Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 01:25:54 Player: Runagate Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (291) 1455 Value Destroyed (13626) 13626 Prototype IDs (19) 380 Alien Tech Used (4) 800 Bonus (1081) 1081 TOTAL SCORE: 25242 Bonus ------- High Alert Combat Kills 634 Follower Combat Kills 303 Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 0/1600 Matter 112/300 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Experimental Signal Interpreter Seismic Detector Advanced Transmission Jammer Advanced Cloaking Device Graphene Brace Phase Redirector > --- WEAPON ----------- Nova Cannon Nova Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Myomer Leg Centrium Leg Centrium Leg Advanced Heat Sink Weapon Mount Improved Lightning Gun Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Long-range Missile Launcher [Rating: 208] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Heavy Shield Leg Treads Light Treads Leg Heavy Shield Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . 2 2 . . . 2 Power 2 | . . . . . . . . 1 . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . 1 . . . 1 . . . . . Utility 10 | . . . 1 2 2 . . . 1 . . 1 2 . . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . Parts Attached 249 | 9 3 19 13 20 29 4 . 19 6 7 5 4 36 12 13 25 25 Power 29 | 1 . 2 1 . 3 . . . 2 2 2 . 5 2 3 3 3 Engine 7 | 1 . 2 1 . 2 . . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . Reactor 21 | . . . . . 1 . . . 1 2 1 . 5 2 3 3 3 Propulsion 66 | 2 . 9 2 3 6 2 . 7 1 . . 1 9 7 1 5 11 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 63 | . . 9 2 3 6 2 . 7 1 . . 1 9 7 1 5 10 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 84 | 3 2 3 3 11 10 1 . 5 2 3 1 2 13 1 5 10 9 Device 58 | 2 . 2 1 6 9 . . 3 1 3 1 2 7 1 5 8 7 Storage 7 | 1 1 . 1 1 . 1 . . . . . . 2 . . . . Processor 5 | . . . . . . . . . 1 . . . 1 . . 1 2 Hackware 1 | . . . . . . . . 1 . . . . . . . . . Protection 12 | . 1 1 1 4 1 . . 1 . . . . 3 . . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 70 | 3 1 5 7 6 10 1 . 7 1 2 2 1 9 2 4 7 2 Energy Gun 42 | 2 . 1 4 5 7 1 . 6 1 2 2 1 5 1 2 2 . Energy Cannon 8 | . . 2 . . . . . . . . . . 2 1 . 2 1 Ballistic Gun 11 | 1 . 2 2 1 3 . . 1 . . . . 1 . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . 1 . 2 2 . Launcher 3 | . 1 . 1 . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 3 . 2 1 . . 4 1 . 1 . 2 . . 5 1 Parts Lost 42 | . . . . 1 6 1 . 2 . . . 1 7 4 4 1 15 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 10 | . . . . . 1 . . . . . . . 2 2 . . 5 Utility 21 | . . . . 1 2 1 . 2 . . . 1 3 2 1 1 7 Weapon 9 | . . . . . 3 . . . . . . . 1 . 3 . 2 Highest Loss Streak 8 | . . . . 1 4 1 . 1 . . . 1 5 3 2 1 8 To Critical Strikes 3 | . . . . . 1 . . . . . . 1 1 . . . . Average Backups 14 | 2 6 14 14 14 14 15 15 14 14 15 15 14 14 13 13 14 14 Power 1 | . . . 1 2 2 1 1 . . . . . . . 2 2 . Propulsion 2 | 1 2 3 3 2 2 3 3 2 2 2 2 1 1 3 4 4 2 Utility 2 | . 1 3 2 1 2 4 4 4 4 4 3 1 1 1 . 1 2 Weapon 7 | . 2 7 7 8 7 7 7 8 8 9 9 11 12 7 6 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . 2 2 4 2 1 . . 1 . . . 1 2 . 8 4 Power 4 | . . . 1 . 1 . . . . . . . . 1 . 1 . Propulsion 6 | . . . . . . . . . . . . . . 1 . 4 1 Utility 2 | . . . 1 . . . . . 1 . . . . . . . . Weapon 15 | . . 2 . 4 1 1 . . . . . . 1 . . 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 99 98 99 100 99 99 100 100 99 89 83 88 82 86 Engine 3 | . 14 11 9 6 5 . . 4 3 . . . . . . . . Reactor 4 | . . . . . . 6 6 5 6 10 8 4 7 8 8 5 7 Leg 24 | . . 43 35 30 25 25 26 29 26 26 26 28 23 14 16 14 20 Device 27 | . 11 10 17 19 33 39 33 28 30 31 31 32 28 25 34 33 27 Storage 7 | . 14 11 9 7 6 6 13 7 5 5 5 4 5 8 7 7 7 Processor 3 | . . . . . . . . . 2 5 5 4 4 4 4 4 10 Protection 2 | . 2 . . 10 4 . . 1 . . . . 1 3 . . . Energy Gun 9 | . 13 2 6 11 16 6 6 12 14 17 21 19 11 15 11 6 . Energy Cannon 2 | . . 