Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 21:20:17 Player: Anting Result: Destroyed by A6 with Enhanced Force Lance Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (64) 320 Value Destroyed (3466) 3466 Prototype IDs (18) 360 Alien Tech Used (9) 1800 Bonus (16439) 16439 TOTAL SCORE: 30485 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 2741 Follower Combat Kills 359 Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met Architect 300 Friendly Fire -461 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 132/290 System Corruption 0% Temperature Warning (314) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Core Analyzer Advanced Weapon Cycler Phase Shifter Advanced Force Field Microwarp Drive > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Point Defense Array Enhanced Nova Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Advanced Weapon Cycler Advanced Force Field Advanced Component Analysis Suite Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Point Defense Array System Mapper Ghost Barrier Supercharged TR Enhanced Nova Cannon [Rating: 270] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Hacking Suite Device Reaction Control System Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . 4 . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 1 . 1 . . . . . . . . Utility 12 | . . . 2 2 . . . 2 . 1 2 . . 1 . 2 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Parts Attached 102 | 3 2 7 8 5 12 . . 1 1 7 10 4 8 13 1 6 13 1 Power 5 | . . . 1 . 1 . . . . . 1 . . 1 . 1 . . Engine 2 | . . . 1 . . . . . . . 1 . . . . . . . Core 2 | . . . . . 1 . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | 2 1 1 5 1 3 . . . . 3 3 2 1 . . . . . Treads 3 | . 1 1 1 . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 4 1 3 . . . . 3 3 2 1 . . . . . Utility 53 | . . 3 1 3 3 . . 1 1 3 5 2 4 11 1 3 11 1 Device 30 | . . . . 1 2 . . . 1 . 2 1 . 11 1 2 9 . Storage . | . . . . . . . . . . . . . . . . . . . Processor 9 | . . 2 1 1 . . . . . . 2 . 3 . . . . . Hackware 10 | . . 1 . 1 1 . . . . 3 1 1 . . . . 2 . Protection 1 | . . . . . . . . 1 . . . . . . . . . . Artifact 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Weapon 22 | 1 1 3 1 1 5 . . . . 1 1 . 3 1 . 2 2 . Energy Gun 4 | . 1 . . . . . . . . . . . . 1 . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . 3 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 1 2 . . . . 1 1 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 4 . . . . 1 . 3 2 1 . . 2 . Parts Lost 10 | . . 1 . 1 . . . . . 3 . . 5 . . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . 1 . 1 . . . . . 1 . . 2 . . . . . Utility 3 | . . . . . . . . . . 1 . . 2 . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 2 | . . 1 . 1 . . . . . 2 . . 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 45 68 67 78 91 92 92 . 76 84 93 95 71 76 81 69 78 76 Engine 1 | . . . 1 7 2 . . . . . 3 4 1 . . . . . Core 2 | . . . . . 4 7 7 . 5 5 4 4 2 8 9 . . . Reactor 2 | . . . . . . . . . . . . . . . . 6 7 7 Treads 2 | . 11 22 22 . . . . . . . . . . . . . . . Leg 3 | . 16 9 . . . . . . . . . . 3 9 9 7 7 7 Flight 14 | . . . 6 29 30 30 30 . 23 29 27 28 15 . . . . . Device 14 | . . . . 5 11 15 15 . 11 15 16 14 7 5 26 15 26 23 Processor 10 | . . 11 16 18 15 7 7 . 5 5 8 9 11 26 10 7 7 7 Hackware 10 | . . 4 9 8 18 23 23 . 17 18 21 23 13 . . . 2 . Protection 1 | . . . . . . . . . 5 5 4 4 2 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . 7 4 7 Energy Gun 10 | . 2 11 3 . . . . . . . . . 7 27 27 22 23 23 Slashing Weapon 2 | . . . 