Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.04 @ 18:01:17 Player: Thesoulkiller104 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2307) 2307 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4423 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 404/550 Matter 258/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Targeting Computer Improved Targeting Computer Utility Shielding Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Armor] Authchip [Weapon] Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Utility Shielding Heavy Assault Rifle Heavy Assault Rifle Improved Datajack Axe [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 37 | 6 3 16 12 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads . | . . . . Leg 11 | 2 . 5 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 1 6 6 Device 1 | . . . 1 Storage 4 | 1 . 3 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 7 | . . 3 4 Artifact . | . . . . Weapon 8 | 2 1 4 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . 3 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 98 Engine 9 | . 14 10 2 Core 1 | . . . 6 Leg 30 | . 28 32 26 Storage 11 | . 14 11 9 Processor 11 | . 12 11 13 Protection 9 | . . 10 18 Ballistic Gun 22 | . 28 21 18 Naked Turns . | . . . . Heaviest Build 39 | 11 12 37 39 Greatest Support 40 | 20 20 33 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 10 Average Capacity 10 | 6 8 12 10 Most Carried 15 | 2 8 15 10 Average Carried 9 | . 6 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 1 8 10 10 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1641 | 156 229 757 499 Remotely . | . . . . Salvage Created 3420 | . 329 2135 956 Parts 203 | . 19 132 52 Haulers Intercepted 8 | . 1 5 2 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 59 | . 7 38 14 Guns 59 | . 7 38 14 Classes Destroyed 10 | . 4 5 1 Tunneler 1 | . . . 1 Hauler 8 | . 1 5 2 Recycler 3 | . . 3 . Operator 1 | . . 1 . Watcher 8 | . 2 4 2 Swarmer 10 | . 3 7 . Grunt 31 | . 4 19 8 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 15 | . . 10 5 Best Kill Streak 8 | . 3 8 3 Combat Bots Only 7 | . 3 7 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 245 | . 23 119 103 Missed 63 | . 6 36 21 Damage Taken 2037 | . 164 849 1024 Core 333 | . 33 154 146 Absorbed by Shields . | . . . . Redirected to Shielding 108 | . . 9 99 Ignored by Resistances 597 | . 49 257 291 Regen/Repaired (Parts) 63 | . . 63 . Core Remaining (%) 82 | 100 86 61 . Volleys Fired 243 | . 32 133 78 Largest 2 | . 2 2 2 Hottest 46 | . 40 46 46 Shots Fired 463 | . 64 261 138 Gun 463 | . 64 261 138 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 463 | . 64 261 138 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 78 | . 29 78 30 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 391 | . 52 217 122 Core Hits 163 | . 25 95 43 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Destroy 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4975 | . 473 2678 1824 Guns 4963 | . 471 2668 1824 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 12 | . 2 10 . Kinetic 4963 | . 471 2668 1824 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Matter Fused 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . 1 3 . Kicked 4 | . 1 3 . Crushed . | . . . . Highest Temperature 272 | . 18 10 272 Average Temperature 53 | . 9 3 84 Received Heat Transfer 1116 | . 99 378 639 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 469 | . 214 469 237 Initial 43 | . . 26 43 Average 216 | . 76 306 102 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 43 | 100 97 8 90 Level 1 46 | . 2 74 9 Level 2 9 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 6 1 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | . 16 53 20 Peak Tracking Total 8 | . 3 8 7 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 7 11 2 Terminals 16 | . 6 8 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 48 | . 16 30 2 Successful 38 | . 13 23 2 Failed 10 | . 3 7 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 20 | . 7 11 2 Terminals 33 | . 14 17 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 2 1 . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 11 | . 5 6 . Record 1 | . 1 . . Part Schematic 1 | . . 1 . Prototype ID Bank 2 | . . 2 . Level Access Points 2 | . 1 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . 1 . . Scanalyzer 10 | . . 