8 8 1 . . . . . . . . 3 . . 1 7 Ballistic Gun 4 | . 14 11 11 9 2 13 13 4 5 2 . . . . . . . Peak Build Rating 208 | 7 8 17 29 50 67 73 69 88 101 102 105 118 172 173 175 195 208 Average Rating 108 | 5 7 13 24 38 59 70 69 81 96 100 102 114 140 167 169 184 195 On Entrance 84 | . 7 8 16 29 43 66 69 69 88 101 102 102 118 172 161 174 194 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . 3 4 . Naked Turns 46 | . . . . . . . . . . . . . . . . . 46 Heaviest Build 137 | 13 30 38 45 55 57 54 54 70 73 80 82 86 121 121 111 116 137 Greatest Support 180 | 40 40 40 48 61 65 72 72 87 96 96 96 116 180 180 180 180 180 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 6 14 14 14 14 14 15 14 14 14 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 27% | Scavenger-Skirmisher 17% | Scavenger-Gunner 14% | Scavenger-Mutant 10% | Tank 8% | Mutant 6% | Gunner 5% | Skirmisher 5% | Infiltrator-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Matter Collected 5758 | 335 86 375 400 724 617 268 . 410 63 85 118 55 210 603 483 572 354 Remotely 597 | . . . . . 199 268 . 130 . . . . . . . . . Salvage Created 15905 | 199 103 497 769 741 2247 403 . 1607 116 382 344 269 1513 1933 949 1461 2372 Parts 745 | 18 8 32 42 50 97 17 . 49 8 2 16 2 38 56 37 117 156 Haulers Intercepted 4 | . . 2 2 . . . . . . . . . . . . . . Recyclers Shooed 10 | . . 1 . 1 5 . . 2 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Combat Hostiles Destroyed 209 | . 2 3 7 14 32 5 . 23 . . 5 3 17 27 11 23 37 Melee 35 | . . . . . . . . . . . . . . . . 8 27 Guns 120 | . 2 . 3 13 29 5 . 21 . . 4 2 7 18 5 11 . Cannons 31 | . . 3 2 . . . . . . . . . 3 7 4 4 8 AOE 4 | . . . 2 1 . . . . . . . . . . . . 1 Classes Destroyed 18 | 3 2 3 2 2 1 1 . . . . 1 . . 2 . . 1 Worker 18 | 2 . . 1 2 3 . . 4 1 . . . 1 . 1 1 2 Builder 14 | . . . . 4 4 . . 1 1 . 1 . 1 . 1 . 1 Tunneler 6 | 4 . 1 . . 1 . . . . . . . . . . . . Hauler 4 | . . 2 2 . . . . . . . . . . . . . . Recycler 20 | 1 . 2 4 1 4 . . 5 . . . . . . 2 . 1 Operator 5 | . . 1 . . 1 . . 1 . . . . 1 . . . 1 Watcher 15 | . 1 4 2 1 3 . . . 2 . . . 1 1 . . . Swarmer 49 | . . . 3 4 11 . . 9 . . . . . 6 2 5 9 Cutter 3 | . . . . . . . . . . . . . . . . . 3 Grunt 59 | . 2 1 . 5 15 2 . 11 . . . . 3 15 . 3 2 Brawler 4 | . . . . . 1 . . 1 . . . . 1 1 . . . Duelist 2 | . . . . . . 1 . . . . . . . 1 . . . Sentry 26 | . . 2 3 1 2 1 . . . . 1 3 6 . 3 3 1 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . Hunter 14 | . . . 1 1 . 1 . . . . 1 . 2 2 2 . 4 Programmer 49 | . . . . 3 3 . . 2 . . 2 . 5 . 4 12 18 Heavy 1 | . . . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 4 2 4 7 4 10 3 . 9 2 . 3 3 5 12 3 6 5 Combat Bots Only 12 | . 2 1 3 4 7 3 . 7 . . 2 3 4 12 3 6 5 Max Kills in Single Turn 3 | 2 1 1 2 3 2 1 . 3 1 . 1 1 1 2 1 2 1 Gunslinging 1 | . . . . 1 1 . . 1 . . . . . 1 . 1 . Exploded 2 | . . . 2 1 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Hostile Shots Fired 1433 | . 8 24 24 93 152 33 . 100 . . 14 15 132 183 73 130 452 Missed 458 | . 2 9 11 38 48 10 . 30 . . 6 6 53 37 26 42 140 Deflected 32 | . . . . . . . . . . . . . . 27 4 1 . Hits 975 | . 6 15 13 55 104 23 . 70 . . 8 9 79 146 47 88 312 Melee 23 | . . . . . 1 2 . . . . . . . 2 . . 18 Projectile 952 | . 6 15 13 55 103 21 . 70 . . 8 9 79 144 47 88 294 AOE 11 | . . . . . . . . . . . . . . 6 . . 5 Critical Strikes 72 | . . . 1 . 4 2 . 3 . . 1 1 4 3 3 13 37 Actively Blocked 36 | . . . . . . . . . . . . . . . . . 36 Part Disruptions 8 | . . . . . . . . . . . . . 1 . . 3 4 Damage Taken 20459 | . 66 221 186 837 1638 428 . 1294 . . 272 242 1840 3237 1026 2087 7085 Core 2554 | . 32 21 35 65 132 41 . 89 . . 61 29 153 73 65 140 1618 Absorbed by Shields 2152 | . . . . . . . . . . . . . . . . . 2152 Redirected to Core 343 | . . . . . . . . . . . . . . . . 115 228 Regen/Repaired (Parts) 1923 | . . . 43 39 79 . . . . 38 56 . . . . 