5 7 6 7 7 . 5 4 3 4 2 . . . . . Peak Build Rating 270 | 3 4 13 23 41 44 39 39 40 41 76 99 109 212 238 239 267 270 266 Average Rating 135 | 2 3 10 17 29 40 39 37 39 40 63 92 104 134 231 238 261 260 265 On Entrance 92 | . 3 4 11 23 41 39 39 37 40 41 76 99 109 212 238 239 261 244 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 2 3 3 8 11 12 12 12 15 17 17 27 25 30 46 45 64 59 59 Greatest Support 60 | 20 3 3 16 18 18 18 18 18 18 32 38 42 60 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 4 5 5 5 . 1 4 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 2 4 5 1 . . 2 4 5 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 1 4 5 5 . . 1 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 40% | Alien-Sigix 20% | Hacker-Sprinter 14% | Hacker-Scout 9% | Mutant 4% | Wizard-Scout 4% | Sprinter 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Commander-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1149 | 216 . 56 58 52 204 . . . . 50 94 . 141 5 112 94 60 7 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3478 | . . 78 58 52 344 . . . . 50 125 74 408 193 150 288 1658 . Parts 209 | . . 9 2 7 23 . . . . 4 3 4 29 16 10 21 81 . Haulers Intercepted 5 | . . 1 1 . 3 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 38 | . . 3 . . 2 . . . . . . . 5 2 3 5 18 . Melee 2 | . . . . . 2 . . . . . . . . . . . . . Guns 33 | . . . . . . . . . . . . . 5 2 3 5 18 . AOE 3 | . . 3 . . . . . . . . . . . . . . . . Classes Destroyed 17 | . . 3 . 1 3 . . . . . 1 . 2 1 . 1 5 . Worker 8 | . . . . 1 1 . . . . 1 . . . . . 2 3 . Builder 3 | . . . . . 2 . . . . . . . . . . 1 . . Hauler 5 | . . 1 1 . 3 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Operator 5 | . . 1 . 2 . . . . . 1 . 1 . . . . . . Watcher 4 | . . . . . 1 . . . . . 1 1 . . 1 . . . Swarmer 7 | . . 3 . . . . . . . . . . . . 3 1 . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . . Grunt 8 | . . . . . 2 . . . . . . . . . . 1 5 . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . 1 . Programmer 12 | . . . . . . . . . . . . . 3 1 . . 8 . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . 2 . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | . . 3 1 2 5 . . . . 1 1 1 4 2 3 4 17 . Combat Bots Only 16 | . . 3 . . 1 . . . . . . . 4 2 3 3 16 . Max Kills in Single Turn 2 | . . 2 1 1 1 . . . . 1 1 1 1 2 2 1 2 . Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . Exploded 2 | . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1043 | . 5 41 27 45 49 . . . 1 18 . 4 144 86 32 95 96 400 Missed 495 | . 3 20 14 29 32 . . . . 8 . 3 67 33 15 30 21 220 Intercepted 10 | . . . . . . . . . . . . . . . . . 10 . Damage Taken 6658 | . 17 274 224 156 141 . . . 70 107 . . 1141 500 93 450 1435 2050 Core 2171 | . . 60 92 69 21 . . . . . . . 326 148 24 130 480 821 Absorbed by Shields 2047 | . . . . . . . . . . . . . . 295 106 311 485 850 Ignored by Resistances 7279 | . . . . . . . . . . . . . 744 826 206 786 1970 2747 Regen/Repaired (Parts) 240 | . . . . 11 26 . . . . . 203 . . . . . . . Core Remaining (%) 90 | 100 100 85 83 . . . 87 . 100 100 . . 68 . 88 . . . Volleys Fired 164 | . . 4 . . . . . . . . . . 21 13 11 24 60 31 Largest 3 | . . 2 . . . . . . . . . . 2 3 2 3 3 3 Hottest 300 | . . 60 . . . . . . . . . . 200 300 200 300 300 300 Shots Fired 338 | . . 6 . . . . . . . . . . 41 25 14 36 158 58 Gun 331 | . . 4 . . . . . . . . . . 41 25 14 31 158 58 Cannon 5 | . . . . . . . . . . . . . . . . 5 . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . . . . . Thermal 7 | . . 