Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 15:35:54

Player: BEEEEES

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1342)     1342
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3873

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     259/300
Energy                     290/290
System Corruption          5%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (5) ------
    Improved Signal Interpreter
             Hacking Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
             Gravmag System
             Transport Network Coupler
             ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Backup Laser I
           Shotgun
>          --- INVENTORY --------
           Gravmag System
           VTOL Module
           Xenon Bombardment Thruster
           Transport Network Coupler
           ECM Suite
  Improved Propulsion Shielding
           Rocket Launcher
     Heavy Mace
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Backup Laser I
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 3   6   17  11  17  
  Power                    8    | .   1   1   3   3   
    Engine                 6    | .   1   1   2   2   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   2   8   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   2   .   2   1   
    Hover                  8    | .   .   8   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  16   | 1   2   5   3   5   
    Device                 6    | 1   .   3   .   2   
    Storage                2    | .   1   1   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             5    | .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   1   3   3   6   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   .   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 27   | .   2   9   1   15  
  Power                    4    | .   1   .   1   2   
  Propulsion               10   | .   .   5   .   5   
  Utility                  7    | .   1   2   .   4   
  Weapon                   6    | .   .   2   .   4   
  Highest Loss Streak      9    | .   1   6   1   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     79   | .   98  91  51  71  
  Engine                   9    | .   14  11  6   6   
  Core                     2    | .   .   .   .   5   
  Wheel                    14   | .   28  .   11  16  
  Hover                    7    | .   .   30  .   .   
  Device                   5    | .   11  8   .   1   
  Storage                  9    | .   14  11  9   6   
  Processor                6    | .   .   10  9   7   
  Hackware                 1    | .   .   .   .   5   
  Protection               4    | .   .   .   6   8   
  Energy Gun               4    | .   2   5   2   5   
  Ballistic Gun            9    | .   25  12  2   2   
  Launcher                 1    | .   .   .   3   1   
Peak Build Rating          28   | 7   8   11  17  28  
  Average Rating           13   | 6   7   9   10  22  
  On Entrance              8    | 6   7   8   4   17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 15  32  30  16  26  
  Greatest Support         40   | 20  26  18  24  40  
  Greatest Overweight (x)  5    | 4   1   4   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  8   8   
  Average Capacity         9    | 8   14  8   8   7   
  Most Carried             15   | 7   15  15  6   8   
  Average Carried          7    | 6   12  6   4   6   
  Final Capacity           15   | 8   15  8   8   5   
  Final Carried            15   | 7   15  5   4   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1119 | 248 184 161 105 421 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1561 | 108 306 420 218 509 
  Parts                    73   | 7   18  26  9   13  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   7   9   8   12  
  Melee                    2    | .   .   .   .   2   
  Guns                     23   | .   6   9   2   6   
  AOE                      8    | .   1   .   6   1   
Classes Destroyed          12   | 2   4   3   1   2   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 2    | 1   .   .   .   1   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  11   | .   3   1   3   4   
  Grunt                    19   | .   4   5   5   5   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   1    | .   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | 2   3   4   7   6   
  Combat Bots Only         6    | .   3   4   6   5   
Max Kills in Single Turn   3    | 1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   3   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        393  | .    39   98   38   218  
  Missed                   125  | .    10   35   10   70   
Damage Taken               3290 | .    396  694  379  1821 
  Core                     1103 | .    98   204  97   704  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  163  | .    .    .    52   111  
  Regen/Repaired (Parts)   66   | .    .    .    52   14   
Core Remaining (%)         72   | 100  60   49   82   .    
Volleys Fired              108  | 3    28   27   15   35   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  63   | 40   60   60   53   63   
Shots Fired                190  | 6    56   50   23   55   
  Gun                      176  | 6    56   50   16   48   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 14   | .    .    .    7    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  112  | 6    48   31   8    19   
  Thermal                  37   | .    .    .    8    29   
  Explosive                14   | .    .    .    7    7    
  Electromagnetic          27   | .    8    19   .    .    
  Robot Hit Streak         11   | 2    11   9    5    8    
  Robot Miss Streak        3    | 2    3    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           141  | 4    36   35   15   51   
  Core Hits                81   | 3    15   20   16   27   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    1    3    
  Critical Strikes         5    | .    .    .    1    4    
    Destroy                1    | .    .    .    1    .    
    Smash                  4    | .    .    .    .    4    
Melee Attacks              15   | .    .    1    .    14   
  Impact                   15   | .    .    1    .    14   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3198 | 52   469  494  889  1294 
  Guns                     1612 | 52   448  490  172  450  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1034 | .    21   .    717  296  
  Melee                    548  | .    .    .    .    548  
  Ramming                  4    | .    .    4    .    .    
  Kinetic                  1108 | 52   374  289  126  267  
  Thermal                  250  | .    21   .    46   183  
  Explosive                1013 | .    .    .    717  296  
  Electromagnetic          275  | .    74   201  .    .    
  Impact                   548  | .    .    .    .    548  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    1    .    1    5    
  Average Corruption       2    | .    1    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           5    | .    .    .    .    5    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            286  | .    .    .    17   269  