585 1083 Core Remaining (%) 89 | 100 87 94 93 90 . . 79 91 . . 94 97 . . . 70 . Volleys Fired 587 | 15 13 25 34 39 96 17 . 57 8 2 10 7 71 66 52 42 33 Largest 4 | 2 2 2 3 3 3 3 . 3 4 4 4 4 4 4 4 4 4 Hottest 299 | 70 70 91 154 169 230 133 . 250 223 223 286 286 299 289 289 275 284 Shots Fired 1759 | 30 26 50 101 117 258 51 . 171 32 8 40 28 235 256 179 109 68 Gun 1450 | 30 25 30 66 116 256 51 . 171 32 8 40 28 177 224 131 65 . Cannon 301 | . . 20 33 . . . . . . . . . 58 32 48 44 66 Launcher 8 | . 1 . 2 1 2 . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 384 | 15 13 25 42 49 40 34 . 37 8 2 . . 12 28 40 23 16 Thermal 1307 | 9 12 24 42 56 214 15 . 134 24 6 40 28 212 224 131 86 50 Explosive 8 | . 1 . 2 1 2 . . . . . . . . . . . 2 Electromagnetic 60 | 6 . 1 15 11 2 2 . . . . . . 11 4 8 . . Robot Hit Streak 40 | 10 8 4 6 16 40 27 . 35 7 17 12 24 20 25 32 26 6 Robot Miss Streak 5 | 2 2 3 3 4 2 1 . 3 5 . 5 1 4 3 2 3 5 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 28 | . 1 . . 2 6 1 . 13 . . . . 1 2 . 2 . Max Gunslinging Chain 2 | . 1 . . 1 2 1 . 2 . . . . 1 1 . 1 . Shots Hit Robots 1164 | 22 12 25 44 73 189 41 . 138 8 6 28 21 134 185 85 62 91 Core Hits 542 | 8 6 16 21 51 101 15 . 70 7 1 13 12 44 75 27 31 44 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Critical Strikes 49 | . . . 2 1 17 1 . 3 . 2 1 3 8 1 . . 10 Burn 35 | . . . 1 1 16 . . 3 . 2 1 3 8 . . . . Meltdown 2 | . . . 1 . . . . . . . . . . . . . 1 Destroy 2 | . . . . . 1 1 . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . 1 . . . Sever 9 | . . . . . . . . . . . . . . . . . 9 Melee Attacks 164 | . . . . . . . . . . . . . . . . 39 125 Impact . | . . . . . . . . . . . . . . . . . . Slashing 164 | . . . . . . . . . . . . . . . . 39 125 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 37721 | 290 142 457 779 1742 4204 727 . 4040 197 130 859 601 4362 5782 3216 3300 6893 Guns 23969 | 290 142 208 383 1538 4097 727 . 3761 197 130 847 601 2967 4873 2181 1027 . Cannons 5818 | . . 227 248 . . . . . . . . . 1362 909 937 870 1265 Explosions 660 | . . . 139 149 . . . 279 . . . . . . . . 93 Melee 6833 | . . . . . . . . . . . . . . . . 1334 5499 Ramming 441 | . . 22 9 55 107 . . . . . 12 . 33 . 98 69 36 Kinetic 5184 | 154 67 172 154 557 592 477 . 594 . . . . 232 744 731 355 355 Thermal 23798 | 73 75 263 359 973 3499 216 . 3446 197 130 847 601 3613 4873 2181 1542 910 Explosive 193 | . . . 90 10 . . . . . . . . . . . . 93 Electromagnetic 1272 | 63 . . 167 147 6 34 . . . . . . 484 165 206 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 6833 | . . . . . . . . . . . . . . . . 1334 5499 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 50 | . . . . 3 1 1 1 1 . . 1 . 4 4 6 14 50 Average Corruption 4 | . . . . 2 1 1 1 1 . . 1 . 3 4 4 6 8 Corruption Purged 6 | . . . . . . . . . . . . . . . 2 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 186 | . . . . 18 2 4 . 2 . . 1 . 22 26 28 36 47 Message Errors 51 | . . . . 5 2 . . 1 . . 1 . 9 7 7 6 13 Matter Fused 37 | . . . . 4 . 1 . . . . . . 2 6 5 10 9 Heat Flow Errors 17 | . . . . 2 . . . . . . . . 2 1 3 5 4 Energy Discharges 24 | . . . . 2 . 1 . . . . . . 3 3 5 5 5 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 20 | . . . . 1 . 2 . . . . . . 3 2 3 4 5 Data Loss (major) 8 | . . . . . . . . . . . . . . 2 2 . 4 Misfires 7 | . . . . 1 . . . . . . . . 1 . 1 2 2 Alerts 8 | . . . . 2 . . . 1 . . . . 1 2 . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . 3 1 Weapon Failures 8 | . . . . 1 . . . . . . . . 1 2 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1083 | . . . . . 17 . . 33 . . . . 41 . 67 209 716 Projectiles 243 | . . . . . . . . . . . . . 41 . 67 57 78 Explosions 33 | . . . . . . . . 33 . . . . . . . . . Melee 807 | . . . . . 17 . . . . . . . . . . 152 638 Knockbacks 21 | . . . . . 1 . . . . . . . 1 5 9 2 3 Impact 5 | . . . . . 1 . . . . . . . 1 . 