Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 13:56:25 Player: Mr Goldstein Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (3401) 3401 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 8503 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 121 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 54/100 System Corruption 0% Temperature Cool (16) Movement Rolling (210) Ox8 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (2) ------- Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY (25) --- Light Deuterium Engine Micro Nuclear Core Light Antimatter Reactor Armored Wheel Cesium-ion Thruster Improved VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Improved Signal Interpreter Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield Makeshift System Shield Pulse Rifle Gatling Laser Gatling Laser Gatling Laser Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Experimental Flexi-carbon Leg Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Heavy Neutron Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Nuclear Core Wheel Cesium-ion Thruster Improved VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Improved Cooling System Machine Analyzer Improved Signal Interpreter Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield Pulse Rifle Heavy Laser Gatling Laser Gatling Laser Gatling Laser Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Experimental Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Diametric Drive Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 153 | 7 9 9 23 27 59 4 . 5 10 Power 9 | 1 1 1 3 1 2 . . . . Engine 7 | 1 1 1 2 . 2 . . . . Core 2 | . . . 1 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 3 4 7 26 1 . . . Treads . | . . . . . . . . . . Leg 1 | . . . . . 1 . . . . Wheel 37 | 2 . 3 4 7 20 1 . . . Hover 1 | . . . . . 1 . . . . Flight 4 | . . . . . 4 . . . . Utility 39 | 1 4 . 6 7 15 2 . 2 2 Device 25 | . 3 . 5 4 7 2 . 2 2 Storage 4 | 1 1 . 1 . 1 . . . . Processor 3 | . . . . . 3 . . . . Hackware . | . . . . . . . . . . Protection 7 | . . . . 3 4 . . . . Artifact . | . . . . . . . . . . Weapon 62 | 3 4 5 10 12 16 1 . 3 8 Energy Gun 38 | 2 2 3 7 9 9 1 . 1 4 Energy Cannon 3 | . . . . . 2 . . . 1 Ballistic Gun 5 | 1 1 . 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 16 | . 1 2 . 3 5 . . 2 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 9 . . 1 . Parts Lost 47 | . 1 6 10 11 11 . . . 8 Power 3 | . . 1 1 . . . . . 1 Propulsion 23 | . 1 2 4 5 8 . . . 3 Utility 8 | . . 1 1 4 . . . . 2 Weapon 13 | . . 2 4 2 3 . . . 2 Highest Loss Streak 7 | . 1 6 4 2 2 . . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 94 89 95 87 97 99 100 99 97 Engine 7 | . 14 13 10 7 2 7 7 7 6 Core 1 | . . . . 1 4 . . . . Wheel 28 | . 24 21 29 28 28 29 30 30 28 Device 13 | . 12 12 14 11 11 15 15 14 14 Storage 9 | . 14 14 17 9 7 7 7 7 7 Processor 13 | . . . . . 20 23 23 23 23 Protection 3 | . . . . 10 5 . . . . Energy Gun 11 | . 13 25 10 17 13 7 7 7 12 Energy Cannon 2 | . . . . . 1 7 7 7 1 Ballistic Gun 2 | . 14 . 11 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 11 92 93 99 108 119 108 108 108 108 Greatest Support 60 | 32 32 26 36 46 60 52 52 52 52 Greatest Overweight (x) 10 | . 5 9 9 10 10 2 2 2 2 Average Overweight (x) 2 | . . 3 2 2 1 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 9 25 25 25 25 25 25 25 25 Most Carried 25 | 4 8 14 24 25 25 25 25 25 25 Average Carried 22 | 2 6 11 16 24 24 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 10 24 25 24 24 25 25 22 Class Distribution -------------------- 44% | Skirmisher 27% | Mutant 17% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 2223 | 188 195 187 420 338 600 150 63 26 56 Remotely 116 | . 116 . . . . . . . . Salvage Created 4323 | . 243 192 1056 1505 1001 132 60 . 134 Parts 247 | . 21 27 59 71 52 3 3 . 11 Haulers Intercepted 9 | . . . 4 4 1 . . . . Recyclers Shooed 6 | . . . . 5 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . Prevented 4 | . . . . . . 1 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 81 | . 7 8 15 25 16 2 1 . 7 Guns 57 | . 4 1 14 19 12 1 1 . 5 Cannons 1 | . . . . . . 1 . . . AOE 19 | . 3 7 1 5 1 . . . 2 Classes Destroyed 18 | . 4 2 5 2 2 1 . . 