2 . . . . . . . . . . . . . 5 . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Slashing 327 | . . . . . . . . . . . . . 41 25 14 31 158 58 Robot Hit Streak 12 | . . 2 . . . . . . . . . . 7 7 3 3 12 9 Robot Miss Streak 7 | . . 1 . . . . . . . . . . 2 3 1 3 5 7 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 1 1 1 Secondary Targets 6 | . . . . . . . . . . . . . . 1 . 1 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 1 . Shots Hit Robots 200 | . . 7 3 4 13 . . . . 2 2 2 28 13 3 8 95 20 Core Hits 98 | . . 6 1 2 8 . . . . 1 . . 7 7 4 8 45 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . . . . . . . . . . 4 1 Sever 6 | . . . . . 1 . . . . . . . . . . . 4 1 Melee Attacks 95 | . . 4 3 7 33 2 . . . 9 9 10 18 . . . . . Impact 4 | . . 4 . . . . . . . . . . . . . . . . Slashing 91 | . . . 3 7 33 2 . . . 9 9 10 18 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 1 1 3 5 . . . . 1 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15027 | . . 339 133 315 1113 . . . . 283 251 270 2213 481 379 756 7222 1272 Guns 12098 | . . 37 . . . . . . . . . . 2213 424 303 666 7183 1272 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 155 | . . 123 . . . . . . . . . . . 32 . . . . Melee 2544 | . . 179 133 315 1113 . . . . 283 251 270 . . . . . . Ramming 230 | . . . . . . . . . . . . . . 25 76 90 39 . Kinetic 15 | . . 15 . . . . . . . . . . . . . . . . Thermal 22 | . . 22 . . . . . . . . . . . . . . . . Explosive 123 | . . 123 . . . . . . . . . . . . . . . . Electromagnetic 32 | . . . . . . . . . . . . . . 32 . . . . Impact 179 | . . 179 . . . . . . . . . . . . . . . . Slashing 14426 | . . . 133 315 1113 . . . . 283 251 270 2213 424 303 666 7183 1272 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 663 | . . 29 . 115 88 . . . . 70 156 155 . . . 50 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 663 | . . 29 . 115 88 . . . . 70 156 155 . . . 50 . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . . . . . . . 20 . 44 . . Shots 2 | . . . . . . . . . . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . . . . . 3 2 1 2 . Kicked 8 | . . . . . . . . . . . . . . 3 2 1 2 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 592 | . . . 8 . 1 . . . . 11 90 236 57 130 106 389 592 457 Average Temperature 103 | . . . 5 . 1 . . . . 5 23 102 24 61 30 159 201 167 Received Heat Transfer 803 | . . 96 27 33 48 . . . . 9 . . 84 64 20 12 102 308 Effects 7 | . . . . . . . . . . . . 1 . . . . 2 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . . 1 . . . . 1 1 Interference 3 | . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . . . . . . . . . 3 . . Impact Corruptions 3 | . . 1 . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2212 | . . 314 206 339 528 207 . . 2 145 181 159 1853 1886 1881 2212 2084 . Initial 1415 | . . . 132 93 154 205 . . 2 . 75 2 89 1100 1100 1128 1415 . Average 684 | . . 86 175 206 360 206 . . 2 53 60 81 675 1445 1678 1683 1627 . Maximum Alert Level 5 | . . 1 1 1 2 1 . . . . . . 5 5 5 5 5 . Low Security (%) 42 | 100 100 81 85 50 24 . . 100 100 100 100 100 22 . . . . . Level 1 17 | . . 18 14 49 27 100 . . . . . . 48 . . . . . Level 2 4 | . . . . . 48 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 14 | . . . . . . . . . . . . . . 41 1 27 63 . Level 5 5 | . . . . . . . . . . . . . . . . . 33 . High Security . | . . . . . . . . . . . . . . . . . 2 . Max Security 15 | . . . . . . . . . . . . . 28 58 98 72 . . Squads Dispatched 68 | . . 3 2 2 4 . . . . 1 1 1 16 13 7 13 5 . Investigation 6 | . . . . 2 3 . . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . . . . . 1 . . . 2 . Reinforcement 14 | . . 3 2 . 1 . . . . . 1 1 3 1 . 1 1 . Assault 45 | . . . . . . . . . . 1 . . 12 12 7 12 1 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 11 | . . 1 . . 1 . . . . . 1 . 5 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 4 16 6 11 18 . . . . 7 2 4 63 22 19 27 25 54 Peak Tracking Total 36 | . 4 11 5 7 7 . . . 2 3 1 2 34 22 14 19 6 36 Tactical Retreats 38 | . . 4 . 3 4 . . . . 3 . . 5 3 1 5 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 9 | . . . 1 . 2 . . . . 1 . . . . 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 32 | . . . . . 2 . . . . . . 3 9 2 5 4 3 4 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 32 | . . . 3 8 5 . 3 1 . 2 3 1 3 1 . . 2 . Terminals 23 | . . . 3 6 3 . . 1 . 2 1 1 3 1 . . 2 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 5 | . . . . 1 2 . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 79 | . . . 9 14 7 . 6 1 . 6 22 1 5 5 . . 3 . Successful 43 | . . . 2 7 5 . 6 1 . 1 13 1 3 2 . . 2 . Failed 36 | . . . 7 7 2 . . . . 5 9 . 2 3 . . 1 . Catastrophic 7 | . . . 3 2 . . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . . . 8 9 3 . . . . 3 1 1 2 5 . . 1 . Terminals 55 | . . . 9 12 5 . . 1 . 6 8 1 5 5 . . 3 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 17 | . . . . 1 2 . . . . . 14 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 22 | . . . 2 2 3 . 6 1 . . 4 . 2 1 . . 1 . Record 5 | . . . . . . . 5 . . . . . . . . . . . Open Door 5 | . . . . . 3 . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 1 . . . . . . 1 . . 1 . . . . Unreport Threat 3 | . . . . . . . . . . . 3 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . 8 . . . . . . . Scan Component 5 | . . . . . . . . . . . 5 . . . . . . . Repair 3 | . . . . . . . . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . 4 2 . . . . 1 1 1 1 1 . . 1 . Terminals 9 | . . . . 3 . . . . . 1 1 1 1 1 . . 1 . Assimilate 5 | . . . . 2 . . . . . . 1 1 1 . . . . . Botnet 4 | . . . . 1 . . . . . 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . . . . . Patch 3 | . . . . 1 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 3 6 2 . . . . 2 3 . . 1 . . 1 . Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 3 . . . . . . . Time 102 | . . . . . . . . . . . 102 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 108 | . . . . 1 10 . . . . . 1 . 1 20 1 41 33 . Largest Group 13 | . . . . 1 10 . . . . . 1 . 1 5 1 9 13 . Highest-Rated Group 407 | . . . . 18 173 . . . . . 26 . 10 71 120 126 407 . Highest-Rated Ally 234 | . . . . 18 29 . . . . . 26 . 10 15 120 15 234 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 224 | . . . . . 88 . . . . . . . . 26 1 35 74 . Total Damage 3753 | . . . . . 1075 . . . . . . . . 388 . 613 1677 . Kills 19 | . . . . . 9 . . . . . . . . . . 4 6 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 3976 | 28 48 223 118 216 334 96 269 6 24 193 301 213 446 184 96 226 533 422 Spaces Moved 8635 | 33 81 377 229 581 527 332 979 15 70 430 331 489 819 370 223 492 967 1290 Core 640 | 26 81 377 156 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 3486 | 7 . . . . . . . . . . . . 253 370 223 492 967 1174 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4393 | . . . 73 581 527 332 979 15 70 430 331 489 566 . . . . . Fastest Speed 23 | 50 50 50 26 26 27 27 27 27 27 23 25 25 25 30 30 30 30 30 Average Speed 29 | 64 50 50 42 26 27 27 27 27 27 25 25 25 28 30 30 31 30 30 Slowest Speed 120 | 120 50 50 50 29 30 27 27 27 27 28 28 25 31 30 30 90 30 30 Overloaded Moves 27 | . . . . . . . . . . . . . 