Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 12:01:22 Player: welikiq Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2212) 2212 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 4376 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/550 Matter 151/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Improved Sensor Array Seismic Detector Field Recycling Unit (25) Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Light Armor Plating Field Recycling Unit Light Assault Rifle Assault Cannon Datajack [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Insulated Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 57 | 6 16 18 17 Power 9 | 1 1 1 6 Engine 8 | 1 1 1 5 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 3 3 6 Treads . | . . . . Leg 14 | 2 3 3 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 8 2 Device 6 | . 2 3 1 Storage 4 | 1 . 3 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 21 | 2 10 6 3 Energy Gun 5 | 1 3 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 10 | . 4 6 . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 2 | . 2 . . Parts Lost 31 | . 5 2 24 Power 8 | . . 1 7 Propulsion 8 | . 1 . 7 Utility 6 | . 1 1 4 Weapon 9 | . 3 . 6 Highest Loss Streak 21 | . 3 1 21 To Critical Strikes . | . . . . Average Backups 7 | 1 5 7 10 Power 1 | . 1 . 1 Propulsion 2 | . 1 2 3 Utility 1 | . . 1 3 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 9 | . 4 2 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon 5 | . 3 2 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 93 99 94 Engine 13 | . 14 10 16 Leg 25 | . 27 22 26 Device 9 | . 9 12 4 Storage 15 | . 14 15 17 Processor 6 | . . 10 8 Protection 3 | . . 5 3 Energy Gun 3 | . 9 . . Ballistic Gun 1 | . 4 . . Ballistic Cannon 15 | . 7 21 16 Peak Build Rating 20 | 6 8 18 20 Average Rating 13 | 5 6 16 17 On Entrance 7 | . 6 7 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 49 | 14 17 39 49 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | 2 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 9 15 Most Carried 15 | 2 8 10 15 Average Carried 7 | 1 5 7 10 Final Capacity 15 | 8 8 15 15 Final Carried 10 | 2 8 10 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2204 | 269 522 935 478 Remotely . | . . . . Salvage Created 2364 | 108 715 923 618 Parts 156 | 13 53 53 37 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 4 | . 3 . 1 Parts Field Recycled 32 | . . 24 8 Retrieved Matter 233 | . . 187 46 Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 66 | . 20 27 19 Guns 16 | . 14 . 2 Cannons 45 | . 2 26 17 AOE 5 | . 4 1 . Classes Destroyed 13 | 1 8 3 1 Worker 1 | . 1 . . Builder 4 | . 3 1 . Tunneler 5 | 4 . 1 . Hauler 3 | . 2 1 . Recycler 6 | . 1 3 2 Operator 3 | . 1 2 . Watcher 3 | . 1 1 1 Swarmer 26 | . 9 10 7 Grunt 30 | . 11 10 9 Brawler 2 | . . 2 . Protector 1 | . . 1 . Sentry 5 | . . 4 1 Specialist 2 | . . . 2 Best Kill Streak 8 | 3 5 8 6 Combat Bots Only 6 | . 5 5 6 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 425 | . 99 115 211 Missed 101 | . 22 22 57 Hits 324 | . 77 93 154 Melee 8 | . . 8 . Projectile 316 | . 77 85 154 Critical Strikes 8 | . . 4 4 Damage Taken 4880 | . 940 1156 2784 Core 926 | . 214 160 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 601 | . 86 . 515 Core Remaining (%) 58 | 100 14 60 . Volleys Fired 234 | 6 92 68 68 Largest 2 | 2 2 2 2 Hottest 95 | 60 95 74 85 Shots Fired 423 | 12 155 136 120 Gun 145 | 12 114 . 19 Cannon 264 | . 27 136 101 Launcher 14 | . 14 . . Special . | . . . . Kinetic 338 | 6 79 136 117 Thermal 30 | . 27 . 3 Explosive 14 | . 14 . . Electromagnetic 41 | 6 35 . . Robot Hit Streak 18 | 5 18 7 8 Robot Miss Streak 5 | 2 3 5 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 234 | 7 93 69 65 Core Hits 121 | 4 46 37 34 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 1 6 4 Blast 11 | . 