Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.24 @ 01:25:08 Player: Chydax Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (7110) 7110 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 14001 Bonus ------- High Alert Combat Kills 688 Follower Combat Kills 1219 Friendly Fire -1581 Cogmind --------- Core Integrity 0/1150 Matter 205/450 Energy 49/730 System Corruption 2% Temperature Cool (848) Movement Treading (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Heavy Treads Armored Heavy Treads > --- UTILITY (9) ------ High-capacity Storage Unit Energy Well Compact Matter Pod Advanced Sensor Array Precision Matter Filter Improved Utility Shielding Point Defense System Improved Field Recycling Unit > --- WEAPON (4) ------- Long-range Proton Cannon Heavy Plasma Cannon Mini Assault Cannon Heavy Shock Bomb Launcher > --- INVENTORY (12) --- Improved Arc Projector Neutron Cannon Mass Driver Improved Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Energy Well Compact Matter Pod Advanced Sensor Array Improved Core Shielding Improved Utility Shielding Point Defense System Improved Recalibrator > --- WEAPON ----------- Long-range Proton Cannon Heavy Phase Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Heavy Treads Improved Heavy Treads Precision Matter Filter Improved Field Recycling Unit Heavy Plasma Cannon Neutron Cannon Mass Driver Improved Proton Missile Launcher Heavy Shock Bomb Launcher Improved Plasma Cutter [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 7 | . 1 1 . 1 1 1 . . 1 . . 1 Weapon 2 | . . 1 . . 1 . . . . . . . Parts Attached 190 | 7 8 15 11 13 32 24 19 24 8 . 9 20 Power 34 | 1 2 1 . 2 7 4 5 4 4 . 1 3 Engine 16 | 1 . 1 . 1 6 4 3 . . . . . Core 16 | . 2 . . 1 1 . . 4 4 . 1 3 Reactor 2 | . . . . . . . 2 . . . . . Propulsion 29 | 2 1 3 1 1 7 3 5 3 1 . . 2 Treads 27 | 2 1 3 1 1 6 3 4 3 1 . . 2 Leg 1 | . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 46 | 2 2 2 3 5 4 8 3 6 2 . 5 4 Device 20 | . . . . 2 2 5 2 1 1 . 4 3 Storage 8 | . 2 . 1 1 . 1 . 2 . . 1 . Processor 2 | . . . . . 1 1 . . . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 15 | 2 . 2 2 2 1 1 1 2 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 81 | 2 3 9 7 5 14 9 6 11 1 . 3 11 Energy Gun 20 | . 2 3 2 1 3 1 . 7 1 . . . Energy Cannon 16 | . . 2 . 1 3 1 2 1 . . 2 4 Ballistic Gun 13 | 2 . 3 2 . 4 1 1 . . . . . Ballistic Cannon 9 | . 1 . 2 2 . . . 1 . . . 3 Launcher 15 | . . . . 1 3 3 2 2 . . 1 3 Special Weapon 2 | . . . . . . 1 . . . . . 1 Impact Weapon 2 | . . 1 1 . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 3 1 . 2 1 . 1 . Parts Lost 14 | . . . . 1 1 1 6 2 . . . 3 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . Utility 8 | . . . . 1 . 1 3 1 . . . 2 Weapon 4 | . . . . . 1 . 2 1 . . . . Highest Loss Streak 6 | . . . . 1 1 1 6 1 . . . 2 Average Slot Usage (%) 94 | . 99 99 99 99 99 99 73 91 87 88 87 88 Engine 6 | . 2 3 10 13 12 12 8 . . . . . Core 5 | . 9 6 . 2 1 . . 7 11 11 11 14 Treads 15 | . 24 19 19 16 13 18 8 14 11 11 11 10 Device 10 | . . . . 2 17 17 7 14 7 11 13 19 Storage 10 | . 12 10 10 8 7 7 7 12 16 16 16 15 Processor 2 | . . . . . 7 12 12 . . . . . Hackware 1 | . . . . . . . . 4 5 5 2 . Protection 15 | . 25 29 29 29 10 5 3 6 14 11 11 9 Energy Gun 7 | . 9 19 19 3 3 5 . 10 5 5 2 . Energy Cannon 4 | . . 2 . 5 10 3 5 1 5 5 8 7 Ballistic Gun 4 | . 3 1 7 6 6 6 4 5 . . . . Ballistic Cannon 3 | . 