  Projectiles              .    | .    .    .    .    .    
  Explosions               17   | .    .    .    17   .    
  Melee                    269  | .    .    .    .    269  
Knockbacks                 3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      64   | .    31   2    .    31   
  Shots                    2    | .    1    .    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        91   | 6    42   91   19   51   
  Average Temperature      24   | 6    21   37   6    18   
  Received Heat Transfer   957  | .    180  216  171  390  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    
  Combat Hostiles          3    | .    .    .    .    3    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       13   | .    .    .    .    13   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         975  | .    50   .    185  740  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             412  | 10  224 347 412 367 
  Initial                  186  | .   6   13  100 186 
  Average                  184  | 9   103 191 248 210 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         60   | 100 94  43  43  56  
  Level 1                  38   | .   5   56  47  43  
  Level 2                  1    | .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   3   1   6   
  Investigation            3    | .   .   1   1   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            6    | .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   10  30  10  26  
  Peak Tracking Total      9    | .   5   9   6   8   
  Tactical Retreats        12   | .   .   7   1   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   3   2   2   4   
  Terminals                8    | .   3   2   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                35   | .   11  9   6   9   
  Successful               19   | .   8   2   4   5   
  Failed                   16   | .   3   7   2   4   
    Catastrophic           5    | .   1   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   7   9   2   4   
  Terminals                26   | .   11  9   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             5    | .   5   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   2   
  Scan Component           2    | .   .   .   1   1   
  Repair                   2    | .   .   .   1   1   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         8    | .   3   2   1   2   
  Terminals                8    | .   3   2   1   2   
    Botnet                 8    | .   3   2   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   2   2   2   
  Full Trace Events        3    | .   .   1   1   1   
  Feedback Events          2    | .   .   .   1   1   
    Corruption             2    | .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   
  Time                     57   | .   .   .   38  19  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2105 | 37  459 522 307 780 
Spaces Moved               1774 | 19  344 508 251 652 
  Core                     122  | 2   .   12  11  97  
  Treads                   .    | .   .   .   .   .   
  Legs                     6    | 6   .   .   .   .   
  Wheels                   1100 | 11  344 .   240 505 
  Hover                    496  | .   .   496 .   .   
  Flight                   50   | .   .   .   .   50  
  Fastest Speed            50   | 80  80  52  90  50  
  Average Speed            89   | 112 100 74  94  91  
  Slowest Speed            300  | 250 105 250 200 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   50  47  23  19  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   .   1   .   2   
Terrain Destroyed          68   | .   4   1   25  38  
  Melee                    3    | .   .   1   .   2   
  Projectile               .    | .   .   .   .   .   
  AOE                      65   | .   4   .   25  36  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2080 | 27  400 604 294 755 
  Wait                     85   | .   11  32  13  29  
  Move                     1770 | 18  343 507 250 652 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 1   9   5   1   5   
  Fast Attach              22   | 3   2   4   7   6   
  Attach                   17   | .   .   7   2   8   
  Detach                   6    | .   .   2   1   3   
  Swap                     15   | .   4   6   2   3   
  Drop                     20   | 2   3   12  3   .   
  Fire                     108  | 3   28  27  15  35  
  Melee                    15   | .   .   1   .   14  
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   38 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 16)
  448 | -10/Materials | Discovered new exit (range 16)
  497 | -10/Materials | Entered another Materials area
  497 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  551 | -9/Materials  | Build established: Mutant
  772 | -9/Materials  | Lost 3 parts (1n1u1w)
  857 | -9/Materials  | Discovered new exit (range 16)
  997 | -9/Materials  | Discovered new exit (range 10)
 1017 | -9/Materials  | Identified exit to Materials
 1019 | -9/Materials  | Core integrity fell below 50%
 1019 | -9/Materials  | Entered another Materials area
 1019 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1022 | -8/Materials  | Lost 6 parts (4n1u1w)
 1191 | -8/Materials  | Discovered new exit (range 12)
 1296 | -8/Materials  | Repaired Imp. Propulsion Shielding
 1325 | -8/Materials  | Identified exit to Factory
 1326 | -8/Materials  | Entered Factory
 1326 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1735 | -7/Factory    | Repaired Imp. Terrain Scanner
 1905 | -7/Factory    | Identified exit to Garrison
 1968 | -7/Factory    | Core integrity fell below 50%
 1984 | -7/Factory    | Garrison activated, responded to threat
 1987 | -7/Factory    | Lost 9 parts (2p2n2u3w)
 2099 | -7/Factory    | Core integrity fell below 20%
 2106 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02038_ Acquired Rnf. Deuterium Engine.
02041_ U-05 Engineer works on Megafabricator.
  <x2>
02045_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02046_ System corrupted: Matter fused (-7).
02046_ K-01 Serf cleans the Nuclear Reactor.
02047_ U-05 Engineer works on Megafabricator.
02047_ O-16 Technician uses terminal to summon
  reinforcements.
02047_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F002.
02047_ O-16 Technician locks terminal.
02051_ K-01 Serf cleans the Nuclear Reactor.
02065_ G J6,W#KQRSFGFVM>PKZIRTNJND7ST/S&DP|E CD
02089_ System corrupted: Matter fused (-9).
02098_ VTOL Module destroyed.
02098_ Xenon Bombardment Thruster destroyed.
02104_ Critical hit (Burn: +37).
02106_ Hvy. Mace destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#            #### |
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| #            #####        #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
 Sensor Array | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationArmoredRailgun
  Manual?         0
Play Time         00:46:23
  Cumulative      17.8 hours
  Start           2024.11.19 @ 14:46:47
  End             2024.11.19 @ 15:35:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           32
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2186162d-dede-41e0-9f60-80d4bb360e6d