Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 11:38:45

Player: Hinzy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (153)     765
Value Destroyed (4855)     4855
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 10536

 Bonus
-------
High Alert Combat Kills    740
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/1000
Matter                     144/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
           Armor Integrity Analyzer
  Improved Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (178)
  Improved Focal Shield
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Linear Gravjet
             Linear Gravjet
             Linear Gravjet
             Linear Gravjet
             Linear Gravjet
             Linear Gravjet
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Visual Processing Unit
             Target Analyzer
             Armor Integrity Analyzer
    Improved Shock Absorption System
>            --- WEAPON -----------
  Long-range Proton Cannon
             KE Penetrator
    Improved Remote Datajack
>            --- INVENTORY --------
     Compact Wheel
             Matter Compressor
    Improved Shield Generator
             Plasma Cutter
[Rating: 85]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Biomechanical Wings
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mace
  Energy Gun               Beam Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   1   .   1   
  Utility                  4    | .   .   1   .   .   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             197  | 2   12  26  19  9   58  32  39  
  Power                    17   | .   1   4   1   .   4   1   6   
    Engine                 9    | .   1   4   1   .   1   1   1   
    Core                   8    | .   .   .   .   .   3   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               74   | .   7   11  10  4   20  10  12  
    Treads                 16   | .   .   7   4   .   3   2   .   
    Leg                    31   | .   6   3   4   4   7   6   1   
    Wheel                  15   | .   1   1   2   .   7   1   3   
    Hover                  11   | .   .   .   .   .   3   .   8   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  48   | 1   3   4   .   .   16  12  12  
    Device                 20   | 1   .   1   .   .   8   6   4   
    Storage                2    | .   2   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   1   4   2   
    Hackware               2    | .   .   2   .   .   .   .   .   
    Protection             17   | .   1   1   .   .   7   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   58   | 1   1   7   8   5   18  9   9   
    Energy Gun             30   | 1   .   6   6   4   7   4   2   
    Energy Cannon          4    | .   .   .   1   .   .   1   2   
    Ballistic Gun          10   | .   .   .   .   .   6   1   3   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   1   4   3   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          2    | .   .   1   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   4   6   1   1   
  Corrupted Parts          3    | .   .   .   1   .   .   2   .   
    System Corruption      24   | .   .   .   7   .   .   17  .   
Parts Lost                 77   | .   2   3   2   1   31  17  21  
  Power                    7    | .   1   .   .   .   3   .   3   
  Propulsion               35   | .   .   1   1   1   16  6   10  
  Utility                  17   | .   .   1   .   .   6   5   5   
  Weapon                   18   | .   1   1   1   .   6   6   3   
  Highest Loss Streak      10   | .   1   1   2   1   8   10  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  96  96  94  86  83  60  
  Engine                   6    | .   12  11  9   9   4   3   3   
  Core                     1    | .   .   .   .   .   2   2   3   
  Treads                   9    | .   .   26  25  9   1   10  .   
  Leg                      11   | .   27  1   .   18  15  10  .   
  Wheel                    4    | .   .   5   8   4   6   1   1   
  Hover                    2    | .   .   .   .   .   3   .   17  
  Device                   5    | .   12  2   .   .   5   12  7   
  Storage                  7    | .   14  11  9   9   7   3   .   
  Processor                5    | .   .   .   .   .   3   16  15  
  Hackware                 7    | .   .   15  18  18  6   .   .   
  Protection               2    | .   1   3   .   .   4   1   1   
  Energy Gun               8    | .   17  13  9   9   7   4   .   
  Ballistic Gun            2    | .   .   .   .   .   2   9   2   
  Ballistic Cannon         1    | .   9   3   .   .   .   .   .   
  Launcher                 3    | .   .   .   6   7   4   3   .   
  Impact Weapon            4    | .   .   2   9   9   6   .   .   