10 1 2 8 2 . . . 5 5 5 6 Launcher 3 | . . . . . 5 5 6 3 5 5 4 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 133 | 12 31 40 56 66 66 72 102 133 98 98 98 108 Greatest Support 135 | 40 40 44 44 44 44 88 98 98 120 120 120 135 Greatest Overweight (x) 12 | . . . 1 2 1 . 12 2 . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 12 | 4 10 10 12 12 10 10 10 12 12 12 12 12 Average Capacity 10 | 4 9 10 10 11 10 10 5 11 12 12 12 12 Most Carried 12 | 4 10 10 12 12 10 10 10 12 12 12 12 12 Average Carried 9 | 2 7 9 10 10 9 9 4 8 11 11 11 9 Final Capacity 12 | 4 10 10 12 10 10 10 4 12 12 12 12 12 Final Carried 12 | 3 10 10 12 9 10 8 3 12 12 11 12 5 Class Distribution -------------------- 39% | Hacker-Tank 32% | Hacker-Skirmisher 16% | Hacker-Mutant 5% | Generator-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Waste Hacker-Tank | -5/Factory Generator-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Matter Collected 4560 | 250 201 216 310 288 839 523 282 443 91 229 205 683 Remotely 1292 | . . . . . 449 226 258 359 . . . . Salvage Created 7086 | . 330 669 775 324 1276 1132 . 550 167 . 392 1471 Parts 400 | . 21 41 44 28 79 57 . 28 4 . 23 75 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . 1 2 . . . . 2 1 Parts Field Recycled 15 | . . . . . . . . . . . . 15 Retrieved Matter 84 | . . . . . . . . . . . . 84 Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Combat Hostiles Destroyed 121 | . 6 10 13 9 24 14 . 9 5 . 5 26 Melee 2 | . . 1 . . 1 . . . . . . . Guns 49 | . 3 6 12 4 7 8 . 7 1 . 1 . Cannons 43 | . 3 1 . 4 10 2 . . 4 . 4 15 AOE 23 | . . 1 1 1 6 3 . 2 . . . 9 Classes Destroyed 15 | . 5 2 . 2 3 . . . . . . 3 Worker 14 | . 2 1 1 . 3 3 . . . . 4 . Builder 11 | . . . . 1 1 2 . . . . . 7 Tunneler 1 | . . . . . . . . . . . . 1 Recycler 6 | . 1 1 1 1 . 1 . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . Watcher 21 | . 3 5 2 . 6 1 . 1 . . 1 2 Swarmer 18 | . 2 . . 5 7 1 . . . . 1 2 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 54 | . 4 6 7 1 7 6 . 4 2 . 1 16 Brawler 2 | . . 1 . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 17 | . . 3 6 2 2 1 . 1 . . 1 1 Hunter 13 | . . . . . 2 2 . 2 . . 1 6 Programmer 15 | . . . . . 6 3 . 2 3 . 1 . Surgeon 1 | . . . . . . . . . . . . 1 Wasp 4 | . . . . . . . . . . . 4 . Thug 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 2 3 4 7 9 . 3 2 . 4 7 Combat Bots Only 5 | . 2 2 3 4 5 4 . 3 2 . 2 5 Max Kills in Single Turn 4 | . 1 2 2 2 3 2 . 1 1 . 4 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 1 1 2 1 . 1 . . . 2 Melee 1 | . . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Damage Taken 6385 | . 112 264 123 397 688 617 317 419 305 . 323 2820 Core 1614 | . 16 52 21 158 40 44 89 17 24 . . 1153 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 93 . 81 71 94 . . 82 . . 97 . Volleys Fired 281 | . 26 27 38 21 40 34 4 21 12 . 9 49 Largest 4 | . 2 3 3 3 4 4 4 4 4 . 4 4 Hottest 267 | . 80 126 136 149 190 190 244 260 242 . 266 267 Shots Fired 845 | . 52 67 105 62 138 91 14 76 48 . 36 156 Gun 411 | . 26 58 103 27 58 56 1 67 12 . 3 . Cannon 327 | . 26 9 2 33 67 18 6 . 24 . 24 118 Launcher 105 | . . . . 2 13 15 7 9 12 . 9 38 Special 2 | . . . . . . 2 . . . . . . Kinetic 278 | . 35 13 30 37 47 30 1 15 12 . 9 49 Thermal 218 | . . 27 37 19 35 12 3 22 12 . 9 42 Explosive 69 | . . . . 2 2 8 6 6 12 . 9 24 Electromagnetic 278 | . 17 27 38 4 54 39 4 33 12 . 9 41 Robot Hit Streak 53 | . 