27 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . 2 9 5 . . . . 4 1 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . 1 . . . 1 . Microwarps 6 | . . . . . . . . . . . . . . . . . . 6 Exploration Rate (%) 38 | 3 23 38 36 24 74 73 73 1 48 18 13 64 64 17 40 17 36 73 Regions Visited 18 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . . . . . . . . . . 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . 7 . . . . . . . . . . . Spaces Dug 118 | . . . . 3 10 2 . . . 7 7 5 4 12 10 18 16 24 Terrain Destroyed 392 | . . 15 . 3 10 2 . . . 7 7 5 5 26 16 61 155 80 Melee 36 | . . . . 3 10 2 . . . 7 7 5 2 . . . . . Projectile 327 | . . . . . . . . . . . . . 3 26 16 47 155 80 AOE 29 | . . 15 . . . . . . . . . . . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Total 9560 | 37 87 397 242 617 646 333 985 15 73 485 527 553 962 425 247 549 1154 1226 Wait 589 | . . 1 . 30 62 . . . 2 36 172 51 81 18 . 22 103 11 Move 8459 | 32 80 376 224 563 517 331 978 14 69 421 328 480 818 369 222 491 966 1180 Hop 23 | . . . 2 8 4 . . . . 4 1 4 . . . . . . Pick Up 40 | 2 4 3 . 3 6 . 1 . 1 3 3 1 7 . 3 . 1 2 Fast Attach 68 | 3 1 2 4 4 8 . . 1 1 6 5 2 6 11 . 5 9 . Attach 23 | . 1 2 4 1 1 . . . . . 2 . 6 1 1 1 2 1 Detach 5 | . . . . 1 . . . . . . 1 . . 1 . 2 . . Swap 17 | . . 3 . . 3 . . . . 1 3 3 . 1 . . 3 . Drop 59 | . 1 2 5 . 12 . 6 . . . 3 2 5 8 3 3 8 1 Fire 164 | . . 4 . . . . . . . . . . 21 13 11 24 60 31 Melee 95 | . . 4 3 7 33 2 . . . 9 9 10 18 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . 3 2 1 2 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . . . . Rewire 5 | . . . . . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 11) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Propulsion x2 288 | -9/Materials | Discovered new exit (range 14) 299 | -9/Materials | Identified exit to Materials 300 | -9/Materials | Entered another Materials area 300 | -8/Materials | Evolved 2 slots: Utility x2 301 | -8/Materials | Build established: Mutant 391 | -8/Materials | Identified exit to Factory 418 | -8/Materials | Entered Factory 418 | -7/Factory | Evolved 2 slots: Utility x2 500 | -7/Factory | Identified exit to Storage 500 | -7/Factory | Identified exit to Lower Caves 634 | -7/Factory | Entered Storage 668 | -7/Storage | Found Prototype Launcher 668 | -7/Storage | Identified Scatter Rocket Array 710 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 788 | -7/Storage | Lost 5 allies 820 | -7/Storage | Discovered new exit (range 9) 967 | -7/Storage | Used back door to open Recycling access 967 | -7/Storage | Discovered new exit (range 4) 967 | -7/Storage | Identified exit to Recycling 968 | -7/Storage | Entered Recycling 1045 | -7/Recycling | Discovered new exit (range 16) 1057 | -7/Recycling | Scanned before Scraplab entrance 1060 | -7/Recycling | Discovered new exit (range 11) 1061 | -7/Recycling | Entered Scraplab 1064 | -7/Recycling | Identified exit to Scraptown 1064 | -7/Recycling | Entered Scraptown 1086 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1098 | -7/Scraptown | Visited UFD Registry 1098 | -7/Scraptown | Registered with UFD as "Ioncycle" 1128 | -7/Scraptown | Visited DA-N13 Charitable Foundation 1129 | -7/Scraptown | Found DCF Scrap (27 items) 1136 | -7/Scraptown | Visited Supply Room 1142 | -7/Scraptown | Build established: Hacker-Sprinter 1150 | -7/Scraptown | Visited Chapter 10 1170 | -7/Scraptown | Visited Science Guys 1179 | -7/Scraptown | Visited LU-1G1's Boring