10 . Insert Component 5 | . . 5 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 6 4 2 Terminals 12 | . 6 4 2 Botnet 12 | . 6 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 7 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4199 | 57 795 2485 862 Spaces Moved 2332 | 40 521 1389 382 Core 4 | 4 . . . Treads . | . . . . Legs 2328 | 36 521 1389 382 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 113 120 136 127 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 4 92 92 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3059 | 52 639 1740 628 Wait 323 | . 67 136 120 Move 2329 | 39 520 1388 382 Hop . | . . . . Pick Up 71 | 7 12 33 19 Fast Attach . | . . . . Attach 34 | 6 3 14 11 Detach 7 | . . 6 1 Swap 4 | . . 3 1 Drop 44 | . 4 24 16 Fire 243 | . 32 133 78 Melee . | . . . . Ram . | . . . . Kick 4 | . 1 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 13) 802 | -10/Materials | Identified exit to Materials 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 963 | -9/Materials | Destroyed 7 combat bots 1291 | -9/Materials | Discovered new exit (range 16) 1669 | -9/Materials | Build established: Scavenger-Mutant 1713 | -9/Materials | Repaired Imp. Aluminum Leg 2257 | -9/Materials | Discovered new exit (range 15) 2615 | -9/Materials | Discovered new exit (range 16) 3007 | -9/Materials | Discovered new exit (range 9) 3145 | -9/Materials | Identified exit to Materials 3338 | -9/Materials | Entered another Materials area 3338 | -8/Materials | Evolved 2 slots: Utility x2 4110 | -8/Materials | Garrison activated, responded to threat 4194 | -8/Materials | Build established: Mutant 4200 | -8/Materials | Self-destructed Last Messages --------------- 04122_ Switching to secondary target: G-47 Trooper. 04127_ M-13 Machinist repairs G-47 Trooper. 04128_ B-36 Bruiser suffers critical hit (Destroy). 04130_ Imp. Targeting Computer destroyed. 04130_ System corrupted by crushing effect (+1). 04131_ K-01 Serf collects debris. 04131_ B-36 Bruiser destroyed. 04134_ K-01 Serf collects debris. 04140_ G-47 Trooper destroyed. 04143_ K-01 Serf collects debris. 04144_ Acquired 61 matter. 04145_ R-06 Scavenger collects Imp. Heat Sink. 04153_ K-01 Serf collects debris. 04156_ R-06 Scavenger collects Beam Rifle. 04157_ K-01 Serf collects debris. 04171_ Y-45 Defender destroyed. 04171_ Switching to secondary target: Y-45 Defender. 04172_ K-01 Serf collects debris. 04184_ Y-45 Defender destroyed. 04187_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???# ## #?????# """"" # #### ###### | | ???# ## #?????# """"" # ""#??## ##????? | | ???# ## #?????# """ # Y"#???# #?????? | | ???# ## #?????# += ""#???# #?????? | | ???# ! ## #?????# = # #???# #?????? | | ???# ! ## ####### ######???# #?????? | | ???####+######+### ###+#+####???????##+#####?? | | ???# * % #?????????# #?? | | ???# [ [! #?????????# #?? | | ???# *%! ![ = #?????????# #?? | | ######## ####### *#### #?????????# #?? | | # """ # #############??# #?????????# #?? | | # """ # # #?????# #???####### #?? | | #! """ + # [ """" #?????# #???# ###/###### | | # # # """" ####### ##### | | # ! # / """"%+!! %!! | | # # # *!]%]]####### ##### | | ######## # """"=#?????# #???# ########## | | ???????# # """"=#?????# #??####+####???# ! | | ???????# # """" #?????# #??# #???# | | ???????# # #?????# #??# """ #???#/ | | ???????# ##########?????# #??# """ #???# ] | | ???????# #??????????????# #??# """ #???# | | ???????# #?????????###### % #??# #???# | | ???????? #?????????# # #??#########???##### | | ???????? #?????????# @#* #??????????????????? | | ???????? #?????????#! !!#%% #??????????????????? | | ???????? /?????????# /=k%= #??????????????????? | | ???????? #?????????# ![#[% #??????????????????? | | ???????? ??????????# "!#=[ #??????????????????? | | ?????????????????????# T"# #??????????????????? | | ?????????????????????# ""# #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????###### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# % ?????????????????? | | ??????????????????????????## ####????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaTerrabombLoader Manual? 0 Play Time 00:42:01 Cumulative 19.6 hours Start 2024.05.04 @ 10:01:35 End 2024.08.04 @ 18:01:17 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 38x22 Zoom Use 72% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98ef9563-1f5e-45ea-b721-a458b59ae61a