3 . . Kinetic 16 | . . . . . . . . . . . . . . 5 6 2 3 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . 35 77 . . . . . . . . . . . . 6 Shots 3 | . . . 1 2 . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . 6 Targets Rammed 42 | . . 2 1 7 16 . . . . . 1 . 2 . 4 2 7 Kicked 36 | . . 2 1 7 16 . . . . . 1 . 2 . 4 2 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 355 | 27 96 5 209 306 96 18 . 270 . . . . . . . . 355 Average Temperature 63 | 11 26 3 45 85 37 18 . 85 . . . . . . . . 88 Received Heat Transfer 1958 | . 36 54 45 138 288 135 . 387 . . 9 45 135 486 36 108 56 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . 1 . . . . Total Turns 13 | . . . . . . . . . . . . . 13 . . . . Longest Duration 13 | . . . . . . . . . . . . . 13 . . . . Shielding Activations 16 | . . . . . . . . . . . . . 1 9 4 2 . Total Turns 271 | . . . . . . . . . . . . . 7 210 41 13 . Longest Duration 90 | . . . . . . . . . . . . . 7 90 21 7 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 2 1 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . 2 1 . . . Parts Fried 4 | . . . 1 . . . . . . . . . . 2 . 1 . Impact Corruptions 3 | . . . . . 1 . . . . . . . . . . 1 1 Robots Melted 18 | . . . 1 . 3 . . 2 . 1 1 1 5 1 2 . 1 Combat Hostiles 17 | . . . . . 3 . . 2 . 1 1 1 5 1 2 . 1 Parts Melted 117 | . . 3 . 2 34 1 . 8 3 1 3 11 34 11 5 . 1 Heat Transferred 38265 | 222 222 518 716 1438 8725 500 . 5724 386 423 1468 1293 6306 5551 2516 1517 740 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Maximum Alert Level 3 | . . . 1 . 2 . . 2 1 . 1 . . 3 2 1 3 Low Security (%) 68 | 100 100 100 94 100 79 . . 61 87 100 74 100 100 9 . 40 52 Level 1 21 | . . . 5 . 4 . . 32 12 . 25 . . 18 97 59 30 Level 2 7 | . . . . . 16 . . 5 . . . . . 41 2 . 16 Level 3 2 | . . . . . . . . . . . . . . 30 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 789 | 10 51 44 212 198 516 . . 487 229 22 326 111 129 723 406 343 789 Initial 406 | . . 8 5 68 96 . . 31 229 22 . 111 40 68 406 199 196 Average 170 | 2 6 7 93 72 153 . . 140 140 1 120 66 57 530 335 226 250 Influence Increases 7774 | 35 66 185 432 671 975 125 . 721 58 . 600 102 597 695 399 728 1385 Destroy 0b10 Robot/C 4340 | . 40 60 140 280 640 100 . 460 . . 260 60 340 540 220 460 740 Destroy 0b10 Robot/NC 420 | 35 5 50 45 40 80 5 . 55 20 . 10 . 20 5 20 5 25 Destroy Leader 918 | . 12 42 58 82 126 20 . 60 4 . 72 30 112 40 60 60 140 Allied During Kill 241 | . . . . . . . . . . . 241 . . . . . . Successful Hack 198 | . . 16 28 64 33 . . 14 . . . 12 26 . . 5 . Disable Machine 555 | . . . 105 105 30 . . 90 30 . . . . 15 45 90 45 Destroy Structure 652 | . 9 2 41 70 21 . . 42 4 . 2 . 54 35 54 108 210 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 420 | . . 15 15 30 45 . . . . . 15 . 45 60 . . 195 Influence Decreases 6985 | 35 45 191 296 624 660 574 13 303 462 65 386 243 579 63 767 755 924 Entered New Map 1478 | . . 13 10 83 102 190 13 20 240 43 . 103 33 23 317 156 132 Time Decay 4877 | 35 45 178 286 531 498 374 . 263 222 22 176 130 476 . 410 589 642 Lost Part 420 | . . . . 10 60 10 . 20 . . . 10 70 40 40 10 150 Lost Ally 210 | . . . . . . . . . . . 210 . . . . . . Squads Dispatched 47 | . 1 1 1 7 5 . . 2 1 . 3 1 5 . 3 6 11 Investigation 2 | . . . . 1 1 . . . . . . . . . . . . Extermination 25 | . . . . 3 2 . . 1 1 . 1 . 3 . 2 5 7 Reinforcement 17 | . 1 1 1 2 2 . . . . . 2 . 2 . 1 1 4 Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 2 1 . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Distress Signals 12 | . . 2 1 2 2 . . 2 . . 1 . 2 . . . . Communications Jammed 99 | . . . . . . . . . . . . . . 6 10 10 73 Distress Signals 98 | . . . . . . . . . . . . . . 6 9 10 73 Times Spotted 332 | . 5 17 12 19 49 5 . 30 4 . 15 3 25 32 13 29 74 Peak Tracking Total 11 | . 2 3 3 5 5 3 . 6 2 . 5 3 5 5 2 4 11 Tactical Retreats 17 | . . 1 1 1 2 . . . . . 1 . 3 4 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Traps Triggered 8 | . . 