Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 03:12:21

Player: Beaux

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (43)      215
Value Destroyed (1093)     1093
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6308

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     52/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
  Advanced Drone Bay (2/2)
>          --- WEAPON (3) -------
           Neutron Cannon
           Kinetic Spear
>          --- INVENTORY (5) ----
  Improved Field Recycling Unit (0)
           Kinetic Spear
           Kinetic Spear

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
               VTOL Module
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
      Advanced Weight Redist. System
  Experimental Sensor Array
               Transmission Jammer
>              --- WEAPON -----------
               Gatling Laser
         Heavy Ion Cannon
>              --- INVENTORY --------
               Deuterium Engine
       Armored Huge Wheel
      Advanced Weight Redist. System
      Advanced Weight Redist. System
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Light Armor Plating
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   2   
  Power                    3    | .   .   .   1   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   
  Utility                  3    | .   .   .   1   .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             65   | 6   1   2   8   .   13  17  2   .   16  
  Power                    11   | 1   .   .   3   .   2   3   1   .   1   
    Engine                 6    | 1   .   .   3   .   1   .   1   .   .   
    Core                   5    | .   .   .   .   .   1   3   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   1   .   5   6   1   .   6   
    Treads                 3    | .   .   .   .   .   2   .   .   .   1   
    Leg                    3    | .   .   .   .   .   1   1   .   .   1   
    Wheel                  4    | 2   .   .   1   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   1   1   1   .   1   
    Flight                 7    | .   .   .   .   .   .   4   .   .   3   
  Utility                  17   | 1   1   1   3   .   3   5   .   .   3   
    Device                 10   | .   1   1   .   .   .   5   .   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   3   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   1   1   .   3   3   .   .   6   
    Energy Gun             3    | .   .   .   1   .   .   1   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   .   2   
    Ballistic Gun          5    | 2   .   1   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   .   .   1   .   .   2   
Parts Lost                 42   | .   .   .   5   .   5   14  .   4   14  
  Power                    9    | .   .   .   1   .   2   3   .   1   2   
  Propulsion               19   | .   .   .   1   .   2   7   .   2   7   
  Utility                  7    | .   .   .   2   .   .   3   .   .   2   
  Weapon                   7    | .   .   .   1   .   1   1   .   1   3   
  Highest Loss Streak      10   | .   .   .   3   .   3   10  .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 2   6   5   2   4   4   3   4   3   2   
  Power                    .    | .   1   2   .   .   .   1   .   .   .   
  Propulsion               1    | 1   3   1   .   2   .   .   2   2   .   
  Utility                  1    | .   .   1   .   .   1   .   1   1   1   
  Weapon                   1    | .   1   1   1   2   2   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             14   | .   2   4   .   .   1   3   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   2   3   .   .   1   3   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   92  91  77  100 81  68  57  58  34  
  Engine                   9    | .   14  14  15  22  14  2   8   10  3   
  Core                     2    | .   .   .   .   .   2   7   6   5   .   
  Leg                      2    | .   .   .   .   .   2   6   6   4   .   
  Wheel                    11   | .   28  28  20  22  15  1   .   .   .   
  Hover                    2    | .   .   .   .   .   .   1   8   13  6   
  Flight                   3    | .   .   .   .   .   .   13  .   .   1   
  Device                   10   | .   7   14  14  .   .   12  20  20  14  
  Storage                  1    | .   14  5   .   .   .   .   .   .   .   
  Protection               8    | .   .   .   6   33  26  7   .   .   .   
  Energy Gun               2    | .   .   .   1   11  3   2   6   4   1   
  Ballistic Gun            10   | .   28  28  19  11  7   3   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   6   2   .   .   .   
Peak Build Rating          41   | 6   7   22  25  17  27  41  35  35  35  
  Average Rating           21   | 4   6   16  20  16  20  27  32  29  24  
  On Entrance              18   | .   6   7   22  16  17  27  31  35  19  
Naked Turns                7    | .   .   .   .   .   .   .   .   .   7   
Heaviest Build             35   | 14  15  19  23  22  28  35  21  21  27  
  Greatest Support         38   | 20  20  20  22  22  38  23  23  23  32  
  Greatest Overweight (x)  8    | .   .   .   1   .   2   4   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   6   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   5   5   5   5   5   3   5   
  Average Carried          4    | 2   6   5   2   4   4   3   4   3   2   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            7    | 6   7   5   4   4   5   5   3   3   3   

 Class Distribution 
--------------------
 85% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Matter Collected           1091 | 243 33  86  76  91  202 60  20  7   273 
  Remotely                 83   | .   10  18  55  .   .   .   .   .   .   
