Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 19:17:30 Player: Plonker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (81) 405 Value Destroyed (3293) 3293 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1492) 1492 TOTAL SCORE: 12370 Bonus ------- Pacifist 200 High Alert Combat Kills 40 Follower Combat Kills 1127 Met Data Miner 300 Friendly Fire -175 Cogmind --------- Core Integrity 0/1150 Matter 230/300 Energy 65/100 System Corruption 10% Temperature Cool (49) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Trap Scanner Improved Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Spiked Medium Treads Myomer Leg Improved Gyrokinetic Inverter VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Reaction Control System Improved Power Shielding Thermal Shield > --- WEAPON ----------- Proton Cannon Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Improved Signal Interpreter Plasma Rifle [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Thermal Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Mini Grenade Launcher Energy Gun Heavy Riot Gun Energy Cannon Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . . . . . Utility 7 | . . . 2 . 2 . . . . . 1 . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Attached 140 | 2 7 . 12 . 8 7 4 9 . 13 8 . 2 2 3 10 18 5 30 Power 24 | 1 . . 1 . 3 2 2 1 . 1 1 . . . . 5 4 1 2 Engine 13 | 1 . . 1 . 1 2 2 . . . 1 . . . . 4 1 . . Core 10 | . . . . . 2 . . 1 . . . . . . . 1 3 1 2 Reactor 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 39 | 1 3 . 7 . 2 1 1 3 . 2 3 . 1 1 1 2 1 1 9 Treads 2 | . . . . . . . . . . . . . . . . . 1 . 1 Leg 13 | . . . . . . . . 2 . 1 3 . 1 1 1 . . . 4 Wheel 4 | 1 1 . . . . . . . . . . . . . . 2 . . . Hover 10 | . 2 . 4 . . . . . . . . . . . . . . . 4 Flight 10 | . . . 3 . 2 1 1 1 . 1 . . . . . . . 1 . Utility 40 | . 2 . 2 . 3 3 . 2 . 5 1 . 1 1 . 1 6 1 12 Device 22 | . . . 1 . 2 2 . . . 2 1 . . . . . 4 1 9 Storage 4 | . 1 . . . . . . . . 2 . . . 1 . . . . . Processor 9 | . . . 1 . 1 1 . 1 . 1 . . 1 . . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 5 | . 1 . . . . . . 1 . . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 37 | . 2 . 2 . . 1 1 3 . 5 3 . . . 2 2 7 2 7 Energy Gun 9 | . . . . . . . 1 . . 3 1 . . . . . 1 . 3 Energy Cannon 5 | . . . . . . . . . . . . . . . . . 2 2 1 Ballistic Gun 6 | . 2 . . . . . . . . . 1 . . . . . 2 . 1 Ballistic Cannon 7 | . . . . . . 1 . 1 . . . . . . 1 2 1 . 1 Launcher 8 | . . . 2 . . . . 2 . 2 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Lost 87 | . . . 4 . . 2 . 8 . 7 . . . 1 . 11 15 1 38 Power 19 | . . . 1 . . 1 . 2 . 1 . . . . . 4 5 . 5 Propulsion 24 | . . . 2 . . . . 3 . 2 . . . . . 3 3 . 11 Utility 28 | . . . 1 . . 1 . 2 . 4 . . . 1 . 2 3 . 14 Weapon 16 | . . . . . . . . 1 . . . . . . . 2 4 1 8 Highest Loss Streak 12 | . . . 3 . . 1 . 4 . 5 . . . 1 . 11 7 1 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 . . Average Slot Usage (%) 83 | . 88 100 97 88 82 93 90 82 84 82 85 100 99 99 100 90 68 81 61 Engine 4 | . 14 14 11 11 5 5 5 3 . . 1 6 6 6 6 6 3 . . Core 4 | . . . . . 3 7 7 5 7 4 . . . . . . 6 14 8 Reactor 1 | . . . . . . . . . . 1 6 6 6 6 6 4 . . . Treads 1 | . . . . . . . . . . . . . . . . . 4 5 2 Leg 8 | . . . . . . . . 6 15 14 12 26 26 26 26 21 . . 2 Hover 2 | . 4 28 16 22 6 . . . . . . . . . . . . . 4 Flight 4 | . . . 4 . 10 23 23 13 7 3 4 . . . . . . 2 2 Device 14 | . . . 10 11 24 25 23 13 7 5 19 20 20 20 20 16 14 20 14 Storage 3 | . 13 14 11 11 4 . . . . 5 . . . 4 6 5 5 1 . Processor 16 | . . . 