . . . . . . . . Liberate 8 | . . . . . . . 3 . 2 3 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . 2 9 . . 1 . . 1 . . . . . . . . . Reject 8 | . . . . . . 1 5 . . 1 . . 1 . . . . . . . . . Recyclers 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . Extract 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 3 . . . . . 3 . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Redirect 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Reprogram 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 6 . . . 4 11 22 1 10 15 . . 5 . . . . 1 . . 1 . Full Trace Events 22 | . 2 . . . 2 3 4 . 6 4 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 4 17 . 1 5 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . 100 . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Parts Repaired 26 | . . . . . . 7 7 . 9 3 . . . . . . . . . . . . Time 974 | . . . . . . 270 278 . 316 110 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 157 | . . . . . . . . . . . . . 157 . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . 3 . . 10 . . . . . . . . . Parts Scanalyzed 13 | . . . . . . . 8 . . 5 . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 8 . . 5 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 5 . . . . . . . . . 2 . 3 . . Machine Destruction 10 | . . . . . . . . 5 . . . . . . . . . 2 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 1 . 2 1 . . . . . . 5 . 1 . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Total Allies 36 | . . 2 . 1 . 10 5 2 7 . . . 3 . . 5 . 1 . . . . Largest Group 10 | . . 2 2 1 . 10 10 2 3 1 . . 3 . . 5 1 2 2 2 . . Highest-Rated Group 258 | . . 38 38 31 . 173 169 51 93 31 . . 87 . . 258 65 130 130 130 . . Highest-Rated Ally 65 | . . 31 31 31 . 29 29 31 32 31 . . 29 . . 65 65 65 65 65 . . Total Orders 6 | . . . . . . . 3 . . . . . . . . 1 2 . . . . . STAY 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . GUARD 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Ally Attacks 272 | . . 4 6 . . 6 149 . 47 9 . . 19 . . 32 . . . . . . Total Damage 4298 | . . 63 44 . . 60 1749 . 798 168 . . 237 . . 1179 . . . . . . Kills 46 | . . 1 1 . . 1 23 . 9 1 . . 2 . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Robot Analysis Total 8 | . 3 . . . 1 3 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . . 2 2 . 3 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Turns Passed 23757 | 98 693 449 418 1657 664 1621 2970 1718 2133 1716 710 528 1594 1627 554 1777 1211 358 155 807 256 43 Spaces Moved 12000 | 79 391 275 228 937 333 766 1892 730 843 992 540 306 661 650 225 716 469 103 45 539 197 83 Core 10 | 3 . . . . . . . . . . . . . . . . . . . 7 . . Treads 2027 | . . . . . . . . . . . . . 295 650 225 716 134 7 . . . . Legs 140 | . . . . . . . . . . . . . . . . . . 32 45 63 . . Wheels 9028 | 76 391 275 228 937 333 766 1892 730 843 992 540 306 366 . . . 289 64 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 795 | . . . . . . . . . . . . . . . . . 46 . . 469 197 83 Fastest Speed 29 | 50 80 140 140 140 150 135 116 120 135 120 116 116 130 240 240 240 35 225 260 29 29 29 Average Speed 158 | 78 133 140 145 155 152 151 129 194 168 125 116 150 188 240 240 240 210 277 260 80 29 29 Slowest Speed 750 | 80 200 140 155 230 155 230 210 225 240 160 116 160 240 240 240 240 385 640 260 750 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 6 66 51 27 99 26 86 50 76 22 35 72 32 18 78 41 84 52 4 2 55 4 83 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 5 | . . . . 1 . . 1 . . . 1 . . . . 2 . . . . . . Known Exits Taken 11 | . 1 . . . 1 1 1 . 1 1 . . 1 1 . . 1 . 1 . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . . . . . . 1 1 . . 1 1 . 1 . . . . Scrap Searched 15 | . . 1 . 2 . . . . . . 3 3 . 2 2 . 2 . . . . . Spaces Dug 35 | . . 5 . . . . 6 12 . . . . . . . . 1 . . . 7 4 Terrain Destroyed 881 | 13 10 28 53 5 4 . 78 61 38 219 13 5 25 4 . 12 155 41 2 104 7 4 Melee 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 Projectile 51 | . . 