Salvage Created            1085 | .   23  142 206 .   306 200 20  .   188 
  Parts                    84   | .   2   14  14  .   24  18  3   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       2    | .   .   .   .   .   .   .   .   .   2   
  Retrieved Matter         34   | .   .   .   .   .   .   .   .   .   34  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  32   | .   .   5   7   .   9   6   .   .   5   
  Melee                    5    | .   .   .   .   .   .   .   .   .   5   
  Guns                     25   | .   .   5   7   .   9   4   .   .   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          7    | .   1   2   .   .   2   2   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Builder                  5    | .   .   .   .   .   .   4   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   1   1   .   .   .   
  Swarmer                  18   | .   .   3   3   .   4   4   .   .   4   
  Grunt                    10   | .   .   2   4   .   3   1   .   .   .   
  Sentry                   4    | .   .   .   .   .   2   1   .   .   1   
Best Kill Streak           7    | .   1   3   3   .   4   7   1   .   4   
  Combat Bots Only         4    | .   .   3   3   .   4   3   .   .   4   
Max Kills in Single Turn   3    | .   1   1   1   .   1   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        582  | .    .    30   53   .    63   257  .    24   155  
  Missed                   192  | .    .    8    18   .    11   105  .    11   39   
  Hits                     390  | .    .    22   35   .    52   152  .    13   116  
    Melee                  7    | .    .    .    .    .    .    .    .    7    .    
    Projectile             383  | .    .    22   35   .    52   152  .    6    116  
    AOE                    7    | .    .    5    .    .    .    .    .    1    1    
  Critical Strikes         13   | .    .    .    3    .    2    3    .    3    2    
    Actively Blocked       2    | .    .    .    .    .    1    1    .    .    .    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    1    .    
Damage Taken               5475 | .    9    380  408  2    719  1760 .    243  1954 
  Core                     1621 | .    .    25   29   .    72   417  .    71   1007 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    .    .    31   23   .    .    .    
Core Remaining (%)         83   | 100  .    90   .    92   86   40   .    91   .    
Volleys Fired              112  | .    1    11   15   .    33   41   4    1    6    
  Largest                  2    | .    2    2    2    .    2    2    1    1    1    
  Hottest                  81   | .    40   53   78   .    78   80   80   80   81   
Shots Fired                141  | .    2    22   28   .    34   44   4    1    6    
  Gun                      133  | .    2    22   28   .    34   37   4    1    5    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    1    
  Launcher                 7    | .    .    .    .    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  113  | .    2    22   25   .    31   33   .    .    .    
  Thermal                  9    | .    .    .    .    .    .    4    4    1    .    
  Explosive                7    | .    .    .    .    .    .    7    .    .    .    
  Electromagnetic          12   | .    .    .    3    .    3    .    .    .    6    
  Robot Hit Streak         11   | .    1    4    11   .    7    11   2    .    1    
  Robot Miss Streak        9    | .    .    6    2    .    3    5    4    6    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           105  | .    1    11   18   .    32   30   2    .    11   
  Core Hits                70   | .    1    6    11   .    20   23   1    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              17   | .    .    .    .    .    4    .    .    .    13   
  Impact                   4    | .    .    .    .    .    4    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 13   | .    .    .    .    .    .    .    .    .    13   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2502 | .    14   180  330  4    644  777  20   .    533  
  Guns                     1478 | .    14   180  330  .    556  330  20   .    48   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               447  | .    .    .    .    .    .    447  .    .    .    
  Melee                    497  | .    .    .    .    .    88   .    .    .    409  
  Ramming                  80   | .    .    .    .    4    .    .    .    .    76   
  Kinetic                  1248 | .    14   180  274  .    515  265  .    .    .    
  Thermal                  85   | .    .    .    .    .    .    65   20   .    .    
  Explosive                447  | .    .    .    .    .    .    447  .    .    .    
  Electromagnetic          145  | .    .    .    56   .    41   .    .    .    48   
  Impact                   88   | .    .    .    .    .    88   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 409  | .    .    .    .    .    .    .    .    .    409  
Highest Corruption         2    | .    .    .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66   | .    .    .    .    .    .    6    .    .    60   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    .    .    6    .    .    .    
