Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 23:19:13 Player: Wakanaka Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2215) 2215 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 5312 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 459 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 335/335 System Corruption 0% Temperature Cool (623) Movement Core (950) Ox18 Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Plasma Cannon Enhanced Autogun > --- INVENTORY (12) --- Light Ion Engine Improved Ion Engine Medium Treads Medium Treads Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy EM Shotgun Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Transmission Jammer Hacking Suite Hacking Suite Drone Bay > --- WEAPON ----------- Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Medium Treads Medium Treads Drone Bay Drone Bay Drone Bay Heavy EM Shotgun Plasma Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 79 | 7 1 9 10 46 6 Power 11 | 1 . 2 . 7 1 Engine 8 | 1 . 2 . 5 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 19 | 2 . 2 . 15 . Treads 4 | . . 2 . 2 . Leg 15 | 2 . . . 13 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 1 3 7 11 3 Device 10 | . . 2 3 4 1 Storage 3 | 1 . 1 . 1 . Processor 6 | . 1 . 1 3 1 Hackware 2 | . . . . 1 1 Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 23 | 3 . 2 3 13 2 Energy Gun 6 | . . . . 6 . Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 14 | 3 . 2 2 7 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 2 3 . Parts Lost 27 | . . 2 . 21 4 Power 5 | . . . . 5 . Propulsion 4 | . . 1 . 3 . Utility 8 | . . . . 6 2 Weapon 10 | . . 1 . 7 2 Highest Loss Streak 10 | . . 2 . 10 2 Average Slot Usage (%) 96 | . 90 99 99 93 99 Engine 11 | . 14 14 11 9 9 Core 3 | . . . . 5 9 Treads 7 | . . 3 22 3 18 Leg 14 | . 28 23 . 13 . Device 12 | . . 13 19 10 16 Storage 10 | . 14 14 11 9 9 Processor 5 | . 5 . 11 8 3 Hackware 2 | . . . . 4 12 Protection 5 | . . . 2 10 3 Energy Gun 3 | . . . . 7 1 Energy Cannon 2 | . . . 10 . 7 Ballistic Gun 15 | . 28 28 11 10 9 Naked Turns . | . . . . . . Heaviest Build 63 | 11 11 29 36 61 63 Greatest Support 56 | 20 20 40 40 56 56 Greatest Overweight (x) 3 | . . 2 . 3 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 12 | 6 6 10 10 12 12 Average Capacity 10 | 5 6 9 10 11 12 Most Carried 12 | 2 6 10 10 12 12 Average Carried 9 | 1 5 7 9 10 11 Final Capacity 12 | 6 6 10 10 12 12 Final Carried 12 | 2 6 10 10 12 10 Class Distribution -------------------- 65% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1773 | 218 31 265 136 945 178 Remotely . | . . . . . . Salvage Created 2959 | . 58 278 264 1930 429 Parts 156 | . 5 23 23 88 17 Haulers Intercepted 4 | . . . . 3 1 Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 61 | . 1 9 10 34 7 Guns 47 | . 1 9 4 31 2 Cannons 11 | . . . 6 . 5 AOE 1 | . . . . 1 . Classes Destroyed 8 | . 2 2 . 4 . Worker 2 | . . . . 2 . Hauler 4 | . . . . 3 1 Recycler 2 | . . . . 2 . Operator 2 | . . . . 2 . Watcher 7 | . 1 . 2 4 . Swarmer 23 | . . 5 7 11 . Grunt 28 | . 1 2 2 17 6 Sentry 10 | . . 2 1 6 1 Best Kill Streak 7 | . 2 3 7 7 4 Combat Bots Only 6 | . 1 3 6 6 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4482 | . 77 484 332 2842 747 Core 751 | . 23 87 50 494 97 Absorbed by Shields 105 | . . . . 90 15 Core Remaining (%) 81 | 100 . 56 87 . . Volleys Fired 233 | . 7 19 23 159 25 Largest 2 | . 2 2 2 2 2 Hottest 105 | . 40 43 91 105 105 Shots Fired 423 | . 14 38 46 278 47 Gun 385 | . 14 38 23 278 32 Cannon 38 | . . . 23 . 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 280 | . 14 38 23 180 25 Thermal 65 | . . . 23 20 22 Explosive . | . . . . . . Electromagnetic 78 | . . . . 78 . Robot Hit Streak 13 | . 2 9 6 12 13 Robot Miss Streak 5 | . 3 3 3 5 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 290 | . 6 25 25 201 33 Core Hits 125 | . 4 15 12 79 15 Critical Hits 6 | . . . 3 3 . Critical Kills 4 | . . . 