Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.27 @ 16:05:27 Player: elbjorno Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1505) 1505 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4420 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Large Storage Unit Gatling Laser Improved Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Disposable Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Gauss Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Medium Storage Unit Large Storage Unit Power Shielding Gatling Laser Gauss Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Protection Power Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 57 | 7 3 3 13 6 21 4 Power 8 | 1 . 2 1 . 4 . Engine 4 | 1 . 2 1 . . . Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 19 | 3 . . 4 2 8 2 Treads . | . . . . . . . Leg 18 | 2 . . 4 2 8 2 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 1 1 1 1 . Device 2 | . . . 1 1 . . Storage 3 | 1 . 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 24 | 2 2 . 7 3 8 2 Energy Gun 7 | 1 2 . 3 . 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 1 . . 2 . 3 . Ballistic Cannon 7 | . . . 2 2 3 . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 1 . 1 6 Power . | . . . . . . . Propulsion 4 | . . . . . 1 3 Utility 2 | . . . . . . 2 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 6 | . . . 1 . 1 6 Average Slot Usage (%) 98 | . 89 99 98 99 99 83 Engine 7 | . 14 13 11 9 . . Core 2 | . . . . . 6 4 Leg 31 | . 28 28 32 36 29 24 Device 8 | . . . . 18 15 13 Storage 12 | . 14 14 11 9 15 13 Protection 5 | . 5 14 10 . . . Energy Gun 13 | . 26 28 29 . 1 6 Energy Cannon 1 | . . . . . 2 6 Ballistic Gun 5 | . . . 1 7 11 1 Ballistic Cannon 8 | . . . 1 19 13 1 Naked Turns 14 | . . . . . . 14 Heaviest Build 80 | 11 14 44 47 49 75 80 Greatest Support 53 | 20 20 20 30 40 53 48 Greatest Overweight (x) 3 | 3 . 2 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 18 | 6 6 12 12 12 18 18 Average Capacity 13 | 5 6 11 12 12 18 15 Most Carried 18 | 4 6 12 12 12 18 15 Average Carried 11 | 1 5 9 11 11 15 12 Final Capacity 18 | 6 6 12 12 12 18 4 Final Carried 15 | 4 6 12 12 12 15 4 Class Distribution -------------------- 48% | Scavenger-Gunner 26% | Mutant 20% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1554 | 66 42 288 132 204 822 . Remotely . | . . . . . . . Salvage Created 1619 | . 47 215 243 270 844 . Parts 94 | . 2 9 20 14 49 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 34 | . 1 5 5 8 15 . Guns 20 | . . 5 5 2 8 . Cannons 12 | . . . . 6 6 . AOE 2 | . 1 . . . 1 . Classes Destroyed 10 | . 1 2 2 1 4 . Worker 1 | . . . . . 1 . Builder 3 | . . . . . 3 . Recycler 3 | . . 1 . . 2 . Operator 2 | . . . 1 . 1 . Swarmer 6 | . . 3 . . 3 . Grunt 16 | . 1 2 3 4 6 . Duelist 3 | . . . . 1 2 . Sentry 6 | . . . 2 3 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | . 1 3 3 3 5 . Combat Bots Only 3 | . 1 2 2 3 3 . Max Kills in Single Turn 2 | . 1 1 2 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2366 | . 28 75 291 285 1063 624 Core 816 | . . 10 68 21 122 595 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 96 83 96 . . Volleys Fired 81 | . 1 10 5 23 39 3 Largest 4 | . 2 2 3 3 4 2 Hottest 216 | . 90 90 135 117 216 79 Shots Fired 267 | . 2 20 15 68 156 6 Gun 136 | . 2 20 15 19 80 . Cannon 125 | . . . . 49 76 . Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 204 | . . . . 68 136 . Thermal 6 | . . . . . 6 . Explosive 3 | . . . . . . 3 Electromagnetic 54 | . 2 20 15 . 14 3 Robot Hit Streak 45 | . 4 23 43 45 42 2 Robot Miss Streak 4 | . . 3 . 2 4 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 184 | . 2 16 10 51 101 4 Core Hits 83 | . 1 11 14 16 40 1 Critical Hits 2 | . . . . 1 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3568 | . 58 220 249 821 2045 175 Guns 1735 | . 22 220 185 230 1078 . Cannons 1497 | . . . . 591 906 . Explosions 315 | . 36 . 47 . 57 175 Melee . | . . . . . . . Ramming 21 | . . . 17 . 4 . Kinetic 2517 | . . . . 821 1696 . Thermal 214 | . 36 . 47 . 131 . Explosive 170 | . . . . . . 170 Electromagnetic 646 | . 22 220 185 . 214 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 . . 4 Average Corruption 2 | . . . 2 . . 4 Corruption Purged . | . . . . . . . Effects 5 | . . . 2 . . 3 Message Errors 4 | . . . 2 . . 2 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 6 10 27 . Projectiles 37 | . . . . 10 27 . Explosions 6 | . . . 6 . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 5 10 . Impact . | . . . . . . . Kinetic 13 | . . . . 3 10 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 173 | . 28 . 145 . . . Shots 4 | . 1 . 3 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . 1 . Kicked 2 | . . . 1 . 1 . Crushed . | . . . . . . . Highest Temperature 198 | . 42 132 138 163 198 . Average Temperature 74 | . 25 59 51 51 92 . Received Heat Transfer 546 | . . 21 42 198 285 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . 50 . 50 . 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 336 | . 20 131 171 275 336 117 Average Influence 106 | . 2 48 86 84 199 97 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 81 | 100 100 100 100 87 46 100 Level 1 18 | . . . . 