  Melee                    60   | .    .    .    .    .    .    .    .    .    60   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    .    2    .    .    .    .    34   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   20   | .    .    .    .    1    .    .    .    .    19   
Targets Rammed             20   | .    .    .    .    1    .    .    .    .    19   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        156  | .    .    30   156  .    36   53   56   3    20   
  Average Temperature      28   | .    .    16   52   .    11   19   25   3    13   
  Received Heat Transfer   801  | .    6    87   183  .    252  216  .    .    57   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    .    150  50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 100 100 100 100 94  100 100 100 
  Level 1                  1    | .   .   .   .   .   .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             281  | .   7   70  159 61  95  281 137 64  67  
  Initial                  137  | .   .   .   .   61  7   21  137 64  20  
  Average                  43   | .   1   15  64  44  37  81  114 54  14  
Influence Increases        1482 | .   7   122 299 .   267 593 5   15  174 
  Destroy 0b10 Robot/C     640  | .   .   100 140 .   180 120 .   .   100 
  Destroy 0b10 Robot/NC    55   | .   5   .   5   .   10  30  5   .   .   
  Destroy Leader           118  | .   2   20  12  .   42  22  .   .   20  
  Successful Hack          125  | .   .   .   20  .   5   76  .   .   24  
  Disable Machine          60   | .   .   .   15  .   30  .   .   .   15  
  Destroy Structure        19   | .   .   2   2   .   .   15  .   .   .   
  Partial Spotted          15   | .   .   .   .   .   .   15  .   .   .   
  Lose Combat Pursuer      450  | .   .   .   105 .   .   315 .   15  15  
Influence Decreases        1482 | .   7   122 140 138 239 361 194 68  213 
  Entered New Map          331  | .   .   .   .   98  14  28  144 28  19  
  Time Decay               826  | .   7   102 100 40  185 223 50  .   119 
  Lost Part                305  | .   .   .   40  .   40  110 .   40  75  
  Lost Ally                20   | .   .   20  .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   1   .   1   9   .   1   2   
  Investigation            3    | .   1   .   .   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            8    | .   .   .   1   .   1   5   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Distress Signals           3    | .   1   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   1   9   16  3   14  31  2   4   9   
  Peak Tracking Total      9    | .   1   2   8   3   4   9   2   4   6   
  Tactical Retreats        14   | .   .   .   5   .   .   7   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Traps Triggered            3    | .   1   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Machines Disabled          4    | .   .   .   1   .   2   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Machines Accessed          19   | .   2   1   4   .   3   7   1   .   1   
  Terminals                11   | .   2   .   2   .   3   3   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   6   1   22  .   8   22  2   .   4   
  Successful               33   | .   4   1   15  .   3   8   1   .   1   
  Failed                   32   | .   2   .   7   .   5   14  1   .   3   
    Catastrophic           4    | .   .   .   1   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                34   | .   6   .   8   .   8   10  2   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   
  Recycling Units          7    | .   .   .   5   .   .   2   .   .   .   
  Scanalyzers              16   | .   .   .   9   .   .   3   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   4   1   5   .   3   5   1   .   .   
  Record                   2    | .   .   .   .   .   1   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   2   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   .   2   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   1   .   .   .   
Scanalyzer                 9    | .   .   .   8   .   .   .   .   .   1   
  Insert Component         6    | .   .   .   5   .   .   .   .   .   1   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   3   .   2   7   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   7   .   .   3   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   .   .   .   
  Total Damage             20   | .   .   20  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Active Infowar (turns)     946  | .   .   .   .   .   .   431 118 52  345 
  Sensors                  745  | .   .   .   .   .   .   304 44  52  345 
  Jamming                  439  | .   .   .   .   .   .   256 118 52  13  
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac 
Turns Passed               2883 | 60  131 434 257 83  513 669 118 52  566 
Spaces Moved               2991 | 53  150 485 224 95  338 985 157 79  425 
  Core                     152  | 2   .   .   .   .   .   51  .   .   99  
  Treads                   108  | .   .   .   .   .   34  55  .   .   19  
  Legs                     63   | .   .   .   .   .   34  .   .   .   29  
  Wheels                   1275 | 51  150 485 224 95  270 .   .   .   .   
  Hover                    403  | .   .   .   .   .   .   29  157 79  138 
  Flight                   990  | .   .   .   .   .   .   850 .   .   140 
  Fastest Speed            29   | 50  80  80  80  85  85  29  66  56  32  
  Average Speed            76   | 78  80  80  84  85  115 52  68  60  95  
  Slowest Speed            450  | 80  80  80  100 85  260 365 70  66  450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   5   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   28  90  22  34  32  34  6   74  8   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          17   | .   .   2   2   .   .   13  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   2   2   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   .   13  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Total                      3414 | 70   159  512  264  97   418  1090 162  81   561  
  Wait                     100  | .    3    4    3    .    15   18   .    .    57   
  Move                     2972 | 52   149  484  223  94   337  974  156  78   425  
  Hop                      5    | .    .    .    .    .    .    5    .    .    .    
