Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 21:35:01

Player: Mr Goldstein

Result: Destroyed by as-72025 with Assembled Blade

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (6)       30
Value Destroyed (92)       92
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-213)               -213
              TOTAL SCORE: 3489

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Friendly Fire              -713

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY (7) ------
   Improved Signal Interpreter
>           --- WEAPON (3) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved VTOL Module

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
   Improved Signal Interpreter
            Bomb Factory No. 2
>           --- WEAPON -----------
  Makeshift Axe
>           --- INVENTORY --------
      Light Nuclear Core
   Improved VTOL Module
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Drone Bay
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Mace
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   1   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             21   | 2   .   .   .   8   7   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
    Engine                 1    | .   .   .   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   3   2   .   .   .   2   .   
    Treads                 4    | 2   .   .   .   2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   1   2   .   .   .   2   .   
  Utility                  6    | .   .   .   .   4   1   .   .   .   1   .   
    Device                 3    | .   .   .   .   1   1   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   3   .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   2   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   8   .   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   3   1   .   .   3   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   .   .   3   1   .   .   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     28   | .   28  22  22  39  29  30  30  27  25  30  
  Treads                   4    | .   28  22  22  13  .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   4   15  15  13  11  15  
  Processor                6    | .   .   .   .   3   9   7   7   7   7   7   
  Hackware                 2    | .   .   .   .   12  7   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   7   5   7   7   5   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   5   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             4    | .   .   .   .   4   3   3   3   3   3   3   
  Greatest Support         20   | 20  3   3   3   4   10  10  10  10  10  10  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             4    | 1   .   .   .   2   4   4   4   4   4   2   
  Average Carried          2    | .   .   .   .   1   1   4   4   4   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   .   .   1   4   4   4   4   2   2   