21 18 25 20 41 53 20 42 32 . 10 28 Robot Miss Streak 3 | . 3 1 3 3 2 2 . 1 1 . 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 1 . . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . Shots Hit Robots 608 | . 37 58 57 44 94 71 14 62 37 . 19 115 Core Hits 339 | . 15 21 25 15 57 42 3 26 16 . 34 85 Critical Hits 6 | . . . . . 1 . . . . . 1 4 Critical Kills 4 | . . . . . 1 . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Melee Attacks 19 | . . 16 . . 2 1 . . . . . . Impact 16 | . . 16 . . . . . . . . . . Slashing 3 | . . . . . 2 1 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20949 | . 603 1212 1058 787 2977 2193 860 1406 1262 . 1946 6645 Guns 5154 | . 287 670 928 260 753 945 24 1113 121 . 53 . Cannons 7079 | . 316 65 19 404 1295 433 95 . 639 . 553 3260 Explosions 7998 | . . 79 90 123 743 731 741 293 502 . 1340 3356 Melee 647 | . . 377 . . 186 84 . . . . . . Ramming 71 | . . 21 21 . . . . . . . . 29 Kinetic 3929 | . 398 94 229 394 523 495 24 242 251 . 143 1136 Thermal 5119 | . . 341 396 245 1254 183 89 347 388 . 249 1627 Explosive 5479 | . . . . 123 . 365 738 208 502 . 1340 2203 Electromagnetic 5704 | . 205 379 412 25 1014 1066 9 609 121 . 214 1650 Impact 377 | . . 377 . . . . . . . . . . Slashing 270 | . . . . . 186 84 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 3 3 4 2 2 2 2 Average Corruption 2 | . . . . . 1 1 3 3 1 2 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 58 | . . . . . 14 1 6 19 1 3 4 10 Message Errors 18 | . . . . . 6 . 2 5 . 1 2 2 Matter Fused 3 | . . . . . . . 1 2 . . . . Heat Flow Errors 8 | . . . . . 3 1 1 2 . . 1 . Energy Discharges 12 | . . . . . 1 . 1 6 . 2 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . . 2 Targeting Errors 13 | . . . . . 4 . . 3 1 . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1126 | . 12 30 . 4 312 146 . . 116 . 133 373 Projectiles 250 | . 12 . . 4 28 . . . 80 . 5 121 Explosions 727 | . . . . . 219 92 . . 36 . 128 252 Melee 149 | . . 30 . . 65 54 . . . . . . Knockbacks 30 | . 6 1 . 2 2 . . . 1 . 2 16 Impact 1 | . . 1 . . . . . . . . . . Kinetic 27 | . 6 . . 2 2 . . . 1 . 1 15 Secondary 2 | . . . . . . . . . . . 1 1 Self-Inflicted Damage 645 | . . . . . 122 68 181 . 41 . 122 111 Shots 29 | . . . . . 5 5 6 . 2 . 4 7 Rammed 4 | . . 1 2 . . . . . . . . 1 Targets Rammed 5 | . . 2 2 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 1044 | . 198 213 457 678 272 337 230 221 282 . 360 1044 Average Temperature 141 | . 54 67 148 260 76 95 103 84 132 . 116 256 Received Heat Transfer 1263 | . 45 162 75 81 108 90 . 141 54 . 36 471 Effects 80 | . . . 7 22 1 2 . . . . 2 46 Shutdowns 24 | . . . 1 6 . . . . . . 1 16 Energy Bleed 5 | . . . 1 . 1 . . . . . 1 2 Interference 15 | . . . 2 4 . 1 . . . . . 8 Matter Decay 6 | . . . 2 1 . 1 . . . . . 2 Short Circuit 4 | . . . . 3 . . . . . . . 1 Damage (minor) 6 | . . . 1 2 . . . . . . . 3 Damage (major) 12 | . . . . 4 . . . . . . . 8 Damage (core) 8 | . . . . 2 . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . 2 Parts Fried 18 | . . 2 1 . 4 8 . 1 . . . 2 Impact Corruptions 3 | . . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 1 . 1 . . 2 . . . 1 Heat Transferred 7047 | . . 681 716 518 1415 400 111 724 500 . 285 1697 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . 1 1 . 5 . . 1 . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Peak Influence 1107 | . 