2 Worker 12 | . . 2 2 4 4 . . . . Builder 4 | . 1 1 2 . . . . . . Tunneler 5 | . . 2 . . 3 . . . . Hauler 9 | . . . 4 4 1 . . . . Recycler 6 | . 1 1 . 3 1 . . . . Operator 4 | . . . 1 3 . . . . . Watcher 7 | . . . 2 4 1 . . . . Swarmer 15 | . 3 8 . 4 . . . . . Grunt 37 | . 4 . 10 13 10 . . . . Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 11 | . . . 4 6 . 1 . . . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . 1 . . 1 . . Programmer 3 | . . . . . 3 . . . . Behemoth 1 | . . . . . . 1 . . . Z-Technician 3 | . . . . . . . . . 3 Z-Light 2 | . . . . . . . . . 2 Assembled 5 | . . . . . . . . . 5 Best Kill Streak 8 | . 5 8 5 7 5 1 1 . 3 Combat Bots Only 5 | . 3 5 4 4 2 1 1 . 3 Max Kills in Single Turn 5 | . 3 4 1 5 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 2 1 4 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 5594 | . 172 496 1021 1117 1581 185 53 . 969 Core 1341 | . 30 138 341 124 301 48 . . 359 Absorbed by Shields 154 | . . . 154 . . . . . . Core Remaining (%) 55 | 100 . 32 14 77 . . . . . Volleys Fired 347 | . 19 20 94 106 81 6 3 . 18 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 179 | . 112 112 112 126 179 179 179 . 179 Shots Fired 676 | . 34 32 187 209 159 13 6 . 36 Gun 629 | . 31 25 187 201 148 7 3 . 27 Cannon 20 | . . . . . 7 6 3 . 4 Launcher 27 | . 3 7 . 8 4 . . . 5 Special . | . . . . . . . . . . Kinetic 147 | . 15 . 132 . . . . . . Thermal 490 | . 16 25 43 201 155 13 6 . 31 Explosive 27 | . 3 7 . 8 4 . . . 5 Electromagnetic 12 | . . . 12 . . . . . . Robot Hit Streak 20 | . 11 3 20 15 13 7 1 . 5 Robot Miss Streak 4 | . 1 2 3 4 3 1 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 470 | . 23 16 129 146 118 9 2 . 27 Core Hits 221 | . 15 14 49 71 48 4 1 . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 1 3 2 6 4 1 . . . Burn 16 | . 1 3 1 6 4 1 . . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10472 | . 517 825 1510 3278 2735 303 38 . 1266 Guns 7570 | . 274 204 1510 2790 2320 81 38 . 353 Cannons 534 | . . . . . 146 222 . . 166 Explosions 2354 | . 243 621 . 488 255 . . . 747 Melee . | . . . . . . . . . . Ramming 14 | . . . . . 14 . . . . Kinetic 986 | . 100 . 886 . . . . . . Thermal 7027 | . 174 204 467 2790 2466 303 38 . 585 Explosive 2288 | . 243 621 . 488 255 . . . 681 Electromagnetic 157 | . . . 157 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 . Average Corruption 3 | . . . . . 2 4 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . . . . 26 27 15 2 . Message Errors 13 | . . . . . 4 2 5 2 . Matter Fused 27 | . . . . . 8 13 6 . . Heat Flow Errors 11 | . . . . . 4 7 . . . Energy Discharges 4 | . . . . . . 2 2 . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 7 | . . . . . 4 1 2 . . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 3 | . . . . . 2 1 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . 22 . . 46 . . . 20 Projectiles 11 | . . . . . 11 . . . . Explosions 77 | . . 22 . . 35 . . . 20 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 112 | . 49 56 . . 7 . . . . Shots 3 | . 1 2 . . . . . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 437 | . 144 27 201 437 419 240 24 . 181 Average Temperature 76 | . 74 10 44 86 95 72 12 . 63 Received Heat Transfer 1719 | . 63 . 322 612 456 12 . . 254 Effects 7 | . . . . 1 6 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 3 | . . . . 1 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 2 . . 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 3 . . . . Combat Hostiles 4 | . . . . 1 3 . . . . Parts Melted 22 | . 1 1 3 9 8 . . . . Heat Transferred 14238 | . 518 740 1147 5920 4856 222 74 . 761 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 593 | . 221 406 348 593 507 . . . . Initial 231 | . . 85 134 105 231 . . . . Average 322 | . 139 353 234 389 348 . . . . Maximum Alert Level 2 | . 1 2 1 2 2 . . . . Low Security (%) 18 | 100 83 1 35 16 . . . . . Level 1 45 | . 16 57 64 22 61 . . . . Level 2 35 | . . 41 . 61 38 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 4 10 . . . . Investigation 5 | . 1 . 1 1 2 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 9 | . . . 1 3 5 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 2 . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 12 11 32 40 29 2 1 . 8 Peak Tracking Total 5 | . 4 4 5 5 4 1 1 . 3 Tactical Retreats 9 | . . 2 3 2 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 8 | . . . 1 5 1 . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 17 | . 1 1 5 3 7 . . . . Terminals 8 | . 1 1 4 1 1 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 3 1 18 7 14 . . . . Successful 24 | . 1 1 8 5 9 . . . . Failed 19 | . 2 . 10 2 5 . . . . Catastrophic 4 | . . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . . . 6 1 10 . . 7 . Terminals 26 | . 3 1 16 2 4 . . . . Fabricators 6 | . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . 2 4 . . . . Scanalyzers 5 | . . . 2 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 1 7 1 3 . . . . Robot Analysis 2 | . . . 1 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 6 | . 1 1 3 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . 1 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 6 . . . . Terminals . | . . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . Liberate 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . Reject 4 | . . . . 1 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 1 5 3 5 . . . . Full Trace Events 5 | . 1 . 2 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . 4 . . 4 . Largest Group 5 | . . . . . 3 2 1 5 4 Highest-Rated Group 186 | . . . . . 99 74 37 186 148 Highest-Rated Ally 38 | . . . . . 37 37 37 38 38 Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . . 36 6 2 . 3 Total Damage 1228 | . . . . . 896 248 55 . 29 Kills 10 | . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . . 1 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 9366 | 67 275 353 1247 1901 1763 1458 922 1216 164 Spaces Moved 5484 | 58 154 192 674 1140 1063 740 399 982 82 Core 15 | 15 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 5469 | 43 154 192 674 1140 1063 740 399 982 82 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 135 116 110 102 120 122 107 107 Average Speed 121 | 87 108 147 124 124 117 121 122 121 110 Slowest Speed 230 | 100 175 215 215 230 230 122 122 122 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 21 36 46 65 28 87 71 91 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 2 2 1 . Spaces Dug 46 | . 16 11 . 9 10 . . . . Terrain Destroyed 238 | . 24 85 . 38 31 . 3 . 57 Melee . | . . . . . . . . . . Projectile 6 | . . . . . 3 . 3 . . AOE 232 | . 24 85 . 38 28 . . . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Total 7509 | 74 232 227 910 1412 1426 1284 828 1000 116 Wait 1324 | . 32 . 89 103 133 531 426 7 3 Move 5476 | 57 153 191 673 1139 1063 739 398 981 82 Hop . | . . . . . . . . . . Pick Up 131 | 9 12 7 29 24 42 3 1 2 2 Fast Attach 13 | . . . . 3 7 . . 3 . Attach 65 | 6 1 5 14 12 20 3 . . 4 Detach 3 | . . . . . 3 . . . . Swap 75 | 1 8 4 9 12 32 1 . 2 6 Drop 75 | 1 7 . 2 13 45 1 . 5 1 Fire 347 | . 19 20 94 106 81 6 3 . 18 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 11) 343 | -10/Materials | Entered Mines 373 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 474 | -10/Mines | Discovered new exit (range 7) 557 | -10/Mines | Learned Materials stockpile data 645 | -10/Mines | Assembled infested the area 650 | -10/Mines | Assisted by a Guerilla fighting off Assembled 665 | -10/Mines | Core integrity fell below 50% 696 | -10/Mines | Entered Materials 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Lost 6 parts (1p2n1u2w) 756 | -9/Materials | Discovered new exit (range 12) 1005 | -9/Materials | Build established: Scavenger-Mutant 1015 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Core integrity fell below 50% 1400 | -9/Materials | Lost 4 parts (1p1n1u1w) 1546 | -9/Materials | Lost 3 parts (2n1w) 1703 | -9/Materials | Core integrity fell below 20% 1733 | -9/Materials | Lost 3 parts (1n2w) 1841 | -9/Materials | Discovered new exit (range 13) 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -8/Materials | Build established: Mutant 3776 | -8/Materials | Discovered new exit (range 7) 3814 | -8/Materials | Build established: Scavenger-Mutant 3844 | -8/Materials | Entered Factory 3844 | -7/Factory | Evolved 2 slots: Utility x2 4449 | -7/Factory | Build established: Scavenger-Skirmisher 4719 | -7/Factory | Cargo convoy interrupted 5594 | -7/Factory | Discovered new exit (range 6) 5607 | -7/Factory | Entered Lower Caves 5607 | -7/Lower Caves | Accompanied by 2 allies 5659 | -7/Lower Caves | Spotted B-75 Beast 5675 | -7/Lower Caves | Destroyed B-75 Beast 5748 | -7/Lower Caves | Encountered a Warlord checkpoint 5826 | -7/Lower Caves | Build established: Skirmisher 7054 | -7/Lower Caves | Discovered new exit (range 9) 7065 | -7/Lower Caves | Entered another Lower Caves area 7065 | -7/Lower Caves | Accompanied by 1 ally 7166 | -7/Lower Caves | Discovered new exit (range 13) 7519 | -7/Lower Caves | Encountered a Warlord checkpoint 7975 | -7/Lower Caves | Discovered new exit (range 8) 7987 | -7/Lower Caves | Entered Zion 7987 | -7/Zion | Accompanied by 1 ally 8027 | -7/Zion | Discovered new exit (range 15) 8122 | -7/Zion | System corruption cleaned by Quarantine Array 8450 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8522 | -7/Zion | Learned location of Extension (-4) 8553 | -7/Zion | Found Prototype Launcher 8554 | -7/Zion | Identified Rocket Array 9049 | -7/Zion | Imprinted 9051 | -7/Zion | Declared Zion's savior 9164 | -7/Zion | Discovered new exit (range 10) 9171 | -7/Zion | Opened final containment barrier to the Deep Caves 9189 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9203 | -7/Zion | Entered Deep Caves 9203 | -7/Deep Caves | Accompanied by 5 allies 9330 | -7/Deep Caves | Z-Facility disabled 9344 | -7/Deep Caves | Attacked by Z-Imprinter 9349 | -7/Deep Caves | Core integrity fell below 50% 9362 | -7/Deep Caves | Core integrity fell below 20% 9367 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 09326_ QO-MMH(o) destroyed. 09330_ Chain reaction triggered in Lgt. Ion Engine. 09330_ LH-6GA(o) destroyed. 09330_ Z-Facility disabled. 09330_ CV-K73(o) destroyed. 09337_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 09348_ Imp. Heat Sink destroyed. 09348_ Arm. Wheel destroyed. 09351_ Hvy. Laser destroyed. 09351_ Hvy. Neutron Cannon destroyed. 09356_ Arm. Wheel destroyed. 09357_ Hvy. Ion Engine destroyed. 09360_ Com. Wheel destroyed. 09363_ AG-ZY4(z) destroyed. 09363_ Destroyed Prototype Hover Unit. 09366_ Destroyed Prototype Protection. 09366_ HT-K4B(z) destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????#?????????? | | ???????????????????????????????#?##????#?#???????? | | ??????????????????????????????#????#?#???##?#????# | | ????????????????????##??????#???????????#?#???#??? | | ???????????? ##?### ###?#??########?#??#??#?#??? | | ??????????? ## # ##??### ###?##??#???#??# | | ???????? ##### ##?##??#?????# | | ??????? ####?#?#??#?# | | ???????? ?##??##???## | | ???????? ####?###??## | | ????????? # # ##?## | | ?????????"" #?## # | | ????????""" #### ## | | ???????"""" ## | | ???????"""" # | | ???????? ! ## | | ??????"?""" I ###### ## | | ????????""" #??### ## | | ?????"""""" ##### ## | | ????""" " #### ## | | ????"" ######## ## | | ????"""o % @ ###### | | ????"" * = ###?## | | ????"""% ####### | | ?????""= #####?### | | ?????"""" ##?#?#### | | ??????"""""%! ######## | | ?????? = ###?### " | | ???????""" ######?#### "" | | ???????"""" #####?####### " | | ????????"""" ####?##?###### | | ?????????""" ######?####### | | ?????????""" ####??#### | | ??????????" ##?###### # | | ?????????? ##????### | | ????????? #?#??##?## | | ?????????"" #??###?# | | ??????????? ###### #### | | ????????????? ? #??#?# ##### | | ???????????????? ??????????# ##### | | ?????????????????? ??????????### ? ? | | ????????????????????????????????? ?? #?### ##### | | ?????????????????????????????????????????###?####? | | ??????????????????????????????????? ?????######### | | ?????????????????????????????????????????##??#?### | | ???????????????????????????????????????????#?##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 675 Evasion (%) 50 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Energy Well | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed BarrageHackingScreen Manual? 0 Play Time 01:20:03 Cumulative 81.5 hours Start 2023.04.07 @ 12:01:52 End 2023.04.07 @ 13:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8422844-c6a2-45e1-abba-716e0fd24bf8