Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 01:21:11

Player: Red Box

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (99)      495
Value Destroyed (2262)     2262
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (417)                417
              TOTAL SCORE: 5054

 Bonus
-------
High Alert Combat Kills    354
Aligned with FarCom        300
Friendly Fire              -237

 Cogmind 
---------
Core Integrity             0/400
Matter                     179/300
Energy                     8/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (2) ------
           Cooling System
     Large Storage Unit
>          --- WEAPON (3) -------
           Firepult
>          --- INVENTORY (15) ---
           Power Amplifier
           Power Amplifier
           Weapon Shielding
  Improved Light Armor Plating
           Insulated Plating
           Remote Shield
           Remote Shield
     Light Assault Rifle
           Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Firepult
>          --- INVENTORY --------
    Cooled Ion Engine
   Compact Wheel
   Compact Wheel
           Power Amplifier
           Power Amplifier
           Cooling System
           Weapon Shielding
  Improved Light Armor Plating
           Insulated Plating
           Remote Shield
           Remote Shield
           Shock Rifle
     Light Assault Rifle
      Mini Grenade Launcher
           Mace
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             95   | 7   21  50  6   11  
  Power                    11   | 1   3   6   .   1   
    Engine                 10   | 1   2   6   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   5   9   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  11   | .   3   6   .   2   
    Hover                  5    | .   .   3   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 2   8   9   .   1   
    Device                 10   | 1   4   4   .   1   
    Storage                6    | 1   3   2   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   5   26  4   7   
    Energy Gun             28   | .   1   23  3   1   
    Energy Cannon          5    | .   3   .   .   2   
    Ballistic Gun          4    | 2   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   1   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      5    | .   .   5   .   .   
Parts Lost                 34   | .   6   15  5   8   
  Power                    5    | .   2   1   .   2   
  Propulsion               10   | .   2   3   2   3   
  Utility                  4    | .   1   2   .   1   
  Weapon                   15   | .   1   9   3   2   
  Highest Loss Streak      8    | .   3   4   4   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  98  95  89  
  Engine                   9    | .   7   11  11  10  
  Core                     1    | .   4   .   .   .   
  Leg                      7    | .   19  .   .   .   
  Wheel                    19   | .   8   28  .   .   
  Hover                    3    | .   .   3   32  30  
  Device                   9    | .   12  7   .   1   
  Storage                  12   | .   14  11  11  11  
  Protection               2    | .   .   3   11  9   
  Energy Gun               20   | .   3   31  24  19  
  Energy Cannon            5    | .   13  .   .   1   
  Ballistic Gun            1    | .   3   .   .   5   
  Impact Weapon            2    | .   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 13  90  39  39  55  
  Greatest Support         44   | 20  32  44  18  32  
  Greatest Overweight (x)  3    | 3   2   2   2   3   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   25  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          12   | 5   10  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  14  9   

 Class Distribution 
--------------------
 27% | Mutant
 20% | Scavenger-Mutant
 19% | Commander-Gunner
  7% | Scavenger-Tank
  7% | Gunner
  7% | Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Commander-Gunner | -9/Materials
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           1296 | 290  343  602  60   1    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3552 | 192  500  2577 159  124  
  Parts                    227  | 12   40   160  12   3    
Haulers Intercepted        6    | .    2    4    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  70   | .   11  49  4   6   
  Melee                    2    | .   2   .   .   .   
  Guns                     52   | .   9   40  3   .   
  AOE                      13   | .   .   7   1   5   
Classes Destroyed          15   | 2   5   6   .   2   
  Worker                   4    | .   .   3   1   .   
  Builder                  7    | .   4   3   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   6    | .   2   4   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  8    | .   3   5   .   .   
  Swarmer                  16   | .   6   6   4   .   
  Grunt                    31   | .   5   26  .   .   
  Brawler                  2    | .   .   2   .   .   
  Duelist                  3    | .   .   3   .   .   
  Protector                2    | .   .   2   .   .   
  Sentry                   10   | .   .   10  .   .   
