Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 01:32:58 Player: GFYguy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2641) 2641 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 6249 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 175 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 54/100 System Corruption 9% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Weapon Cycler > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (20) --- Light Treads Improved Treads Improved Heat Sink Advanced Heat Sink Huge Storage Unit Weight Redist. System Structural Scanner Weapon Cycler Transmission Jammer Authchip [Armor] Authchip [Weapon] Decoy Drone Bay (10/16) Pulse Rifle Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Decoy Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Advanced Heat Sink Huge Storage Unit Weight Redist. System Structural Scanner Weapon Cycler Weapon Cycler Transmission Jammer Authchip [Armor] Authchip [Weapon] Pulse Rifle Pulse Rifle Improved Assault Rifle [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 101 | 6 12 7 30 5 . 5 19 17 Power 15 | 1 1 2 4 1 . 2 . 4 Engine 14 | 1 1 2 4 1 . 2 . 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 1 8 2 . . 5 5 Treads 23 | . 2 1 8 2 . . 5 5 Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 3 1 9 2 . 2 10 5 Device 21 | . 1 1 3 1 . 1 10 4 Storage 3 | 1 1 . 1 . . . . . Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 7 | . 1 . 3 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 6 3 9 . . 1 4 3 Energy Gun 14 | 2 5 2 1 . . . 2 2 Energy Cannon 2 | . 1 . 1 . . . . . Ballistic Gun 10 | . . . 7 . . 1 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 24 | . 6 2 1 . . . 4 11 Power 5 | . 1 1 . . . . . 3 Propulsion 8 | . 1 . . . . . 2 5 Utility 7 | . 1 1 1 . . . 2 2 Weapon 4 | . 3 . . . . . . 1 Highest Loss Streak 9 | . 6 2 1 . . . 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 98 94 100 100 100 95 93 Engine 11 | . 13 13 11 11 11 11 9 4 Treads 30 | . 24 28 33 33 33 33 32 33 Device 8 | . 12 13 6 . . . 12 18 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 5 | . . . 6 11 11 11 7 . Protection 5 | . . . 4 10 11 10 5 5 Energy Gun 9 | . 20 18 1 . . . 14 17 Energy Cannon 2 | . 6 2 4 . . . . . Ballistic Gun 9 | . . . 14 22 22 22 3 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 14 21 22 66 60 60 60 61 68 Greatest Support 80 | 32 40 40 60 60 60 60 80 80 Greatest Overweight (x) 1 | . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 19 20 20 20 20 20 Most Carried 20 | 5 10 10 20 20 19 20 20 20 Average Carried 14 | 3 7 8 15 19 19 19 18 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 4 10 10 20 19 19 20 17 16 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1872 | 260 113 152 630 170 . 252 155 140 Remotely 24 | . . . . . . 24 . . Salvage Created 3050 | . 411 143 1087 142 . 129 699 439 Parts 162 | . 18 11 67 8 . 6 32 20 Haulers Intercepted 5 | . 1 . 4 . . . . . Recyclers Shooed 4 | . . . 1 . . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 67 | . 9 11 17 3 . . 14 13 Guns 55 | . 9 7 11 3 . . 14 11 Cannons 2 | . . . 2 . . . . . AOE 8 | . . 4 4 . . . . . Classes Destroyed 11 | . 5 2 3 . . . . 1 Worker 3 | . 1 . 2 . . . . . Hauler 5 | . 1 . 4 . . . . . Recycler 5 | . . . 2 . . 2 1 . Watcher 8 | . 3 . 4 . . . 1 . Swarmer 19 | . 4 6 6 . . . . 3 Grunt 25 | . 5 1 4 3 . . 9 3 Brawler 2 | . . . 1 . . . 1 . Sentry 15 | . . . 6 . . . 4 5 Demolisher 1 | . . 1 . . . . . . Programmer 2 | . . . . . . . . 2 Assembled 3 | . . 3 . . . . . . Best Kill Streak 6 | . 4 3 4 3 . 1 6 3 Combat Bots Only 4 | . 3 3 3 3 . . 4 3 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 452 | . 67 43 77 14 . 7 68 176 Missed 122 | . 17 12 27 3 . 1 19 43 Damage Taken 4751 | . 593 457 813 139 . 105 771 1873 Core 874 | . 88 44 182 10 . . 149 401 Absorbed by Shields 15 | . . . . . . . . 15 Redirected to Shielding 53 | . 53 . . . . . . . Core Remaining (%) 66 | 100 . 47 . . . 52 . . Volleys Fired 248 | . 34 22 69 10 . 7 50 56 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 126 | . 110 110 83 46 . 46 126 126 Shots Fired 478 | . 66 44 137 23 2 13 100 93 Gun 417 | . 63 25 98 23 2 13 100 93 Cannon 53 | . 3 14 36 . . . . . Launcher 8 | . . 5 3 . . . . . Special . | . . . . . . . . . Kinetic 139 | . . . 93 23 2 13 . 8 Thermal 331 | . 66 39 41 . . . 100 85 Explosive 8 | . . 5 3 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 11 6 11 17 . 26 18 15 Robot Miss Streak 5 | . 4 4 5 1 . 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 1 . . . 5 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 Shots Hit Robots 340 | . 