1 . 2 1 . . . 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Machines Disabled 38 | . . . 7 7 2 . . 6 2 . . . . 1 3 7 3 Max in Single Turn 5 | . . . 3 4 1 . . 5 1 . . . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Machines Accessed 39 | . . 6 5 5 5 1 . 3 . . . 1 2 2 . 6 3 Terminals 24 | . . 6 4 1 2 . . 1 . . . . . 2 . 5 3 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 5 | . . . 1 1 1 . . 1 . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . 1 . . . 1 1 . . . . Garrison Access 4 | . . . . 2 1 . . . . . . . 1 . . . . Total Hacks 92 | . . 21 15 10 12 1 . 9 . . . 2 7 3 . 9 3 Successful 47 | . . 11 8 7 4 1 . 6 . . . 1 3 . . 6 . Failed 43 | . . 9 7 3 8 . . 2 . . . 1 4 3 . 3 3 Catastrophic 7 | . . . . 1 1 . . . . . . 1 . 1 . . 3 Database Lockouts 2 | . . 1 . . . . . 1 . . . . . . . . . Manual 36 | . . 20 11 . . . . . . . . . . . . 5 . Terminals 55 | . . 21 11 3 4 . . 2 . . . . . 3 . 8 3 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . Repair Stations 14 | . . . 4 3 4 . . 2 . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 3 . . 5 . . . 2 4 . . . . Garrison Access 6 | . . . . 2 1 . . . . . . . 3 . . . . Terminal Hacks 13 | . . 3 . 2 1 1 . 2 . . . . . . . 4 . Record 4 | . . . . . . . . 1 . . . . . . . 3 . Part Schematic 2 | . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . 1 . . . . . 1 . . . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 3 2 2 . . 1 . . . . . . . . . Scan Component 5 | . . . 2 1 1 . . 1 . . . . . . . . . Repair 3 | . . . 1 1 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 3 . . . 1 2 . . . . Retrieve Study 6 | . . . . . . . . 3 . . . 1 2 . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 15 | . . 8 5 . . . . . . . . . . . . 2 . Terminals 15 | . . 8 5 . . . . . . . . . . . . 2 . Botnet 4 | . . 2 1 . . . . . . . . . . . . 1 . Operators 1 | . . 1 . . . . . . . . . . . . . . . Skim 10 | . . 5 4 . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . 5 4 4 3 . . 2 . . . 1 2 2 . 4 3 Full Trace Events 2 | . . . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 31 | . . . . 31 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . 3 . . . 1 2 . . . . Parts Repaired 3 | . . . 1 1 1 . . . . . . . . . . . . Time 73 | . . . 26 25 22 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Total Allies 20 | . . . . . . . . . . 20 . . . . . . . Largest Group 20 | . . . . . . . . . . 20 20 . . . . . . Highest-Rated Group 718 | . . . . . . . . . . 718 718 . . . . . . Highest-Rated Ally 46 | . . . . . . . . . . 46 46 . . . . . . Total Orders 3 | . . . . . . . . . . . . . 3 . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 71 | . . . . . . . . . . . 71 . . . . . . Total Damage 1422 | . . . . . . . . . . . 1422 . . . . . . Kills 9 | . . . . . . . . . . . 9 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Active Infowar (turns) 13935 | 58 315 282 979 1405 1107 335 . . 468 521 496 262 1409 1190 998 1852 2258 Sensors 10127 | . . . 911 1404 1107 335 . . 468 521 496 262 1409 12 766 1122 1314 Seismic 4739 | 58 315 282 522 1083 829 332 . . . . . . . . . 452 866 Cloaking 3358 | . . . . . . . . . . . . . . . . 1100 2258 Jamming 6575 | . . . . . . . . . . . . . 348 1190 998 1852 2187 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . 3 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Turns Passed 17452 | 148 385 959 1045 1770 1807 864 15 948 479 521 496 262 1409 1190 998 1852 2304 Spaces Moved 10372 | 52 202 507 662 995 1029 658 13 618 395 404 359 209 818 643 545 1044 1219 Core 79 | 1 . . . . . . . . . . . . . . . . 78 Treads 253 | 51 202 . . . . . . . . . . . . . . . . Legs 10040 | . . 507 662 995 1029 658 13 618 395 404 359 209 818 643 545 1044 1141 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 120 108 108 111 111 110 107 130 130 130 50 Average Speed 123 | 157 160 120 124 133 122 120 120 114 108 111 111 110 117 133 132 135 118 Slowest Speed 232 | 160 160 120 190 190 190 120 120 120 111 111 111 110 232 140 140 140 196 Overloaded Moves 3 | . . . . . . . . . . . . . 