Crew 1183 | -7/Scraptown | Visited Scrap Suit Storage 1191 | -7/Scraptown | Visited Modified Component R&D 1204 | -7/Scraptown | Visited Botcube Research 1211 | -7/Scraptown | Found Botcube 1233 | -7/Scraptown | Visited Fellowship of the Rings 1237 | -7/Scraptown | Visited Spacefarers 1240 | -7/Scraptown | Visited TADAMA 1242 | -7/Scraptown | Visited Artisan Demo Area 1244 | -7/Scraptown | Visited SPCMW 1247 | -7/Scraptown | Visited Assassins FH 1252 | -7/Scraptown | Visited Cyclists 1255 | -7/Scraptown | Entered Cyclist Reading Room 1271 | -7/Scraptown | Discovered new exit (range 11) 1331 | -7/Scraptown | Discovered new exit (range 5) 1332 | -7/Scraptown | Identified exit to Factory 1333 | -7/Scraptown | Entered Factory 1333 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1339 | -5/Factory | Identified exit to DSF 1339 | -5/Factory | Entered DSF 1355 | -5/DSF | Discovered new exit (range 12) 1358 | -5/DSF | Identified exit to Factory 1363 | -5/DSF | Entered Factory 1363 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1372 | -4/Factory | Spotted B-86 Titan 1554 | -4/Factory | Discovered new exit (range 9) 1556 | -4/Factory | Identified exit to Research 1556 | -4/Factory | Entered Research 1556 | -3/Research | Evolved 2 slots: Utility x2 1582 | -3/Research | Repaired Xenon Bombardment Thruster 1621 | -3/Research | Repaired Centrium Greatsword 1662 | -3/Research | Repaired Broken Field Propulsion Drive 1690 | -3/Research | Identified exit to Armory 1690 | -3/Research | Identified exit to Quarantine 1857 | -3/Research | Entered Quarantine 1858 | -3/Quarantine | Spotted Alpha 7 1933 | -3/Quarantine | Found Alien Artifact 1933 | -3/Quarantine | Identified Core Reset Matrix 1933 | -3/Quarantine | Used Core Reset Matrix 1937 | -3/Quarantine | Detected hypermatrix surge 1937 | -3/Quarantine | Sensed 7 artifacts in vicinity 1954 | -3/Quarantine | Discovered new exit (range 4) 1966 | -3/Quarantine | Found Subatomic Replicator 1976 | -3/Quarantine | Cryocooling Duct disabled 1991 | -3/Quarantine | Ambient heat levels rising (+20) 1991 | -3/Quarantine | Non-combat units ordered to evacuate 2044 | -3/Quarantine | Spotted Fortress 2069 | -3/Quarantine | Discovered new exit (range 5) 2069 | -3/Quarantine | Identified exit to Section 7 2070 | -3/Quarantine | Entered Section 7 2071 | -3/Section 7 | Sensed 17 artifacts in vicinity 2079 | -3/Section 7 | Spotted B-86 Titan 2110 | -3/Section 7 | Discovered new exit (range 5) 2118 | -3/Section 7 | Found Microwarp Drive 2132 | -3/Section 7 | Spotted S7 Guard 2148 | -3/Section 7 | Found Integrated Mediator 2148 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 2176 | -3/Section 7 | Spotted S7 Guard 2181 | -3/Section 7 | Found Core Membrane 2181 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 2211 | -3/Section 7 | Spotted Executioner 2214 | -3/Section 7 | Found Transdimensional Reconstructor 2216 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 2216 | -3/Section 7 | Warped through subspace 2216 | -3/Section 7 | Spotted Executioner 2216 | -3/Section 7 | Spotted Executioner 2335 | -3/Section 7 | Found Sigix Sheargun 2371 | -3/Section 7 | Integrated with Sigix Exoskeleton 2373 | -3/Section 7 | Used Subatomic Replicator to create Supercharged TR 2435 | -3/Section 7 | Destroyed Executioner 2440 | -3/Section 7 | Destroyed Executioner 2443 | -3/Section 7 | Found Prototype Processor 2443 | -3/Section 7 | Identified Exp. Targeting Computer 2445 | -3/Section 7 | Found Prototype Processor 2445 | -3/Section 