10 11 9 15 15 23 23 25 26 26 25 21 20 12 12 11 10 Protection 2 | . 5 14 10 . . . . 1 7 4 . . . . . 2 . 5 2 Energy Gun 2 | . . . . . . . 6 3 . 3 1 6 6 6 2 . 1 5 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 7 5 2 Ballistic Gun 3 | . 26 28 19 . . . . . . . 1 6 6 6 2 . 3 . . Ballistic Cannon 2 | . . . . . . 1 7 5 . . . . . . 3 13 1 5 3 Launcher 4 | . . . 2 22 18 13 . 3 15 11 9 . . . 3 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 3 14 14 16 12 14 22 29 29 18 32 45 45 45 65 66 97 84 79 66 Greatest Support 73 | 10 26 12 12 12 12 18 18 25 25 40 65 65 68 73 73 73 28 28 50 Greatest Overweight (x) 16 | . 2 1 1 . 4 1 1 4 . 2 1 . . . . 3 5 16 16 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . 1 1 5 1 Largest Inventory Capacity 15 | 5 8 8 8 8 8 5 5 5 5 5 5 5 5 15 15 15 15 15 5 Average Capacity 8 | 5 7 8 8 8 6 5 5 5 5 5 5 5 5 12 15 15 15 7 5 Most Carried 9 | 5 5 5 6 5 6 5 5 5 2 5 5 5 5 7 9 7 6 3 3 Average Carried 3 | 3 2 5 5 4 4 4 4 3 2 3 4 4 4 5 7 4 1 1 . Final Capacity 15 | 5 8 8 8 8 5 5 5 5 5 5 5 5 5 15 15 15 15 5 5 Final Carried 8 | 5 5 5 4 5 5 5 5 2 2 5 5 5 5 6 8 2 2 1 . Class Distribution -------------------- 32% | Mutant 26% | Derelict-Mutant 19% | Derelict-Tank 12% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Waste Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Matter Collected 2931 | 216 . . 245 27 45 11 102 556 . 272 85 . . 80 140 204 532 63 353 Remotely 95 | . . . . . . . . . . . . . . . . . . . 95 Salvage Created 2889 | . . . 553 . 71 78 . 376 . 128 48 . . . 385 194 523 157 376 Parts 130 | . . . 40 . 6 5 . 18 . 4 4 . . . 17 7 10 7 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . 14 . 13 . . . 26 25 . 9 3 . Prevented 7 | . . . . . . . . 5 . . . . . . 1 . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 84 | . . . 21 . 1 1 . 12 . 6 1 . . . 10 5 16 6 5 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 Guns 22 | . . . 12 . . . . . . . 1 . . . 3 . 4 2 . Cannons 35 | . . . . . . . . 11 . . . . . . 2 5 12 3 2 AOE 24 | . . . 9 . 1 1 . . . 6 . . . . 5 . . 1 1 Classes Destroyed 13 | . . . 3 . 2 1 . 1 . 1 . . . . . 1 3 . 1 Worker 3 | . . . . . . 2 . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . . . . . Swarmer 19 | . . . 9 . . . . 2 . . . . . . 3 . . 5 . Grunt 35 | . . . 10 . . . . 7 . 3 1 . . . 6 3 2 . 3 Brawler 2 | . . . . . . . . . . . . . . . . 1 1 . . Duelist 2 | . . . . . . . . 1 . 1 . . . . . . . . . Sentry 4 | . . . 2 . . . . 1 . . . . . . 1 . . . . Hunter 4 | . . . . . 1 1 . 1 . . . . . . . 1 . . . Programmer 5 | . . . . . . . . . . . . . . . . . 2 1 2 Assembled 10 | . . . . . . . . . . . . . . . . . 10 . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . . . 9 . 1 2 . 7 . 4 1 . . . 8 3 10 4 3 Combat Bots Only 10 | . . . 9 . 1 1 . 7 . 4 1 . . . 8 3 10 4 2 Max Kills in Single Turn 4 | . . . 4 . 1 2 . 1 . 2 1 . . . 3 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 1 1 . . . 2 . . . . 2 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 985 | . . . 94 . 8 32 . 101 . 74 6 . . 3 51 92 115 46 363 Missed 323 | . . . 32 . 3 18 . 29 . 30 3 . . 1 21 11 27 13 135 Damage Taken 9450 | . 44 . 483 . 42 190 . 887 . 454 45 . . 51 431 1351 1281 403 3788 Core 2344 | . 13 . 122 . . 78 . 170 . 119 . . . . 62 231 286 98 1165 Absorbed by Shields 148 | . . . . . . . . . . . . . . . . . 148 . . Redirected to Shielding 55 | . . . . . . . . . . . . . . . . . . 17 38 Ignored by Resistances 3059 | . 12 . 154 . 13 51 . 254 . 139 12 . . 14 115 341 377 119 1458 Regen/Repaired (Parts) 106 | . . . . . . . . . . . . 19 . 