40 20 91 20 . 11 84 74 Core Hits 146 | . 22 14 39 8 . 4 36 23 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 12 | . 1 3 2 . . . 4 2 Burn 11 | . 1 3 1 . . . 4 2 Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5931 | . 507 448 1726 292 . 165 1438 1355 Guns 4912 | . 471 165 1031 292 . 165 1438 1350 Cannons 558 | . 36 87 435 . . . . . Explosions 456 | . . 196 260 . . . . . Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 1594 | . . . 1002 292 . 165 . 135 Thermal 3876 | . 507 252 464 . . . 1438 1215 Explosive 456 | . . 196 260 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 4 11 7 7 7 7 . 8 Average Corruption 5 | . 3 9 3 7 7 7 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 127 | . 25 20 16 21 31 13 . 1 Message Errors 33 | . 6 4 7 5 6 5 . . Matter Fused 33 | . 6 6 4 4 8 4 . 1 Heat Flow Errors 11 | . 3 1 3 2 2 . . . Energy Discharges 15 | . 2 6 . 2 5 . . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 15 | . 2 3 1 2 5 2 . . Data Loss (major) 3 | . 2 . . . 1 . . . Misfires 10 | . 3 . 1 4 2 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 3 | . 1 . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . 35 28 . . . . . Projectiles . | . . . . . . . . . Explosions 63 | . . 35 28 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 198 | . . 40 158 . . . . . Shots 4 | . . 1 3 . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 437 | . 310 240 205 129 226 12 437 216 Average Temperature 76 | . 113 61 49 31 94 8 110 57 Received Heat Transfer 1176 | . 168 . 243 81 . 54 432 198 Effects 6 | . . . . . 4 . 2 . Shutdowns 1 | . . . . . . . 1 . Interference 4 | . . . . . 4 . . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 20 | . 6 1 . . . . 6 7 Heat Transferred 9181 | . 1458 889 1073 . . . 3441 2320 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 539 | . 149 136 350 206 . 63 428 539 Initial 180 | . . . 43 136 . . 24 180 Average 146 | . 31 65 236 118 . 18 181 358 Maximum Alert Level 2 | . . . 1 1 . . 2 2 Low Security (%) 64 | 100 100 100 33 53 . 100 53 22 Level 1 29 | . . . 66 46 . . 38 34 Level 2 5 | . . . . . . . 8 43 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 3 . Investigation 2 | . 1 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 3 | . 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 16 13 24 3 . 3 21 21 Peak Tracking Total 6 | . 5 4 3 3 . 3 5 6 Tactical Retreats 4 | . 1 1 . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 6 | . 3 . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 11 | . . 1 9 . . . . 1 Max in Single Turn 2 | . . 1 2 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 17 | . 4 1 6 . 4 . 1 1 Terminals 8 | . 4 . 3 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 42 | . 16 1 16 . 4 . 4 1 Successful 20 | . 6 1 7 . 4 . 1 1 Failed 22 | . 10 . 9 . . . 3 . Catastrophic 5 | . 2 . 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 2 | . . 2 . . . . . . Terminals 26 | . 16 . 9 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 15 | . 6 1 3 . 4 . . 1 Record 4 | . . . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 2 . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 4 . . . 1 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 1 . Highest-Rated Group 40 | . . . . 40 40 40 16 . Highest-Rated Ally 16 | . . . . 16 16 16 16 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 25 | . . . . . . 14 11 . Total Damage 313 | . . . . . . 176 137 . Kills 5 | . . . . . . 3 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 6 | . . . 3 . . . . 3 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 6792 | 67 1624 498 1527 658 904 357 470 687 Spaces Moved 3383 | 58 947 234 631 370 566 199 147 231 Core 13 | 13 . . . . . . . . Treads 3208 | . 830 234 631 370 566 199 147 231 Legs . | . . . . . . . . . Wheels 162 | 45 117 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 160 160 Average Speed 162 | 88 152 160 190 160 160 160 169 160 Slowest Speed 240 | 100 160 160 240 160 160 160 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 97 47 56 71 91 57 15 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 3 | . . . . 2 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . 55 19 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 74 | . . 55 19 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 4223 | 73 1061 313 829 416 565 223 278 465 Wait 352 | . 52 45 38 25 . 7 41 144 Move 3375 | 57 946 233 630 369 565 198 146 231 Hop . | . . . . . . . . . Pick Up 85 | 10 15 3 34 3 . 4 11 5 Fast Attach 3 | . . . 2 . . 1 . . Attach 38 | 6 7 2 7 . . 1 8 7 Detach 8 | . . . 3 . . . 1 4 Swap 60 | . 5 5 21 5 . 3 11 10 Drop 51 | . 