101 264 211 202 249 221 74 389 393 68 346 1107 Initial 139 | . . 29 19 28 66 34 52 . 139 50 . 124 Average 139 | . 61 73 81 101 103 94 35 93 172 39 131 801 Maximum Alert Level 4 | . . 1 1 1 1 1 . 1 1 . 1 4 Low Security (%) 84 | 100 100 87 94 99 86 93 100 85 72 100 79 6 Level 1 9 | . . 12 5 . 13 6 . 14 27 . 20 . Level 2 1 | . . . . . . . . . . . . 16 Level 3 5 | . . . . . . . . . . . . 74 Level 4 . | . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 47 | . . 1 1 1 11 8 . 9 3 . 4 9 Investigation 12 | . . . . . 4 . . 3 . . 3 2 Extermination 13 | . . . . . 4 2 . 3 2 . 1 1 Reinforcement 17 | . . 1 1 1 3 3 . 3 1 . . 4 Assault 1 | . . . . . . . . . . . . 1 Garrison 4 | . . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . 2 . 2 . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Distress Signals 10 | . . 2 2 . 2 1 . 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 199 | . 11 22 18 10 30 17 5 18 9 1 16 42 Peak Tracking Total 6 | . 2 4 3 4 3 5 5 3 3 1 4 6 Tactical Retreats 15 | . . 3 . 1 . . . 2 1 . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Traps Triggered 6 | . 2 . 1 . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Machines Disabled 46 | . 1 . . 2 18 6 . 2 4 . 6 7 Max in Single Turn 9 | . 1 . . 2 9 2 . 1 2 . 4 3 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Machines Accessed 39 | . 4 5 7 2 8 2 . 5 . . 4 2 Terminals 19 | . 3 2 5 1 3 1 . 2 . . 2 . Fabricators 4 | . . . . . 2 1 . 1 . . . . Repair Stations 9 | . 1 2 2 . 1 . . 1 . . 1 1 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 6 | . . 1 . . 2 . . 1 . . 1 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 113 | . 11 14 20 5 24 5 . 16 . . 12 6 Successful 88 | . 11 11 15 2 19 4 . 12 . . 10 4 Failed 25 | . . 3 5 3 5 1 . 4 . . 2 2 Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 50 | . 5 4 14 4 8 3 . 6 . . 6 . Fabricators 8 | . . . . . 3 2 . 3 . . . . Repair Stations 34 | . 6 5 6 . 8 . . 3 . . 3 3 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 20 | . . 5 . . 5 . . 4 . . 3 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 41 | . 5 3 9 2 8 3 . 6 . . 5 . Record 18 | . . . . . 7 3 . 5 . . 3 . Part Schematic 4 | . . . 3 . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . 1 1 . . . . 1 . . . . Fabricator Hacks 5 | . . . . . 3 1 . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 4 | . . . . . 2 1 . 1 . . . . Repair Station Hacks 30 | . 6 5 6 . 7 . . 1 . . 3 2 Scan Component 16 | . 3 3 3 . 3 . . 1 . . 2 1 Repair 13 | . 3 2 3 . 3 . . . . . 1 1 Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 12 | . . 3 . . 1 . . 4 . . 2 2 Insert Component 7 | . . 2 . . 1 . . 2 . . 1 1 Analyze 5 | . . 1 . . . . . 2 . . 1 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 3 3 2 1 6 2 . 5 . . 4 2 Full Trace Events 15 | . 1 2 . . 4 . . 3 . . 3 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 3 . . . . 2 . . 2 1 Parts Built 7 | . . . . . 3 2 . 2 . . . . Matter 804 | . . . . . 336 212 . 256 . . . . Time 200 | . . . . . 83 53 . 64 . . . . Total Part Build Rating 39 | . . . . . 11 12 . 16 . . . . Parts Repaired 13 | . 3 2 3 . 3 . . . . . 1 1 Time 438 | . 96 52 90 . 144 . . . . . 44 12 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 2 . . 1 . . 2 . . 1 1 Part Schematics Acquired 5 | . . 1 . . . . . 2 . . 1 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . Relay Couplers Released 5 | . . . . . . . . 3 . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Total Allies 39 | . . . . . . . 