Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 16:13:24 // Halloween2020/ForbiddenLore Player: IAMCRAIG Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (5171) 5171 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 10265 Bonus ------- High Alert Combat Kills 597 Follower Combat Kills 241 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (180) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Heavy Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Precision Assault Rifle > --- INVENTORY (18) --- Medium Treads Aluminum Leg Aluminum Leg Wheel Gravmag System Gravmag System Improved Heat Sink High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Terrain Scan Processor Weapon Shielding Shock Rifle Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Autogun Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Wheel Cooled VTOL Module > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Backup Module > --- WEAPON ----------- Shock Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Improved Terrain Scan Processor Target Analyzer Improved Medium Armor Plating Autogun Gauss Rifle Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 . 2 . Weapon . | . . . . . . . . . Parts Attached 189 | 6 10 1 1 5 48 39 71 8 Power 15 | 1 1 . . 2 4 2 5 . Engine 8 | 1 1 . . 2 1 1 2 . Core 7 | . . . . . 3 1 3 . Reactor . | . . . . . . . . . Propulsion 52 | 2 . 1 . 1 10 11 25 2 Treads 25 | 1 . 1 . . 6 9 8 . Leg 14 | . . . . . . . 12 2 Wheel 11 | 1 . . . 1 4 1 4 . Hover . | . . . . . . . . . Flight 2 | . . . . . . 1 1 . Utility 64 | 1 4 . 1 1 17 14 22 4 Device 32 | . . . . . 9 12 11 . Storage 8 | 1 2 . 1 . 1 . 2 1 Processor 7 | . 1 . . . 2 . 3 1 Hackware 1 | . . . . . . 1 . . Protection 16 | . 1 . . 1 5 1 6 2 Artifact . | . . . . . . . . . Weapon 58 | 2 5 . . 1 17 12 19 2 Energy Gun 20 | 1 . . . . 7 7 5 . Energy Cannon 11 | . 1 . . . 5 1 4 . Ballistic Gun 10 | 1 1 . . . 1 2 3 2 Ballistic Cannon 6 | . . . . . 1 1 4 . Launcher 9 | . 3 . . 1 3 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 15 | . . . . . 3 7 5 . Parts Lost 53 | . 1 . . 8 11 4 29 . Power 5 | . . . . 2 1 . 2 . Propulsion 18 | . . . . 2 2 1 13 . Utility 12 | . . . . 1 3 2 6 . Weapon 18 | . 1 . . 3 5 1 8 . Highest Loss Streak 8 | . 1 . . 8 5 2 8 . Average Slot Usage (%) 95 | . 97 100 100 90 96 98 93 84 Engine 4 | . 14 14 14 11 . 1 2 . Core 3 | . . . . . 8 7 3 . Treads 10 | . 14 14 14 12 7 17 7 . Leg 1 | . . . . . . . 1 23 Wheel 11 | . 14 14 14 14 18 9 9 . Device 12 | . . . . . 18 17 19 7 Storage 10 | . 14 14 14 14 9 9 8 15 Processor 8 | . . . . . 9 9 13 15 Hackware 3 | . . . . . . 7 5 . Protection 6 | . 11 14 14 12 8 1 2 6 Energy Gun 4 | . 2 . . . 8 7 4 1 Energy Cannon 5 | . 2 14 14 10 3 4 5 . Ballistic Gun 2 | . 8 . . . 2 1 1 11 Ballistic Cannon 1 | . . . . . . 4 2 . Launcher 3 | . 13 14 14 12 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 11 30 30 46 46 57 57 74 71 Greatest Support 66 | 16 20 20 20 20 66 43 51 30 Greatest Overweight (x) 4 | . 1 1 2 2 4 4 4 2 Average Overweight (x) 1 | . . 1 1 2 1 3 2 1 Largest Inventory Capacity 18 | 6 10 10 12 12 12 12 18 18 Average Capacity 12 | 5 7 10 11 12 12 12 13 18 Most Carried 18 | 6 10 10 12 12 12 12 18 18 Average Carried 11 | 3 7 9 11 11 11 11 12 17 Final Capacity 18 | 6 10 10 12 12 12 12 18 18 Final Carried 18 | 6 10 10 12 8 12 12 17 18 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Matter Collected 3258 | 249 432 19 21 44 738 534 1011 210 Remotely . | . . . . . . . . . Salvage Created 5603 | 59 235 31 . 84 1967 1016 2211 . Parts 290 | 3 21 3 . 6 100 50 107 . Haulers Intercepted 10 | . 2 . . . 5 2 1 . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Combat Hostiles Destroyed 113 | . 5 2 . 5 37 19 45 . Melee 3 | . . . . . . . 3 . Guns 43 | . . . . . 