5 . . 4 . . . 4 . 6 1 2 2 . . 4 . 2 17 4 . AOE 820 | 13 10 23 53 5 . . 78 61 34 219 7 4 23 . . 12 150 41 . 87 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Gar Res DSF Total 15179 | 105 481 306 278 1069 418 1085 2285 876 1389 1290 582 339 889 683 247 776 608 150 63 787 381 92 Wait 1203 | . 8 9 1 42 2 173 244 12 374 90 2 . 61 3 . 21 24 . 3 23 111 . Move 11960 | 78 390 274 227 936 332 765 1891 728 842 991 539 305 660 649 224 715 468 103 45 520 196 82 Hop 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Pick Up 460 | 14 26 2 12 22 19 32 34 11 35 45 8 7 38 6 10 5 33 13 3 59 25 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 263 | 7 7 2 6 9 10 13 14 13 16 26 6 5 21 2 3 . 17 8 4 63 11 . Detach 17 | . . . . . . . . . . 1 . . 2 . . . 5 1 . 6 2 . Swap 157 | . 4 4 3 6 8 16 15 8 15 17 7 3 19 4 1 2 5 2 1 8 9 . Drop 260 | 1 3 . 10 16 14 20 23 4 21 34 2 3 26 5 9 7 11 6 . 28 16 1 Fire 746 | 5 43 15 19 38 33 64 64 70 74 86 18 16 54 14 . 2 45 12 7 62 5 . Melee 20 | . . . . . . . . . 9 . . . . . . . . . . . 6 5 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 8 . . . . 8 . . . . . . 10 . 3 Rewire 56 | . . . . . . 2 . 22 3 . . . . . . 24 . 5 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 9 exits: *Fac x4 / *Low x2 / Gar / Gar / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Tes / Gar) -3/Garrison (discovered 2 exits: *Res x2) -3/Research -3/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 5) 603 | -10/Materials | Lost 3 parts (1n2w) 669 | -10/Materials | Identified exit to Mines 792 | -10/Materials | Entered Mines 802 | -10/Mines | Assembled infested the area 1027 | -10/Mines | Core integrity fell below 50% 1118 | -10/Mines | Discovered new exit (range 8) 1241 | -10/Mines | Entered Materials 1241 | -9/Materials | Accompanied by 2 allies 1241 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1246 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1308 | -9/Materials | Discovered new exit (range 16) 1659 | -9/Materials | Entered Mines 1683 | -9/Mines | Met a Derelict bent on vengeance 1738 | -9/Mines | Met a Derelict shopkeep closing up shop 1956 | -9/Mines | Lost 4 parts (2n1u1w) 2158 | -9/Mines | Learned location of Zion (-6) 2174 | -9/Mines | Discovered new exit (range 6) 2214 | -9/Mines | Build established: Gunner 2550 | -9/Mines | Received a Mining Laser from a helpful Derelict 2734 | -9/Mines | Build established: Scavenger-Gunner 2770 | -9/Mines | Discovered new exit (range 6) 3316 | -9/Mines | Entered Materials 3316 | -8/Materials | Evolved 2 slots: Utility x2 3421 | -8/Materials | Identified exit to Storage 3625 | -8/Materials | Build established: Scavenger-Tank 3801 | -8/Materials | Discovered new exit (range 15) 3980 | -8/Materials | Entered Storage 4049 | -8/Storage | Lost 4 parts (1n2u1w) 4907 | -8/Storage | Build established: Tank 5041 | -8/Storage | Repaired Prc. Beam Rifle 5044 | -8/Storage | Repaired Beamcaster? 5076 | -8/Storage | Repaired Arm. Wheel 5129 | -8/Storage | Repaired Hrd. Medium Armor Plating 5168 | -8/Storage | Repaired Imp. Heat Sink 5196 | -8/Storage | Repaired Lrg. Battery 5226 | -8/Storage | Repaired Lgt. Armor Plating 5262 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5262 | -8/Storage | Identified exit to Factory 5262 | -8/Storage | Central database locked down 5551 | -8/Storage | Build established: Commander-Gunner 5601 | -8/Storage | Entered Factory 5601 | -7/Factory | Accompanied by 10 allies 5601 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5647 | -7/Factory | Identified exit to Lower Caves 5897 | -7/Factory | Build established: Commander-Tank 6085 | -7/Factory | Repaired Arm. Wheel 6456 | -7/Factory | Discovered new exit (range 4) 6987 | -7/Factory | Repaired Prc. Beam Rifle 7021 | -7/Factory | Repaired Arm. Wheel 7073 | -7/Factory | Repaired Beamcaster 7134 | -7/Factory | Repaired Prc. Beam Rifle 7179 | -7/Factory | Repaired Imp. Cooling System 