12 53 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 1 2 8 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . . 1 1 2 . Assault . | . . . . . . . Garrison 5 | . . . . 1 4 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 2 8 7 18 22 5 Peak Tracking Total 7 | . 2 3 2 7 3 5 Tactical Retreats 4 | . . 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 3 | . . . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 4 | . . . 2 1 1 . Max in Single Turn 2 | . . . 2 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2216 | 53 146 338 516 415 662 86 Spaces Moved 1098 | 31 105 174 275 174 305 34 Core 12 | 11 . . . . . 1 Treads . | . . . . . . . Legs 1086 | 20 105 174 275 174 305 33 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 50 Average Speed 148 | 122 120 163 150 150 150 148 Slowest Speed 200 | 200 120 180 150 150 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 22 49 27 18 12 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . 4 . 29 2 10 22 Melee . | . . . . . . . Projectile 3 | . . . . 2 1 . AOE 64 | . 4 . 29 . 9 22 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1498 | 43 123 209 372 277 411 63 Wait 180 | . 11 10 48 67 24 20 Move 1093 | 30 104 173 274 173 305 34 Hop . | . . . . . . . Pick Up 38 | 4 1 7 12 5 8 1 Fast Attach 19 | 7 3 2 5 . 2 . Attach 15 | . . . 3 3 7 2 Detach 9 | 1 2 2 1 . 3 . Swap 23 | . . 1 5 3 12 2 Drop 38 | 1 1 4 18 3 10 1 Fire 81 | . 1 10 5 23 39 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 8) 200 | -10/Materials | Entered Mines 235 | -10/Mines | Met a Derelict bent on vengeance 250 | -10/Mines | Learned Materials stockpile data 316 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned Materials interactive machine intel 358 | -10/Mines | Discovered new exit (range 8) 488 | -10/Mines | Discovered new exit (range 8) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 540 | -9/Materials | Loaded intel: 18 interactive machine locations 971 | -9/Materials | Discovered new exit (range 10) 1054 | -9/Materials | Entered another Materials area 1054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -8/Materials | Build established: Scavenger-Gunner 1324 | -8/Materials | Garrison activated, responded to threat 1447 | -8/Materials | Discovered new exit (range 10) 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1574 | -7/Factory | Garrison activated, responded to threat 1762 | -7/Factory | Garrison activated, responded to threat 2131 | -7/Factory | Sucked down chute 2131 | -7/Factory | Entered Waste 2131 | -7/Waste | Met up with 1 ally sucked down the chute earlier 2146 | -7/Waste | EMP discharged 2151 | -7/Waste | Spotted C-40 Crusher 2172 | -7/Waste | Spotted C-40 Crusher 2184 | -7/Waste | Spotted C-40 Crusher 2188 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2188 | -7/Waste | Spotted C-40 Crusher 2200 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2200 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2202 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2203 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2203 | -7/Waste | Crushed by Compactor (1 part destroyed) 2207 | -7/Waste | Core integrity fell below 50% 2209 | -7/Waste | Spotted C-40 Crusher 2213 | -7/Waste | Core integrity fell below 20% 2217 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02200_ Hvy. Shock Bomb Launcher crushed. 02200_ Gatling Laser crushed. 02200_ Aluminum Leg crushed. 02200_ Imp. Carbon-fiber Leg crushed. 02202_ Rocket Launcher crushed. 02202_ Imp. EM Pulse Cannon crushed. 02202_ Lrg. Storage Unit crushed. 02203_ Imp. Carbon-fiber Leg crushed. 02203_ Disposable Heat Sink crushed. 02203_ Hcp. Storage Unit crushed. 02205_ Imp. EM Pulse Cannon crushed. 02205_ Lgt. Nuclear Core crushed. 02205_ Deuterium Engine crushed. 02206_ Aluminum Leg crushed. 02206_ Gauss Rifle crushed. 02206_ Disposable Heat Sink crushed. 02206_ Deuterium Engine crushed. 02211_ The unstable cave ceiling collapses. 02214_ Aluminum Leg crushed. 02214_ Imp. Light Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????## ###?????????#####????????????? | | ?????????????# ???????? ????????????? | | ?????????????# ???????? ?????????????? | | ?????????????? ???????? ??????????????? | | ?????????????? ????????? C ???????????????? | | ???????????????# #???????? CC#????????????????? | | ?############??# #???????? #????????????????? | | ?# #??# ##?##### #????????????????? | | ?# #?## #### # # #????????????????? | | ?# %### ## CC ########?????????? | | ?# [= CC![ ????????? | | ?# ! CC@= ????????? | | ?# CC]CC ????????? | | ?# CCCC ????????? | | ?# ### ## CC## ########?????????? | | ?# #?# * #####? #????????????????? | | ?# #?## ###?????? #????????????????? | | ?############??# #????????? #????????????????? | | ???????????????# #?????????? #????????????????? | | ?????????????? #???????????#????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ???????????????# ] #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 100 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstCoolantFemtoactuators Manual? 0 Play Time 00:45:48 Cumulative 19.6 hours Start 2020.03.27 @ 15:13:53 End 2020.03.27 @ 16:05:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8842914f-2350-49ff-82ed-2c7b60636c94