2 3 25 4 . 2 10 5 Fire 248 | . 34 22 69 10 . 7 50 56 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Lost 6 parts (1p1n1u3w) 317 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 8) 621 | -10/Materials | Discovered new exit (range 11) 950 | -10/Materials | Discovered new exit (range 12) 1107 | -10/Materials | Discovered new exit (range 6) 1341 | -10/Materials | Identified exit to Mines 1692 | -10/Materials | Entered Mines 1693 | -10/Mines | Assembled infested the area 1769 | -10/Mines | System corruption reached 10% 1772 | -10/Mines | Core integrity fell below 50% 1931 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2101 | -10/Mines | Found the Drone Emporium 2110 | -10/Mines | Found Prototype Device 2166 | -10/Mines | Discovered new exit (range 5) 2190 | -10/Mines | Entered Materials 2190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -9/Materials | Identified Decoy Drone Bay 3182 | -9/Materials | Discovered new exit (range 12) 3383 | -9/Materials | Build established: Scavenger-Mutant 3593 | -9/Materials | Discovered new exit (range 13) 3717 | -9/Materials | Entered Mines 3950 | -9/Mines | Found a hidden stash of uninstalled traps 3974 | -9/Mines | Build established: Mutant 3990 | -9/Mines | Learned Materials emergency access door positions 4073 | -9/Mines | Learned Materials trap positions 4084 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4353 | -9/Mines | Discovered new exit (range 6) 4367 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4369 | -9/Mines | Discovered new exit (range 5) 4375 | -9/Mines | Entered Exiles 4375 | -9/Exiles | Found Exiles lab abandoned 4375 | -9/Exiles | Accompanied by 3 allies 4406 | -9/Exiles | Discovered new exit (range 14) 4589 | -9/Exiles | Build established: Scavenger-Mutant 4665 | -9/Exiles | Discovered new exit (range 12) 5279 | -9/Exiles | Entered Mines 5279 | -8/Mines | Accompanied by 3 allies 5622 | -8/Mines | Discovered new exit (range 10) 5636 | -8/Mines | Entered Materials 5636 | -8/Materials | Accompanied by 1 ally 5636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5637 | -8/Materials | Loaded intel: 18 trap records 5911 | -8/Materials | Discovered new exit (range 16) 5977 | -8/Materials | Garrison activated, responded to threat 6011 | -8/Materials | Identified exit to Garrison 6059 | -8/Materials | Lost 3 parts (2n1u) 6106 | -8/Materials | Entered Garrison 6246 | -8/Garrison | Triggered checkpoint 6289 | -8/Garrison | Lost 3 allies 6334 | -8/Garrison | Garrison Relay disabled 6735 | -8/Garrison | Core integrity fell below 50% 6768 | -8/Garrison | Core integrity fell below 20% 6793 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Matter fused (-7). P-60 Hacker heat spikes uncontrollably. P-60 Hacker suffers critical hit (Burn). P-60 Hacker heat damages core (-8). Lgt. Treads destroyed. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Lgt. Treads destroyed. Destroyed Unknown Hover Unit. Imp. Ion Engine destroyed. P-60 Hacker heat short circuits Mic. Nuclear Core. P-60 Hacker heat damages Target Analyzer. Imp. Heat Sink destroyed. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Pulse Rifle destroyed. P-60 Hacker resets P-60 Hacker, system corruption cleaned. P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????##?###????????????????????? | | ????????????????#!?+ +????????????????????? | | ????????????????# ?# #????????????????????? | | ????????????????#p## #?+??????????????????? | | ????????????????# # # #?????????????????? | | ????????????????#%@;%+! #?????????????????? | | ????????????????#### ####?????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #?#####"""???????????? | | ???????????????????# #?# ????????????? | | ???????????????????# #?# ??????????????? | | ???????????????????# #?# #???????????++??? | | ???????????????????# #?# #???????????????? | | ???????????????????# #?# #????????###????? | | ????????????######## ### ##########T#++### | | ????????# | | ????????# | | ????????# ^ | | ????????############ ####+#############+### | | ???????????????????# #????????????????????# | | ??????????????????? ????????????????????# | | ??????????????????#" "????????????????????# | | ??????????????????#" "????????????????????# | | ??????????????????#" "????????????????????# | | ??????????????????#"""????????????????????# | | ???????????????????###????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyActuatorFlakker Manual? 0 Play Time 00:58:44 Cumulative 15.8 hours Start 2024.05.16 @ 23:23:07 End 2024.05.17 @ 01:32:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 075dfcc6-a2ad-4f7c-b08d-916c2c9bd341