Peak Build Rating          85   | 7   8   18  26  32  48  53  85  
  Average Rating           30   | 6   7   14  22  28  34  42  51  
  On Entrance              19   | 6   7   7   17  23  32  36  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             128  | 15  89  96  96  101 111 128 39  
  Greatest Support         60   | 20  20  60  20  50  58  60  54  
  Greatest Overweight (x)  33   | .   8   9   9   10  30  33  3   
  Average Overweight (x)   3    | .   .   4   8   5   3   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  5   
  Average Capacity         20   | 8   10  25  25  25  25  15  5   
  Most Carried             25   | 6   10  17  23  25  25  20  5   
  Average Carried          16   | 5   7   11  19  22  22  11  4   
  Final Capacity           25   | 8   25  25  25  25  25  5   5   
  Final Carried            25   | 5   10  16  23  25  19  5   3   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 30% | Mutant
 17% | Hacker-Mutant
 14% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Matter Collected           3457 | 227  265  293  268  223  972  856  353  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4758 | 30   448  460  634  257  1499 1006 424  
  Parts                    241  | 5    21   24   29   21   79   37   25   
Haulers Intercepted        6    | .    1    .    1    3    1    .    .    
Recyclers Shooed           11   | 1    1    8    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Combat Hostiles Destroyed  97   | .   5   8   15  3   40  15  11  
  Melee                    1    | .   1   .   .   .   .   .   .   
  Guns                     37   | .   2   7   5   .   4   9   10  
  Cannons                  5    | .   2   1   .   .   .   1   1   
  AOE                      48   | .   .   .   10  3   34  1   .   
Classes Destroyed          18   | 1   7   1   1   1   7   .   .   
  Worker                   12   | .   1   2   .   1   8   .   .   
  Builder                  9    | .   .   .   .   3   5   1   .   
  Tunneler                 5    | 1   .   .   1   .   1   2   .   
  Hauler                   6    | .   1   .   1   3   1   .   .   
  Recycler                 10   | .   2   .   2   .   5   1   .   
  Mechanic                 5    | .   1   1   .   .   3   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  8    | .   2   2   2   .   1   .   1   
  Swarmer                  21   | .   .   .   4   3   4   2   8   
  Grunt                    41   | .   5   4   8   .   14  9   1   
  Brawler                  3    | .   .   .   .   .   2   1   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   
  Protector                3    | .   .   .   .   .   3   .   .   
  Sentry                   8    | .   .   4   3   .   1   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   4   .   .   
  Programmer               12   | .   .   .   .   .   8   2   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 1   4   2   11  6   10  4   4   
  Combat Bots Only         8    | .   2   2   5   3   8   3   3   
Max Kills in Single Turn   5    | 1   1   1   3   2   5   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   3   1   .   
  Melee                    1    | .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Hostile Shots Fired        948   | .    59   61   52   16   318  215  227  
  Missed                   320   | .    15   16   22   4    108  73   82   
Damage Taken               11246 | .    569  596  447  190  4097 2590 2757 
  Core                     2138  | .    90   65   81   6    491  402  1003 
  Absorbed by Shields      416   | .    .    .    .    .    97   10   309  
  Redirected to Shielding  79    | .    4    .    .    .    .    .    75   
Core Remaining (%)         68    | 100  64   83   .    84   29   52   .    
Volleys Fired              448   | 23   51   56   47   12   114  90   55   
  Largest                  3     | 1    2    2    2    2    2    3    1    
  Hottest                  154   | 50   90   96   70   122  122  154  81   
Shots Fired                558   | 23   65   81   50   14   141  128  56   
  Gun                      389   | 23   25   71   27   9    76   108  50   
  Cannon                   75    | .    40   10   5    .    .    16   4    
  Launcher                 92    | .    .    .    18   5    65   4    .    
  Special                  2     | .    .    .    .    .    .    .    2    
  Kinetic                  154   | 14   40   10   .    .    11   36   43   
  Thermal                  229   | 9    17   64   9    7    52   69   2    
  Explosive                86    | .    .    .    18   .    65   3    .    
  Electromagnetic          89    | .    8    7    23   7    13   20   11   
  Robot Hit Streak         16    | 5    7    8    9    4    11   16   12   
  Robot Miss Streak        6     | 3    5    3    6    2    3    3    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        3     | .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           367   | 14   37   61   27   8    94   91   35   
  Core Hits                290   | 3    17   23   43   11   136  41   16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    .    1    
  Critical Strikes         18    | 1    2    3    .    .    2    9    1    
    Burn                   13    | 1    2    2    .    .    .    8    .    