 Class Distribution 
--------------------
 56% | Sprinter
 37% | Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
        Mutant | -8/Storage
      Sprinter | -7/Factory
      Sprinter | -7/Lower Caves
      Sprinter | -7/Lower Caves
      Sprinter | -7/Zion
      Sprinter | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Matter Collected           402  | 217 .   .   .   49  44  .   27  25  40  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            118  | .   .   .   14  66  .   .   .   .   38  .   
  Parts                    15   | .   .   .   5   3   .   .   .   .   7   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  3    | .   .   .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   1   2   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   .   1   3   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   .   .   3   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   1   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Damage Taken               1756 | .   101 28  16  515 142 48  273 412 125 96  
  Core                     1073 | .   27  14  .   229 94  34  193 290 96  96  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         81   | 100 89  .   96  .   41  .   .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   .   .   .   6   .   .   .   .   1   1   
  Core Hits                4    | .   1   .   1   1   .   .   .   .   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   .   .   .   .   
    Smash                  1    | .   .   .   .   1   .   .   .   .   .   .   
Melee Attacks              46   | .   .   .   .   8   11  .   .   .   14  13  
  Impact                   19   | .   .   .   .   8   11  .   .   .   .   .   
  Slashing                 27   | .   .   .   .   .   .   .   .   .   14  13  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   .   .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           390  | .   6   .   34  231 .   .   .   .   71  48  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    350  | .   .   .   .   231 .   .   .   .   71  48  
  Ramming                  40   | .   6   .   34  .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   231  | .   .   .   .   231 .   .   .   .   .   .   
  Slashing                 119  | .   .   .   .   .   .   .   .   .   71  48  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   8   8   .   .   .   1   1   
  Average Corruption       5    | .   .   .   .   8   8   .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  8    | .   .   .   .   1   7   .   .   .   .   .   
    Message Errors         3    | .   .   .   .   1   2   .   .   .   .   .   
    Matter Fused           2    | .   .   .   .   .   2   .   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   2   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            108  | .   .   .   .   108 .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    108  | .   .   .   .   108 .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Impact                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      19   | .   3   .   16  .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   2   .   4   .   .   .   .   .   .   .   
Targets Rammed             6    | .   2   .   4   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   315  | .   9   9   .   54  72  .   75  96  .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   .   .   .   .   .   .   
  Impact Corruptions       5    | .   .   .   .   5   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             170  | .   15  35  18  127 170 100 .   .   .   .   
  Initial                  77   | .   .   5   13  .   44  77  .   .   .   .   
  Average                  55   | .   11  18  15  61  80  88  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           4    | .   1   1   .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   6   3   9   19  7   2   14  19  8   4   
  Peak Tracking Total      20   | .   6   3   20  17  8   2   10  11  8   3   
  Tactical Retreats        10   | .   .   .   .   1   1   .   2   4   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          4    | .   .   .   .   .   3   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          4    | .   .   .   .   .   3   1   .   .   .   .   
  Terminals                4    | .   .   .   .   .   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   .   .   4   1   .   .   .   .   
  Successful               3    | .   .   .   .   .   2   1   .   .   .   .   
  Failed                   2    | .   .   .   .   .   2   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   1   .   .   4   .   
  Terminals                5    | .   .   .   .   .   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   2   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   45  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               2    | .   .   .   2   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------------              Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Turns Passed               1158 | 27  28  26  81  119 195 39  88  98  334 123 
Spaces Moved               2474 | 33  51  52  153 151 190 120 275 301 857 291 
  Core                     636  | 28  51  52  153 121 76  .   .   9   146 .   
  Treads                   5    | 5   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1833 | .   .   .   .   30  114 120 275 292 711 291 
  Fastest Speed            32   | 50  50  50  50  40  32  32  32  32  32  32  
  Average Speed            37   | 66  50  50  50  52  40  32  32  32  35  32  
  Slowest Speed            160  | 160 50  50  50  100 50  32  32  50  50  32  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            19   | .   .   .   .   12  2   .   3   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   18  11  42  23  39  4   56  59  86  59  
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   .   .   2   .   
  Known Exits Taken        6    | .   .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             7    | .   .   .   1   .   .   .   2   1   3   .   
Spaces Dug                 3    | .   .   .   .   .   1   .   .   .   .   2   
Terrain Destroyed          3    | .   .   .   .   .   1   .   .   .   .   2   
  Melee                    3    | .   .   .   .   .   1   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low Low Zio Dee 
Total                      2616 | 37  52  51  156 162 286 119 271 298 875 309 
  Wait                     80   | 2   .   .   .   1   72  .   .   .   .   5   
  Move                     2433 | 32  50  51  152 132 185 119 269 296 856 291 
  Hop                      12   | .   .   .   .   6   2   .   2   2   .   .   
  Pick Up                  8    | 1   .   .   .   3   4   .   .   .   .   .   
  Fast Attach              13   | 1   .   .   .   5   5   .   .   .   2   .   
  Attach                   7    | 1   .   .   .   2   2   .   .   .   2   .   
  Detach                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Swap                     1    | .   .   .   .   1   .   .   .   .   .   .   
  Drop                     9    | .   .   .   .   4   4   .   .   .   1   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    46   | .   .   .   .   8   11  .   .   .   14  13  
  Ram                      6    | .   2   .   4   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Junkyard   | Discovered new exit (range 14)
   28 | -11/Junkyard   | Entered Materials
   51 | -10/Materials  | Discovered new exit (range 8)
   56 | -10/Materials  | Entered another Materials area
   56 | -9/Materials   | Evolved 2 slots: Utility x2
   77 | -9/Materials   | Discovered new exit (range 10)
   82 | -9/Materials   | Entered Mines
   96 | -9/Mines       | Learned Materials non-interactive machine intel
  148 | -9/Mines       | Discovered new exit (range 7)
  153 | -9/Mines       | Assembled infested the area
  163 | -9/Mines       | Entered Materials
  163 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  164 | -8/Materials   | Loaded intel: 21 non-interactive machine locations
  278 | -8/Materials   | Discovered new exit (range 10)
  281 | -8/Materials   | Identified exit to Storage
  282 | -8/Materials   | Entered Storage
  310 | -8/Storage     | Lost 3 parts (1n2u)
  447 | -8/Storage     | Core integrity fell below 50%
  458 | -8/Storage     | Discovered new exit (range 16)
  477 | -8/Storage     | Identified exit to Factory
  477 | -8/Storage     | Entered Factory
  477 | -7/Factory     | Evolved 2 slots: Utility x2
  486 | -7/Factory     | Identified exit to Lower Caves
  516 | -7/Factory     | Entered Lower Caves
  546 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  576 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  579 | -7/Lower Caves | Spotted B-75 Beast
  600 | -7/Lower Caves | Discovered new exit (range 14)
  604 | -7/Lower Caves | Identified exit to Lower Caves
  604 | -7/Lower Caves | Entered another Lower Caves area
  630 | -7/Lower Caves | Encountered a Warlord checkpoint
  677 | -7/Lower Caves | Core integrity fell below 50%
  679 | -7/Lower Caves | Spotted B-75 Beast
  696 | -7/Lower Caves | Discovered new exit (range 14)
  702 | -7/Lower Caves | Identified exit to Zion
  702 | -7/Lower Caves | Entered Zion
  729 | -7/Zion        | Lost 3 parts (2n1w)
  736 | -7/Zion        | Discovered new exit (range 13)
  831 | -7/Zion        | Given A8's code to call for help
  856 | -7/Zion        | Found Prototype Device
  856 | -7/Zion        | Identified Bomb Factory No. 2
  872 | -7/Zion        | Learned location of Data Miner (-6)
  999 | -7/Zion        | Destroyed Imprinter
 1000 | -7/Zion        | Attacked by Zionites
 1001 | -7/Zion        | Extracted access codes from Imprinter's data core
 1004 | -7/Zion        | Core integrity fell below 20%
 1031 | -7/Zion        | Opened final containment barrier to the Deep Caves
 1035 | -7/Zion        | Discovered new exit (range 5)
 1036 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 1036 | -7/Zion        | Identified exit to Deep Caves
 1036 | -7/Zion        | Entered Deep Caves
 1062 | -7/Deep Caves  | Z-Facility disabled
 1069 | -7/Deep Caves  | Build established: Sprinter
 1159 | -7/Deep Caves  | Destroyed by as-72025 with Assembled Blade