7 | Identified Exp. Core Analyzer 2477 | -3/Section 7 | Spotted Executioner 2485 | -3/Section 7 | Spotted Alpha 7 2485 | -3/Section 7 | Spotted Alpha 7 2516 | -3/Section 7 | Entered Research 2516 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 2521 | -2/Research | Emitted hypermatrix ping 2526 | -2/Research | Assembled emerged from beneath the floor 2542 | -2/Research | Identified exit to Testing 2612 | -2/Research | Assembled emerged from beneath the floor 2625 | -2/Research | Assembled emerged from beneath the floor 2636 | -2/Research | Found Prototype Device 2636 | -2/Research | Identified Exp. Sensor Array 2678 | -2/Research | Build established: Alien-Sigix 2700 | -2/Research | Entered Testing 2713 | -2/Testing | Found Prototype Hackware 2738 | -2/Testing | Sigix Exoskeleton integrity reduced to 80% 2754 | -2/Testing | Found Prototype Hackware 2763 | -2/Testing | Spotted PL-8E8K0V48KR 2768 | -2/Testing | Rewired PL-8E8K0V48KR 2783 | -2/Testing | Discovered new exit (range 17) 2796 | -2/Testing | Entered Access 2796 | -1/Access | Evolved 2 slots: Utility x2 2801 | -1/Access | Emitted hypermatrix ping 2806 | -1/Access | Assembled emerged from beneath the floor 2809 | -1/Access | Assembled emerged from beneath the floor 2885 | -1/Access | Assembled emerged from beneath the floor 2898 | -1/Access | Assembled emerged from beneath the floor 2931 | -1/Access | Lost 6 allies 2951 | -1/Access | Assembled emerged from beneath the floor 2980 | -1/Access | Assembled emerged from beneath the floor 2988 | -1/Access | Energy Cycler disabled 2994 | -1/Access | Discovered new exit (range 18) 3007 | -1/Access | Spotted B-99 Colossus 3008 | -1/Access | Spotted B-99 Colossus 3022 | -1/Access | Entered Command 3022 | -1/Command | Accompanied by 2 allies 3027 | -1/Command | Emitted hypermatrix ping 3032 | -1/Command | Assembled emerged from beneath the floor 3111 | -1/Command | Assembled emerged from beneath the floor 3229 | -1/Command | Discovered new exit (range 18) 3301 | -1/Command | First assault squad dispatched 3334 | -1/Command | Identified System Mapper 3335 | -1/Command | Identified Ghost Barrier 3348 | -1/Command | Disengaged cave seal 3422 | -1/Command | Lost 10 allies 3447 | -1/Command | Destroyed 16 combat bots 3467 | -1/Command | Spotted Combat Programmer 3483 | -1/Command | Destroyed Combat Programmer 3483 | -1/Command | Spotted Combat Programmer 3502 | -1/Command | Spotted M Guard 3502 | -1/Command | Spotted M Guard 3541 | -1/Command | High security lockdown imminent 3541 | -1/Command | Destroyed M Guard 3553 | -1/Command | Warped through subspace to slip node 3553 | -1/Command | Discovered new exit (range 5) 3555 | -1/Command | Entered Access_0 3556 | -1/Access_0 | Sensed 2 artifacts in vicinity 3556 | -1/Access_0 | Met Architect 3559 | -1/Access_0 | Core integrity fell below 50% 3601 | -1/Access_0 | A6 warped into view 3619 | -1/Access_0 | Subspace Access Node disabled 3653 | -1/Access_0 | A5 warped into view 3661 | -1/Access_0 | Subspace Access Node disabled 3665 | -1/Access_0 | Subspace Access Node disabled 3682 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 3722 | -1/Access_0 | A4 warped into view 3811 | -1/Access_0 | Found Sigix Corpse 3929 | -1/Access_0 | Subspace Access Node disabled 3936 | -1/Access_0 | A3 warped into view 3957 | -1/Access_0 | Core integrity fell below 20% 3965 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 3977 | -1/Access_0 | Destroyed by A6 with Enhanced Force Lance Last Messages --------------- 03974_ A6 follow-up attacks with Enh. Force Lance. 