3 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . 5 . . . 3 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 35 | 4 33 44 55 23 31 78 4 17 12 97 11 7 24 70 17 78 37 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . . . . Spaces Dug 79 | . . . . . . . . . . . . . 5 . 10 24 40 Terrain Destroyed 388 | . 7 . 44 78 20 . . 19 1 1 . . 31 6 50 39 92 Melee 46 | . . . . . . . . . . . . . . . . 15 31 Projectile 152 | . . . . 1 . . . 2 1 1 . . 31 6 50 24 36 AOE 190 | . 7 . 44 77 20 . . 17 . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res Res Gar Res Qua Acc Total 13454 | 84 236 812 817 1352 1404 702 12 759 431 476 436 223 1114 813 695 1322 1766 Wait 1606 | 5 8 219 70 237 183 8 . 36 12 49 55 . 148 80 68 109 319 Move 10351 | 51 201 506 661 994 1028 657 12 617 395 403 358 208 817 637 544 1043 1219 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 106 | 3 10 10 10 9 10 2 . 6 4 1 1 2 5 7 6 16 4 Fast Attach 64 | 7 . 2 1 1 4 2 . 2 . . . . 16 4 3 12 10 Attach 44 | . . 6 2 3 5 . . 2 2 . . 3 2 2 4 4 9 Detach 8 | . . 4 . . . . . . . . . . 1 . . 2 1 Swap 264 | 2 4 23 24 39 41 11 . 23 5 9 6 3 20 8 8 19 19 Drop 210 | 1 . 15 14 18 21 5 . 16 5 9 5 . 32 9 6 34 20 Fire 587 | 15 13 25 34 39 96 17 . 57 8 2 10 7 71 66 52 42 33 Melee 164 | . . . . . . . . . . . . . . . . 39 125 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick 36 | . . 2 1 7 16 . . . . . 1 . 2 . 4 2 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 6) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Central database locked down 959 | -9/Materials | Learned Storage emergency access door positions 1029 | -9/Materials | Learned 4 Recycling zone layouts 1119 | -9/Materials | Discovered new exit (range 5) 1137 | -9/Materials | Learned Storage emergency access door positions 1175 | -9/Materials | Learned Storage trap positions 1223 | -9/Materials | Learned location of 1 exit from Recycling 1255 | -9/Materials | Identified exit to Mines 1298 | -9/Materials | Learned 2 Materials zone layouts 1481 | -9/Materials | Discovered new exit (range 10) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1872 | -8/Materials | Build established: Skirmisher 2222 | -8/Materials | Discovered new exit (range 15) 2372 | -8/Materials | Repaired Aluminum Leg 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Utility x2 2689 | -7/Factory | Repaired Hvy. Ion Engine 2846 | -7/Factory | Build established: Scavenger-Tank 3709 | -7/Factory | Build established: Tank 3985 | -7/Factory | Fabricated Adv. Heat Sink (x2) 4158 | -7/Factory | Garrison activated, responded to threat 4255 | -7/Factory | Discovered new exit (range 10) 4308 | -7/Factory | Entered another Factory area 4308 | -6/Factory | Evolved 2 slots: Utility x2 4469 | -6/Factory | Identified exit to Lower Caves 4469 | -6/Factory | Identified exit to Extension 4741 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5845 | -6/Factory | Destroyed 7 combat bots 5853 | -6/Factory | Lost 4 parts (1n1u2w) 6081 | -6/Factory | Spotted B-75 Beast 6115 | -6/Factory | Entered Lower Caves 6470 | -6/Lower Caves | Encountered a Warlord checkpoint 6471 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6507 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6542 | -6/Lower Caves | Learned Factory security intel 6822 | -6/Lower Caves | Build established: Scavenger-Gunner 6860 | -6/Lower Caves | Learned 4 Factory zone layouts 6920 | -6/Lower Caves | Discovered new exit (range 5) 6979 | -6/Lower Caves | Entered another Lower Caves area 6989 | -6/Lower Caves | Discovered new exit (range 5) 6994 | -6/Lower Caves | Entered Factory 6994 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7493 | -5/Factory | Central