7509 | -7/Factory | Discovered new exit (range 16) 7662 | -7/Factory | Central database locked down 7738 | -7/Factory | Build established: Hacker-Tank 7908 | -7/Factory | Identified exit to Factory 7933 | -7/Factory | Identified exit to Garrison 8063 | -7/Factory | Garrison activated, responded to threat 8297 | -7/Factory | Identified exit to Garrison 8452 | -7/Factory | Identified exit to Garrison 8496 | -7/Factory | Repaired Arm. Wheel 8551 | -7/Factory | Garrison activated, responded to threat 8571 | -7/Factory | Entered Garrison 8598 | -7/Garrison | Lost 4 allies 8621 | -7/Garrison | Triggered checkpoint 8624 | -7/Garrison | Triggered checkpoint 8729 | -7/Garrison | Triggered checkpoint 8777 | -7/Garrison | Garrison Relay disabled 8813 | -7/Garrison | Discovered new exit (range 14) 8891 | -7/Garrison | Lost 4 parts (1n2u1w) 9153 | -7/Garrison | Lost 3 parts (1p1n1u) 9179 | -7/Garrison | Triggered checkpoint 9224 | -7/Garrison | Core integrity fell below 50% 9297 | -7/Garrison | Discovered new exit (range 55) 9297 | -7/Garrison | Discovered new exit (range 29) 9297 | -7/Garrison | Discovered new exit (range 15) 9635 | -7/Garrison | Build established: Hacker-Mutant 10030 | -7/Garrison | Build established: Hacker-Tank 10066 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10289 | -7/Garrison | Entered Factory 10289 | -7/Factory | Accompanied by 2 allies 10873 | -7/Factory | Repaired Arm. Wheel 10901 | -7/Factory | Repaired Imp. Cooling System 11091 | -7/Factory | Fabricated Med. Reactive Plating (x1) 11154 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 11286 | -7/Factory | Repaired Gatling Laser 11335 | -7/Factory | Repaired System Restoration Module 11382 | -7/Factory | Repaired EM Pulse Cannon 11526 | -7/Factory | Repaired Arm. Wheel 11570 | -7/Factory | Repaired Imp. Grenade Launcher 11615 | -7/Factory | Repaired Imp. Deuterium Engine 11659 | -7/Factory | Repaired Pulse Rifle 11732 | -7/Factory | Discovered exit to Factory (range 15) 11853 | -7/Factory | Garrison activated, responded to threat 11889 | -7/Factory | Lost 3 allies 12159 | -7/Factory | Allied Derelicts emerged from ambush trap array 12289 | -7/Factory | First assault squad dispatched 12422 | -7/Factory | Entered another Factory area 12422 | -6/Factory | Accompanied by 1 ally 12422 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12772 | -6/Factory | First assault squad dispatched 13090 | -6/Factory | Build established: Tank 13335 | -6/Factory | Discovered new exit (range 14) 13368 | -6/Factory | Destroyed 8 combat bots 13511 | -6/Factory | Repaired Arm. Huge Wheel 13553 | -6/Factory | Repaired Arm. Wheel 13675 | -6/Factory | Build established: Hacker-Tank 13735 | -6/Factory | Discovered new exit (range 8) 14052 | -6/Factory | Identified exit to Lower Caves 14115 | -6/Factory | Repaired Arm. Huge Wheel 14138 | -6/Factory | Entered Lower Caves 14172 | -6/Lower Caves | Build established: Hacker-Gunner 14183 | -6/Lower Caves | Met a Warlord Commander 14184 | -6/Lower Caves | Learned location of Warlord (-5) 14185 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14297 | -6/Lower Caves | Found Encrypted Comm Array 14450 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14494 | -6/Lower Caves | Encountered a Warlord checkpoint 14653 | -6/Lower Caves | Discovered new exit (range 14) 14777 | -6/Lower Caves | Learned Factory emergency access door positions 14783 | -6/Lower Caves | Learned 4 Factory zone layouts 14848 | -6/Lower Caves | Entered another Lower Caves area 14886 | -6/Lower Caves | Discovered new exit (range 11) 15015 | -6/Lower Caves | Learned Factory garrison access intel 15018 | -6/Lower Caves | Spotted B-75 Beast 15033 | -6/Lower Caves | Learned Factory stockpile data 15060 | -6/Lower Caves | Destroyed B-75 Beast 15158 | -6/Lower Caves | Build established: Hacker-Tank 15376 | -6/Lower Caves | Entered Factory 15376 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15380 | -5/Factory | Loaded intel: 4 garrison access locations 15601 | -5/Factory | Discovered new exit (range 16) 15707 | -5/Factory | Build established: Hacker-Gunner 15801 | -5/Factory | Garrison activated, responded to threat 15927 | -5/Factory | Identified exit to Upper Caves 15971 | -5/Factory | Lost 3 allies 16646 | -5/Factory | Garrison activated, responded to threat 16758 | -5/Factory | Build established: Scavenger-Gunner 16970 | -5/Factory | Entered Upper Caves 18401 | -5/Upper Caves | Identified exit to Upper Caves 18415 | -5/Upper Caves | Learned Factory terminal intel 18429 | -5/Upper Caves | Learned Factory security intel 18597 | -5/Upper Caves | Entered another Upper Caves area 18617 | -5/Upper Caves | Spotted B-75 Beast 18825 | -5/Upper Caves | Encountered a Warlord checkpoint 18865 | -5/Upper Caves | Learned Factory terminal intel 18964 | -5/Upper Caves | Discovered new exit (range 9) 19151 | -5/Upper Caves | Entered Warlord 19240 | -5/Warlord | System corruption cleaned by Quarantine Array 19514 | -5/Warlord | Learned Research fabricator intel 19517 | -5/Warlord | Learned 4 Armory zone layouts 19517 | -5/Warlord | Learned 4 Command zone layouts 19522 | -5/Warlord | Learned location of Quarantine (-2) 19522 | -5/Warlord | Learned Quarantine trap positions 20196 | -5/Warlord | Found Prototype Special Weapon 20197 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 20201 | -5/Warlord | Found RU-N14's Throwing Claymores v3 20451 | -5/Warlord | Warlord's base attacked by MAIN.C 20519 | -5/Warlord | Met Warlord 20801 | -5/Warlord | Warlord forces counterattacked 20852 | -5/Warlord | Opened side exit 20893 | -5/Warlord | Spotted Striker 20898 | -5/Warlord | Discovered new exit (range 12) 20905 | -5/Warlord | Spotted Striker 20928 | -5/Warlord | Entered Proximity Caves 20928 | -4/Proximity Caves | Accompanied by 1 ally 20953 | -4/Proximity Caves | Lost 7 allies 21085 | -4/Proximity Caves | Spotted B-86 Titan 21115 | -4/Proximity Caves | Destroyed B-86 Titan 21472 | -4/Proximity Caves | Lost 3 parts (1n2w) 21578 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21642 | -4/Proximity Caves | Identified exit to Factory 21874 | -4/Proximity Caves | Build established: Hacker-Gunner 22117 | -4/Proximity Caves | Crushed by falling debris 22139 | -4/Proximity Caves | Entered Factory 22139 | -4/Factory | Accompanied by 1 ally 22139 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22141 | -4/Factory | Loaded intel: 28 terminal locations 22299 | -4/Factory | Garrison activated, responded to threat 22314 | -4/Factory | Discovered new exit (range 11) 22497 | -4/Factory | Entered Research 22497 | -3/Research | Accompanied by 2 allies 22497 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 22498 | -3/Research | Identified exit to Testing 22499 | -3/Research | Loaded intel: 4 fabricator locations 22640 | -3/Research | Build established: Scavenger-Gunner 22652 | -3/Research | Identified exit to Garrison 22652 | -3/Research | Entered Garrison 22652 | -3/Garrison | Accompanied by 2 allies 22682 | -3/Garrison | Triggered checkpoint 22693 | -3/Garrison | Spotted Striker 22695 | -3/Garrison | Destroyed Striker 22696 | -3/Garrison | Spotted Striker 22703 | -3/Garrison | Destroyed Striker 22812 | -3/Garrison | Triggered checkpoint 22825 | -3/Garrison | Spotted B-86 Titan 22834 | -3/Garrison | Triggered checkpoint 22880 | -3/Garrison | Lost 4 parts (1p1n2u) 22893 | -3/Garrison | Destroyed 8 combat bots 22986 | -3/Garrison | Lost 5 parts (3n1u1w) 23050 | -3/Garrison | Triggered checkpoint 23071 | -3/Garrison | Lost 6 parts (2p2u2w) 23089 | -3/Garrison | Discovered new exit (range 4) 23090 | -3/Garrison | System corruption reached 10% 23094 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 23120 | -3/Garrison | Lost 8 parts (3n4u1w) 23140 | -3/Garrison | Core integrity fell below 50% 23153 | -3/Garrison | Found Adv. Force Booster 23156 | -3/Garrison | Core integrity fell below 20% 23198 | -3/Garrison | Lost 4 parts (1p1n2u) 23455 | -3/Garrison | Discovered new exit (range 10) 23459 | -3/Garrison | Entered Research 23713 | -3/Research | Build established: Scavenger-Sprinter 23715 | -3/Research | Identified exit to DSF 23715 | -3/Research | Entered DSF 23740 | -3/DSF | Additional patrols routed to DSF 23753 | -3/DSF | Discovered new exit (range 18) 23758 | -3/DSF | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- GOAL=ESCAPE 23717_ Dropped Imp. System Restoration Module. 