    Destroy                1     | .    .    .    .    .    .    .    1    
    Corrupt                2     | .    .    .    .    .    1    1    .    
    Smash                  2     | .    .    1    .    .    1    .    .    
Melee Attacks              30    | .    .    7    1    5    17   .    .    
  Impact                   30    | .    .    7    1    5    17   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    1    .    1    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14624 | 139  667  895  1707 474  7564 2087 1091 
  Guns                     4991  | 139  220  624  333  99   1013 1609 954  
  Cannons                  1033  | .    391  138  129  .    .    274  101  
  Explosions               8087  | .    40   .    1245 322  6321 159  .    
  Melee                    373   | .    .    90   .    53   230  .    .    
  Ramming                  129   | .    16   43   .    .    .    45   25   
  Kinetic                  2089  | 52   391  138  .    .    133  487  888  
  Thermal                  3178  | 87   164  560  117  114  1043 1082 11   
  Explosive                7305  | .    .    .    1220 47   5935 103  .    
  Electromagnetic          1550  | .    96   64   370  260  223  370  167  
  Impact                   373   | .    .    90   .    53   230  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    7    10   8    26   20   
  Average Corruption       9     | .    .    .    7    8    4    21   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  119   | .    .    .    8    24   38   39   10   
    Message Errors         23    | .    .    .    1    6    7    8    1    
    Matter Fused           26    | .    .    .    1    6    11   7    1    
    Heat Flow Errors       16    | .    .    .    2    3    4    5    2    
    Energy Discharges      16    | .    .    .    2    2    6    5    1    
    Parts Rejected         3     | .    .    .    .    .    .    2    1    
    Parts Fused            2     | .    .    .    1    .    .    .    1    
    Data Loss (minor)      14    | .    .    .    1    2    5    4    2    
    Data Loss (major)      6     | .    .    .    .    2    2    2    .    
    Misfires               5     | .    .    .    .    2    1    1    1    
    Alerts                 1     | .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    
    Weapon Failures        6     | .    .    .    .    1    1    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            321   | .    .    .    37   41   243  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               230   | .    .    .    37   8    185  .    .    
  Melee                    91    | .    .    .    .    33   58   .    .    
Knockbacks                 10    | .    6    3    .    .    1    .    .    
  Impact                   2     | .    .    1    .    .    1    .    .    
  Kinetic                  6     | .    5    1    .    .    .    .    .    
  Secondary                2     | .    1    1    .    .    .    .    .    
Self-Inflicted Damage      872   | .    36   .    .    16   761  50   9    
  Shots                    22    | .    1    .    .    1    19   1    .    
  Rammed                   12    | .    1    5    .    .    .    3    3    
Targets Rammed             13    | .    1    5    .    .    .    3    4    
  Kicked                   1     | .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        300   | 50   277  300  159  273  300  296  186  
  Average Temperature      77    | 20   105  69   52   69   75   98   37   
  Received Heat Transfer   2209  | .    312  294  171  45   315  882  190  
  Effects                  4     | .    3    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
    Interference           3     | .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    1    2    2    .    
  Combat Hostiles          3     | .    .    .    .    .    1    2    .    
  Parts Fried              15    | .    1    .    3    5    2    2    2    
  Impact Corruptions       4     | .    .    .    .    1    3    .    .    
Robots Melted              3     | .    .    .    .    .    1    2    .    
  Combat Hostiles          3     | .    .    .    .    .    1    2    .    
  Parts Melted             18    | .    .    1    .    .    7    10   .    
  Heat Transferred         7423  | 333  568  1477 272  285  1632 2819 37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    1    .    1    3    1    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Peak Influence             815  | 5   198 178 572 348 815 540 429 
  Initial                  399  | .   3   18  33  215 98  399 224 
  Average                  317  | 1   64  59  389 209 499 419 262 
Maximum Alert Level        3    | .   .   .   2   1   3   2   2   
  Low Security (%)         37   | 100 100 100 15  39  21  .   6   
  Level 1                  21   | .   .   .   9   60  10  18  89  
  Level 2                  30   | .   .   .   74  .   35  81  4   
  Level 3                  10   | .   .   .   .   .   32  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   3   2   2   2   11  6   3   
  Investigation            4    | .   1   1   1   .   .   1   .   