03974_ Quantum Shear penetrates Earth. 03974_ Penetrated by Quantum Shear. 03974_ Critical hit (Burn: +37). 03975_ Quantum Shear penetrates Architect. 03975_ Quantum Shear penetrates Earth. 03975_ Quantum Shear penetrates Wall. 03975_ Penetrated by HV Slug. 03975_ HV Slug penetrates Earth. 03976_ Overheating: System interference. 03976_ Phase Shifter temporarily disabled. 03976_ Sigix Sheargun temporarily disabled. 03976_ Core Membrane filtered system corruption (1). 03976_ Penetrated by Quantum Shear. 03976_ Quantum Shear penetrates Earth. 03977_ Overheating: Energy bleed (-57). 03977_ Quantum Shear penetrates Earth. 03977_ Quantum Shear penetrates Architect. Map ----- +----------------------------------------------------+ | ## ### ############# #####??????????? | | # ### ############### #???????????? | | # ## ################ ????????????? | | ##### ## #### ######## ?????????????? | | ##### ### ### ####### ???????????????? | | ###### ##### ### ## #### ????????????????? | | ###### ##### #### ## ???????????????????? | | ###### ##### ##### ????????????????????? | | ###### ##### ##### #???????????????? | | ###### "#### ##### ########????????????? | | ##### #### ### ##########???????????? | | ### "" ## ## ########?????????? | | ### "" ### ### ########????????? | | ##### "########### ##########???????? | | ###### ############ ###########??????? | | ###### ############ ###########??????? | | ###### ############ ############?????? | | ###### ############# ## ## #############????? | | #""# ############## ## #### #############????? | | "############# ## ###################????? | | " "################ ####################??#? | | " "############## # ######################## | | # ###### ######; ;## ################## | | "######## #### ;# ################# | | ############ #pp;;;;################### | | ##" "############ ;Xp ; ############## | | #### p ####### ;;;;0 #################### | | ###### ############## #; ; ################# | | ####### ############## #; ; ############## | | ######## "############# " ; # ############# | | ######## hh "############ #" ;################### | | ######### h"########### #" ;################### | | ######### "########### #"p ;################### | | ########## #"########## ## " ################## | | ############ #" ########;## "########## ######## | | ############ p ### ####### ## | | ############ ####### | | ############ #### ####### | | ############ ###### | | ################### | | ################### #### #### # | | ################## ####### ### ##### | | ################ ################## | | ################ ####### ################### | | ################ ########## ################### | | ################ ########### ################### | | ###""""""####### ############ ################## | | ###"=!=["####### ########### ################## | | ###"!]**"####### ############################## | | ###"=!=["###### ############################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 61 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Core Membrane High-powered Transdimensional Reconstructor Microwarp Drive Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicSurveybotProjector Manual? 0 Play Time 01:20:17 Cumulative 225.2 hours Start 2025.04.22 @ 19:45:24 End 2025.04.22 @ 21:20:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/1/0/0/0/1/0 Lore% 75 Gallery% 75 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bdd49b3-ef9f-467c-b17a-d61436ed687c