10 9 24 . Cannons 38 | . . . . 1 10 10 17 . AOE 28 | . 5 2 . 4 16 . 1 . Classes Destroyed 16 | 1 5 1 . 1 4 2 2 . Worker 6 | . 1 . . . 2 1 2 . Builder 1 | . . . . . . 1 . . Hauler 10 | . 2 . . . 5 2 1 . Recycler 4 | 1 . . . . 1 . 2 . Mechanic 2 | . . . . . 1 1 . . Operator 3 | . 1 . . . 1 . 1 . Watcher 8 | . 3 . . . 3 1 1 . Swarmer 23 | . . 2 . 4 7 3 7 . Grunt 46 | . 5 . . . 18 9 14 . Brawler 2 | . . . . . . 1 1 . Duelist 6 | . . . . . 4 1 1 . Protector 3 | . . . . . 2 1 . . Sentry 16 | . . . . . 6 4 6 . Demolisher 1 | . . . . 1 . . . . Hunter 4 | . . . . . . . 4 . Programmer 12 | . . . . . . . 12 . Best Kill Streak 5 | 1 5 2 . 3 5 4 5 . Combat Bots Only 5 | . 3 2 . 3 5 3 5 . Max Kills in Single Turn 3 | 1 2 2 . 2 3 2 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 . 2 3 . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Damage Taken 9488 | . 115 72 . 864 1947 1189 5278 23 Core 1427 | . . . . 216 319 187 682 23 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 40 | 100 . . . 13 . 8 . . Volleys Fired 397 | 1 22 5 . 12 124 63 170 . Largest 2 | 2 1 1 . 1 2 2 2 . Hottest 125 | 70 50 33 . 56 125 124 122 . Shots Fired 633 | 2 22 5 . 12 196 104 292 . Gun 365 | 2 5 . . . 118 63 177 . Cannon 226 | . . . . 2 68 41 115 . Launcher 42 | . 17 5 . 10 10 . . . Special . | . . . . . . . . . Kinetic 183 | 1 1 . . . 52 29 100 . Thermal 308 | 1 4 . . . 44 75 184 . Explosive 27 | . 17 . . . 10 . . . Electromagnetic 115 | . . 5 . 12 90 . 8 . Robot Hit Streak 32 | 1 3 2 . 2 28 32 25 . Robot Miss Streak 9 | 1 3 1 . 3 9 4 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 467 | 1 7 2 . 3 135 76 243 . Core Hits 275 | 2 20 2 . 9 92 44 106 . Critical Hits 4 | . . . . . 1 2 1 . Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Melee Attacks 31 | . . . . . . . 31 . Impact . | . . . . . . . . . Slashing 31 | . . . . . . . 31 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12737 | 26 740 101 . 338 4158 1613 5761 . Guns 5226 | 26 40 . . . 1572 792 2796 . Cannons 3748 | . . . . 38 979 728 2003 . Explosions 2867 | . 700 101 . 300 1592 88 86 . Melee 876 | . . . . . . . 876 . Ramming 20 | . . . . . 15 5 . . Kinetic 2642 | 14 15 . . . 492 260 1861 . Thermal 5315 | 12 25 . . . 1051 1260 2967 . Explosive 2039 | . 700 . . . 1251 88 . . Electromagnetic 1845 | . . 101 . 338 1349 . 57 . Impact . | . . . . . . . . . Slashing 876 | . . . . . . . 876 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 1 4 . . 3 3 Average Corruption 1 | . . 1 1 1 . . 1 3 Corruption Purged 3 | . . . . . . . 3 . Effects 33 | . . 5 3 1 . . 16 8 Message Errors 10 | . . 5 1 . . . 3 1 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 6 | . . . 1 1 . . 3 1 Data Loss (minor) 7 | . . . 1 . . . 4 2 Targeting Errors 4 | . . . . . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 220 | . 9 . . 9 29 . 173 . Projectiles 50 | . . . . . 29 . 21 . Explosions 18 | . 9 . . 9 . . . . Melee 152 | . . . . . . . 152 . Knockbacks 16 | . . . . . . 1 15 . Impact . | . . . . . . . . . Kinetic 15 | . . . . . . 1 14 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 307 | . 22 17 . 43 225 . . . Shots 15 | . 2 1 . 5 7 . . . Rammed 3 | . . . . . 1 2 . . Targets Rammed 3 | . . . . . 1 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 301 | 9 38 . . 53 69 301 28 156 Average Temperature 52 | 6 19 . . 25 25 94 10 96 Received Heat Transfer 2529 | . 30 . . 15 756 495 1224 9 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 8 | . . . . 1 7 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 25 | . . . . . 2 7 16 . Heat Transferred 9016 | 37 74 . . . 1484 2400 5021 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . 5 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Peak Influence 900 | 5 255 89 . 227 900 853 581 . Initial 353 | . 3 1 . . 