 Last Messages 
---------------
01030_ Connecting with Deep Containment System...
01030_ Containment barrier disabled. Are you sure about this?
>>\\K7WJ
Containment barrier disabled. Are you sure about this?
01030_ Connecting with Deep Containment System...
01030_ Containment barrier disabled. You'd better know what you're doing.
>>\\R9F7
Containment barrier disabled. You'd better know what you're doing.
01031_ Connecting with Deep Containment System...
01031_ Containment barrier disabled. Signature recorded so we know who to
  blame when the place goes to hell. Again.
>>\\WAG3
Containment barrier disabled. Signature recorded so we know who to blame
  when the place goes to hell. Again.
01035_ EXIT=FOUND
01036_ The room is plastered with warning signs of various forms.
01036_ EXIT=IDENTIFIED: DEEP CAVES
LOCATION=DEEP CAVES
GOAL=ESCAPE
01062_ Z-Facility disabled.

 Map 
-----
+----------------------------------------------------+
|   #??#          ##??????????   ???????????#        |
|  ##??#           #??????????     ????????##        |
| ##???#           #??????????     ????????#         |
| ###??##   ##     ##???????##     ?????????#        |
|   ##??#########   ##??????#     ???????####        |
|    #??????????##   ##?????#     #?????##  #        |
|    #??????????##    ######      #?????#            |
|   ##????????###                #??????#            |
| ???????????##                  #??????#            |
| ???????????#      ########     #???????#           |
| ??????###??#      #????????    #?????????#         |
| ??????# #??##     ##???????#   ??????????#         |
| ??????# ##??##     #???????#  #??????????##        |
| ??????#  ##??##    #???????#  #???????????#        |
| ?????##   #??##    #???????#  ###??????#####       |
| ???###    ####    ##???????#    ##????##  ##       |
| ??##      "##    ##???????##     #????#   ##       |
| ?##       #"     #?????####     ##????#    #       |
| ##       ###     ###???#       ##????##            |
| #       ##?#       #####      ########             |
|      ####??#                                       |
|     ##?????#                                       |
|    ##??????##    #######                           |
| ####???????##   ##?????## ############             |
| ???????????#    ######??# #??#####???#             |
| ????##  ####     ##  ####@####   ##??###           |
| ????#                   a         #????#           |
|                                   #????##          |
|           ###       ##########    #?????#          |
| ?         ??##     ##????????##   ##????#          |
| ?        ????###  ##??????????#    #????##         |
| ??      ???????####???????????##  ##?????#         |
| ???##?#????????????????????????####??????##  ##### |
| ???????????????????????????????????????????###???? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokNullChronowheel
  Manual?         0
Play Time         00:15:38
  Cumulative      150.8 hours
  Start           2023.04.26 @ 21:17:02
  End             2023.04.26 @ 21:35:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 888f89ff-a7cd-48bc-b45f-ad38c402157f