19 . . 20 . . Largest Group 20 | . . . . . . . 19 19 . 20 15 2 Highest-Rated Group 696 | . . . . . . . 696 696 . 688 500 65 Highest-Rated Ally 50 | . . . . . . . 50 50 . 50 50 33 Total Orders . | . . . . . . . . . . . . . Ally Attacks 278 | . . . . . . . 66 140 . 6 66 . Total Damage 8720 | . . . . . . . 2951 3517 . 257 1995 . Kills 51 | . . . . . . . 6 30 . 1 14 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Turns Passed 13511 | 105 1199 1300 1188 721 2713 1092 460 1591 620 626 984 912 Spaces Moved 6571 | 62 593 597 582 317 1306 528 248 771 329 366 477 395 Core 52 | 19 . . . . . . 33 . . . . . Treads 6508 | 43 593 597 582 317 1306 528 204 771 329 366 477 395 Legs 11 | . . . . . . . 11 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 165 145 150 100 157 170 170 170 165 Average Speed 164 | 126 160 159 153 167 165 158 163 172 170 170 170 168 Slowest Speed 650 | 160 160 160 165 185 172 160 650 192 170 170 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 76 41 72 24 31 16 82 19 8 92 12 6 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 718 | . . 5 . 21 116 52 51 66 115 . 129 163 Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . 2 2 2 . 1 3 . 6 6 AOE 696 | . . 5 . 19 114 50 51 65 112 . 123 157 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Was Fac Fac Total 8634 | 86 789 866 793 462 1763 716 289 983 361 372 628 526 Wait 1286 | 14 148 183 143 95 333 90 1 128 . . 110 41 Move 6561 | 61 592 596 581 316 1305 528 247 770 329 365 476 395 Hop . | . . . . . . . . . . . . . Pick Up 162 | 4 12 13 10 8 26 19 14 27 5 3 12 9 Fast Attach 23 | 6 2 3 5 1 2 . 3 . . . 1 . Attach 48 | 1 1 2 1 4 6 4 8 9 3 . 2 7 Detach 2 | . . . . . 2 . . . . . . . Swap 119 | . 5 10 5 8 24 20 8 15 5 . 6 13 Drop 128 | . 3 14 8 9 23 20 4 13 7 4 12 11 Fire 281 | . 26 27 38 21 40 34 4 21 12 . 9 49 Melee 19 | . . 16 . . 2 1 . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . 2 2 . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 15) 106 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Evolved 1 slot: Utility x1 239 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Discovered exit to Materials (range 13) 312 | -10/Materials | Build established: Hacker-Mutant 552 | -10/Materials | Discovered exit to Materials (range 5) 816 | -10/Materials | Discovered exit to Materials (range 8) 1185 | -10/Materials | Repaired Hvy. EM Pulse Gun 1212 | -10/Materials | Repaired Lgt. Treads 1252 | -10/Materials | Repaired Lgt. Nuclear Core 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1581 | -9/Materials | Repaired Lgt. Treads 1592 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Discovered exit to Mines (range 9) 1602 | -9/Materials | Build established: Hacker-Tank 2253 | -9/Materials | Build established: Hacker-Mutant 2483 | -9/Materials | Identified exit to Storage 2483 | -9/Materials | Discovered exit to Storage (range 5) 2593 | -9/Materials | Repaired Lgt. Armor Plating 2605 | -9/Materials | Entered Storage 2807 | -9/Storage | Build established: Hacker-Tank 3277 | -9/Storage | Repaired Hcp. Storage Unit 3448 | -9/Storage | Identified exit to Materials 3448 | -9/Storage | Discovered exit to Materials (range 14) 3566 | -9/Storage | Repaired Weapon Shielding 3605 | -9/Storage | Repaired Adv. Treads 3793 | -9/Storage | Entered Materials 3793 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4413 | -8/Materials | Identified exit to Factory 4413 | -8/Materials | Discovered exit to Factory (range 11) 4514 | -8/Materials | Entered Factory 4514 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4740 | -7/Factory | Repaired Broken Adv. Treads 4782 | -7/Factory | Repaired Adv. Treads 4842 | -7/Factory | Build established: Hacker-Skirmisher 4886 | -7/Factory | Repaired Broken Lgt. Nuclear Core 5285 | -7/Factory | Fabricated Lgt. Deuterium Engine (x2) 6462 | -7/Factory | Fabricated Imp. Proton Missile Launcher (x1) 7159 | -7/Factory | Identified exit to Factory 7159 | -7/Factory | Discovered exit to Factory (range 11) 7227 | -7/Factory | Entered another Factory area 7227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7422 | -6/Factory | Identified exit to Lower Caves 7422 | -6/Factory | Discovered exit to Lower Caves (range 6) 7764 | -6/Factory | Garrison activated, responded to threat 8207 | -6/Factory | Fabricated Adv. Trap Extractor (x2) 8319 | -6/Factory | Sucked down chute 8319 | -6/Factory | Entered Waste 8346 | -6/Waste | Spotted C-40 Crusher 8391 | -6/Waste | Spotted C-40 Crusher 8402 | -6/Waste | Spotted C-40 Crusher 8405 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8408 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8411 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8414 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8414 | -6/Waste | Spotted C-40 Crusher 8418 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8436 | -6/Waste | Spotted C-40 Crusher 8445 | -6/Waste | Warlord forces began an assault 8449 | -6/Waste | Lost 6 parts (1n3u2w) 8450 | -6/Waste | Allies destroyed C-40 Crusher 8456 | -6/Waste | Allies destroyed C-40 Crusher 8456 | -6/Waste | Allies destroyed C-40 Crusher 8460 | -6/Waste | Allies destroyed C-40 Crusher 8461 | -6/Waste | Allies destroyed C-40 Crusher 8475 | -6/Waste | Spotted C-40 Crusher 8477 | -6/Waste | Allies destroyed C-40 Crusher 8481 | -6/Waste | Found Damper Plating 8744 | -6/Waste | Identified exit to Factory 8744 | -6/Waste | Discovered exit to Factory (range 14) 8779 | -6/Waste | Entered Factory 8779 | -6/Factory | Accompanied by 19 allies 8823 | -6/Factory | Build established: Hacker-Gunner 9541 | -6/Factory | Fabricated Arm. Heavy Treads (x2) 9670 | -6/Factory | Build established: Hacker-Skirmisher 10280 | -6/Factory | Identified exit to Factory 10280 | -6/Factory | Discovered exit to Factory (range 4) 10370 | -6/Factory | Entered another Factory area 10370 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10420 | -5/Factory | Build established: Hacker-Tank 10990 | -5/Factory | Sucked down chute 10990 | -5/Factory | Entered Waste 10991 | -5/Waste | Joined by Warlord forces that had cleared the area 11120 | -5/Waste | A Compactor rumbled back to life 11120 | -5/Waste | Spotted C-40 Crusher 11120 | -5/Waste | Allies destroyed C-40 Crusher 11182 | -5/Waste | Found Damper Plating 11262 | -5/Waste | Identified exit to Factory 11262 | -5/Waste | Discovered exit to Factory (range 13) 11616 | -5/Waste | Entered Factory 11616 | -5/Factory | Accompanied by 15 allies 11821 | -5/Factory | Repaired Hvy. Missile Launcher 11963 | -5/Factory | Identified exit to Factory 12600 | -5/Factory | Entered another Factory area 12600 | -4/Factory | Accompanied by 2 allies 12600 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12655 | -4/Factory | Garrison activated, responded to threat 12865 | -4/Factory | Repaired Imp. Utility Shielding 13077 | -4/Factory | Build established: Generator-Tank 13399 | -4/Factory | Core integrity fell below 50% 13510 | -4/Factory | Core integrity fell below 20% 13513 | -4/Factory | Core destroyed Last Messages --------------- 13505_ G-67 Veteran knocked back. 13506_ Overheating: Point Defense System damaged (-37). 