9 68 10 . . . Core Remaining (%) 77 | 100 . 94 . 69 100 . . . . 47 . . . . 92 . . 38 . Volleys Fired 186 | . . . 33 . 2 3 . 35 . 12 2 . 1 . 11 18 35 11 23 Largest 3 | . . . 2 . 2 2 . 2 . 2 1 . 2 . 2 3 3 3 3 Hottest 213 | . . . 60 . 60 60 . 103 . 90 28 . 88 . 88 172 196 213 185 Shots Fired 363 | . . . 66 . 4 6 . 56 . 21 2 . 2 1 22 38 75 32 38 Gun 129 | . . . 58 . . . . 7 . 4 2 . 2 1 12 . 26 12 5 Cannon 190 | . . . . . . . . 49 . . . . . . 5 38 45 20 33 Launcher 40 | . . . 8 . 4 6 . . . 17 . . . . 5 . . . . Special 4 | . . . . . . . . . . . . . . . . . 4 . . Kinetic 236 | . . . 58 . . . . 49 . . 2 . 1 . 11 38 40 12 25 Thermal 39 | . . . . . . . . . . . . . . . . . 24 12 3 Explosive 40 | . . . 8 . 4 6 . . . 17 . . . . 5 . . . . Electromagnetic 48 | . . . . . . . . 7 . 4 . . 1 1 6 . 11 8 10 Robot Hit Streak 24 | . . . 13 . 3 7 . 24 . 7 8 . 8 10 12 16 22 4 11 Robot Miss Streak 4 | . . . 3 . . . . 1 . 4 2 . . . 3 2 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 281 | . . . 43 . 1 4 . 47 . 13 2 . 2 1 19 29 51 20 49 Core Hits 214 | . . . 37 . 4 10 . 19 . 24 2 . . 2 28 11 29 9 39 Critical Kills 2 | . . . . . . . . . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 . . . Critical Strikes 14 | . . . . . . . . 4 . . . . . . . 5 . 1 4 Burn 1 | . . . . . . . . . . . . . . . . . . 1 . Destroy 5 | . . . . . . . . . . . . . . . . 5 . . . Blast 4 | . . . . . . . . 4 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 15 | . . . . . . . . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9394 | . . . 1028 . 82 516 . 1220 . 997 34 . 47 28 912 728 1406 545 1851 Guns 1577 | . . . 423 . . . . 141 . 72 34 . 47 28 177 . 386 206 63 Cannons 4117 | . . . . . . . . 1079 . . . . . . 150 728 957 300 903 Explosions 3084 | . . . 605 . 82 508 . . . 925 . . . . 585 . . 39 340 Melee 530 | . . . . . . . . . . . . . . . . . . . 530 Ramming 23 | . . . . . . 8 . . . . . . . . . . . . 15 Kinetic 4113 | . . . 423 . . . . 1079 . . 34 . 32 . 252 728 641 223 701 Thermal 1316 | . . . . . . . . . . 49 . . . . . . 628 245 394 Explosive 2656 | . . . 605 . 82 508 . . . 876 . . . . 585 . . . . Electromagnetic 756 | . . . . . . . . 141 . 72 . . 15 28 75 . 137 77 211 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 530 | . . . . . . . . . . . . . . . . . . . 530 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 1 . . . . . . 1 1 1 1 1 10 14 15 10 Average Corruption 6 | . . . 1 1 . . . . . . 1 1 1 1 1 8 13 11 6 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . 9 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 95 | . . . . 2 . . . . . . . 1 . 5 6 3 56 13 9 Message Errors 21 | . . . . . . . . . . . . . . 1 2 1 15 . 2 Matter Fused 20 | . . . . 2 . . . . . . . . . 2 . . 12 4 . Heat Flow Errors 11 | . . . . . . . . . . . . 1 . . 3 . 5 . 2 Energy Discharges 12 | . . . . . . . . . . . . . . 1 . . 6 2 3 Parts Fused 2 | . . . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . 1 6 3 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 1 2 1 . Misfires 7 | . . . . . . . . . . . . . . 1 . . 4 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 373 | . . . 41 . . 9 . 20 . 80 . . . . . . 33 6 184 Projectiles 59 | . . . . . . . . 20 . . . . . . . . 33 6 . Explosions 275 | . . . 41 . . 9 . . . 80 . . . . . . . . 145 Melee 39 | . . . . . . . . . . . . . . . . . . . 39 Knockbacks 33 | . . . . . . 1 . 10 . . . . . . 2 6 3 . 11 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . Kinetic 30 | . . . . . . . . 9 . . . . . . 2 6 2 . 11 Secondary 2 | . . . . . . . . 1 . . . . . . . . 