  Pick Up                  69   | 12   3    3    8    1    7    17   .    .    18   
  Fast Attach              15   | .    1    1    .    .    8    4    .    .    1    
  Attach                   57   | 6    .    1    11   .    6    15   2    .    16   
  Detach                   10   | .    .    1    3    .    1    5    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    
  Drop                     35   | .    2    7    1    1    7    11   .    .    6    
  Fire                     112  | .    1    11   15   .    33   41   4    1    6    
  Melee                    17   | .    .    .    .    .    4    .    .    .    13   
  Ram                      20   | .    .    .    .    1    .    .    .    .    19   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Met a group of wandering Federalists
  111 | -10/Materials | Discovered new exit (range 12)
  192 | -10/Materials | Entered Mines
  213 | -10/Mines     | Learned location of Zion (-6)
  234 | -10/Mines     | Assembled infested the area
  307 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  359 | -10/Mines     | Found the Drone Emporium
  364 | -10/Mines     | Found Prototype Device
  367 | -10/Mines     | Identified Bomb Drone Bay
  411 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  572 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  619 | -10/Mines     | Discovered new exit (range 8)
  626 | -10/Mines     | Entered Materials
  626 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  846 | -9/Materials  | Lost 3 parts (1p1u1w)
  864 | -9/Materials  | Discovered new exit (range 12)
  883 | -9/Materials  | Entered Mines
  896 | -9/Mines      | Met a Derelict bent on vengeance
  913 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  917 | -9/Mines      | Found Prototype Device
  954 | -9/Mines      | Discovered new exit (range 10)
  966 | -9/Mines      | Entered Materials
  966 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1282 | -8/Materials  | Discovered new exit (range 14)
 1345 | -8/Materials  | Lost 3 parts (1p2n)
 1479 | -8/Materials  | Entered Factory
 1479 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1694 | -7/Factory    | Identified Exp. Sensor Array
 1709 | -7/Factory    | Lost 10 parts (2p4n3u1w)
 1820 | -7/Factory    | Garrison activated, responded to threat
 2050 | -7/Factory    | Core integrity fell below 50%
 2111 | -7/Factory    | Discovered new exit (range 14)
 2148 | -7/Factory    | Entered another Factory area
 2148 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2265 | -6/Factory    | Identified exit to DSF
 2266 | -6/Factory    | Entered DSF
 2287 | -6/DSF        | Additional patrols routed to DSF
 2309 | -6/DSF        | Discovered new exit (range 16)
 2318 | -6/DSF        | Entered Factory
 2318 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2345 | -5/Factory    | Lost 4 parts (1p2n1w)
 2687 | -5/Factory    | Core integrity fell below 50%
 2726 | -5/Factory    | Lost 8 parts (1p3n2u2w)
 2781 | -5/Factory    | Core integrity fell below 20%
 2884 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
02841_ Slug penetrates Wall.
02842_ Y-64 Sentinel destroyed.
02845_ R-10 Processor collects Corrupted Wave
  Gun.
02845_ Acquired 63 matter.
02849_ R-10 Processor collects Corrupted Imp.
  Treads.
02849_ Acquired Imp. Treads.
02851_ Acquired 10 matter.
02853_ R-10 Processor collects Corrupted Adv.
  Heat Sink.
02855_ Flexi-carbon Leg destroyed.
02856_ R-10 Processor collects Corrupted KE
  Penetrator.
02856_ Identified Neutron Cannon.
02870_ Lgt. Fission Core destroyed.
02871_ Megafabricator disabled.
02882_ Dropped Faulty Kinetic Spear.
02883_ Acquired Adv. Drone Bay.
02884_ Imp. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             450
Power Shielding            33
Utility Shielding          33
Evasion (%)                64
Recoil Reduction           1
Energy Filtering           30

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
      Assault Rifle | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              GatlingTiamatCoupler
  Manual?         0
Play Time         01:09:13
  Cumulative      25.2 hours
  Start           2025.05.22 @ 01:43:23
  End             2025.05.22 @ 03:12:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c22cd5b-9bb0-4e20-9ffc-0d99f16d699f