3 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5136 | . 80 311 419 3586 740 Guns 4190 | . 80 311 154 3238 407 Cannons 598 | . . . 265 . 333 Explosions 336 | . . . . 336 . Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 2520 | . 80 311 154 1692 283 Thermal 1282 | . . . 265 560 457 Explosive . | . . . . . . Electromagnetic 1322 | . . . . 1322 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . . 3 27 6 Projectiles 9 | . . . 3 . 6 Explosions 27 | . . . . 27 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 207 | . . . . 207 . Shots 5 | . . . . 5 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 623 | . . 9 238 374 623 Average Temperature 128 | . . 9 71 115 250 Received Heat Transfer 1691 | . 42 108 60 1127 354 Effects 22 | . . . . 6 16 Shutdowns 8 | . . . . 1 7 Energy Bleed 3 | . . . . 1 2 Interference 4 | . . . . 4 . Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 2 | . . . . 2 . Parts Fried 7 | . . . . 7 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2234 | . . . 481 844 909 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 5 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 799 | . 42 105 267 552 799 Initial 232 | . . 16 15 56 232 Average 194 | . 15 44 58 302 419 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 58 | 100 100 100 92 30 . Level 1 21 | . . . 7 32 63 Level 2 18 | . . . . 36 16 Level 3 1 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 5 5 Investigation 6 | . . . . 1 5 Extermination . | . . . . . . Reinforcement 4 | . . . . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . 1 . 2 3 . Communications Jammed 76 | . . . . 1 75 Distress Signals 75 | . . . . . 75 Times Spotted 109 | . 2 10 14 61 22 Peak Tracking Total 6 | . 2 3 5 6 5 Tactical Retreats 6 | . . 1 1 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . . 3 Reprogrammed 1 | . . . . . 1 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . . 5 1 Max in Single Turn 2 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 15 | . 1 . . 8 6 Terminals 12 | . . . . 6 6 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 1 . . 22 25 Successful 25 | . 1 . . 13 11 Failed 23 | . . . . 9 14 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 6 | . . . . 5 1 Terminals 40 | . . . . 15 25 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . . . . 7 11 Record 3 | . . . . . 3 Part Schematic 1 | . . . . . 1 Robot Schematic 1 | . . . . . 1 Open Door 2 | . . . . . 2 Branch Access Points 2 | . . . . 2 . Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . . . 6 5 Full Trace Events 7 | . . . . 2 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 106 | . . . . 106 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 84 | . . . . . 84 Total Damage 1199 | . . . . . 1199 Kills 15 | . . . . . 15 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 4103 | 60 142 1120 540 1924 317 Spaces Moved 1974 | 42 95 653 244 826 114 Core 2 | 2 . . . . . Treads 581 | . . 80 244 143 114 Legs 1391 | 40 95 573 . 683 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 150 160 Average Speed 152 | 116 120 145 160 158 179 Slowest Speed 210 | 120 120 180 160 210 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 21 92 21 76 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . . 54 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 54 | . . . . 54 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2660 | 49 108 782 348 1182 191 Wait 288 | . 2 85 54 108 39 Move 1969 | 41 94 652 243 825 114 Hop . | . . . . . . Pick Up 51 | 1 4 10 10 23 3 Fast Attach 28 | 6 1 2 . 17 2 Attach 21 | . . 1 3 14 3 Detach . | . . . . . . Swap 30 | 1 . 6 7 15 1 Drop 38 | . . 7 8 20 3 Fire 233 | . 