1 . . Self-Inflicted Damage 321 | . . . 20 . . 4 . . . 111 . . . . 22 . . . 164 Shots 11 | . . . 1 . . . . . . 5 . . . . 2 . . . 3 Rammed 4 | . . . . . . 1 . . . . . . . . . . . . 3 Targets Rammed 7 | . . . . . . 1 . . . . . . . . . . . . 6 Kicked 3 | . . . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 758 | . . . 40 . . 42 . 327 . 22 . 270 24 26 280 758 542 455 306 Average Temperature 165 | . . . 11 . . 17 . 171 . 11 . 136 13 16 114 348 215 173 123 Received Heat Transfer 2629 | . . . 174 . . 141 . 513 . 165 27 . . . 210 342 347 . 710 Effects 52 | . . . . . . . . 1 . . . . . . 1 28 16 3 3 Shutdowns 20 | . . . . . . . . . . . . . . . . 12 8 . . Energy Bleed 7 | . . . . . . . . 1 . . . . . . 1 3 2 . . Interference 10 | . . . . . . . . . . . . . . . . 1 3 3 3 Matter Decay 4 | . . . . . . . . . . . . . . . . 4 . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . . . . . . . . . . 4 . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Heat Transferred 1727 | . . . . . . . . . . 50 . . . . . . 777 550 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Peak Influence 591 | . 5 1 591 209 167 412 . . . . 410 61 94 . . 173 . . 241 Initial 200 | . . 1 . 194 68 8 . . . . 200 61 24 . . 142 . . 81 Average 132 | . 4 1 176 199 87 215 . . . . 256 54 51 . . 128 . . 106 Maximum Alert Level 2 | . . . 2 1 . 2 . . . . 2 . . . . . . . 1 Low Security (%) 73 | 100 100 100 55 65 100 46 . . . . . 100 100 . . 100 . . 88 Level 1 23 | . . . 38 34 . 50 . . . . 84 . . . . . . . 11 Level 2 2 | . . . 6 . . 2 . . . . 15 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 . 1 5 . . . . 3 . . . . 5 . . 6 Investigation 10 | . . . . . 1 4 . . . . 1 . . . . 2 . . 2 Extermination 3 | . . . . . . . . . . . . . . . . 1 . . 2 Reinforcement 7 | . . . 1 . . 1 . . . . 1 . . . . 2 . . 2 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Distress Signals 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 194 | . . . 32 . 3 17 . 14 . 16 9 . 2 13 19 14 18 7 30 Peak Tracking Total 13 | . . . 8 . 1 6 . 7 . 4 5 . 1 6 13 9 9 5 11 Tactical Retreats 24 | . . . 3 . . 4 . 2 . 1 3 . . 2 1 3 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Traps Triggered 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Machines Disabled 7 | . . . 1 . . . . 1 . . 1 . . . 1 . . . 3 Max in Single Turn 3 | . . . 1 . . . . 1 . . . . . . 1 . . . 3 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Machines Accessed 31 | . 2 . 3 . 7 8 . 1 4 . 1 . 1 . . 2 . . 2 Terminals 18 | . 2 . 2 . 6 6 . 1 . . . . 1 . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Total Hacks 126 | . 7 . 17 . 32 18 . 6 29 . 3 . 1 . . 6 . . 7 Successful 82 | . 6 . 11 . 15 10 . 6 29 . . . 1 . . 3 . . 1 Failed 44 | . 1 . 6 . 17 8 . . . . 3 . . . . 3 . . 6 Catastrophic 6 | . . . . . 1 2 . . . . 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 43 | . 4 . 8 . 21 10 . . . . . . . . . . . . . Terminals 63 | . 7 . 8 . 28 13 . 6 . . . . 1 . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . . 6 . . 4 Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 9 . 4 3 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 3 . . . . . . . 3 Terminal Hacks 46 | . 2 . . . 6 2 . 6 29 . . . 1 . . . . . . Record 19 | . . . . . 2 . . 6 11 . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 3 . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . . . 1 . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 9 . 3 3 . . . . . . . . . . . . . Insert Component 8 | . . . 4 . 2 2 . . . . . . . . . . . . . Analyze 7 | . . . 5 . 1 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 2 . 