database locked down 7862 | -5/Factory | Destroyed 7 combat bots 7894 | -5/Factory | First assault squad dispatched 7922 | -5/Factory | Discovered new exit (range 13) 7942 | -5/Factory | Entered another Factory area 7942 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8421 | -4/Factory | Sucked down chute 8421 | -4/Factory | Entered Waste 8422 | -4/Waste | Joined by Warlord forces that had cleared the area 8453 | -4/Waste | Build established: Scavenger-Skirmisher 8570 | -4/Waste | Discovered new exit (range 11) 8915 | -4/Waste | Identified exit to Factory 8942 | -4/Waste | Entered Factory 8942 | -4/Factory | Accompanied by 20 allies 9254 | -4/Factory | Lost 18 allies 9311 | -4/Factory | Discovered new exit (range 16) 9370 | -4/Factory | Identified exit to Research 9438 | -4/Factory | Entered Research 9438 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9652 | -3/Research | Discovered new exit (range 5) 9656 | -3/Research | Garrison activated, responded to threat 9678 | -3/Research | Identified exit to Research 9700 | -3/Research | Entered another Research area 9700 | -2/Research | Evolved 2 slots: Utility x2 10011 | -2/Research | Found Prototype Processor 10011 | -2/Research | Identified Exp. Signal Interpreter 10288 | -2/Research | Lost 5 parts (1p1n2u1w) 11108 | -2/Research | Identified exit to Garrison 11109 | -2/Research | Entered Garrison 11209 | -2/Garrison | Triggered checkpoint 11309 | -2/Garrison | Triggered checkpoint 11387 | -2/Garrison | Spotted B-90 Cyclops 11389 | -2/Garrison | Triggered checkpoint 11429 | -2/Garrison | Build established: Gunner 11435 | -2/Garrison | Destroyed B-90 Cyclops 11445 | -2/Garrison | Triggered checkpoint 11508 | -2/Garrison | Destroyed 12 combat bots 11508 | -2/Garrison | Lost 3 parts (2n1u) 11792 | -2/Garrison | Discovered new exit (range 14) 11812 | -2/Garrison | Identified exit to Research 11813 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11895 | -2/Garrison | Triggered checkpoint 11996 | -2/Garrison | Build established: Scavenger-Gunner 12014 | -2/Garrison | Heavy support dispatched to Research 12069 | -2/Garrison | Discovered exit to Research (range 9) 12081 | -2/Garrison | Triggered checkpoint 12123 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12237 | -2/Garrison | Triggered checkpoint 12286 | -2/Garrison | Discovered exit to Research (range 11) 12299 | -2/Garrison | Entered Research 12597 | -2/Research | Build established: Scavenger-Skirmisher 13263 | -2/Research | Discovered new exit (range 4) 13265 | -2/Research | Identified exit to Quarantine 13297 | -2/Research | Entered Quarantine 13591 | -2/Quarantine | Found Alien Artifact 13591 | -2/Quarantine | Identified Subatomic Replicator 13664 | -2/Quarantine | Used Subatomic Replicator to replicate Hvy. Shield Leg 13978 | -2/Quarantine | Found Alien Slashing Weapon 13984 | -2/Quarantine | Identified Sigix Broadsword 14055 | -2/Quarantine | Found Prototype Reactor 14055 | -2/Quarantine | Identified Vortex Chain Reactor 14272 | -2/Quarantine | Build established: Scavenger-Mutant 14622 | -2/Quarantine | Found Alien Reactor 14622 | -2/Quarantine | Identified Matter Drive 14719 | -2/Quarantine | Found Alien Artifact 14719 | -2/Quarantine | Identified Phase Redirector 14883 | -2/Quarantine | System corruption reached 10% 15023 | -2/Quarantine | Discovered new exit (range 5) 15029 | -2/Quarantine | Identified exit to Access 15149 | -2/Quarantine | Entered Access 15149 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15411 | -1/Access | Found Prototype Device 15411 | -1/Access | Identified Exp. Thermal Shield 15617 | -1/Access | Energy Cycler disabled 16264 | -1/Access | Build established: Infiltrator-Mutant 16946 | -1/Access | Build established: Scavenger-Mutant 17080 | -1/Access | System corruption reached 10% 17329 | -1/Access | Crushed by falling debris 17329 | -1/Access | System corruption reached 30% 17336 | -1/Access | Crushed by falling debris 17339 | -1/Access | Crushed by falling debris 17368 | -1/Access | Lost 8 parts (1n7u) 17407 | -1/Access | Released all parts (14) 17410 | -1/Access | Core integrity fell below 50% 17440 | -1/Access | Lost 5 parts (1p2n2w) 17441 | -1/Access | Core integrity fell below 20% 17453 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17407_ Released Quantum Reactor. 