7 19 23 159 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 61 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 18) 203 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 396 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 400 | -10/Mines | Found Prototype Device 401 | -10/Mines | Identified Exp. Sensor Array 404 | -10/Mines | Discovered new exit (range 10) 1066 | -10/Mines | Discovered new exit (range 5) 1090 | -10/Mines | Learned Materials emergency access door positions 1323 | -10/Mines | Entered Materials 1323 | -9/Materials | Evolved 2 slots: Utility x2 1825 | -9/Materials | Discovered new exit (range 15) 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2008 | -8/Materials | Repaired ECM Suite 2149 | -8/Materials | Build established: Scavenger-Mutant 2237 | -8/Materials | Identified exit to Storage 2536 | -8/Materials | Lost 5 parts (2p1n1u1w) 2712 | -8/Materials | Core integrity fell below 50% 2728 | -8/Materials | Lost 10 parts (1p1n4u4w) 2793 | -8/Materials | Build established: Mutant 2967 | -8/Materials | Discovered new exit (range 15) 3093 | -8/Materials | Build established: Scavenger-Mutant 3438 | -8/Materials | Core integrity fell below 20% 3468 | -8/Materials | Discovered new exit (range 8) 3728 | -8/Materials | Build established: Mutant 3787 | -8/Materials | Entered Storage 3969 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4105 | -8/Storage | Core destroyed Last Messages --------------- 04095_ K-01 Serf collects debris. 04096_ Med. Treads permanently disabled. 04096_ Overheating: Short circuit. 04096_ A-02 Transporter destroyed. 04097_ Transmission Jammer permanently disabled. 04097_ Overheating: Short circuit. 04097_ Acquired 3 matter. 04098_ K-01 Serf collects debris. 04099_ Overheating: Lgt. Nuclear Core damaged (-4). 04099_ Component Storage disabled. 04099_ U-05 Engineer builds a Wall. 04100_ Plasma Cannon permanently disabled. 04100_ Overheating: Short circuit. 04100_ Acquired 3 matter. 04101_ K-01 Serf collects debris. 04102_ Acquired 3 matter. 04104_ Power failure, Lgt. Nuclear Core shutdown. 04104_ Power failure, Deuterium Engine shutdown. 04104_ Acquired 3 matter. 04105_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | ?????################## %#T######???????????????? | | ??????????????????????# #######????????????????? | | ?????????????########## #??????????????????????? | | ?????????????########## #??????????????????????? | | ?????????????##!!!! # #??????????????????????? | | ?????????????## + #??????????????????????? | | ?????????????##!!!! # #??????????????????????? | | ?????????????#######T## #??????????????????????? | | ?????????????##########" #??????????????????????? | | ??????????????????????#%" #??????????????????????? | | ???????????????#####??# #??????????????????????? | | ????????????####"T"#### #??????????????????????? | | ????????????# # ######?????????????????? | | ????????????#= # ##T #?????????????????? | | ????????????# # # #?????????????????? | | ????????????# """ %+% + #?????????????????? | | ????????????# """" # % # #?????????????????? | | ????????????# """" # ! ## #?????????????????? | | ????????????# """" + ######?????????????????? | | ????????????# % # #??????????????????????? | | ????????????##T##### ## #??????????????????????? | | ?????????????###???#### [=#??????????????????????? | | ??????????????????????#%=n#######????????????????? | | ??????????????????????#*n%#!"""""%"??????????????? | | ??????????????????????# ![#%"""""%""?????????????? | | ??????????????????????#=%@g%!""""=""""" ?????????? | | ??????????????????????#! %#%g=%!=[[[[ #????????? | | ??????????????????????# !u#%*[%=[k[%%[! #????????? | | ??????????????????????# #%=%*%[%[[![! #????????? | | ??????????????????????# ###############????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????#u #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 15 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- System Shield | -8/Storage | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed PhasingSigixShifter Manual? 0 Play Time 01:01:07 Cumulative 20.5 hours Start 2020.12.30 @ 22:17:58 End 2020.12.30 @ 23:19:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4154b6a-4e53-4e1d-a60f-345089841fe0