  Extermination            5    | .   .   .   .   .   3   1   1   
  Reinforcement            16   | .   2   1   1   2   7   1   2   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   1   1   2   1   1   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Distress Signals           11   | .   .   1   7   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              175  | .   18  16  23  15  54  24  25  
  Peak Tracking Total      12   | .   5   3   7   5   12  4   7   
  Tactical Retreats        12   | .   1   .   2   1   1   4   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Traps Triggered            10   | .   1   .   .   2   3   .   4   
  Indirectly               1    | .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Machines Disabled          22   | .   1   .   3   2   15  1   .   
  Max in Single Turn       4    | .   1   .   2   1   4   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Machines Accessed          20   | .   3   3   2   3   5   3   1   
  Terminals                17   | .   3   3   1   3   4   2   1   
  Fabricators              2    | .   .   .   .   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                40   | .   4   12  3   7   7   6   1   
  Successful               22   | .   3   10  1   4   1   3   .   
  Failed                   18   | .   1   2   2   3   6   3   1   
    Catastrophic           5    | .   .   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   27   | .   4   8   1   5   6   2   1   
  Terminals                35   | .   4   12  2   7   4   5   1   
  Fabricators              4    | .   .   .   .   .   3   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   3   .   1   .   2   .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   3   7   1   3   1   .   .   
  Terminals                13   | .   3   7   .   3   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 5    | .   1   3   .   1   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   
    Skim                   6    | .   2   2   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   2   1   2   2   3   1   
  Full Trace Events        2    | .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      65   | .   .   .   .   .   .   .   65  
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   65  
Total Orders               3    | .   .   .   .   .   2   .   1   
  GUARD                    1    | .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   4   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Turns Passed               7039 | 107  531  1063 573  779  2237 1095 654  
Spaces Moved               3116 | 50   266  354  198  314  879  385  670  
  Core                     108  | .    .    .    .    .    4    2    102  
  Treads                   309  | .    .    182  2    .    25   100  .    
  Legs                     928  | 50   255  1    .    162  248  167  45   
  Wheels                   1286 | .    11   171  196  152  597  116  43   
  Hover                    485  | .    .    .    .    .    5    .    480  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            20   | 120  120  200  200  192  125  120  20   
  Average Speed            168  | 120  134  224  216  212  198  194  66   
  Slowest Speed            1700 | 120  200  330  480  262  1550 1700 205  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    32   40   15   51   27   11   19   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    4    12   .    9    .    1    
Terrain Destroyed          521  | .    4    4    103  9    380  17   4    
  Melee                    14   | .    .    4    1    .    9    .    .    
  Projectile               4    | .    .    .    .    .    .    .    4    
  AOE                      503  | .    4    .    102  9    371  17   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  
Total                      4294 | 77   374  512  290  406  1208 617  810  
  Wait                     328  | .    35   49   2    47   88   83   24   
  Move                     3110 | 49   266  353  197  313  878  384  670  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  63   | 1    4    8    14   7    15   9    5    
  Fast Attach              85   | 1    2    6    3    5    24   16   28   
  Attach                   59   | 1    1    4    6    3    23   12   9    
  Detach                   13   | .    .    2    .    1    5    2    3    
  Swap                     54   | .    9    16   10   1    12   4    2    
  Drop                     71   | 2    6    6    10   7    18   14   8    
  Fire                     448  | 23   51   56   47   12   114  90   55   
  Melee                    30   | .    .    7    1    5    17   .    .    