  Zionite                  1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           9    | 2   5   6   5   9   
  Combat Bots Only         6    | .   5   5   4   6   
Max Kills in Single Turn   5    | 1   1   5   3   4   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 4    | .   .   1   1   4   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   2   
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               3760 | .    962  1351 539  908  
  Core                     596  | .    186  178  51   181  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  19   | .    .    19   .    .    
  Regen/Repaired (Parts)   122  | .    10   112  .    .    
Core Remaining (%)         62   | 100  25   .    .    .    
Volleys Fired              173  | 10   42   107  6    8    
  Largest                  3    | 2    2    3    3    3    
  Hottest                  280  | 40   120  140  150  280  
Shots Fired                425  | 20   84   297  11   13   
  Gun                      406  | 20   74   297  10   5    
  Cannon                   13   | .    10   .    .    3    
  Launcher                 6    | .    .    .    1    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | 20   68   2    .    2    
  Thermal                  19   | .    16   .    .    3    
  Explosive                6    | .    .    .    1    5    
  Electromagnetic          308  | .    .    295  10   3    
  Robot Hit Streak         19   | 6    11   19   3    6    
  Robot Miss Streak        5    | 1    3    5    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    4    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           294  | 15   65   199  7    8    
  Core Hits                156  | 10   28   97   7    14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 6    | .    5    .    .    1    
  Critical Strikes         9    | .    6    2    .    1    
    Burn                   1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                2    | .    .    2    .    .    
    Smash                  5    | .    4    .    .    1    
Melee Attacks              39   | .    32   6    .    1    
  Impact                   39   | .    32   6    .    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6109 | 121  861  4205 235  687  
  Guns                     3715 | 121  364  3144 78   8    
  Cannons                  129  | .    87   .    .    42   
  Explosions               1789 | .    .    1037 157  595  
  Melee                    476  | .    410  24   .    42   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  467  | 121  339  .    .    7    
  Thermal                  1429 | .    112  1037 .    280  
  Explosive                514  | .    .    .    157  357  
  Electromagnetic          3223 | .    .    3144 78   1    
  Impact                   476  | .    410  24   .    42   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    6    6    6    7    
  Average Corruption       5    | .    6    5    6    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  136  | .    49   75   4    8    
    Message Errors         32   | .    9    20   2    1    
    Matter Fused           29   | .    12   17   .    .    
    Heat Flow Errors       22   | .    9    12   .    1    
    Energy Discharges      21   | .    8    12   .    1    
    Data Loss (minor)      11   | .    4    4    2    1    
    Data Loss (major)      9    | .    4    4    .    1    
    Misfires               3    | .    1    1    .    1    
    Alerts                 7    | .    2    4    .    1    
    Weapon Failures        2    | .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            450  | .    124  244  18   64   
  Projectiles              6    | .    6    .    .    .    
  Explosions               284  | .    .    244  18   22   
  Melee                    160  | .    118  .    .    42   
Knockbacks                 2    | .    1    .    .    1    
  Impact                   2    | .    1    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      332  | .    .    308  .    24   
  Shots                    10   | .    .    8    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        670  | .    278  396  108  670  
  Average Temperature      80   | .    60   76   44   212  
  Received Heat Transfer   706  | .    216  387  20   83   
  Effects                  12   | .    1    7    .    4    
    Shutdowns              4    | .    .    3    .    1    
    Energy Bleed           2    | .    1    .    .    1    
    Interference           3    | .    .    3    .    .    
    Damage (minor)         2    | .    .    1    .    1    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    4    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Fried              23   | .    4    19   .    .    
  Impact Corruptions       8    | .    6    .    .    2    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             20   | .    .    .    .    20   
  Heat Transferred         3059 | .    333  1126 .    1600 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      14   | .    .    14   .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             855  | 25  272 855 481 .   
  Initial                  320  | .   16  .   320 .   
  Average                  336  | 12  46  549 436 .   
Maximum Alert Level        3    | .   1   3   2   .   
  Low Security (%)         48   | 100 90  17  .   .   
  Level 1                  10   | .   9   10  17  .   