6 3 . . . . . . . . . . . . . Terminals 15 | . 4 . 2 . 6 3 . . . . . . . . . . . . . Track 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Botnet 10 | . 2 . 1 . 4 3 . . . . . . . . . . . . . Disrupt 2 | . 1 . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 . 6 6 . . . . 1 . . . . 2 . . 2 Full Trace Events 11 | . . . . . 2 4 . . . . 1 . . . . 2 . . 2 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . 58 . . . Total Robot Build Rating 9 | . . . . . . . . . . . . . . . . 9 . . . Part Schematics Acquired 16 | . . . 4 . 1 1 . . 10 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . . . 64 Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time 136 | . . . . . . 136 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 4 . 2 1 . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . 1 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Total Allies 24 | . . . . . . . . . . 1 . 20 . . . 3 . . . Largest Group 20 | . . . . . . . . . . 1 1 20 18 18 8 6 . . . Highest-Rated Group 743 | . . . . . . . . . . 96 96 743 687 687 291 129 . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 46 46 47 47 27 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . . 22 6 13 11 89 28 8 . . . Total Damage 4851 | . . . . . . . . . . 881 181 392 219 2226 833 119 . . . Kills 35 | . . . . . . . . . . 7 2 1 2 16 6 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 3 1 . 3 . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . . . . . . . 28 Traps 6 | . . . . . . . . . . . . . . . . . . . 6 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 Items 15 | . . . . . . . . . . . . . . . . . . . 15 Machines 1 | . . . . . . . . . . . . . . . . . . . 1 Patrols 2 | . . . . . . . . . . . . . . . . . . . 2 Guards 3 | . . . . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Turns Passed 8762 | 48 234 99 381 142 201 406 344 716 99 1113 408 102 206 501 711 433 1408 274 936 Spaces Moved 6254 | 50 234 86 238 250 289 904 356 531 83 782 241 74 152 392 548 189 396 38 421 Core 26 | 1 . . . . 1 . . . . . . . . . . . . . 24 Treads 397 | . . . . . . . . . . . . . . . . . 366 27 4 Legs 2803 | . . . . . . . . 193 83 782 241 74 152 392 548 176 . . 162 Wheels 304 | 49 212 . . . . . . . . . . . . . . 13 30 . . Hover 821 | . 22 86 174 250 75 . . . . . . . . . . . . . 214 Flight 1903 | . . . 64 . 213 904 356 338 . . . . . . . . . 11 17 Fastest Speed 34 | 50 80 116 56 56 37 34 34 100 120 120 122 122 122 122 122 110 110 360 50 Average Speed 123 | 79 92 116 106 56 52 34 94 113 120 135 160 122 122 122 122 187 320 631 178 Slowest Speed 1335 | 80 180 116 117 56 250 114 114 295 120 260 190 122 122 122 122 193 360 1335 1335 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 7 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 26 22 30 58 31 20 59 72 73 85 10 70 4 66 74 4 49 9 11 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . . . . 1 . 1 1 . . . . 1 . . . . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . 1 2 . 5 . . . 4 1 . 4 2 . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 . . Terrain Destroyed 362 | . . . 71 . 40 25 . 4 . 101 . . . . 18 6 14 14 69 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . 4 . . . . . . . 6 14 8 4 AOE 326 | . . . 71 . 40 25 . . . 101 . . . . 18 . . 6 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Total 6930 | 58 252 85 303 252 336 986 364 588 82 814 258 86 171 414 567 240 470 59 545 Wait 180 | . . . 7 . 21 69 . 2 . . 2 11 13 18 . 14 2 . 21 Move 6223 | 49 233 85 237 249 288 890 355 530 82 781 241 73 151 391 547 188 395 37 421 Hop 6 | . . . . . . 