17407_ Released Weapon Mount. 17407_ Released Phase Redirector. 17408_ The unstable cave ceiling collapses. 17409_ System corrupted: Matter fused (-6). 17409_ Acquired Xenon Bombardment Thruster. 17409_ Xenon Bombardment Thruster destroyed. 17409_ Knocked back. 17410_ The unstable cave ceiling collapses. 17410_ Centrium Leg crushed. 17411_ The unstable cave ceiling collapses. 17425_ System corrupted: Heat flow error (+177). 17440_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2Y. 17441_ K-01 Serf destroyed. 17446_ Slammed into A-15 Conveyor. 17446_ Destabilizing: Core damaged (-48). 17447_ Slammed into A-15 Conveyor. 17452_ Destabilizing: Core damaged (-64). Map ----- +----------------------------------------------------+ | !% #?# ### ####???# """"" ## | | = #?# + #??????# """"" "# | | ### #?#"### #??????# """"" ! ## | | ??# "" ##?## ########??????# #? | | ??# "" #???####?###????????## #? | | ??# " #???????????????????#" #? | | ??# """ #???????????????????##"##"########"##? | | ??# ^ "" #????????????????????######??????? ??? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??+ ? #????????????????????????????????????? | | ??# ??#????????????????????????????????????? | | ??######## ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#A#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#s#????????????????????### | | ????????????????????????#s#????????????????????# | | ????????????????????????#s#????????????????????# | | ????????????????????????#s#????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????#s#????????????????????# | | ????????????????????????#s#???#+#??????????????# | | ????????????????????????# #???# #??????????????# | | ????????????????????????# #???# #??????????????# | | ????????????????????????# #???# #??????????????# | | ????????????????????????#A##### #??????????????# | | ????????????????????????# ################ | | ????????????????????????# % | | ????????????????????????#+## ! | | ???????????????????????????# ########+### | | ???????????????????????????# #?????? ?# | | ???????????????????????????# #?????? ?# | | ???????????????????????????+ #????? # | | ???????????????????????????# #????? # | | ???????????????????????????# ??? # | | ???????????????????????????+ ###?? ! # | | ???????????????????????????# #####+##???# ### | | ???????????????????????????# ???? ????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 75 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 30 Weapon Cycling 15 Evasion (%) 82 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Adv. Heat Sink | -7/Factory | Hacked Imp. Proton Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory Repaired ---------- Aluminum Leg | 52% | -8/Materials Hvy. Ion Engine | 64% | -7/Factory Imp. Carbon-fiber Leg | 36% | -6/Factory Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Antimatter Reactor | -3/Research | Hacked Arm. Leg | -2/Research | Hacked Coil Gun | -2/Research | Hacked Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Matter Drive Phase Redirector Achievements -------------- Ew, Corruption Plot Armor Ultimate Loadout Challenges ------------ None Game ------ Seed ElectronPlasmaThrower Manual? 0 Play Time 02:04:23 Cumulative 217.8 hours Start 2025.10.23 @ 22:00:25 End 2025.10.24 @ 01:25:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 350 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67fa0e65-f9a7-47fc-9bcd-4a4fd912dacf