23720_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 23722_ X-87 Electro springs to life. 23723_ Matter Repository disabled. 23740_ Hostiles detected in DSF, routing additional patrols. 23746_ Knocked back. 23751_ Imp. Ion Engine severed. 23751_ Acquired Imp. Ion Engine. 23753_ EXIT=FOUND 23754_ Authchip [R/Combat] destroyed. 23754_ Knocked back. 23755_ Evaded trap by timely firing Imp. Reaction Control System. 23755_ A bubble of rippling energy engulfs the area. 23756_ Field strength at 88. 23757_ Field strength at 76. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????"#?????????????????????? | | ??????????"#?????????????????????? | | ????????##"##????????????????????? | | ????????""""#???????#!! ????##??## | | ????????""""#???????#!! # #] | | ????????"< ????? | | ????????" ????? | | ????????" x??????????# ### # | | ????????# #??????????? #?????#? | | ???????## ###????????? ??????? | | ????????! !!#????????? ??????? | | ????????! !!?????????? ??????? | | ???????## ###????????# ###????? | | ???????#!@ #????????[ !!#????? | | ???????#ccc #????????[ !!#????? | | ???????#! #????????[ !!?????? | | ??????### ##########?# #?#?#### | | ??????# ##|||#!!!### ###===# | | ??????# ##|||#!!!## ##===# | | ??????#!! | | ?????# !! | | ?????# !! H | | ?????# ## #===## ##!!!#] | | ?????## ## #===### ###!!?#] | | ??????##############"## ###???## | | ???????????????????## **#????? | | ????????????????????# **#????? | | ????????????????????# **#????? | | ????????????????????### ##????? | | ????????????????????#!! ==#????? | | ????????????????????#!! ==#????? | | ????????????????????#!! ==###### | | ????????????????????### ###!!!#! | | ????????????????????### ###!!!#! | | ????????????????????# | | ????????????????????# | | ????????????????????# !!! #!!!#! | | ????????????????????# !!! ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 37 Energy Capacity 640 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1425 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 14 Authchip Count 5 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Nuclear Core | -8/Storage | Hacked Adv. Targeting Computer | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Adv. Weight Redist. System | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Extracted Particle Charger | -7/Factory | Extracted Machine Analyzer | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Dynamic Insulation System | -7/Factory | Extracted Hvy. Missile Launcher | -7/Factory | Extracted Hvy. EM Shotgun | -7/Factory | Extracted Imp. Grenade Launcher | -7/Factory | Scanalyzed Lrg. Battery | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Med. Battery | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Imp. Terrain Scanner | -7/Factory | Extracted System Shield | -6/Factory | Scanalyzed Huge Storage Unit | -6/Factory | Scanalyzed Wheel | -6/Factory | Scanalyzed Imp. Core Shielding | -6/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked K-01 Serf | -8/Storage | Hacked S-27 Virus | -7/Factory | Hacked M-28 Smith | -7/Factory | Hacked Fabricated ------------ Med. Reactive Plating | x1 | -7/Factory | Preloaded Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedBlastRay Manual? 0 Play Time 03:51:24 Cumulative 341.7 hours Start 2024.05.19 @ 15:41:29 End 2024.05.19 @ 19:31:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 370439dd-ce7c-4b29-9830-582aa415be62