6 . . . . . . . . . . . . . Pick Up 123 | 7 8 . 8 2 9 5 3 8 . 8 2 1 1 2 3 6 18 4 28 Fast Attach 16 | . 1 . 1 . 1 4 . . . 2 5 . 1 1 . . . . . Attach 92 | 2 5 . 5 . 4 2 1 9 . 5 . . . . . 10 16 4 29 Detach 1 | . . . 1 . . . . . . . . . . . . . . . . Swap 32 | . 1 . 6 . 3 1 3 . . 6 3 . 1 1 3 . 2 1 1 Drop 46 | . 4 . 5 1 8 5 2 4 . . 3 1 3 1 1 4 1 2 1 Fire 186 | . . . 33 . 2 3 . 35 . 12 2 . 1 . 11 18 35 11 23 Melee 15 | . . . . . . . . . . . . . . . . . . . 15 Ram 5 | . . . . . . 1 . . . . . . . . . . 1 . 3 Kick 3 | . . . . . . . . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 11) 283 | -10/Materials | Entered Mines 288 | -10/Mines | Learned location of Storage (-8) 314 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 12) 382 | -10/Mines | Entered Materials 382 | -9/Materials | Evolved 2 slots: Utility x2 618 | -9/Materials | Lost 3 parts (1p2n) 750 | -9/Materials | Discovered new exit (range 12) 763 | -9/Materials | Identified exit to Mines 763 | -9/Materials | Entered Mines 775 | -9/Mines | Destroyed 9 combat bots 809 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 878 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 880 | -9/Mines | Found Prototype Device 896 | -9/Mines | Discovered new exit (range 9) 905 | -9/Mines | Identified exit to Materials 905 | -9/Mines | Entered Materials 905 | -8/Materials | Evolved 2 slots: Utility x2 1096 | -8/Materials | Discovered new exit (range 14) 1102 | -8/Materials | Identified Exp. Sensor Array 1106 | -8/Materials | Identified exit to Factory 1106 | -8/Materials | Entered Factory 1106 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1508 | -7/Factory | Discovered new exit (range 13) 1512 | -7/Factory | Identified exit to Lower Caves 1512 | -7/Factory | Entered Lower Caves 1655 | -7/Lower Caves | Learned location of Zion (-6) 1756 | -7/Lower Caves | Identified exit to Lower Caves 1794 | -7/Lower Caves | Learned Factory stockpile data 1856 | -7/Lower Caves | Entered another Lower Caves area 2006 | -7/Lower Caves | Learned 4 Factory zone layouts 2125 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2150 | -7/Lower Caves | Build established: Skirmisher 2153 | -7/Lower Caves | Encountered a Warlord checkpoint 2269 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 2332 | -7/Lower Caves | Attracted the attention of an 0b10 base 2405 | -7/Lower Caves | Destroyed 7 combat bots 2416 | -7/Lower Caves | Learned 8 Research zone layouts 2416 | -7/Lower Caves | Learned Research stockpile data 2416 | -7/Lower Caves | Learned Armory stockpile data 2416 | -7/Lower Caves | Learned Armory security intel 2530 | -7/Lower Caves | Build established: Mutant 2558 | -7/Lower Caves | Discovered new exit (range 9) 2570 | -7/Lower Caves | Identified exit to Data Miner 2572 | -7/Lower Caves | Entered Data Miner 2572 | -7/Data Miner | Discovered new exit (range 6) 2590 | -7/Data Miner | Met Data Miner 2623 | -7/Data Miner | Learned location of Section 7 (-2) 2623 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2646 | -7/Data Miner | Received God Mode back door access code from Data Miner 2670 | -7/Data Miner | Identified exit to Proximity Caves 2671 | -7/Data Miner | Entered Proximity Caves 2773 | -6/Proximity Caves | Learned Factory terminal intel 3177 | -6/Proximity Caves | Spotter reported a threat 3284 | -6/Proximity Caves | Build established: Scavenger-Mutant 3372 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3394 | -6/Proximity Caves | Escorted by Enhanced Grunt 3401 | -6/Proximity