45 353 171 . Average 308 | 2 106 32 . 125 465 516 276 . Maximum Alert Level 3 | . 1 . . 1 3 3 2 . Low Security (%) 30 | 100 81 100 . 85 4 . 20 . Level 1 40 | . 18 . . 14 47 8 70 . Level 2 24 | . . . . . 27 89 9 . Level 3 4 | . . . . . 19 2 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 41 | . 5 . . 1 5 6 24 . Investigation 4 | . 3 . . . . . 1 . Extermination 9 | . . . . . . . 9 . Reinforcement 11 | . 2 . . 1 2 1 5 . Assault 5 | . . . . . 3 2 . . Garrison 12 | . . . . . . 3 9 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Distress Signals 10 | . . . . . 3 2 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 15 3 . 14 61 32 65 3 Peak Tracking Total 7 | . 3 3 . 7 6 6 7 . Tactical Retreats 13 | . . 1 . 2 4 1 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Traps Triggered 8 | . 2 . . . 1 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Machines Disabled 22 | . 5 . . 3 8 6 . . Max in Single Turn 3 | . 3 . . 2 2 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Machines Accessed 48 | . 9 . . 1 10 12 16 . Terminals 30 | . 6 . . 1 6 9 8 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . 1 . . . 1 . 1 . Recycling Units 10 | . 2 . . . 1 2 5 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 158 | . 31 . . 4 34 41 48 . Successful 110 | . 18 . . 2 30 31 29 . Failed 47 | . 12 . . 2 4 10 19 . Catastrophic 3 | . . . . 1 . . 2 . Database Lockouts 1 | . 1 . . . . . . . Manual 93 | . 15 . 3 4 17 27 27 . Terminals 104 | . 20 . . 4 18 30 32 . Fabricators 1 | . . . . . . . 1 . Repair Stations 9 | . 6 . . . 2 . 1 . Recycling Units 27 | . 5 . . . 4 6 12 . Scanalyzers 10 | . . . . . 10 . . . Garrison Access 7 | . . . . . . 5 2 . Terminal Hacks 30 | . 6 . . . 3 12 9 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 1 . . . . 2 2 . Open Door 3 | . . . . . . 3 . . Branch Access Points 3 | . 1 . . . . 1 1 . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 3 | . 1 . . . . 1 1 . Unreport Threat 3 | . . . . . . 2 1 . Locate Traps 4 | . . . . . 1 2 1 . Hauler Manifests 1 | . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . Zone Layout 5 | . 2 . . . 2 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . Scan Component 3 | . 2 . . . 1 . . . Repair 3 | . 2 . . . 1 . . . Recycling Unit Hacks 12 | . 3 . . . 2 3 4 . Report Inventory 9 | . 2 . . . 1 2 4 . Retrieve Components 3 | . 1 . . . 1 1 . . Scanalyzer 10 | . . . . . 10 . . . Insert Component 5 | . . . . . 5 . . . Analyze 5 | . . . . . 5 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 51 | . 5 . . 2 13 15 16 . Terminals 40 | . 4 . . 2 11 10 13 . Track 10 | . . . . 1 2 4 3 . Assimilate 3 | . . . . . 2 . 1 . Botnet 25 | . 4 . . 1 6 6 8 . Disrupt 1 | . . . . . . . 1 . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 1 . . . 2 3 3 . Reject 6 | . 1 . . . 1 2 2 . Mask 3 | . . . . . 1 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Reprogram 2 | . . . . . . 2 . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 44 | . 9 . . 1 8 10 16 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 96 | . 58 . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 28 | . 10 . . . 9 9 . . Parts Scanalyzed 4 | . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Total Allies 9 | . . 3 . . 1 4 . 1 Largest Group 4 | . . 3 3 3 1 4 . 1 Highest-Rated Group 157 | . . 40 40 40 10 75 . 157 Highest-Rated Ally 157 | . . 16 16 16 10 27 . 157 Total Orders 6 | . . . . . . 2 4 . EXPLORE 6 | . . . . . . 2 4 . Ally Attacks 67 | . . 3 . 9 . 55 . . Total Damage 822 | . . 42 . 119 . 661 . . Kills 12 | . . 1 . 2 . 9 . . Allies Corrupted 2 | . . . . . . 1 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 18 | . . . . . . 14 4 . Drone Recoveries 4 | . . . . . . 