  Level 2                  21   | .   .   34  82  .   
  Level 3                  20   | .   .   36  .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   11  .   .   
  Investigation            4    | .   1   3   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   5   .   .   
  Assault                  3    | .   .   3   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              135  | .   23  80  9   23  
  Peak Tracking Total      11   | .   5   5   4   11  
  Tactical Retreats        7    | .   .   5   .   2   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          10   | .   .   3   3   4   
  Max in Single Turn       3    | .   .   1   3   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          21   | .   10  10  .   1   
  Terminals                13   | .   7   6   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                94   | .   38  55  .   1   
  Successful               71   | .   27  43  .   1   
  Failed                   22   | .   10  12  .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   46   | .   21  24  .   1   
  Terminals                56   | .   28  28  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          18   | .   6   12  .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              15   | .   .   15  .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   8   8   .   1   
  Part Schematic           1    | .   .   1   .   .   
  Robot Analysis           5    | .   3   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Terminal Index           2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Disarm Traps             2    | .   .   2   .   .   
  Zone Layout              1    | .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       16   | .   6   10  .   .   
  Scan Component           8    | .   3   5   .   .   
  Repair                   8    | .   3   5   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 15   | .   .   15  .   .   
  Insert Component         6    | .   .   6   .   .   
  Analyze                  9    | .   .   9   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         21   | .   11  10  .   .   
  Terminals                19   | .   9   10  .   .   
    Track                  3    | .   1   2   .   .   
    Assimilate             7    | .   3   4   .   .   
    Botnet                 6    | .   3   3   .   .   
    Disrupt                1    | .   1   .   .   .   
    Operators              2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   7   10  .   .   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   .   7   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             8    | .   3   5   .   .   
  Time                     296  | .   78  218 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   
Parts Scanalyzed           6    | .   .   6   .   .   
  Part Schematics Acquired 6    | .   .   6   .   .   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               6    | .   3   3   .   .   
  Largest Group            6    | .   3   6   .   .   
  Highest-Rated Group      60   | .   30  60  .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   
Total Orders               22   | .   6   16  .   .   
  STAY                     12   | .   3   9   .   .   
  FOLLOW                   10   | .   3   7   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       5    | .   3   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               8046 | 148  3087 4379 132  300  
Spaces Moved               5196 | 87   1526 3324 65   194  
  Core                     11   | 11   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     911  | 76   835  .    .    .    
  Wheels                   3809 | .    691  3113 .    5    
  Hover                    465  | .    .    211  65   189  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   112  112  
  Average Speed            107  | 120  120  99   164  134  
  Slowest Speed            232  | 200  190  172  176  232  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    2    .    .    .    
Exploration Rate (%)       53   | 5    99   98   12   54   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    5    4    .    .    
Terrain Destroyed          79   | .    5    59   7    8    
  Melee                    9    | .    5    4    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      70   | .    .    55   7    8    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  Exi  
Total                      7227 | 111  2657 4159 80   220  
  Wait                     1592 | .    990  600  .    2    
  Move                     5192 | 86   1525 3323 64   194  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 8    26   41   3    1    