Caves | Core integrity fell below 50% 3431 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 3699 | -6/Proximity Caves | Discovered new exit (range 18) 3760 | -6/Proximity Caves | Build established: Derelict-Mutant 3782 | -6/Proximity Caves | Identified exit to Factory 3784 | -6/Proximity Caves | Entered Factory 3784 | -6/Factory | Accompanied by 1 ally 3784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3787 | -6/Factory | Loaded intel: 25 terminal locations 4192 | -6/Factory | Sucked down chute 4192 | -6/Factory | Entered Waste 4193 | -6/Waste | Joined by Warlord forces that had cleared the area 4260 | -6/Waste | A Compactor rumbled back to life 4260 | -6/Waste | Spotted C-40 Crusher 4262 | -6/Waste | Allies destroyed C-40 Crusher 4266 | -6/Waste | Discovered new exit (range 13) 4293 | -6/Waste | Identified exit to Factory 4294 | -6/Waste | Entered Factory 4294 | -6/Factory | Accompanied by 18 allies 4452 | -6/Factory | Spotted B-75 Beast 4458 | -6/Factory | Allies destroyed B-75 Beast 4475 | -6/Factory | Discovered new exit (range 7) 4489 | -6/Factory | Identified exit to Lower Caves 4500 | -6/Factory | Entered Lower Caves 4500 | -6/Lower Caves | Accompanied by 18 allies 4516 | -6/Lower Caves | Encountered a Warlord checkpoint 4601 | -6/Lower Caves | Spotted B-75 Beast 4719 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4752 | -6/Lower Caves | Lost 3 allies 4981 | -6/Lower Caves | Discovered new exit (range 17) 5000 | -6/Lower Caves | Identified exit to Lower Caves 5001 | -6/Lower Caves | Entered another Lower Caves area 5001 | -6/Lower Caves | Accompanied by 8 allies 5002 | -6/Lower Caves | Encountered a Warlord checkpoint 5140 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5337 | -6/Lower Caves | Attracted the attention of an 0b10 base 5389 | -6/Lower Caves | Destroyed 8 combat bots 5396 | -6/Lower Caves | Lost 4 allies 5467 | -6/Lower Caves | Learned Factory trap positions 5644 | -6/Lower Caves | Build established: Scavenger-Mutant 5674 | -6/Lower Caves | Discovered new exit (range 17) 5692 | -6/Lower Caves | Identified exit to Factory 5712 | -6/Lower Caves | Entered Factory 5712 | -5/Factory | Accompanied by 3 allies 5712 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5713 | -5/Factory | Identified exit to Extension 5714 | -5/Factory | Loaded intel: 134 trap records 5967 | -5/Factory | Fabricated G-47 Trooper? 5971 | -5/Factory | Discovered new exit (range 9) 6019 | -5/Factory | Build established: Scavenger-Skirmisher 6068 | -5/Factory | Lost 3 allies 6114 | -5/Factory | System corruption reached 10% 6144 | -5/Factory | Lost 11 parts (4p3n2u2w) 6144 | -5/Factory | Identified exit to Upper Caves 6145 | -5/Factory | Entered Upper Caves 6174 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6255 | -5/Upper Caves | Lost 7 parts (2p2n3w) 6332 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6747 | -5/Upper Caves | Build established: Derelict-Tank 7101 | -5/Upper Caves | Core integrity fell below 50% 7138 | -5/Upper Caves | Destroyed 10 combat bots 7145 | -5/Upper Caves | Lost 5 parts (2p2u1w) 7184 | -5/Upper Caves | Learned Factory garrison access intel 7528 | -5/Upper Caves | Discovered new exit (range 7) 7550 | -5/Upper Caves | Identified exit to Upper Caves 7553 | -5/Upper Caves | Entered another Upper Caves area 7655 | -5/Upper Caves | Discovered new exit (range 10) 7814 | -5/Upper Caves | Identified exit to Factory 7827 | -5/Upper Caves | Entered Factory 7827 | -4/Factory | Evolved 2 slots: Utility x2 7828 | -4/Factory | Loaded intel: 4 garrison access locations 8344 | -4/Factory | Lost 10 parts (2p2n4u2w) 8554 | -4/Factory | Lost 12 parts (1p3n6u2w) 8624 | -4/Factory | Core integrity fell below 50% 8660 | -4/Factory | Lost 7 parts (1p1n2u3w) 8733 | -4/Factory | System corruption reached 10% 8746 | -4/Factory | Core integrity fell below 20% 8763 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08744_ H-77 Assassin destroyed. 