  Ram                      6    | .    .    .    .    .    .    3    3    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    5    | .    .    5    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    5    14   .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 3)
  108 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 13)
  639 | -10/Materials | Entered another Materials area
  639 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1104 | -9/Materials  | Discovered new exit (range 14)
 1225 | -9/Materials  | Discovered new exit (range 12)
 1284 | -9/Materials  | Build established: Scavenger-Mutant
 1676 | -9/Materials  | Discovered new exit (range 12)
 1702 | -9/Materials  | Entered another Materials area
 1702 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2017 | -8/Materials  | Discovered new exit (range 6)
 2275 | -8/Materials  | Entered Storage
 2314 | -8/Storage    | Met 01-MTF
 2699 | -8/Storage    | System corruption reached 10%
 2712 | -8/Storage    | Discovered new exit (range 9)
 2947 | -8/Storage    | Build established: Hacker-Mutant
 2974 | -8/Storage    | Discovered new exit (range 15)
 3054 | -8/Storage    | Entered Factory
 3054 | -7/Factory    | Accompanied by 1 ally (01-MTF)
 3054 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3057 | -7/Factory    | 01-MTF left
 3854 | -7/Factory    | First assault squad dispatched
 3970 | -7/Factory    | Lost 7 parts (1p4n2u)
 4304 | -7/Factory    | Build established: Scavenger-Mutant
 4382 | -7/Factory    | Discovered new exit (range 28)
 4499 | -7/Factory    | Cargo convoy interrupted
 4515 | -7/Factory    | Core integrity fell below 50%
 4556 | -7/Factory    | Destroyed 8 combat bots
 4565 | -7/Factory    | Lost 7 parts (1p4n1u1w)
 4796 | -7/Factory    | Build established: Mutant
 5065 | -7/Factory    | Lost 8 parts (4n2u2w)
 5291 | -7/Factory    | Entered another Factory area
 5291 | -6/Factory    | Evolved 2 slots: Utility x2
 5465 | -6/Factory    | Discovered new exit (range 19)
 5530 | -6/Factory    | Build established: Scavenger-Gunner
 5695 | -6/Factory    | System corruption reached 10%
 6155 | -6/Factory    | Garrison activated, responded to threat
 6332 | -6/Factory    | Discovered new exit (range 20)
 6386 | -6/Factory    | Entered another Factory area
 6386 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6414 | -5/Factory    | Lost 10 parts (4n2u4w)
 6736 | -5/Factory    | Lost 4 parts (3n1u)
 6750 | -5/Factory    | Spotted B-75 Beast
 6829 | -5/Factory    | Lost 7 parts (2p3n1u1w)
 6873 | -5/Factory    | Core integrity fell below 50%
 6873 | -5/Factory    | System corruption reached 10%
 6922 | -5/Factory    | Lost 3 parts (1n2u)
 7012 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 7012 | -5/Factory    | Core integrity fell below 20%
 7040 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06949_ Cloaking Device destroyed.
06964_ System corrupted: Matter fused (-10).
06977_ Acquired Flexi-carbon Leg.
06977_ Lgt. Nuclear Core destroyed.
06981_ Subcomponent Replicator disabled.
06981_ Plasma Cutter destroyed.
06981_ Acquired Prototype Energy Cannon.
06981_ Identified Hvy. Proton Cannon.
07008_ System corrupted: Energy discharge (-23).
07023_ K-01 Serf destroyed.
07026_ Penetrated by Slug.
07026_ R-10 Processor collects Corrupted Wheel.
07029_ Critical hit (Burn: +37).
07029_ R-10 Processor collects Sml. Matter Pod.
07031_ Kicked R-10 Processor.
07033_ Hvy. Proton Cannon destroyed.
07036_ Acquired 8 matter.
07036_ Antigrav System destroyed.
07038_ Flexi-carbon Leg destroyed.
07040_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          28
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             450
Resistance: KI             30
Resistance: EX             50
Core Shielding             20
Power Shielding            66
Weapon Cycling             15
Evasion (%)                61
Targeting Accuracy         5
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
            Aluminum Leg | -8/Materials | Extracted
 Reaction Control System | -8/Materials | Extracted
      Med. Armor Plating | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldVoltaicFemtoactuators
  Manual?         0
Play Time         01:35:50
  Cumulative      68.8 hours
  Start           2024.11.17 @ 10:05:20
  End             2024.11.17 @ 11:38:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abb04915-a28c-4bab-87db-1e3665b10c51