  Fast Attach              25   | 7    8    9    .    1    
  Attach                   30   | .    4    14   5    7    
  Detach                   3    | .    1    .    1    1    
  Swap                     40   | .    9    27   1    3    
  Drop                     54   | .    20   32   .    2    
  Fire                     173  | 10   42   107  6    8    
  Melee                    39   | .    32   6    .    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  149 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Lost 3 parts (1p2n)
  308 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Central database locked down
  379 | -10/Materials | Discovered new exit (range 15)
  534 | -10/Materials | Discovered new exit (range 5)
  563 | -10/Materials | Discovered new exit (range 15)
 1058 | -10/Materials | Build established: Scavenger-Mutant
 1231 | -10/Materials | Crushed by falling debris
 1231 | -10/Materials | Core integrity fell below 50%
 1254 | -10/Materials | Crushed by falling debris
 1526 | -10/Materials | Build established: Mutant
 1874 | -10/Materials | Discovered new exit (range 12)
 1917 | -10/Materials | Build established: Scavenger-Mutant
 2103 | -10/Materials | Discovered new exit (range 10)
 2814 | -10/Materials | Build established: Mutant
 3074 | -10/Materials | Repaired Hover Unit
 3101 | -10/Materials | Repaired Hover Unit
 3128 | -10/Materials | Repaired Hover Unit
 3236 | -10/Materials | Entered another Materials area
 3236 | -9/Materials  | Accompanied by 3 allies
 3236 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3803 | -9/Materials  | Build established: Commander-Gunner
 3848 | -9/Materials  | Discovered new exit (range 10)
 4836 | -9/Materials  | First assault squad dispatched
 4934 | -9/Materials  | Lost 4 parts (1p1n2w)
 5111 | -9/Materials  | Discovered new exit (range 5)
 5276 | -9/Materials  | Discovered new exit (range 5)
 5554 | -9/Materials  | Repaired Imp. EM Shotgun
 5965 | -9/Materials  | Discovered new exit (range 4)
 6129 | -9/Materials  | Repaired Broken Shock Rifle
 6246 | -9/Materials  | Build established: Gunner
 6974 | -9/Materials  | Build established: Tank
 7273 | -9/Materials  | Repaired Shock Rifle
 7324 | -9/Materials  | Repaired Remote Shield
 7351 | -9/Materials  | Repaired Weapon Shielding
 7588 | -9/Materials  | Build established: Scavenger-Tank
 7615 | -9/Materials  | Entered Mines
 7634 | -9/Mines      | Discovered new exit (range 10)
 7659 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 7659 | -9/Mines      | Discovered new exit (range 5)
 7679 | -9/Mines      | Assembled infested the area
 7690 | -9/Mines      | Core integrity fell below 50%
 7724 | -9/Mines      | Lost 4 parts (2n2w)
 7747 | -9/Mines      | Entered Exiles
 7775 | -9/Exiles     | Met 8R-AWN
 7793 | -9/Exiles     | Met EX-HEX
 7830 | -9/Exiles     | Met EX-BIN
 7844 | -9/Exiles     | Aligned with FarCom system
 7845 | -9/Exiles     | Given EX-Vault access code
 7871 | -9/Exiles     | Opened EX-Vault
 7880 | -9/Exiles     | Found Firepult
 7924 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7971 | -9/Exiles     | Met EX-DEC
 8007 | -9/Exiles     | Attacked by the Exiles
 8014 | -9/Exiles     | Destroyed EX-DEC
 8039 | -9/Exiles     | Destroyed EX-HEX
 8042 | -9/Exiles     | Core integrity fell below 20%
 8047 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
08033_ 3M-F00(z) overheating.
08033_ Knocked back.
08034_ 3M-F00(z) overheating.
08035_ Hover Unit destroyed.
08035_ Knocked back.
08037_ 3M-F00(z) heat damages Mak. Power Source, Broken Particle Gun,
  Mak. Leg.
08037_ Cld. Ion Engine destroyed.
08038_ Overheating: Energy bleed (-2).
08038_ 3M-F00(z) heat spikes uncontrollably.
08039_ Knocked back.
08042_ Acquired 1 matter.
08043_ 3M-F00(z) heat damages core (-2).
08044_ 9TEJFVBA&R,BUCW4GGX0LBGB<
08044_ 3M-F00(z) heat damages Broken Particle Gun.
08044_ HV Slug penetrates Machine.
08047_ Destroyed Broken Particle Gun.
08047_ Mak. Leg melted.
08047_ 3M-F00(z) destroyed.
08047_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
  Hcp. Storage Unit | -9/Materials | Hacked
   Shield Generator | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
    Imp. EM Shotgun | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
        Shock Rifle | -9/Materials | Scanalyzed
      Remote Shield | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageDefenseDoomcannon
  Manual?         0
Play Time         01:15:27
  Cumulative      192.3 hours
  Start           2022.03.26 @ 23:53:34
  End             2022.03.27 @ 01:21:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9fae658-9916-4057-acf4-dcae98a5d62c