2 2 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Turns Passed 11123 | 68 1011 975 770 248 2075 1619 3693 664 Spaces Moved 6564 | 52 795 547 506 171 1268 868 2006 351 Core 4 | 4 . . . . . . . . Treads 1125 | . 14 476 234 14 113 213 61 . Legs 420 | . . . . . . . 69 351 Wheels 5015 | 48 781 71 272 157 1155 655 1876 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 120 120 100 120 105 150 Average Speed 129 | 96 106 170 150 126 114 139 120 177 Slowest Speed 210 | 100 160 180 200 200 200 200 210 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 4 100 99 66 34 76 74 50 29 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 10 | . . 1 . . . . . 9 Spaces Dug 5 | . 3 . . . . . 2 . Terrain Destroyed 231 | . 110 . . . 77 26 18 . Melee . | . . . . . . . . . Projectile 23 | . . . . . 4 1 18 . AOE 208 | . 110 . . . 73 25 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Total 8537 | 64 941 583 515 191 1713 1183 2951 396 Wait 1082 | . 88 29 4 1 216 151 582 11 Move 6556 | 51 794 546 505 170 1267 867 2005 351 Hop . | . . . . . . . . . Pick Up 117 | 6 13 1 3 1 23 15 44 11 Fast Attach 83 | 6 5 . . . 22 24 24 2 Attach 52 | . 1 1 . 4 9 5 28 4 Detach 12 | . 1 . . . 1 2 5 3 Swap 54 | . 4 . 1 1 17 10 19 2 Drop 142 | . 13 1 2 2 33 44 35 12 Fire 397 | 1 22 5 . 12 124 63 170 . Melee 31 | . . . . . . . 31 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . 1 2 . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Mines 392 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Repaired Med. Armor Plating 479 | -10/Materials | Repaired Grenade Launcher 553 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Central database locked down 907 | -10/Materials | Discovered new exit (range 15) 1080 | -10/Materials | Entered Mines 1107 | -10/Mines | Discovered new exit (range 8) 1152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1552 | -10/Mines | Learned Materials non-interactive machine intel 1619 | -10/Mines | Learned Materials interactive machine intel 1630 | -10/Mines | Discovered new exit (range 7) 1673 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2041 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2043 | -10/Mines | Discovered new exit (range 5) 2055 | -10/Mines | Entered Exiles 2055 | -10/Exiles | Accompanied by 3 allies 2079 | -10/Exiles | Discovered new exit (range 15) 2099 | -10/Exiles | Met 8R-AWN 2126 | -10/Exiles | Met EX-HEX 2185 | -10/Exiles | Met EX-BIN 2403 | -10/Exiles | Met EX-DEC 2825 | -10/Exiles | Entered Mines 2825 | -9/Mines | Accompanied by 3 allies 2894 | -9/Mines | Discovered new exit (range 9) 2992 | -9/Mines | Assembled infested the area 2997 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3053 | -9/Mines | Core integrity fell below 50% 3069 | -9/Mines | Core integrity fell below 20% 3073 | -9/Mines | Entered Materials 3073 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3074 | -8/Materials | Loaded intel: 40 non-interactive machine locations 3075 | -8/Materials | Loaded intel: 17 interactive machine locations 3082 | -8/Materials | Lost 8 parts (2p2n1u3w) 3213 | -8/Materials | Lost 4 parts (1p2u1w) 3431 | -8/Materials | Repaired Reflective Plating 4178 | -8/Materials | Discovered new exit (range 4) 4673 | -8/Materials | First assault squad dispatched 4682 | -8/Materials | Core integrity fell below 50% 4693 | -8/Materials | Discovered new exit (range 16) 4791 | -8/Materials | Lost 5 parts (2n3w) 5026 | -8/Materials | Discovered new exit (range 10) 5073 | -8/Materials | Discovered new exit (range 15) 5121 | -8/Materials | Identified exit to Storage 5148 | -8/Materials | Entered Storage 5548 | -8/Storage | First assault squad dispatched 5651 | -8/Storage | Garrison activated, responded to threat 5688 | -8/Storage | Identified exit to Recycling 5732 | -8/Storage | Discovered new exit (range 13) 5819 | -8/Storage | Found Prototype Launcher 5819 | -8/Storage | Identified Gui. Missile Launcher 6054 | -8/Storage | Core integrity fell below 20% 6612 | -8/Storage | Identified exit to Garrison 6765 | -8/Storage | Identified exit to Factory 6767 | -8/Storage | Entered Factory 6767 | -7/Factory | Evolved 2 slots: Utility x2 7289 | -7/Factory | Garrison activated, responded to threat 7792 | -7/Factory | Garrison activated, responded to threat 8562 | -7/Factory | Discovered new exit (range 15) 8670 | -7/Factory | Identified exit to Factory 8958 | -7/Factory | Identified exit to Lower Caves 9701 | -7/Factory | Discovered exit to Factory (range 13) 10085 | -7/Factory | Garrison activated, responded to threat 10122 | -7/Factory | Core integrity fell below 50% 10186 | -7/Factory | Core integrity fell below 20% 10188 | -7/Factory | Lost 6 parts (1p2n1u2w) 10278 | -7/Factory | Lost 5 parts (1p2n2u) 10372 | -7/Factory | Lost 8 parts (4n2u2w) 10460 | -7/Factory | Entered Lower Caves 10649 | -7/Lower Caves | Build established: Scavenger-Mutant 10727 | -7/Lower Caves | Encountered a Warlord checkpoint 11003 | -7/Lower Caves | Spotted B-75 Beast 11023 | -7/Lower Caves | ME-RLN showed up to help 11025 | -7/Lower Caves | ME-RLN revealed a hidden path 11124 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10758_ Found Hvy. Laser. 10758_ Found Mak. Armor Plating. 10758_ Found Barrage Gun. 10758_ Found 24 Matter. 10759_ Acquired 10 matter. 10763_ System corrupted: Matter fused (-6). 10835_ System corrupted: Heat flow error (+198). 10872_ System corrupted: Component data lost. 10889_ System corrupted: Matter fused (-7). 10915_ Acquired 13 matter. 10963_ System corrupted: Component data lost. A strange signal echoes through the caves. ME-RLN: "I heard there was danger around here, I'd suggest staying clear until it cools off." ME-RLN: "There's a hidden path right here." 11027_ ME-RLN: "Someone has to look out for the little guy..." 11028_ ME-RLN exits level. 11039_ System corrupted: Energy discharge (-25). 11071_ > =DCEUUX58WH SB=M7FSCR F 11124_ G-47 Trooper springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????###?# | | ????????????????????????????????????????????## ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????###???# | | ???????????????????????????????????#### #??## | | ??????????????????????????????????## #??### | | ??????????????????????????????????# ###### | | ????????????????????????????? ### ### | | ????????????????????????????? #?? | | ????????????????????????????# #?? | | ?????????????????????????????# ##? | | ???????????????????#?????????# ## | | ???????????????????# ????????# ## | | ???????????????????# ?????? ## ?????# | | ???????????????????? ???????????????????# | | ?????????????????????# ??????????????????## | | ??????????????????#### ###????????????????## | | ???????????# ## @##????????????????# ## | | ???????????# ####?????????????# #? | | ??????????# #########???### #? | | ???????????# ### ### ### #?### #? | | ???????????#????????#" ??# ### ## | | ????????????????????#" g ??# ####### # | | ????????????????????#"g#Y #?????##### | | ????????????????????#" ## #?????????## | | ????????????????????#"l # #??????????## | | ????????????????????#""""""# #???????????## | | ????????????????????######## #????????????### | | ??????????????????????????? ##??????????????## | | ??????????????????????????? #????????????????### | | ??????????????????????????? ???????????????????## | | ?????????????????????????? ????????????????????# | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionRelayGravjet Manual? 0 Play Time 02:17:41 Cumulative 226.4 hours Start 2020.11.19 @ 13:44:00 End 2020.11.19 @ 16:13:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97c67ed4-136a-4a06-a25d-b63718b84e1d