08745_ Mic. Fission Core destroyed. 08745_ Acquired Coil Gun. 08746_ Critical hit (Burn: +37). 08747_ Acquired Imp. Treads. 08748_ Imp. Gyrokinetic Inverter destroyed. 08749_ Penetrated by Slug. 08750_ Arm. Leg destroyed. 08750_ Acquired Imp. Medium Armor Plating. 08753_ Penetrated by Slug. 08754_ Critical hit (Burn: +37). 08756_ Penetrated by Slug. 08756_ Slug penetrates Wall. 08758_ G-67 Veteran destroyed. 08759_ Penetrated by Slug. 08759_ Imp. Medium Armor Plating destroyed. 08759_ Imp. Treads destroyed. 08760_ >> DECODED: Gravmag Array location. 08763_ System corrupted: Component data lost. 08763_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ############/################# #??????????????? | | ###########???# #??????????????? | | [ # #???# +??????????????? | | # #???# #??????????????? | | ############# # #???# #??????????????? | | ????????????# # ##??? #??????????????? | | ????????????# / """ #??? ???????????????? | | ????????????# # ! 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""" #??????????????????????? | | ????????????# # ! #??????????????????????? | | ??????####### ###########??????????????????????? | | ??????# ####?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# """" ##/#####?????????????????????????? | | ??????# """" ## ^ #?????????????????????????? | | ??????# """" ## %#??+#?????????????????????? | | ??????# """" ## #?? ?????????????????????? | | ??????# """" ## #?= ?????????????????????? | | ????### """" ## " #?? ?????????????????????? | | ????# ## "" #?? #?????????????????????? | | ????# # G #?? #?????????????????????? | | ????# # "" *#?? #?????????????????????? | | ????# # " #?# #?????????????????????? | | ????# % !!! # !#?# #?????????????????????? | | ??### !!! ##+###### #?????????????????????? | | ? g!! @ #?????????????????????? | | ? g #?????????????????????? | | ? g #?????????????????????? | | ?????? #"";;; ;;;## #?????????????????????? | | ??? # "= g %[h ; # ##############????????? | | ??? " "%[ " # + #????????? | | ??????? # " [ g " # # #????????? | | ????????# " % %! # # #????????? | | ????????# " %[= *" # # #????????? | | ????????# " "### # #????????? | | ????????### ""F " "#?# + #????????? | | ??????????# """ ##?# # #????????? | | ??????????###########??# # #????????? | | ?????????????????#######+### #????????? | | ?????????????????# + #????????? | | ?????????????????# # #????????? | | ?????????????????# # #????????? | | ?????????????????# ##############????????? | | ?????????????????###########?????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 47 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Resistance: KI 45 Resistance: TH 40 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 71 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ G-47 Trooper | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer We Are Legion Challenges ------------ None Game ------ Seed CorruptionGrapheneBattery Manual? 0 Play Time 02:14:24 Cumulative 36.9 hours Start 2024.04.09 @ 15:57:11 End 2024.04.09 @ 19:17:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 8f702432-11a3-4203-92e5-cf2e2fd300b2