1 6 4 Melee Attacks 5 | . 5 . . Impact 5 | . 5 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6050 | 87 2111 2223 1629 Guns 1078 | 87 916 . 75 Cannons 3742 | . 237 1964 1541 Explosions 1088 | . 843 245 . Melee 68 | . 68 . . Ramming 74 | . 47 14 13 Kinetic 4240 | 21 639 1964 1616 Thermal 727 | . 482 245 . Explosive 593 | . 593 . . Electromagnetic 348 | 66 282 . . Impact 68 | . 68 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 2 . 5 Average Corruption 2 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 14 . 3 Message Errors 6 | . 6 . . Matter Fused 5 | . 4 . 1 Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 3 | . 2 . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 196 | . 142 46 8 Projectiles 27 | . . 19 8 Explosions 127 | . 100 27 . Melee 42 | . 42 . . Knockbacks 25 | . 5 4 16 Impact . | . . . . Kinetic 24 | . 4 4 16 Secondary 1 | . 1 . . Self-Inflicted Damage 207 | . 135 72 . Shots 7 | . 6 1 . Rammed . | . . . . Targets Rammed 16 | . 12 3 1 Kicked 16 | . 12 3 1 Crushed . | . . . . Highest Temperature 249 | . 165 186 249 Average Temperature 54 | . 51 56 55 Received Heat Transfer 1134 | . 345 258 531 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 835 | . 685 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . 1 2 . Low Security (%) 59 | 100 87 1 100 Level 1 16 | . 12 32 . Level 2 24 | . . 65 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 493 | 10 210 493 176 Initial 176 | . . 79 176 Average 210 | 1 114 403 86 Influence Increases 2240 | 20 737 916 567 Destroy 0b10 Robot/C 1300 | . 400 520 380 Destroy 0b10 Robot/NC 130 | 20 45 50 15 Destroy Leader 262 | . 76 104 82 Successful Hack 15 | . 5 . 10 Disable Machine 210 | . 45 150 15 Destroy Structure 158 | . 76 62 20 Lose Combat Pursuer 165 | . 90 30 45 Influence Decreases 2187 | 20 548 686 933 Entered New Map 353 | . . 110 243 Time Decay 1524 | 20 498 556 450 Lost Part 310 | . 50 20 240 Squads Dispatched 12 | . 4 3 5 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 7 | . 3 1 3 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 111 | . 39 42 30 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 7 | . 3 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 14 | . 3 10 1 Max in Single Turn 8 | . 1 8 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 4 2 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 36 | . 10 12 14 Successful 26 | . 6 8 12 Failed 10 | . 4 4 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 16 | . 2 . 14 Recycling Units 7 | . 4 3 . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . 2 . 12 Scan Component 7 | . 1 . 6 Repair 7 | . 1 . 6 Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 5 | . . 5 . Retrieve Study 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 4 | . . 4 . Parts Repaired 6 | . 1 . 5 Time 218 | . 26 . 192 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3162 | . 1002 1623 537 Sensors 1694 | . . 1157 537 Terrain 1124 | . 658 466 . Seismic 344 | . 344 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4397 | 147 1432 1623 1195 Spaces Moved 2144 | 98 846 778 422 Core 9 | 9 . . . Treads . | . . . . Legs 2135 | 89 846 778 422 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 175 Average Speed 149 | 118 120 172 175 Slowest Speed 245 | 150 190 175 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 41 | 6 86 42 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 160 | . 79 65 16 Melee 1 | . 1 . . Projectile 41 | . . 25 16 AOE 118 | . 78 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2877 | 114 1089 924 750 Wait 347 | 3 94 31 219 Move 2141 | 97 845 777 422 Hop . | . . . . Pick Up 26 | 2 11 9 4 Fast Attach 19 | 6 7 . 6 Attach 19 | . 2 4 13 Detach . | . . . . Swap 48 | . 11 21 16 Drop 22 | . 10 11 1 Fire 234 | 6 92 68 68 Melee 5 | . 5 . . Ram . | . . . . Kick 16 | . 