13506_ G-67 Veteran system terminally corrupted. 13506_ U-05 Engineer lays Concrete. 13507_ Power failure, Lgt. Fission Core shutdown. 13507_ U-05 Engineer builds a Wall. 13508_ Overheating: Adv. Sensor Array damaged (-12). 13509_ Power failure, Mic. Fission Core shutdown. 13509_ Overheating: System interference. 13509_ Adv. Sensor Array temporarily disabled. 13509_ Point Defense System temporarily disabled. 13509_ Prc. Matter Filter temporarily disabled. 13509_ R-10 Processor collects Wheel. 13510_ Overheating: Core damaged (-138). 13511_ U-05 Engineer lays Concrete. 13512_ Overheating: Hcp. Storage Unit damaged (-179). 13512_ Overheating: Prc. Matter Filter damaged (-30). 13512_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 13513_ Overheating: Core damaged (-218). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????# ## ##??????????????????????? | | ????????????????# ## ######?????????????????? | | ??###########???# # "" #?????????????????? | | ??# #??## # R"" #?????????????????? | | ??# #?### # "" #?????????????????? | | ### ! #?# # #?????????????????? | | # #?# # |= #?????????????????? | | " # #?# # = #?????????????????? | | " # ### #?????????????????? | | " # # # # #?????????????????? | | # ### * ##????????????????? | | " #+##+######## ###+###########????????????? | | " # + " ?????????? | | " # * #????????????? | | + %= #????????????? | | " # #????????????? | | " # #=???????????? | | " #####+####+############+# ! ??????????? | | #???# ] ## u =; %########?????? | | " #???# ] """S""" ## R %; % % ????? | | " #???# """ """ ## ; p ????? | | " #???# ## =%! %" ?????? | | #???# "# % %%" ?????? | | ###???# "# # %%" ?????? | | ??????# "# = ## ?????? | | ??????# """ """ ## @ ## """ """ ?????? | | ??????# """ """ ########### # ?? ??? ""???????? | | ??????# """ """ ##### ## ###?????????????????? | | ??????# #????###?##???????????????????? | | ??????# #?????????????????????????????? | | ??????#############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 47 Energy Capacity 1065 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Storage | Hacked Mni. Grenade Launcher | -9/Storage | Hacked Hvy. Mace | -9/Storage | Hacked Lgt. Fission Core | -6/Factory | Scanalyzed Arm. Heavy Treads | -6/Factory | Scanalyzed Imp. Field Recycling Unit | -5/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Hacked Hvy. Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Deuterium Engine | x2 | -7/Factory Imp. Proton Missile Launcher | x1 | -7/Factory | Preloaded Adv. Trap Extractor | x2 | -6/Factory | Preloaded Arm. Heavy Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Collateral Damage Oh No You Don't! Superinsulated This Is Interesting... Challenges ------------ None Game ------ Seed BombardmentHeatTorch Manual? 0 Play Time 04:54:48 Cumulative 53.7 hours Start 2021.10.22 @ 23:24:24 End 2021.10.24 @ 01:25:08 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 20 Adventurer 3 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3bd75a1-a764-41cb-8b78-75c68e46231e