12 3 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 604 | -10/Materials | Core integrity fell below 50% 664 | -10/Materials | Lost 3 parts (1n2w) 889 | -10/Materials | Repaired Aluminum Leg 1018 | -10/Materials | Discovered new exit (range 6) 1136 | -10/Materials | Core integrity fell below 20% 1580 | -10/Materials | Entered another Materials area 1580 | -9/Materials | Evolved 2 slots: Utility x2 1805 | -9/Materials | Discovered new exit (range 15) 2380 | -9/Materials | First assault squad dispatched 3188 | -9/Materials | Discovered new exit (range 3) 3191 | -9/Materials | Identified exit to Materials 3203 | -9/Materials | Entered another Materials area 3203 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3483 | -8/Materials | Repaired Assault Cannon 3504 | -8/Materials | Build established: Scavenger-Mutant 3511 | -8/Materials | Repaired Aluminum Leg+ 3930 | -8/Materials | Discovered new exit (range 9) 3944 | -8/Materials | Identified exit to Storage 4097 | -8/Materials | Repaired Assault Cannon 4136 | -8/Materials | Repaired Assault Cannon 4164 | -8/Materials | Repaired Aluminum Leg+ 4286 | -8/Materials | Discovered exit to Storage (range 3) 4320 | -8/Materials | Crushed by falling debris 4320 | -8/Materials | Core integrity fell below 50% 4380 | -8/Materials | Core integrity fell below 20% 4398 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04374_ Aluminum Leg+ destroyed. 04375_ Acquired 3 matter. 04375_ M-13 Machinist repairs H-61 Shepherd. 04379_ Penetrated by Slug. 04379_ Imp. Heat Sink destroyed. 04379_ Critical hit (Blast). 04380_ Acquired Lgt. Assault Rifle. 04382_ System corrupted: Component data lost. 04383_ M-13 Machinist repairs S-10 Pest. 04384_ Slug penetrates Wall. 04387_ S-10 Pest destroyed. 04389_ Penetrated by Slug. 04389_ Lgt. Ion Engine destroyed. 04389_ Aluminum Leg+ destroyed. 04389_ Knocked back. 04395_ Penetrated by Slug. 04395_ Lgt. Assault Rifle destroyed. 04395_ K-01 Serf collects debris. 04396_ Lgt. Ion Engine destroyed. 04397_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????#############????????? | | ?????????????????????????##; %%% % #????????? | | ?????????????????????????# %%% ! ##???????? | | ?????????????????????????#% = !%% ""#??????? | | ????????????????????????? ==% H % ![%%#???????? | | ????????????????????????##;%+;;####"!> +????? | | ????????????????????????# !%%[!#???? %####????? | | ???????????????????????## s*!=#????? 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T #??????????????? | | ?? ??????? ##### #??????????????? | | ?? ?????????????????### ##?????????????? | | ?? ?????????????????#"" #????????? | | ?? ?????????????????#T #####+######?????????? | | ?? ?????????????????### #?# #???????????? | | ?? ???????????????????# #?# #???????????? | | ?? ???????????????????# #?# #???????????? | | ?? ?????????# ####### ### #???????????? | | ??# #??????????# + #???????????? | | ??# ########???## #### ###### #???????????? | | ??# # #?????????# #????########???????????? | | ### # #?????????# #???????????????????????? | | # # #?????????# #???????????????????????? | | #*#=% #??????####+###?????????????????????? | | /%+! ######## *= #?????????????????????? | | # # ## # ! #?????????????????????? | | # ##+###### # #?????????????????????? | | [ # > + !! #?????????????????????? | | ### ###### # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 4% | -10/Materials Assault Cannon | 8% | -8/Materials Aluminum Leg | 16% | -8/Materials Assault Cannon | 10% | -8/Materials Assault Cannon | 30% | -8/Materials Aluminum Leg | 28% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorProjectileCharge Manual? 0 Play Time 00:42:19 Cumulative 19.1 hours Start 2025.11.01 @ 11:18:54 End 2025.11.01 @ 12:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 56% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f33b042d-88eb-4e5b-845f-7623c22ba240